Hyperlaser: Difference between revisions

From PHIGHTING! Wiki
Content added Content deleted
mNo edit summary
mNo edit summary
Line 58: Line 58:
* placeholder}}
* placeholder}}


===Ability Usage===
*You should always stay far away from fights in the middle as you get destroyed up-close. What you should do is play like a sniper and do damage from far away while your teammates fight, you can do amazing chip damage and get your allies out of tough situations.
* Locked and Loaded
*If a enemy gets close use Q to WIREFRAME them then get away as soon as you can.
** You should always stay far away from fights in the middle as you get destroyed up-close. What you should do is play like a sniper and do damage from far away while your teammates fight, you can do amazing chip damage and get your allies out of tough situations.
*Your Q WIREFRAMES allies but gives them a walkspeed boost, use this to your advantage.
* Hyper Ray
** placeholder
* Pierce Ray
** placeholder
* Voltaic Burst
** placeholder
* Voltaic Grenade
** If a enemy gets close use Q to WIREFRAME them then get away as soon as you can.
** Your Q WIREFRAMES allies but gives them a walkspeed boost, use this to your advantage.
* Eviscerating Ray
** placeholder

===Counterplay against {{PAGENAME}}===




==[[Badges|Badge]]==
==[[Badges|Badge]]==

Revision as of 22:51, 11 September 2022

Overview Lore Dialogue Sound effects Gallery History

Overview

  • Hyperlaser is a zoner that plays like a sniper. It shoots enemies from far away while doing incredible damage. Hyperlaser can easily kill an enemy in just a few seconds, but if an enemy gets close its all over. Hyperlaser gets obliterated by melee classes such as Sword or Skateboard. Hyperlaser can also disable enemies to get away from a situation where the enemy is coming close to get away. Another downside is that Hyperlaser usually needs a good frontier to be decent. Overall Hyperlaser can do amazing damage from far away but gets slaughtered by close combat classes.

Abilities

Locked and Loaded
Type
Passive

Ability Type
N/A
Hitting an enemy's head with PRIMARY/Hyper Ray causes it to deal double damage. Headshotting creates an AoE around the enemy that does damage. Your third bullet wireframes the next enemy you hit.
Bonus Headshot Damage: 20
Slow: 33% for 2 seconds
AoE damage: 15
Wireframe Duration: 1 second
Ability Demonstration
{{{7}}}

Details:


Hyper Ray
Type
Primary

Ability Type
Hitscan
After a short delay, fire a ray.
Damage: 20
Range: TBA
Fire Rate: TBA
Casting Time: X
Ammo: 3
Reload Time: 1 second
Ability Demonstration
{{{7}}}

Details:

  • The player is slowed down by % for the casting time.


Pierce Ray
Type
Ability

Ability Type
Hitscan
After a short delay, shoot a small ray that goes through enemies and shields, if the ray hits anything, it explodes into a larger ray.
Damage: 20 (small ray) + 30 (large ray)
Stun Duration: 0.5 seconds (small ray only)
Slow: 33% for 2 seconds (large ray only)
Cooldown: 15 seconds
Ability Demonstration
{{{7}}}

Details:


Voltaic Burst
Type
Ability

Ability Type
AoE/CC
Create an explosion around you that pushes enemies away, slows them and wireframes yourself. Your next primary is guaranteed to headshot. Instantly reload your primary.
Damage: 10
Knockback Force: 20
Slow: 50% for 2 seconds
Wireframe Duration: 2 seconds
Walkspeed Increase: X% for 2 seconds
Radius: 20 studs
Cooldown: 10 seconds
Ability Demonstration
{{{7}}}

Details:


Voltaic Grenade
Type
Ability

Ability Type
Projectile/AoE
Throw a grenade that explodes after a delay upon making contact with a player or surface. Enemies caught in the grenade's blast take damage and become wireframed. Allies in the blast gain a walkspeed increase.
Damage: 15 (direct hit) + 15 (explosion)
Wireframe Duration: 1 second
Casting Time: X
Walkspeed Increase: X%
Range: 20 studs
Cooldown: 15 seconds
Ability Demonstration
{{{7}}}

Details:


Eviscerating Ray
Type
Ultimate

Ability Type
Hitscan
Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot.
Damage: 999
Casting Time: X
Max Shots: 3
Ult Points: 125
Ability Demonstration
{{{7}}}

Details:

  • Pierces enemies, but does not pierce forcefields or allies.

Strategy

Pros
  • High hitpoints for a ranged Phighter, 100 shields and 75 health.
  • placeholder
Cons
  • Poor horizontal and non-existent vertical mobility
  • placeholder

Ability Usage

  • Locked and Loaded
    • You should always stay far away from fights in the middle as you get destroyed up-close. What you should do is play like a sniper and do damage from far away while your teammates fight, you can do amazing chip damage and get your allies out of tough situations.
  • Hyper Ray
    • placeholder
  • Pierce Ray
    • placeholder
  • Voltaic Burst
    • placeholder
  • Voltaic Grenade
    • If a enemy gets close use Q to WIREFRAME them then get away as soon as you can.
    • Your Q WIREFRAMES allies but gives them a walkspeed boost, use this to your advantage.
  • Eviscerating Ray
    • placeholder

Counterplay against Hyperlaser

Badge

Name Icon Description Reward
Bounty Collected Successfully kill two enemies with Eviscerating Ray. N/A

Trivia

  • TBA

References

Hyperlaser was based off of this Roblox gear.


Version History


31 August 2022 Hyperlaser:

  • Eviscerating Ray
    • Maximum number of shots reduced from 5 to 3.

29 August 2022

  • Locked and Loaded
    • Headshot slow reduced from 50% to 33%.
    • Wireframe duration reduced from 2 seconds to 1 second.
  • Pierce Ray
    • Damage reduced from 60 + 40 to 30 + 20.
    • Stun duration reduced from 1 second to 0.5 seconds.
    • Slow reduced from 50% to 33%.
  • Voltaic Burst
    • BUG FIX: E headshot guarantee now works properly.
  • Voltaic Grenade
    • Wireframe duration reduced from 2 seconds to 1 second.

28 August 2022

  • Locked and Loaded
    • BUG FIX: Headshots now work properly.
  • Eviscerating Ray
    • BUG FIX: Now works properly.

27 August 2022

  • General additions and changes
    • Shields increased from 75 to 100.
    • REMOVED: Wireframe no longer gives damage immunity to players.
  • Locked and Loaded
    • NEW EFFECT: Headshots now slow enemies by 50% for 2 seconds.
  • Hyper Ray
    • Hitbox adjusted to be more accurate.
    • End-lag reduced.
  • Pierce Ray
    • NEW EFFECTS: The first ray now stuns enemies for 1 second. The second ray now slows enemies by 50% for 2 seconds.
  • Voltaic Burst
    • NEW EFFECT: Now slows enemies by 50% for 2 seconds.
    • Knockback force increased from 10 to 20.
    • Walkspeed increase duration increased from 1.5 seconds to 2 seconds.
    • Range increased from 30 studs to 40 studs (20 studs radius).
    • Cooldown reduced from 12 seconds to 8 seconds.
  • Voltaic Grenade
    • REMOVED: No longer applies Wireframe to allies or enemies. Allies still have their walkspeed increased.
  • Eviscerating Ray
    • NEW EFFECT: Now utilizes a cooler camera shot.
    • BUG FIX: No longer says the placeholder ultimate dialogue.
  • V0.3.0 - 26 August 2022
    • Hyperlaser was added to the game.
  • 16 August 2022
    • Hyperlaser was revealed to the public.



Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher