Hyperlaser is a zoner that plays like a sniper. It shoots enemies from far away while doing incredible damage. Hyperlaser can easily kill an enemy in just a few seconds, but if an enemy gets close its all over. Hyperlaser gets obliterated by melee classes such as Sword or Skateboard. Hyperlaser can also disable enemies to get away from a situation where the enemy is coming close to get away. Another downside is that Hyperlaser usually needs a good frontier to be decent. Overall Hyperlaser can do amazing damage from far away but gets slaughtered by close combat classes.
Abilities
Locked and Loaded
Type Passive
Ability Type N/A
Hitting an enemy's head with PRIMARY/Hyper Ray causes it to deal double damage. Headshotting creates an AoE around the enemy that does damage. Your third bullet wireframes the next enemy you hit.
Bonus Headshot Damage: 20 Slow: 33% for 2 seconds AoE damage: 15 Wireframe Duration: 1 second
Ability Demonstration
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Details:
Hyper Ray
Type Primary
Ability Type Hitscan
After a short delay, fire a ray.
Damage: 20 Range: TBA Fire Rate: TBA Casting Time: X Ammo: 3 Reload Time: 1 second
Ability Demonstration
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Details:
The player is slowed down by % for the casting time.
Pierce Ray
Type Ability
Ability Type Hitscan
After a short delay, shoot a small ray that goes through enemies and shields, if the ray hits anything, it explodes into a larger ray.
Damage: 20 (small ray) + 30 (large ray) Stun Duration: 0.5 seconds (small ray only) Slow: 33% for 2 seconds (large ray only) Cooldown: 15 seconds
Ability Demonstration
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Details:
Voltaic Burst
Type Ability
Ability Type AoE/CC
Create an explosion around you that pushes enemies away, slows them and wireframes yourself. Your next primary is guaranteed to headshot. Instantly reload your primary.
Throw a grenade that explodes after a delay upon making contact with a player or surface. Enemies caught in the grenade's blast take damage and become wireframed. Allies in the blast gain a walkspeed increase.
Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot.
Damage: 999 Casting Time: X Max Shots: 3 Ult Points: 125
Ability Demonstration
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Details:
Pierces enemies, but does not pierce forcefields or allies.
Strategy
Pros
High hitpoints for a ranged Phighter, 100 shields and 75 health.
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Cons
Poor horizontal and non-existent vertical mobility
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You should always stay far away from fights in the middle as you get destroyed up-close. What you should do is play like a sniper and do damage from far away while your teammates fight, you can do amazing chip damage and get your allies out of tough situations.
If a enemy gets close use Q to WIREFRAME them then get away as soon as you can.
Your Q WIREFRAMES allies but gives them a walkspeed boost, use this to your advantage.