Scythe: Difference between revisions

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|N/A
|A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
|'''Ammo gain:''' +50 (first hit), +75 (kill/assist)<br>'''Ammo regeneration rate:''' 1.67/second<br>'''Max. ammo:''' 250<br>'''Damage:''' 10% of current health (first hit)
|'''Max ammo''': 250
}}
''Details:''
* Scythe will gain 20% {{Status|Haste}} if over 50 studs away from the marked target.
* While in gun form, Scythe cannot passively regenerate ammo past 50.
 
 
Line 56 ⟶ 58:
|Melee/Projectile
|Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot.
|'''Let 'Er Rip:'''<br>Damage: 3 per bullet<br>Fire rate: ---<br>Ammo cost: 1 per bullet<br>Max. recoil: after 75 shots<br>{{Status|Slow}} penalty: 10%<br>{{Status|Bound}} penalty: 25%<br>'''Harvest:'''<br>Damage: 10<br>Tip damage bonus: 5 + 10% of current health (min. 10)<br>Fire rate: ---<br>Ammo gain: ---<br>Range: ---<br>Dash force: ---
|'''Let 'Er Rip:'''<br>Damage: 3 per bullet<br>
|[[File:Demonstration ScytheM1Gun.webm]] [[File:Demonstration ScytheM1Scythe.webm]]
}}
Line 74 ⟶ 76:
|N/A
|Switch between Scythe form and Gun form.
|'''TimeSwap to swaptime:''' 1 second
|[[File:Demonstration ScytheM2.webm]]
}}
''Details:''
* Scythe can only naturally regenerate ammo up to 50 in gun form.
 
 
Line 87 ⟶ 88:
|Projectile
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0-1 second<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%<br>Max charge time: 1.5 seconds<br>'''Flat Hat-hat:'''<br>Damage: x10 + 5% of enemy'scurrent health<br>Fire rate: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Hop distance: 15 studs<br>Cooldown: 12 seconds
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]]
}}
''Details:''
* Scythe cannot gain ammo using Bull's-eye.
*
 
 
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|Melee/Projectile
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|'''Bullet Blaze:'''<br>Damage: 3 per pellet: 3bullet<br>Number of pelletsBullets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>'''Chasing Flourish:'''<br>Damage: 12 (initial dash) + (15 + 5% of enemy'scurrent health) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: ---<br>Hop distance: ---<br>Cooldown: 8 seconds
|[[File:Demonstration ScytheEGun.webm]] [[File:Demonstration ScytheEScythe.webm]]
}}
''Details:''
* Scythe cannot gain ammo using Bullet Blaze.
 
<!--
Line 122 ⟶ 124:
|AoE/Melee
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|'''Final Serenade''':<br>Damage: 8 per tick: 8<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>Duration: 2 seconds<br>'''Stalking Ambush:'''<br>Damage: --- (min. 30)<br>Duration: 15 seconds<br>{{Status|Haste}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125
|[[File:Demonstration ScytheUltGun.webm]] [[File:Demonstration ScytheUltScythe.webm]]
}}

Revision as of 23:32, 5 March 2024

Overview Lore Dialogue Sound effects Gallery History

Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.

Overview

TBA

Abilities

Eye on the Target
Type
Passive

Ability Type
N/A
A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
Ammo gain: +50 (first hit), +75 (kill/assist)
Ammo regeneration rate: 1.67/second
Max. ammo: 250
Damage: 10% of current health (first hit)
Ability Demonstration
{{{7}}}

Details:

  • Scythe will gain 20% Haste if over 50 studs away from the marked target.
  • While in gun form, Scythe cannot passively regenerate ammo past 50.


Let 'Er Rip / Harvest
Type
Primary

Ability Type
Melee/Projectile
Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot.
Let 'Er Rip:
Damage: 3 per bullet
Fire rate: ---
Ammo cost: 1 per bullet
Max. recoil: after 75 shots
Slow penalty: 10%
Bound penalty: 25%
Harvest:
Damage: 10
Tip damage bonus: 5 + 10% of current health (min. 10)
Fire rate: ---
Ammo gain: ---
Range: ---
Dash force: ---
Ability Demonstration

Details:


Switcheroo
Type
Secondary

Ability Type
N/A
Switch between Scythe form and Gun form.
Swap time: 1 second
Ability Demonstration

Details:


Bull's-eye / Flat-hat
Type
Q Ability

Ability Type
Projectile
Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
Bull's-eye:
Damage: 8-50
Stun time: 0-1 second
Ammo cost: 8-50
Max. charge time: 1.5 seconds
Cooldown: 2 seconds
Slow penalty: 10%-30%
Bound penalty: 100%
Flat-hat:
Damage: 10 + 5% of current health
Fire rate: ---
Ammo gain: +10
Ammo cost: 50 per recast
Hop distance: 15 studs
Cooldown: 12 seconds
Ability Demonstration

Details:

  • Scythe cannot gain ammo using Bull's-eye.


Bullet Blaze / Chasing Flourish
Type
E Ability

Ability Type
Melee/Projectile
Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
Bullet Blaze:
Damage: 3 per bullet
Bullets: 20
Ammo cost: 20
Endlag: 1.5 seconds
Cooldown: 2 seconds
Slow penalty: 30%
Bound penalty: 25%
Chasing Flourish:
Damage: 12 (dash) + (15 + 5% of current health) (hop)
Ammo gain: +10 (dash), +25 (hop)
Ammo cost: 50 per recast
Dash distance: ---
Hop distance: ---
Cooldown: 8 seconds
Ability Demonstration

Details:

  • Scythe cannot gain ammo using Bullet Blaze.


Final Serenade / Stalking Ambush
Type
Phinisher

Ability Type
AoE/Melee
Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
Final Serenade:
Damage: 8 per tick
Radius: 20 studs
Duration: 2 seconds
Slow penalty: 30%
Bound penalty: 100%
Stalking Ambush:
Damage: --- (min. 30)
Duration: 15 seconds
Haste: 300%-75%
Bounce: 50%
Phinisher points: 125
Ability Demonstration

Details:

  • Scythe is unable to use any other abilities while in Stalking Ambush.
  • Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.

Strategy

Pros
  • Pros
Cons
  • Cons

Ability usage

  • Passive
    • placeholder
  • Primary
    • placeholder
  • Secondary
    • placeholder
  • Q Ability
    • placeholder
  • E Ability
    • placeholder
  • Phinisher
    • placeholder

Counterplay against Scythe

  • Scythe doesn't have a insane damage output with her scythe, although it can still be deadly, her rifle however, racks up incredible damage in very short time, so try dodging as many of the bullets as you can and punish her during it because she can't really move.

Badge

Name Icon Description Reward
scythe badge N/A N/A

Trivia

General:

  • Scythe is based on the Laser Scythe gear.
  • Scythe's character theme is "THE MOST WANTED".
  • Scythe speaks with a Southern accent.[1]
  • Scythe is based on Bayonetta.[2]
    • If she had a voice, she would sound like a 'Southern Bayonetta'.[3]
  • The right side of her face is based off of Kopaka from the Bionicle series.[4]
  • Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[5]

Development:

Skins:

Version history


2 January 2024

  • Scythe is revealed to the public.

References

  1. Confirmed by Soda in a Tumblr post.
  2. Confirmed by aidn in the boggio community Discord.
  3. Confirmed by Soda in a Tumblr post.
  4. Confirmed by Soda in a Tumblr post.
  5. Confirmed by Soda in a Tumblr post.

Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher