Scythe: Difference between revisions
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|N/A
|A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
|'''Ammo gain:''' +50 (first hit), +75 (kill/assist)<br>'''Ammo regeneration rate:''' 1.67/second<br>'''Max. ammo:''' 250<br>'''Damage:''' 10% of current health (first hit)
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''Details:''
* Scythe will gain 20% {{Status|Haste}} if over 50 studs away from the marked target.
* While in gun form, Scythe cannot passively regenerate ammo past 50.
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|Melee/Projectile
|Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot.
|'''Let 'Er Rip:'''<br>Damage: 3 per bullet<br>Fire rate: ---<br>Ammo cost: 1 per bullet<br>Max. recoil: after 75 shots<br>{{Status|Slow}} penalty: 10%<br>{{Status|Bound}} penalty: 25%<br>'''Harvest:'''<br>Damage: 10<br>Tip damage bonus: 5 + 10% of current health (min. 10)<br>Fire rate: ---<br>Ammo gain: ---<br>Range: ---<br>Dash force: ---
|[[File:Demonstration ScytheM1Gun.webm]] [[File:Demonstration ScytheM1Scythe.webm]]
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|N/A
|Switch between Scythe form and Gun form.
|'''
|[[File:Demonstration ScytheM2.webm]]
}}
''Details:''
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|Projectile
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0-1 second<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]]
}}
''Details:''
* Scythe cannot gain ammo using Bull's-eye.
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|Melee/Projectile
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|'''Bullet Blaze:'''<br>Damage: 3 per
|[[File:Demonstration ScytheEGun.webm]] [[File:Demonstration ScytheEScythe.webm]]
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''Details:''
* Scythe cannot gain ammo using Bullet Blaze.
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|AoE/Melee
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|'''Final Serenade''':<br>Damage: 8 per tick
|[[File:Demonstration ScytheUltGun.webm]] [[File:Demonstration ScytheUltScythe.webm]]
}}
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Revision as of 23:32, 5 March 2024
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.
Overview
TBA
Abilities
Details:
- Scythe will gain 20% Haste if over 50 studs away from the marked target.
- While in gun form, Scythe cannot passively regenerate ammo past 50.
Let 'Er Rip / Harvest | ||
Type Primary |
Ability Type Melee/Projectile |
|
Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot. | ||
Let 'Er Rip: Damage: 3 per bullet Fire rate: --- Ammo cost: 1 per bullet Max. recoil: after 75 shots Slow penalty: 10% Bound penalty: 25% Harvest: Damage: 10 Tip damage bonus: 5 + 10% of current health (min. 10) Fire rate: --- Ammo gain: --- Range: --- Dash force: --- |
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Ability Demonstration |
Details:
Switcheroo | ||
Type Secondary |
Ability Type N/A |
|
Switch between Scythe form and Gun form. | ||
Swap time: 1 second | ||
Ability Demonstration |
Details:
Bull's-eye / Flat-hat | ||
Type Q Ability |
Ability Type Projectile |
|
Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough. | ||
Bull's-eye: Damage: 8-50 Stun time: 0-1 second Ammo cost: 8-50 Max. charge time: 1.5 seconds Cooldown: 2 seconds Slow penalty: 10%-30% Bound penalty: 100% Flat-hat: Damage: 10 + 5% of current health Fire rate: --- Ammo gain: +10 Ammo cost: 50 per recast Hop distance: 15 studs Cooldown: 12 seconds |
||
Ability Demonstration |
Details:
- Scythe cannot gain ammo using Bull's-eye.
Bullet Blaze / Chasing Flourish | ||
Type E Ability |
Ability Type Melee/Projectile |
|
Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards. | ||
Bullet Blaze: Damage: 3 per bullet Bullets: 20 Ammo cost: 20 Endlag: 1.5 seconds Cooldown: 2 seconds Slow penalty: 30% Bound penalty: 25% Chasing Flourish: Damage: 12 (dash) + (15 + 5% of current health) (hop) Ammo gain: +10 (dash), +25 (hop) Ammo cost: 50 per recast Dash distance: --- Hop distance: --- Cooldown: 8 seconds |
||
Ability Demonstration |
Details:
- Scythe cannot gain ammo using Bullet Blaze.
Final Serenade / Stalking Ambush | ||
Type Phinisher |
Ability Type AoE/Melee |
|
Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end. | ||
Final Serenade: Damage: 8 per tick Radius: 20 studs Duration: 2 seconds Slow penalty: 30% Bound penalty: 100% Stalking Ambush: Damage: --- (min. 30) Duration: 15 seconds Haste: 300%-75% Bounce: 50% Phinisher points: 125 |
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Ability Demonstration |
Details:
- Scythe is unable to use any other abilities while in Stalking Ambush.
- Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
Strategy
Pros |
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Cons |
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Ability usage
- Passive
- placeholder
- Primary
- placeholder
- Secondary
- placeholder
- Q Ability
- placeholder
- E Ability
- placeholder
- Phinisher
- placeholder
Counterplay against Scythe
- Scythe doesn't have a insane damage output with her scythe, although it can still be deadly, her rifle however, racks up incredible damage in very short time, so try dodging as many of the bullets as you can and punish her during it because she can't really move.
Badge
Name | Icon | Description | Reward |
---|---|---|---|
scythe badge | N/A | N/A |
Trivia
General:
- Scythe is based on the Laser Scythe gear.
- Scythe's character theme is "THE MOST WANTED".
- Scythe speaks with a Southern accent.[1]
- Scythe is based on Bayonetta.[2]
- If she had a voice, she would sound like a 'Southern Bayonetta'.[3]
- The right side of her face is based off of Kopaka from the Bionicle series.[4]
- Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[5]
Development:
Skins:
Version history
2 January 2024
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References
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by aidn in the boggio community Discord.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |