Scythe: Difference between revisions
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* Scythe will gain 20% {{Status|Haste}} if over 50 studs away from the marked target.
** Passive {{Status|Haste}} is lost for a short period if Scythe attacks an unmarked enemy.
* Killing a marked target generates bonus Phinisher points, granting 12 Phinisher points or 10% Phinisher charge.
* While in Gun form, Scythe cannot passively regenerate ammo past 50.
* Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from Scythe.
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* Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
* Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
* Enemies are highlighted and can be targeted through walls while in Stalking Ambush.
* Stalking Ambush does not guarantee a hit; while the mark is applied, its damage and ammo gain can
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==Strategy==
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Revision as of 07:42, 13 March 2024
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.
Overview
TBA
Abilities
Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.
Details:
- Shared between both forms.
- Scythe will gain 20% Haste if over 50 studs away from the marked target.
- Passive Haste is lost for a short period if Scythe attacks an unmarked enemy.
- Killing a marked target generates bonus Phinisher points, granting 12 Phinisher points or 10% Phinisher charge.
- While in Gun form, Scythe cannot passively regenerate ammo past 50.
- Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from Scythe.
Harvest / Let 'Er Rip | ||
Type Primary |
Ability Type Melee / Projectile |
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Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot. | ||
Harvest: Damage: 10 Tip damage: 5 + 10% of current hitpoints (min. 10) Fire rate: --- Ammo gain: +2, +5 (tip) Range: --- Dash force: --- Let 'Er Rip: Damage: 3 per bullet Fire rate: --- Ammo cost: 1 per bullet Max. recoil: after 75 shots Slow penalty: 10% Bound penalty: 25% |
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Ability Demonstration |
Details:
- Harvest plays a critical hit indicator when hitting enemies at its tip.
- Let 'Er Rip has no ammo gain.
Switcheroo | ||
Type Secondary |
Ability Type N/A |
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Switch between Scythe form and Gun form. | ||
Casting time: 1 second Cooldown: 1 second |
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Ability Demonstration |
Details:
- Shared between both forms.
Flat-hat / Bull's-eye | ||
Type Q Ability |
Ability Type Mobility/Projectile / Projectile/Status |
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Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough. | ||
Flat-hat: Damage: 10 + 5% of current hitpoints[citation needed] (min. 12) Fire rate: --- Ammo gain: +10 Ammo cost: 50 per recast Jump distance: 15 studs Cooldown: 12 seconds Bull's-eye: Damage: 8-50 Stun duration: 0-1 second Projectile speed: 25 Ammo gain: +50% of ammo used Ammo cost: 8-50 Max. charge time: 1.5 seconds Knockback force: --- Slow penalty: 10%-30%, 100% (after firing) Bound penalty: 100% Cooldown: 2 seconds |
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Ability Demonstration |
Details:
- Firing Flat-hat's first projectile can be cancelled by using other abilities.
- Flat-hat's projectiles can pierce through multiple enemies.
- Bull's-eye applies Stun only after at least 26 ammo has been used.
- Bull's-eye will still recover ammo if an unmarked target is hit.
- Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.
Chasing Flourish / Bullet Blaze | ||
Type E Ability |
Ability Type Melee/Mobility / Projectile |
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Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards. | ||
Chasing Flourish: Damage: 12 (dash) + 15 + 5% of current hitpoints[citation needed] (min. 15) (hop) Ammo gain: +10 (dash), +25 (hop) Ammo cost: 50 per recast Dash distance: 20 studs Hop distance: --- Cooldown: 8 seconds Bullet Blaze: Damage: 3 per bullet Bullets: 20 Ammo cost: 20 Endlag: 1.5 seconds Knockback force: --- (recoil) Slow penalty: 30% Bound penalty: 25% Cooldown: 2 seconds |
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Ability Demonstration |
Details:
- Chasing Flourish's hop can be cancelled by using other abilities.
- Bullet Blaze has no ammo gain.
- When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.
- Bullet Blaze's self-knockback from recoil occurs in the direction opposite of where it is aimed.
- Bullet Blaze fires its bullets in an 8-pointed star pattern.
Stalking Ambush / Final Serenade | ||
Type Phinisher |
Ability Type Mobility/Targeted / AoE |
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Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end. | ||
Stalking Ambush: Damage: 25 + 10% of current hitpoints (min. 30) Ammo gain: +50 Max. duration: 15 seconds Haste: 300%-75% (over 3 seconds) Bounce: 50% Final Serenade: Damage: 9 per tick (196 total) Ticks: 20 Ammo gain: +1 per tick Radius: 20 studs Duration: 2 seconds Slow penalty: 30% Bound penalty: 100% Phinisher points: 125 |
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Ability Demonstration |
Details:
- Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
- Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
- Enemies are highlighted and can be targeted through walls while in Stalking Ambush.
- Stalking Ambush does not guarantee a hit; while the mark is applied, its damage and ammo gain can miss.
- The teleport occurs 0.5 seconds after an enemy is targeted.
Strategy
Pros |
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Cons |
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Ability usage
- Passive
- placeholder
- Primary
- placeholder
- Secondary
- placeholder
- Q Ability
- placeholder
- E Ability
- placeholder
- Phinisher
- placeholder
Counterplay against Scythe
- Scythe doesn't have a insane damage output with her scythe, although it can still be deadly, her rifle however, racks up incredible damage in very short time, so try dodging as many of the bullets as you can and punish her during it because she can't really move.
Badge
Name | Icon | Description | Reward |
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scythe badge | N/A | N/A |
Trivia
General:
- Scythe is based on the Laser Scythe gear.
- Scythe's character theme is "THE MOST WANTED".
- Scythe speaks with a Southern accent.[1]
- Scythe is based on Bayonetta.[2]
- If she had a voice, she would sound like a 'Southern Bayonetta'.[3]
- The right side of her face is based off of Kopaka from the Bionicle series.[4]
- Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[5]
Development:
Skins:
Version history
2 January 2024
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References
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by aidn in the boggio community Discord.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |