Scythe: Difference between revisions
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|N/A |
|N/A |
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|A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them. |
|A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them. |
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|'''Damage:''' 10% of current |
|'''Damage:''' 10% of current hitpoints (min. 8) (first hit)<br>'''Ammo gain:''' +50 (first hit), +75 (kill/assist)<br>'''Ammo regeneration rate:''' 1.67/second<br>'''Max. ammo:''' 250<br>'''Mark duration:''' 30 seconds (without attacking enemy), X seconds (after attacking enemy) |
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''Details:'' |
''Details:'' |
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|Melee/Projectile |
|Melee/Projectile |
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|Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot. |
|Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot. |
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|'''Harvest:'''<br>Damage: 10<br>Tip damage: 5 + 10% of current |
|'''Harvest:'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: ---<br>'''Let 'Er Rip:'''<br>Damage: 3 per bullet<br>Fire rate: ---<br>Ammo cost: 1 per bullet<br>Max. recoil: after 75 shots<br>{{Status|Slow}} penalty: 10%<br>{{Status|Bound}} penalty: 25% |
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|[[File:Demonstration ScytheM1Scythe.webm]] [[File:Demonstration ScytheM1Gun.webm]] |
|[[File:Demonstration ScytheM1Scythe.webm]] [[File:Demonstration ScytheM1Gun.webm]] |
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|Projectile |
|Projectile |
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|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough. |
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough. |
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|'''Flat-hat:'''<br>Damage: 10 + 5% of current |
|'''Flat-hat:'''<br>Damage: 10 + 5% of current hitpoints{{Cite}} (min. 12)<br>Fire rate: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Hop distance: 15 studs<br>Cooldown: 12 seconds<br>'''Bull's-eye:'''<br>Damage: 8-50<br>{{Status|Stun}} duration: 0-1 second<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>{{Status|Slow}} penalty: 10%-30%, 100% (after firing)<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 2 seconds |
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|[[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]] |
|[[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]] |
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|Melee/Projectile |
|Melee/Projectile |
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|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards. |
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards. |
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|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current |
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current hitpoints{{Cite}} (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop distance: ---<br>Cooldown: 8 seconds<br>'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Bullets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>Cooldown: 2 seconds |
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|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]] |
|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]] |
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|Melee/AoE |
|Melee/AoE |
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|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end. |
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end. |
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|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current |
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50 (mark activation)<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Final Serenade''':<br>Damage: 8 per tick (177 total)<br>Ammo gain: ---<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125 |
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|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]] |
|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]] |
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Revision as of 23:14, 9 March 2024
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.
Overview
TBA
Abilities
Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.
Details:
- Scythe will gain 20%
Haste if over 50 studs away from the marked target.
- Passive
Haste is lost for a short period if Scythe attacks an unmarked enemy.
- Passive
- While in Gun form, Scythe cannot passively regenerate ammo past 50.
Harvest / Let 'Er Rip | ||
![]() |
Type Primary |
Ability Type Melee/Projectile |
Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot. | ||
Harvest: Damage: 10 Tip damage: 5 + 10% of current hitpoints (min. 10) Fire rate: --- Ammo gain: +2, +5 (tip) Range: --- Dash force: --- Let 'Er Rip: Damage: 3 per bullet Fire rate: --- Ammo cost: 1 per bullet Max. recoil: after 75 shots ![]() ![]() |
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Ability Demonstration |
Details:
Switcheroo | ||
![]() |
Type Secondary |
Ability Type N/A |
Switch between Scythe form and Gun form. | ||
Swap time: 1 second Cooldown: 1 second |
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Ability Demonstration |
Details:
Flat-hat / Bull's-eye | ||
![]() ![]() |
Type Q Ability |
Ability Type Projectile |
Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough. | ||
Flat-hat: Damage: 10 + 5% of current hitpoints[citation needed] (min. 12) Fire rate: --- Ammo gain: +10 Ammo cost: 50 per recast Hop distance: 15 studs Cooldown: 12 seconds Bull's-eye: Damage: 8-50 ![]() Ammo cost: 8-50 Max. charge time: 1.5 seconds Knockback force: --- ![]() ![]() Cooldown: 2 seconds |
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Ability Demonstration |
Details:
- Scythe cannot gain ammo using Bull's-eye.
Chasing Flourish / Bullet Blaze | ||
![]() ![]() |
Type E Ability |
Ability Type Melee/Projectile |
Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards. | ||
Chasing Flourish: Damage: 12 (dash) + 15 + 5% of current hitpoints[citation needed] (min. 15) (hop) Ammo gain: +10 (dash), +25 (hop) Ammo cost: 50 per recast Dash distance: 20 studs Hop distance: --- Cooldown: 8 seconds Bullet Blaze: Damage: 3 per bullet Bullets: 20 Ammo cost: 20 Endlag: 1.5 seconds ![]() ![]() Cooldown: 2 seconds |
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Ability Demonstration |
Details:
- Scythe cannot gain ammo using Bullet Blaze.
- When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.
Stalking Ambush / Final Serenade | ||
![]() |
Type Phinisher |
Ability Type Melee/AoE |
Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end. | ||
Stalking Ambush: Damage: 25 + 10% of current hitpoints (min. 30) Ammo gain: +50 (mark activation) Max. duration: 15 seconds ![]() ![]() Final Serenade: Damage: 8 per tick (177 total) Ammo gain: --- Radius: 20 studs Duration: 2 seconds ![]() ![]() Phinisher points: 125 |
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Ability Demonstration |
Details:
- Scythe is unable to use any other abilities while in Stalking Ambush.
- Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
- Stalking Ambush does not guarantee a hit; while the mark is applied, its damage and ammo gain can still miss.
- Its damage is applied to an area 0.5 seconds after an enemy is targeted.
Strategy
Pros |
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Cons |
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Ability usage
- Passive
- placeholder
- Primary
- placeholder
- Secondary
- placeholder
- Q Ability
- placeholder
- E Ability
- placeholder
- Phinisher
- placeholder
Counterplay against Scythe
- Scythe doesn't have a insane damage output with her scythe, although it can still be deadly, her rifle however, racks up incredible damage in very short time, so try dodging as many of the bullets as you can and punish her during it because she can't really move.
Badge
Name | Icon | Description | Reward |
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scythe badge | ![]() |
N/A | N/A |
Trivia
General:
- Scythe is based on the Laser Scythe gear.
- Scythe's character theme is "THE MOST WANTED".
- Scythe speaks with a Southern accent.[1]
- Scythe is based on Bayonetta.[2]
- If she had a voice, she would sound like a 'Southern Bayonetta'.[3]
- The right side of her face is based off of Kopaka from the Bionicle series.[4]
- Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[5]
Development:
Skins:
Version history
2 January 2024
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References
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by aidn in the boggio community Discord.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |