Scythe: Difference between revisions
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==Overview== |
==Overview== |
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'''Scythe''' is a ranged [[Phighters|Phighter]] that specializes in both ranged and close-quarters combat. She plays more as a hybrid between a melee and ranged class, switching between them with her Scythe and Gun forms. |
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'''Scythe''' is a ranged [[Phighters|Phighter]] that excels in harassing backline or support Phighters. She boasts high ranged and melee damage and moderate health and shield stats. Her rifle and scythe forms allow her to be incredibly versatile, allowing her to play effectively both at range and in close-quarters. She can hold her own against most other Phighters, although lacks decent mobility, thus making it difficult to escape from certain encounters. Her Phinishers allow Scythe to both have large crowd control capabilities and single-target kill confirmation. |
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Her Gun form allows for a consistent mid-range damage output with {{Abilitylink|ScythePrimaryGun}} as well as high burst damage potential with {{Abilitylink|ScytheQGun}} and {{Abilitylink|ScytheEGun}}. Her Scythe form boasts her best mobilty options with {{Abilitylink|ScytheQ}} and {{Abilitylink|ScytheE}}, along with {{Abilitylink|ScythePrimary}}'s unpredictable movement. Her Scythe abilities deal greater damage based on the enemy's current hitpoints, providing an advantage against enemies at higher health. Her two unique Phinishers allow {{PAGENAME}} to have both large crowd control capabilities and single-target kill confirmation. {{Abilitylink|ScytheSecondary}} has an extremely short cooldown, allowing {{PAGENAME}} to switch between these forms constantly and be incredibly versatile. |
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Her passive, {{Abilitylink|ScythePassive}} gives {{PAGENAME}} a limited 'ammo' resource she must use wisely to keep a consistent damage output, the random target it also gives means {{PAGENAME}} must be ready for a matchup against any Phighter. |
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==Abilities== |
==Abilities== |
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{{PAGENAME}} has two different forms which give different sets of abilities: '''Scythe form''' and '''Gun form'''. These forms can be switched around by using {{Abilitylink|ScytheSecondary}}. |
{{PAGENAME}} has two different forms which give different sets of abilities: '''Scythe form''' and '''Gun form'''. These forms can be switched around by using {{Abilitylink|ScytheSecondary}}. |
Revision as of 07:42, 17 April 2024
Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.
Overview
Scythe is a ranged Phighter that specializes in both ranged and close-quarters combat. She plays more as a hybrid between a melee and ranged class, switching between them with her Scythe and Gun forms.
Her Gun form allows for a consistent mid-range damage output with Let 'Er Rip as well as high burst damage potential with Bull's-eye and Bullet Blaze. Her Scythe form boasts her best mobilty options with Flat-hat and Chasing Flourish, along with Harvest's unpredictable movement. Her Scythe abilities deal greater damage based on the enemy's current hitpoints, providing an advantage against enemies at higher health. Her two unique Phinishers allow Scythe to have both large crowd control capabilities and single-target kill confirmation. Switcheroo has an extremely short cooldown, allowing Scythe to switch between these forms constantly and be incredibly versatile.
Her passive, Eye on the Target gives Scythe a limited 'ammo' resource she must use wisely to keep a consistent damage output, the random target it also gives means Scythe must be ready for a matchup against any Phighter.
Abilities
Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.
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Eye on the Target | |||
A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
Damage: 10% of current hitpoints (min. 8) (first hit) Ammo gain: +50 (first hit), +75 (kill/assist) Ammo regeneration rate: 1.67/second Max. ammo: 250 Mark duration: 30 seconds (without attacking enemy), X seconds (after attacking enemy)
There's nothing here yet... |
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Harvest / Let 'Er Rip | |||
Harvest (Scythe form): Swing your scythe, dealing bonus damage at its tip. Let 'Er Rip (Gun form): Shoot your gun, losing accuracy the longer you shoot.
Harvest:
Let 'Er Rip:
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Switcheroo | |||
Switch between Scythe form and Gun form.
Casting time: 1 second Cooldown: 1 second
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Flat-hat / Bull's-eye | |||
Flat-hat (Scythe form): Jump and fire a projectile, use 50 ammo to fire an additional projectile. Bull's-eye (Gun form): Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.
Flat-hat: Bull's-eye:
Flat-hat:
Bull's-eye:
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Chasing Flourish / Bullet Blaze | |||
Chasing Flourish (Scythe form): Dash forwards, use 50 ammo to dash an additional time. Bullet Blaze (Gun form): Shoot 20 bullets forwards in a spread pattern.
Chasing Flourish: Bullet Blaze:
Chasing Flourish:
Bullet Blaze:
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Stalking Ambush / Final Serenade | |||
Stalking Ambush (Scythe form): Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Final Serenade (Gun form): Rapid fire in a circle around you, shoot a high damage blast at the end.
Stalking Ambush: Final Serenade:
Stalking Ambush:
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Strategy
Pros |
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Cons |
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TBA
Ability usage
- Eye on the Target
- placeholder
- Switcheroo
- placeholder
Scythe form:
- Harvest
- placeholder
- Flat-hat
- placeholder
- Chasing Flourish
- placeholder
- Stalking Ambush
- placeholder
Gun form:
- Let 'Er Rip
- placeholder
- Bull's-eye
- placeholder
- Bullet Blaze
- placeholder
- Final Serenade
- placeholder
Counterplay against Scythe
TBA
Badge
Name | Icon | Description | Reward |
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scythe badge | ![]() |
N/A | N/A |
Trivia
General:
- Scythe is based on the Laser Scythe gear.
- Scythe's character theme is "THE MOST WANTED".
- Scythe speaks with a Southern accent.[1]
- Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[2]
- During April Fools' 2024, Scythe was renamed to alastor, and remodeled to reference Alastor from Hazbin Hotel.
Development:
- Scythe is largely inspired by Bayonetta.[3]
- Her voice would sound similar to a 'southern Bayonetta'.[4]
- Scythe's render pose is inspired by one of the covers for Chainsaw Man. [5]
- The three lenses that cover one of Scythe's eyes are inspired by Kopaka from the Bionicle series.[6]
Skins:
Version history
2 January 2024
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References
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by aidn in the boggio community Discord.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by pix in the boggio community Discord.
- ↑ Confirmed by Soda in a Tumblr post.
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |