Scythe: Difference between revisions
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*** {{Abilitylink|ScytheSecondary}} into {{Abilitylink|ScytheEGun}} has even more burst damage potential, although is more difficult to hit. |
*** {{Abilitylink|ScytheSecondary}} into {{Abilitylink|ScytheEGun}} has even more burst damage potential, although is more difficult to hit. |
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** Can be used if {{Abilitylink|ScythePassive}} rolls an unfavorable target, such as a difficult to hit [[Skateboard]]. |
** Can be used if {{Abilitylink|ScythePassive}} rolls an unfavorable target, such as a difficult to hit [[Skateboard]]. |
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** Avoid using it on fast-moving enemies, as Stalking Ambush only teleports to where the enemy was when initially targeted, causing you to miss out on extra damage and ammo |
** Avoid using it on fast-moving enemies, as Stalking Ambush only teleports to where the enemy was when initially targeted, causing you to miss out on extra damage and ammo. |
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** The short Phinisher animation and burst of {{Status|Haste}} can be used for escaping fights. |
** The short Phinisher animation and burst of {{Status|Haste}} can be used for escaping fights. |
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** The complete invisibility makes this {{PAGENAME}}'s best flanking tool. |
** The complete invisibility makes this {{PAGENAME}}'s best flanking tool. |
Revision as of 07:04, 18 April 2024
Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.
Overview
Scythe is a ranged Phighter that specializes in both ranged and close-quarters combat. She plays more as a hybrid between a melee and ranged class, switching between them with her Scythe and Gun forms.
Her Gun form allows for a consistent mid-range damage output with Let 'Er Rip as well as high burst damage potential with Bull's-eye and Bullet Blaze. Her Scythe form boasts her best mobilty options with Flat-hat and Chasing Flourish, along with Harvest's unpredictable movement. Her Scythe abilities deal greater damage based on the enemy's current hitpoints, providing an advantage against enemies at higher health. Her two unique Phinishers allow Scythe to have both large crowd control capabilities and single-target kill confirmation. Switcheroo has an extremely short cooldown, allowing Scythe to switch between these forms constantly and be incredibly versatile.
Her passive, Eye on the Target, gives Scythe a limited 'ammo' resource she must use wisely to keep a consistent damage output, the random target it also gives means Scythe must be ready for a matchup against any Phighter.
Abilities
Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.
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Eye on the Target | |||
A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
Damage: 10% of current hitpoints (min. 8) (first hit) Ammo gain: +50 (first hit), +75 (kill/assist) Ammo regeneration rate: 1.67/second Max. ammo: 250 Mark duration: 30 seconds (without attacking enemy), X seconds (after attacking enemy)
There's nothing here yet... |
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Harvest / Let 'Er Rip | |||
Harvest (Scythe form): Swing your scythe, dealing bonus damage at its tip. Let 'Er Rip (Gun form): Shoot your gun, losing accuracy the longer you shoot.
Harvest:
Let 'Er Rip:
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Switcheroo | |||
Switch between Scythe form and Gun form.
Casting time: 1 second Cooldown: 1 second
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Flat-hat / Bull's-eye | |||
Flat-hat (Scythe form): Jump and fire a projectile, use 50 ammo to fire an additional projectile. Bull's-eye (Gun form): Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.
Flat-hat: Bull's-eye:
Flat-hat:
Bull's-eye:
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Chasing Flourish / Bullet Blaze | |||
Chasing Flourish (Scythe form): Dash forwards, use 50 ammo to dash an additional time. Bullet Blaze (Gun form): Shoot 20 bullets forwards in a spread pattern.
Chasing Flourish: Bullet Blaze:
Chasing Flourish:
Bullet Blaze:
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Stalking Ambush / Final Serenade | |||
Stalking Ambush (Scythe form): Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Final Serenade (Gun form): Rapid fire in a circle around you, shoot a high damage blast at the end.
Stalking Ambush: Final Serenade:
Stalking Ambush:
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Strategy
Pros |
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Cons |
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TBA
Ability usage
- Eye on the Target
- Any damage to the target will activate its bonus damage and ammo, Let 'Er Rip can be used to damage them as soon as possible.
- The target can be seen through walls, use this to your advantage for surprise attacks.
- Despite these, be careful to not focus solely your target. If at sufficient enough ammo or in an unfavorable position to kill your target, focus on other enemies as well.
- Switcheroo
- Constantly switch between forms to maximize Scythe's kit and be as versatile as possible.
- Stay in Scythe form while out of combat, as passive ammo regeneration stops above 50 while in Gun form.
Scythe form:
- Harvest
- Distance yourself from the enemy to make use of Harvest's % of current health tip damage.
- The quick and hard to predict movement can be used to juke enemies and around terrain.
- Use this as your main ammo source when low, as Harvest costs no ammo to use and provides consistent ammo gain.
- Flat-hat
- Can be a more favorable ranged option over Gun form abilities as it does not leave Scythe as vulnerable, can be more accurate at long ranges than Let 'Er Rip, and makes use of Scythe form's % of current health damage.
- Fire 3-4 projectiles to conserve ammo, as recasting is expensive.
- Can pierce multiple enemies, giving an advantage against enemies who are grouped up.
- Can be used for movement with its height and hover time, but its main use should not be this due to its long 12-second cooldown.
- Other abilities can be used to cancel firing Flat-hat's initial projectile, allowing Scythe to stall in the air for a short time.
- Chasing Flourish
- Extremely useful for both horizontal and vertical movement and as a quick escape tool.
- Use Chasing Flourish for closing medium to short distances as to not risk wasting ammo.
- The dash and spin grant more ammo compared to Scythe form's other abilities, can be used for a quick burst of ammo if needed.
- Similar to Flat-hat, other abilities can be used to cancel the spin, stalling in the air for a short time.
- Cancelling Chasing Flourish with Harvest can be used for extremely fast horizontal movement, although sacrificing its spin damage and a small amount of height.
- Can be used to juke around enemies to compliment Harvest's quick movement.
- Stalking Ambush
- Although dealing more damage to higher health enemies, it is best used on enemies at half health or lower to confirm the kill and grant a significant boost in ammo.
- The teleport itself has no endlag, allowing for abilities to be used during and immediately after it.
- Continuing to hold primary after the teleport lets Scythe attack with Harvest for an additional 10 damage.
- Chasing Flourish can be used for more burst damage as well as granting up to 35 additional ammo.
- Switcheroo into Bullet Blaze has even more burst damage potential, although is more difficult to hit.
- Can be used if Eye on the Target rolls an unfavorable target, such as a difficult to hit Skateboard.
- Avoid using it on fast-moving enemies, as Stalking Ambush only teleports to where the enemy was when initially targeted, causing you to miss out on extra damage and ammo.
- The short Phinisher animation and burst of Haste can be used for escaping fights.
- The complete invisibility makes this Scythe's best flanking tool.
Gun form:
- Let 'Er Rip
- Use Let 'Er Rip for engaging in fights, softening up targets at mid-range, and picking off low health enemies.
- Use this in bursts as it loses accuracy and gains more recoil the longer it is held.
- Bull's-eye
- Scythe's only fully long-range tool. Use Bull's-eye to pick off enemies from afar or to interrupt them constantly with its Stun, knockback, and short cooldown.
- Can be very punishing if missed, as it consumes up to 50 ammo and leaves Scythe vulnerable while charging and after firing.
- The bullet itself is a projectile rather than a hitscan, making it much more difficult to hit more mobile enemies.
- To get its maximum value, use this on slower targets such as Katana or Ban Hammer, as well as stationary targets like Hyperlaser or Phighters in their Phinisher animation.
- Can be charged quickly for a faster but weaker attack, can be useful for engaging your target from a longer distance.
- Bullet Blaze
- Use Bullet Blaze at close-range as the damage decreases dramatically at longer ranges.
- The knockback from recoil can launch Scythe up vertically if aimed downwards. Can be used for vertical movement over Flat-hat as it has a much shorter cooldown.
- Be careful when using Bullet Blaze near the edges of platforms, as the recoil can cause you to fall off them and potentially out of bounds.
- Final Serenade
- Surprise enemies with Final Serenade, but be mindful of its short duration and radius, which could lead to enemies walking out of range and reducing its effectiveness.
- Use Bullet Blaze, Flat-hat, or Chasing Flourish for vertical height before casting and dropping down on enemies. Depending on the map, terrain can be used as well.
- Cast while enemies are distracted and looking away from you, such as being focused on your other teammates.
- Has a much higher vertical hitbox than it seems, being able to hit enemies stuck in Subspace's Noxious Void.
- Katana's Foul Counter can soak up nearly all damage from Final Serenade and massively punish Scythe. If targeting a Katana, make sure their Foul Counter is on cooldown.
- Surprise enemies with Final Serenade, but be mindful of its short duration and radius, which could lead to enemies walking out of range and reducing its effectiveness.
Counterplay against Scythe
TBA
Badge
Name | Icon | Description | Reward |
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scythe badge | N/A | N/A |
Trivia
General:
- Scythe is based on the Laser Scythe gear.
- Scythe's character theme is "THE MOST WANTED".
- Scythe speaks with a Southern accent.[1]
- Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[2]
- During April Fools' 2024, Scythe was renamed to alastor, and remodeled to reference Alastor from Hazbin Hotel.
Development:
- Scythe is largely inspired by Bayonetta.[3]
- Her voice would sound similar to a 'southern Bayonetta'.[4]
- Scythe's render pose is inspired by one of the covers for Chainsaw Man. [5]
- The three lenses that cover one of Scythe's eyes are inspired by Kopaka from the Bionicle series.[6]
Skins:
Version history
2 January 2024
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References
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by aidn in the boggio community Discord.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by pix in the boggio community Discord.
- ↑ Confirmed by Soda in a Tumblr post.
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |