Scythe: Difference between revisions

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|Melee/Projectile
|Melee/Projectile
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current health (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: ---<br>Hop distance: ---<br>Cooldown: 8 seconds<br>'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Bullets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>Cooldown: 2 seconds
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + 15 + 5% of current health (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop distance: ---<br>Cooldown: 8 seconds<br>'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Bullets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>Cooldown: 2 seconds
|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]]
|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]]
}}
}}

Revision as of 07:36, 9 March 2024

Overview Lore Dialogue Sound effects Gallery History

Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.

Overview

TBA

Abilities

Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.


Eye on the Target
Type
Passive

Ability Type
N/A
A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
Damage: 10% of current health (min. 8) (first hit)
Ammo gain: +50 (first hit), +75 (kill/assist)
Ammo regeneration rate: 1.67/second
Max. ammo: 250
Ability Demonstration
{{{7}}}

Details:

  • Scythe will gain 20% Haste if over 50 studs away from the marked target.
    • Passive Haste is lost for a short period if Scythe attacks an unmarked enemy.
  • While in Gun form, Scythe cannot passively regenerate ammo past 50.


Harvest / Let 'Er Rip
Type
Primary

Ability Type
Melee/Projectile
Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot.
Harvest:
Damage: 10
Tip damage: 5 + 10% of current health (min. 10)
Fire rate: ---
Ammo gain: +2, +5 (tip)
Range: ---
Dash force: ---
Let 'Er Rip:
Damage: 3 per bullet
Fire rate: ---
Ammo cost: 1 per bullet
Max. recoil: after 75 shots
Slow penalty: 10%
Bound penalty: 25%
Ability Demonstration

Details:


Switcheroo
Type
Secondary

Ability Type
N/A
Switch between Scythe form and Gun form.
Swap time: 1 second
Cooldown: 1 second
Ability Demonstration

Details:


Flat-hat / Bull's-eye
Type
Q Ability

Ability Type
Projectile
Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
Flat-hat:
Damage: 10 + 5% of current health
Fire rate: ---
Ammo gain: +10
Ammo cost: 50 per recast
Hop distance: 15 studs
Cooldown: 12 seconds
Bull's-eye:
Damage: 8-50
Stun duration: 0-1 second
Ammo cost: 8-50
Max. charge time: 1.5 seconds
Knockback force: ---
Slow penalty: 10%-30%, 100% (after firing)
Bound penalty: 100%
Cooldown: 2 seconds
Ability Demonstration

Details:

  • Scythe cannot gain ammo using Bull's-eye.


Chasing Flourish / Bullet Blaze
Type
E Ability

Ability Type
Melee/Projectile
Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
Chasing Flourish:
Damage: 12 (dash) + 15 + 5% of current health (hop)
Ammo gain: +10 (dash), +25 (hop)
Ammo cost: 50 per recast
Dash distance: 20 studs
Hop distance: ---
Cooldown: 8 seconds
Bullet Blaze:
Damage: 3 per bullet
Bullets: 20
Ammo cost: 20
Endlag: 1.5 seconds
Slow penalty: 30%
Bound penalty: 25%
Cooldown: 2 seconds
Ability Demonstration

Details:

  • Scythe cannot gain ammo using Bullet Blaze.
  • When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.


Stalking Ambush / Final Serenade
Type
Phinisher

Ability Type
Melee/AoE
Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
Stalking Ambush:
Damage: --- (min. 30)
Ammo gain: ---
Max. duration: 15 seconds
Haste: 300%-75%
Bounce: 50%
Final Serenade:
Damage: 8 per tick (177 total)
Ammo gain: ---
Radius: 20 studs
Duration: 2 seconds
Slow penalty: 30%
Bound penalty: 100%
Phinisher points: 125
Ability Demonstration

Details:

  • Scythe is unable to use any other abilities while in Stalking Ambush.
  • Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
  • Stalking Ambush does not guarantee a hit; while the mark is applied, its damage and ammo gain can still miss.
    • Its damage is applied to an area 0.5 seconds after an enemy is targeted.

Strategy

Pros
  • Pros
Cons
  • Cons

Ability usage

  • Passive
    • placeholder
  • Primary
    • placeholder
  • Secondary
    • placeholder
  • Q Ability
    • placeholder
  • E Ability
    • placeholder
  • Phinisher
    • placeholder

Counterplay against Scythe

  • Scythe doesn't have a insane damage output with her scythe, although it can still be deadly, her rifle however, racks up incredible damage in very short time, so try dodging as many of the bullets as you can and punish her during it because she can't really move.

Badge

Name Icon Description Reward
scythe badge N/A N/A

Trivia

General:

  • Scythe is based on the Laser Scythe gear.
  • Scythe's character theme is "THE MOST WANTED".
  • Scythe speaks with a Southern accent.[1]
  • Scythe is based on Bayonetta.[2]
    • If she had a voice, she would sound like a 'Southern Bayonetta'.[3]
  • The right side of her face is based off of Kopaka from the Bionicle series.[4]
  • Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[5]

Development:

Skins:

Version history


2 January 2024

  • Scythe is revealed to the public.

References

  1. Confirmed by Soda in a Tumblr post.
  2. Confirmed by aidn in the boggio community Discord.
  3. Confirmed by Soda in a Tumblr post.
  4. Confirmed by Soda in a Tumblr post.
  5. Confirmed by Soda in a Tumblr post.

Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher