Scythe: Difference between revisions

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==Abilities==
==Abilities==
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{{PAGENAME}} has two different forms which give different sets of abilities: '''Scythe form''' and '''Gun form'''. These forms can be switched around by using {{Abilitylink|ScytheSecondary}}.
Ability order on Phighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher


The ability types are: AoE / Buff / Hitscan / Lock-on / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.


AoE:
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Includes abilities that applies their effects in an area.
General Notes:

The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate
Buff:
The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell.
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.

Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.

Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.

Mobility:
Includes abilities that enhance a Phighter's mobility.

Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.

Status:
Includes abilities that inflict a status effect on a player.


Targeted:
Ability order on class pages (from top to bottom) should be:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
Passive / LMB / RMB / Q / E / Ultimate

Utility:
Includes abilities that heal or give shield.
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{{PAGENAME}} has two different forms which give different sets of abilities: '''Scythe form''' and '''Gun form'''. These forms can be switched around by using {{Abilitylink|ScytheSecondary}}.


<!--Passive Ability-->
<!--Passive-->
{{Abilitytable
{{Abilitytable
|Eye on the Target
|Eye on the Target
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<!--Primary-->
Weapon-type Ability

The main types of aiming are:
Melee / Projectile / Hitscan / Targeted
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{{Abilitytable
{{Abilitytable
|Harvest / Let 'Er Rip
|Harvest / Let 'Er Rip
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<!--Secondary-->
Aimed Ability
The ability aim types should be:
Melee / Projectile / Hitscan / Lock-on / Targeted
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{{Abilitytable
{{Abilitytable
|Switcheroo
|Switcheroo
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<!--Q Ability-->
{{Abilitytable
{{Abilitytable
|Flat-hat / Bull's-eye
|Flat-hat / Bull's-eye
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<!--E Ability-->
{{Abilitytable
{{Abilitytable
|Chasing Flourish / Bullet Blaze
|Chasing Flourish / Bullet Blaze
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* When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.
* When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.


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Ability Type B: Unaimed
Any ability that isn't aimed (such as mobility) would go here.
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Ability Type C: Ultimate
This ability can be aimed or a buff/mobility.
If it is not an aimed ability, reference Ability Type B.
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<!--Phinisher-->
{{Abilitytable
{{Abilitytable
|Stalking Ambush / Final Serenade
|Stalking Ambush / Final Serenade

Revision as of 21:46, 11 March 2024

Overview Lore Dialogue Sound effects Gallery History

Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.

Overview

TBA

Abilities

Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.

Eye on the Target
Type
Passive

Ability Type
N/A
A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
Damage: 10% of current hitpoints (min. 8) (first hit)
Ammo gain: +50 (first hit), +75 (kill/assist)
Ammo regeneration rate: 1.67/second
Max. ammo: 250
Mark duration: 30 seconds (without attacking enemy), X seconds (after attacking enemy)
Ability Demonstration
{{{7}}}

Details:

  • Scythe will gain 20% Haste if over 50 studs away from the marked target.
    • Passive Haste is lost for a short period if Scythe attacks an unmarked enemy.
  • While in Gun form, Scythe cannot passively regenerate ammo past 50.


Harvest / Let 'Er Rip
Type
Primary

Ability Type
Melee/Projectile
Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot.
Harvest:
Damage: 10
Tip damage: 5 + 10% of current hitpoints (min. 10)
Fire rate: ---
Ammo gain: +2, +5 (tip)
Range: ---
Dash force: ---
Let 'Er Rip:
Damage: 3 per bullet
Fire rate: ---
Ammo cost: 1 per bullet
Max. recoil: after 75 shots
Slow penalty: 10%
Bound penalty: 25%
Ability Demonstration

Details:


Switcheroo
Type
Secondary

Ability Type
N/A
Switch between Scythe form and Gun form.
Casting time: 1 second
Cooldown: 1 second
Ability Demonstration

Details:


Flat-hat / Bull's-eye
Type
Q Ability

Ability Type
Projectile
Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
Flat-hat:
Damage: 10 + 5% of current hitpoints[citation needed] (min. 12)
Fire rate: ---
Ammo gain: +10
Ammo cost: 50 per recast
Hop distance: 15 studs
Cooldown: 12 seconds
Bull's-eye:
Damage: 8-50
Stun duration: 0-1 second
Projectile speed: 25
Ammo gain: +50% of ammo used
Ammo cost: 8-50
Max. charge time: 1.5 seconds
Knockback force: ---
Slow penalty: 10%-30%, 100% (after firing)
Bound penalty: 100%
Cooldown: 2 seconds
Ability Demonstration

Details:


Chasing Flourish / Bullet Blaze
Type
E Ability

Ability Type
Melee/Projectile
Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
Chasing Flourish:
Damage: 12 (dash) + 15 + 5% of current hitpoints[citation needed] (min. 15) (hop)
Ammo gain: +10 (dash), +25 (hop)
Ammo cost: 50 per recast
Dash distance: 20 studs
Hop distance: ---
Cooldown: 8 seconds
Bullet Blaze:
Damage: 3 per bullet
Bullets: 20
Ammo cost: 20
Endlag: 1.5 seconds
Slow penalty: 30%
Bound penalty: 25%
Cooldown: 2 seconds
Ability Demonstration

Details:

  • Scythe cannot gain ammo using Bullet Blaze.
  • When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.


Stalking Ambush / Final Serenade
Type
Phinisher

Ability Type
Targeted/AoE
Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
Stalking Ambush:
Damage: 25 + 10% of current hitpoints (min. 30)
Ammo gain: +50
Max. duration: 15 seconds
Haste: 300%-75% (over 3 seconds)
Bounce: 50%
Final Serenade:
Damage: 9 per tick (196 total)
Ticks: 20
Ammo gain: +1 per tick
Radius: 20 studs
Duration: 2 seconds
Slow penalty: 30%
Bound penalty: 100%
Phinisher points: 125
Ability Demonstration

Details:

  • Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
  • Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
  • Stalking Ambush does not guarantee a hit; while the mark is applied, its damage and ammo gain can still miss.
    • Its damage is applied to an area 0.5 seconds after an enemy is targeted.

Strategy

Pros
  • Pros
Cons
  • Cons

Ability usage

  • Passive
    • placeholder
  • Primary
    • placeholder
  • Secondary
    • placeholder
  • Q Ability
    • placeholder
  • E Ability
    • placeholder
  • Phinisher
    • placeholder

Counterplay against Scythe

  • Scythe doesn't have a insane damage output with her scythe, although it can still be deadly, her rifle however, racks up incredible damage in very short time, so try dodging as many of the bullets as you can and punish her during it because she can't really move.

Badge

Name Icon Description Reward
scythe badge N/A N/A

Trivia

General:

  • Scythe is based on the Laser Scythe gear.
  • Scythe's character theme is "THE MOST WANTED".
  • Scythe speaks with a Southern accent.[1]
  • Scythe is based on Bayonetta.[2]
    • If she had a voice, she would sound like a 'Southern Bayonetta'.[3]
  • The right side of her face is based off of Kopaka from the Bionicle series.[4]
  • Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[5]

Development:

Skins:

Version history


2 January 2024

  • Scythe is revealed to the public.

References

  1. Confirmed by Soda in a Tumblr post.
  2. Confirmed by aidn in the boggio community Discord.
  3. Confirmed by Soda in a Tumblr post.
  4. Confirmed by Soda in a Tumblr post.
  5. Confirmed by Soda in a Tumblr post.

Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher