Scythe: Difference between revisions
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==Abilities== |
==Abilities== |
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Passive / Primary / Secondary / Q Ability / E Ability / Phinisher |
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The ability types are: AoE / Buff / Hitscan / Lock-on / Melee / Mobility / Projectile / Status / Targeted / Utility |
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An ability can be multiple ability types. |
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If none of the ability types apply, list it as N/A. |
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AoE: |
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Includes abilities that applies their effects in an area. |
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General Notes: |
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The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate |
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Buff: |
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The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell. |
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Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive. |
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Hitscan: |
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Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time. |
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Melee: |
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Includes abilities that are a physical hit of an object against a player, involves no projectiles. |
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Mobility: |
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Includes abilities that enhance a Phighter's mobility. |
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Projectile: |
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Includes abilities that fire a projectile that interacts with players and the environment. |
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Status: |
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Includes abilities that inflict a status effect on a player. |
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Targeted: |
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Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush. |
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Passive / LMB / RMB / Q / E / Ultimate |
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Utility: |
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Includes abilities that heal or give shield. |
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{{Abilitytable |
{{Abilitytable |
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|Eye on the Target |
|Eye on the Target |
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The main types of aiming are: |
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Melee / Projectile / Hitscan / Targeted |
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{{Abilitytable |
{{Abilitytable |
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|Harvest / Let 'Er Rip |
|Harvest / Let 'Er Rip |
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The ability aim types should be: |
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Melee / Projectile / Hitscan / Lock-on / Targeted |
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{{Abilitytable |
{{Abilitytable |
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|Switcheroo |
|Switcheroo |
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{{Abilitytable |
{{Abilitytable |
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|Flat-hat / Bull's-eye |
|Flat-hat / Bull's-eye |
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{{Abilitytable |
{{Abilitytable |
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|Chasing Flourish / Bullet Blaze |
|Chasing Flourish / Bullet Blaze |
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* When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot. |
* When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot. |
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Ability Type B: Unaimed |
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Any ability that isn't aimed (such as mobility) would go here. |
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Ability Type C: Ultimate |
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This ability can be aimed or a buff/mobility. |
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If it is not an aimed ability, reference Ability Type B. |
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{{Abilitytable |
{{Abilitytable |
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|Stalking Ambush / Final Serenade |
|Stalking Ambush / Final Serenade |
Revision as of 21:46, 11 March 2024
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.
Overview
TBA
Abilities
Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.
Details:
- Scythe will gain 20% Haste if over 50 studs away from the marked target.
- Passive Haste is lost for a short period if Scythe attacks an unmarked enemy.
- While in Gun form, Scythe cannot passively regenerate ammo past 50.
Harvest / Let 'Er Rip | ||
Type Primary |
Ability Type Melee/Projectile |
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Swing your scythe, dealing bonus damage at its tip. Shoot your gun, losing accuracy the longer you shoot. | ||
Harvest: Damage: 10 Tip damage: 5 + 10% of current hitpoints (min. 10) Fire rate: --- Ammo gain: +2, +5 (tip) Range: --- Dash force: --- Let 'Er Rip: Damage: 3 per bullet Fire rate: --- Ammo cost: 1 per bullet Max. recoil: after 75 shots Slow penalty: 10% Bound penalty: 25% |
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Ability Demonstration |
Details:
Switcheroo | ||
Type Secondary |
Ability Type N/A |
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Switch between Scythe form and Gun form. | ||
Casting time: 1 second Cooldown: 1 second |
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Ability Demonstration |
Details:
Flat-hat / Bull's-eye | ||
Type Q Ability |
Ability Type Projectile |
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Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough. | ||
Flat-hat: Damage: 10 + 5% of current hitpoints[citation needed] (min. 12) Fire rate: --- Ammo gain: +10 Ammo cost: 50 per recast Hop distance: 15 studs Cooldown: 12 seconds Bull's-eye: Damage: 8-50 Stun duration: 0-1 second Projectile speed: 25 Ammo gain: +50% of ammo used Ammo cost: 8-50 Max. charge time: 1.5 seconds Knockback force: --- Slow penalty: 10%-30%, 100% (after firing) Bound penalty: 100% Cooldown: 2 seconds |
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Ability Demonstration |
Details:
Chasing Flourish / Bullet Blaze | ||
Type E Ability |
Ability Type Melee/Projectile |
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Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards. | ||
Chasing Flourish: Damage: 12 (dash) + 15 + 5% of current hitpoints[citation needed] (min. 15) (hop) Ammo gain: +10 (dash), +25 (hop) Ammo cost: 50 per recast Dash distance: 20 studs Hop distance: --- Cooldown: 8 seconds Bullet Blaze: Damage: 3 per bullet Bullets: 20 Ammo cost: 20 Endlag: 1.5 seconds Slow penalty: 30% Bound penalty: 25% Cooldown: 2 seconds |
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Ability Demonstration |
Details:
- Scythe cannot gain ammo using Bullet Blaze.
- When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.
Stalking Ambush / Final Serenade | ||
Type Phinisher |
Ability Type Targeted/AoE |
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Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end. | ||
Stalking Ambush: Damage: 25 + 10% of current hitpoints (min. 30) Ammo gain: +50 Max. duration: 15 seconds Haste: 300%-75% (over 3 seconds) Bounce: 50% Final Serenade: Damage: 9 per tick (196 total) Ticks: 20 Ammo gain: +1 per tick Radius: 20 studs Duration: 2 seconds Slow penalty: 30% Bound penalty: 100% Phinisher points: 125 |
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Ability Demonstration |
Details:
- Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
- Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
- Stalking Ambush does not guarantee a hit; while the mark is applied, its damage and ammo gain can still miss.
- Its damage is applied to an area 0.5 seconds after an enemy is targeted.
Strategy
Pros |
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Cons |
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Ability usage
- Passive
- placeholder
- Primary
- placeholder
- Secondary
- placeholder
- Q Ability
- placeholder
- E Ability
- placeholder
- Phinisher
- placeholder
Counterplay against Scythe
- Scythe doesn't have a insane damage output with her scythe, although it can still be deadly, her rifle however, racks up incredible damage in very short time, so try dodging as many of the bullets as you can and punish her during it because she can't really move.
Badge
Name | Icon | Description | Reward |
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scythe badge | N/A | N/A |
Trivia
General:
- Scythe is based on the Laser Scythe gear.
- Scythe's character theme is "THE MOST WANTED".
- Scythe speaks with a Southern accent.[1]
- Scythe is based on Bayonetta.[2]
- If she had a voice, she would sound like a 'Southern Bayonetta'.[3]
- The right side of her face is based off of Kopaka from the Bionicle series.[4]
- Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[5]
Development:
Skins:
Version history
2 January 2024
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References
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by aidn in the boggio community Discord.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |