Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.
Type
Passive
Eye on the Target
A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
Damage: 10% of current hitpoints (min. 8) (first hit) Ammo gain: +50 (first hit), +75 (kill/assist) Ammo regeneration rate: 1.67/second Max. ammo: 250 Mark duration: 30 seconds (without attacking enemy), X seconds (after attacking enemy)
Shared between both forms.
Scythe will gain 20% Haste and the mark's visuals become larger and clearer if over 50 studs away from the marked target.
However, passive Haste is lost for a short period if Scythe attacks an unmarked enemy.
The marked target is highlighted and can be seen through walls.
Killing a marked target generates bonus Phinisher points, granting 12 Phinisher points or 10% Phinisher charge.
While in Gun form, Scythe cannot passively regenerate ammo past 50.
Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from Scythe.
There's nothing here yet...
Type
Primary
Harvest / Let 'Er Rip
Harvest (Scythe form): Swing your scythe, dealing bonus damage at its tip.
Let 'Er Rip (Gun form): Shoot your gun, losing accuracy the longer you shoot.
Harvest: Damage: 10 Tip damage: 5 + 10% of current hitpoints (min. 10) Fire rate: --- Ammo gain: +2, +5 (tip) Range: --- Dash force: ---
Let 'Er Rip: Damage: 3 per bullet Fire rate: --- Projectile speed: --- Ammo cost: 1 per bullet Max. recoil: after 75 shots Slow penalty: 10% Bound penalty: 25%
Harvest:
Plays a critical hit indicator when hitting enemies at its tip.
Let 'Er Rip:
Has no ammo gain.
Type
Secondary
Switcheroo
Switch between Scythe form and Gun form.
Casting time: 1 second Cooldown: 1 second
Shared between both forms.
Type
Q Ability
Flat-hat / Bull's-eye
Flat-hat (Scythe form): Jump and fire a projectile, use 50 ammo to fire an additional projectile.
Bull's-eye (Gun form): Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.
Flat-hat: Damage: --- (min. 12) Fire rate: --- Projectile speed: --- Ammo gain: +10 Ammo cost: 50 per recast Jump height: 15 studs Cooldown: 12 seconds
Bull's-eye: Damage: 8-50 Stun duration: 0-1 second Projectile speed: 25 Ammo gain: +50% of ammo used Ammo cost: 8-50 Max. charge time: 1.5 seconds Knockback force: --- Slow penalty: 10%-30%, 100% (after firing) Bound penalty: 100% Cooldown: 2 seconds
Flat-hat:
Using other abilities can cancel firing the initial projectile.
Projectiles can pierce through multiple enemies.
Bull's-eye:
Applies Stun only after at least 26 ammo has been used.
Will fire automatically when fully charged.
Will still recover ammo if an unmarked target is hit.
Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.
Type
E Ability
Chasing Flourish / Bullet Blaze
Chasing Flourish (Scythe form): Dash forwards, use 50 ammo to dash an additional time.
Bullet Blaze (Gun form): Shoot 20 bullets forwards in a spread pattern.
Chasing Flourish: Damage: 12 (dash) + --- (min. 15) (hop) Ammo gain: +10 (dash), +25 (hop) Ammo cost: 50 per recast Dash distance: 20 studs Hop height: --- Cooldown: 8 seconds