Boombox: Difference between revisions
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<td colspan="3">'''Damage:''' |
<td colspan="3">'''Damage:''' 8<br>'''Knockback Force:''' 10<br>'''Range:''' 30<br>'''Fire Rate:''' 1 second<br>'''Ammo:''' ∞</td> |
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''Details:'' |
''Details:'' |
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*This ability can damage and heal at the same time. |
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*The ring is centered around Boombox's upper torso. |
*The ring is centered around Boombox's upper torso. |
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<th colspan="3">''' |
<th colspan="3">'''Sound Wave'''</th> |
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<td colspan="3">'''Damage |
<td colspan="3">'''Damage:''' 5*no. of charges '''Healing:''' 10*no. of charges<br>'''Knockback Force:'''5 x no. of charges <br>'''Max Charges:''' 4<br>'''Range:''' TBA<br>'''Cooldown:''' 3 seconds</td> |
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''Details:'' |
''Details:'' |
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*This ability can only knock enemies back once. |
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<th colspan="3">Forcefield</th> |
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<td colspan="2"> |
<td colspan="2">Summon a forcefield, dealing damage to enemies around you and knocking them back.</td> |
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<td colspan="3">'''Damage |
<td colspan="3">'''Damage:''' 10<br>'''Knockback Force:''' 6<br>'''Forcefield Health:''' 400<br>'''Forcefield Duration:''' 15 seconds<br>'''Forcefield Size:''' TBA<br>'''Cooldown:''' 14 seconds</td> |
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''Details:'' |
''Details:'' |
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* The forcefield is an open cylinder. |
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*This ability makes you hover slightly if you don't activate the slam. |
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* Forcefield does not block the following projectile abilities: |
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*You can jump before activating this ability to gain slightly more height. |
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** [[Hyperlaser]]'s Pierce Ray. |
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**This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends. |
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** [[Slingshot]]'s Heavy Sling Shot and Leg Day. |
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** [[Sword]]'s Blade Assault. |
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<th colspan="3"> |
<th colspan="3">Jump Smash Move</th> |
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<td colspan="2"> |
<td colspan="2">Jump into the air and pull enemies in. Reactivate to slam, dealing AoE damage and knockback.</td> |
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<td colspan="3">'''Damage:''' 10<br>''' |
<td colspan="3">'''Damage (first cast):''' 10<br>'''Pull Force:''' 20<br>'''Damage (recast):''' 5 + 8*airtime duration, max. 25<br> '''Knockback Force:''' 15<br>'''Hover Duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds</td> |
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''Details:'' |
''Details:'' |
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*This ability makes you hover slightly if you don't activate the slam. |
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*Forcefield does not block the following abilities: |
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*You can jump before activating this ability to gain slightly more height. |
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**[[Slingshot]]'s RMB and Leg Day. |
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**This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends. |
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**[[Sword]]'s Blade Assault. |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
<td rowspan="2">an ability<br>image<br>goes here!</td> |
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<td style="text-align: center">'''Type'''<br>Ultimate |
<td style="text-align: center">'''Type'''<br>Ultimate</td> |
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<td style="text-align: center">'''Aim Type'''<br>AoE</td> |
<td style="text-align: center">'''Aim Type'''<br>AoE</td> |
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<td colspan="3">'''Damage and Healing:''' 8 + 15 |
<td colspan="3">'''Damage and Healing:''' 8 + 15*airtime duration, max. 40<br>'''Knockback Force:''' 20 + 7*airtime duration (going up only), max 50<br>'''Shield Amount:''' 200 (starts decaying after 2 seconds)<br>'''AoE Size:''' TBD<br>'''Ultimate Cost:''' 100<br></td> |
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''Details:'' |
''Details:'' |
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*If Boombox dies, the AoE disappears. |
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== Strategy== |
== Strategy== |
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TBA |
TBA |
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==Dialogue== |
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'''Intro - Basic''' |
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*''Start the music!'' |
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*''They ain't ready for this!'' |
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*''Turn it up!'' |
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'''Intro - [[Crossroads]]''' |
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*''Time to find some new tunes!'' |
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*''Where are Dom and Valk at?'' |
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*''Where's the party at?'' |
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'''Intro - [[The Iron Cafe]]''' |
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*''A great place to have a party!'' |
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*''No time for coffee!'' |
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*''Where all the customers at?'' |
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'''Intro - Teammate [[Medkit]]''' |
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*''Medkit, can't you just get into the groove for once?'' |
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'''Kill - Basic''' |
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*''A bit too loud for you, huh?'' |
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*''Keep trying!'' |
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*''Nice effort.'' |
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'''Using Ultimate''' |
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*''Let's turn up the volume!'' |
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'''Victory''' |
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*''Ouch...'' |
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*''That was rough.'' |
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*''We were close!'' |
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'''Defeat''' |
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*''Easy!'' |
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*''Let's get it!'' |
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*''Nice job, team!'' |
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==Skins== |
==Skins== |
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TBA |
TBA |
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== |
==[[Version History]]== |
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'''[[V0.3.0|26 August 2022]]''' |
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* General additions and changes |
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**Forcefield now disappears and goes on cooldown after 11 seconds. |
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** [[Health and Shields#Health|Health]] reduced from 150 to 100. |
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**'''BUG FIX:''' Forcefield no longer becomes invulnerable if the player who casted it leaves. |
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* Pulse |
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** Damage reduced from 12 to 8. |
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** Ally healing reduced from 16 to 0. |
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*Soundwave |
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** '''REWORKED:''' Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force. |
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** Damage changed from 10 to 5 x no. of charges. |
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** Healing changed from 0 to 10 x no. of charges. |
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** Knockback force changed from unknown to 5 x no. of charges. |
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* Forcefield |
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** '''NEW EFFECTS:''' Forcefield now follows the player instead of staying at an area. Now uses an open cylinder shape instead of a sphere. |
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** Forcefield size significantly reduced. |
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** Duration increased from 11 seconds to 15 seconds. |
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** '''REMOVED:''' Forcefield can no longer be recasted. |
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* Raining Tacos |
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** '''REWORKED:''' On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds. |
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** '''REMOVED:''' No longer creates an 12 HP/sec AoE heal on landing. |
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'''19 May 2022''' |
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*Forcefield |
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*'''NEW EFFECT:''' Forcefield disappears and goes on cooldown after 11 seconds. |
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**'''BUG FIX:''' No longer becomes invulnerable if the player who casted it leaves. |
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'''15 May 2022''' |
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* Sound Wave |
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**Soundwave lifetime increased from 1 second to 2 seconds. |
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** |
** Sound Wave lifetime increased from 1 second to 2 seconds. |
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* Forcefield |
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***'''NOTE:''' This change was previously noted on the update notes of 17th April 2022 |
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** '''NEW EFFECTS:''' Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires. |
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**Forcefield knockback decreased from 10 to 6. |
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** |
** Knockback force decreased from 10 to 6. |
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** Duration reduced from 45 seconds to 10 seconds. |
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**Forcefield duration no longer resets when recasted. |
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** |
** Long cooldown decreased from 15 seconds to 12 seconds. |
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**Forcefield now goes on its first cast cooldown when the duration expires. |
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'''18 April 2022''' |
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* Soundwave |
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**'''BUG FIX:''' Soundwave no longer does more damage than intended. |
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**'''BUG FIX:''' No longer does more damage than intended. |
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'''17 April 2022''' |
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* |
* Forcefield |
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** |
** Health reduced from 450 to 400. |
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** |
** Knockback force reduced from 15 to 10. |
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** |
** First cast cooldown increased from 12 seconds to 15 seconds. |
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** Recast cooldown increased from 5 seconds to 8 seconds. |
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'''16 April 2022''' |
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* General additions and changes |
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**Pulse knockback reduced. |
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** The Bass Drop badge was added to the game. |
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**Forcefield first cast cooldown increased from 10 seconds to 12 seconds. |
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* Pulse |
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**The Bass Drop badge was added to the game. |
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** Knockback force reduced. |
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* Forcefield |
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** Forcefield first cast cooldown increased from 10 seconds to 12 seconds. |
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'''[[Playtest 1#20 February 2022|20 February 2022]]''' |
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* General additions and changes |
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**All abilities except for Raining Tacos have had their damage reduced. |
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** All abilities except for Raining Tacos have had their damage reduced. |
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**Pulse range increased from 20 to 30. |
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**Jump Smash Move |
** '''BUG FIX:''' Pulse, Jump Smash Move and Raining Tacos now have improved hit detection. |
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* Pulse |
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**Jump Smash Move damage now scales with Boombox's airborne duration. |
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** Range increased from 20 to 30. |
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**Raining Tacos damage and healing now scales with Boombox's airborne duration. |
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* Forcefield |
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**'''BUG FIX:''' Pulse, Jump Smash Move and Raining Tacos now have improved hit detection. |
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**'''BUG FIX:''' |
** '''BUG FIX:''' Now works properly. |
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* Jump Smash Move |
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** Damage changed from unknown to 5 + 8*airtime duration, max 25. |
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** Range increased from 30 to 40. |
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* Raining Tacos |
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** Damage and healing changed from unknown to 8 + 15*airtime, max 40. |
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}} |
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Revision as of 10:54, 29 August 2022
Overview
Boombox is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themself within the fight for longer.
Abilities
Pulse | ||
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an ability image goes here! |
Type Weapon |
Aim Type AoE |
Release a pulse from your boombox, healing allies and dealing damage to enemies. Also has knockback. | ||
Damage: 8 Knockback Force: 10 Range: 30 Fire Rate: 1 second Ammo: ∞ |
Details:
- The ring is centered around Boombox's upper torso.
Sound Wave | ||
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an ability image goes here! |
Type Ability |
Aim Type Projectile |
Fire a sound wave that travels quickly, pushing back anyone who comes into contact. | ||
Damage: 5*no. of charges Healing: 10*no. of charges Knockback Force:5 x no. of charges Max Charges: 4 Range: TBA Cooldown: 3 seconds |
Details:
Forcefield | ||
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an ability image goes here! |
Type Ability |
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Summon a forcefield, dealing damage to enemies around you and knocking them back. | ||
Damage: 10 Knockback Force: 6 Forcefield Health: 400 Forcefield Duration: 15 seconds Forcefield Size: TBA Cooldown: 14 seconds |
Details:
- The forcefield is an open cylinder.
- Forcefield does not block the following projectile abilities:
- Hyperlaser's Pierce Ray.
- Slingshot's Heavy Sling Shot and Leg Day.
- Sword's Blade Assault.
Jump Smash Move | ||
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an ability image goes here! |
Type Ability |
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Jump into the air and pull enemies in. Reactivate to slam, dealing AoE damage and knockback. | ||
Damage (first cast): 10 Pull Force: 20 Damage (recast): 5 + 8*airtime duration, max. 25 Knockback Force: 15 Hover Duration: 0.65 seconds Cooldown: 5 seconds |
Details:
- This ability makes you hover slightly if you don't activate the slam.
- You can jump before activating this ability to gain slightly more height.
- This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends.
Raining Tacos | ||
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an ability image goes here! |
Type Ultimate |
Aim Type AoE |
Jump into the air and slam into the ground, dealing heavy AoE damage and leaving behind a lingering area that heals allies. | ||
Damage and Healing: 8 + 15*airtime duration, max. 40 Knockback Force: 20 + 7*airtime duration (going up only), max 50 Shield Amount: 200 (starts decaying after 2 seconds) AoE Size: TBD Ultimate Cost: 100 |
Details:
Strategy
TBA
Badge
Name | Icon | Description | Reward |
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Bass Drop | Be airborne for 3 or more seconds while using your ultimate. | N/A |
Dialogue
Intro - Basic
- Start the music!
- They ain't ready for this!
- Turn it up!
Intro - Crossroads
- Time to find some new tunes!
- Where are Dom and Valk at?
- Where's the party at?
Intro - The Iron Cafe
- A great place to have a party!
- No time for coffee!
- Where all the customers at?
Intro - Teammate Medkit
- Medkit, can't you just get into the groove for once?
Kill - Basic
- A bit too loud for you, huh?
- Keep trying!
- Nice effort.
Using Ultimate
- Let's turn up the volume!
Victory
- Ouch...
- That was rough.
- We were close!
Defeat
- Easy!
- Let's get it!
- Nice job, team!
Skins
-
Boombox
Trivia
- Boomboxes ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".
References
TBA
Version History
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
|
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |