Boombox: Difference between revisions

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<td colspan="3">'''Damage:''' 16<br>'''Knockback Force:''' 10<br>'''Healing:''' 16<br>'''Fire Rate:''' 1 second<br>'''Ammo:''' ∞</td>
<td colspan="3">'''Damage:''' 8<br>'''Knockback Force:''' 10<br>'''Range:''' 30<br>'''Fire Rate:''' 1 second<br>'''Ammo:''' ∞</td>
</tr>
</tr>
</table>
</table>
''Details:''
''Details:''


*This ability can damage and heal at the same time.
*The ring is centered around Boombox's upper torso.
*The ring is centered around Boombox's upper torso.


<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
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<th colspan="3">'''Soundwave'''</th>
<th colspan="3">'''Sound Wave'''</th>
</tr>
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<td colspan="3">'''Damage and Healing:''' 10 x no. of charges (max. 4)<br>'''Knockback Force:'''5 x no. of charges (max. 4)<br>'''Range:''' TBA<br>'''Cooldown:''' 3 seconds</td>
<td colspan="3">'''Damage:''' 5*no. of charges '''Healing:''' 10*no. of charges<br>'''Knockback Force:'''5 x no. of charges <br>'''Max Charges:''' 4<br>'''Range:''' TBA<br>'''Cooldown:''' 3 seconds</td>
</tr>
</tr>
</table>
</table>
''Details:''
''Details:''


*This ability can only knock enemies back once.


<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
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<th colspan="3">Jump Smash Move</th>
<th colspan="3">Forcefield</th>
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<td colspan="2">Jump into the air and pull enemies in. Reactivate to slam, dealing AoE damage and knockback.</td>
<td colspan="2">Summon a forcefield, dealing damage to enemies around you and knocking them back.</td>
</tr>
</tr>
<tr>
<tr>
<td colspan="3">'''Damage (first cast):''' 10<br>'''Pull Force:''' 20<br>'''Damage (second cast):''' 5 + 8 x airtime duration (max. 25)<br> '''Knockback Force:''' 15<br>'''Hover Duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds</td>
<td colspan="3">'''Damage:''' 10<br>'''Knockback Force:''' 6<br>'''Forcefield Health:''' 400<br>'''Forcefield Duration:''' 15 seconds<br>'''Forcefield Size:''' TBA<br>'''Cooldown:''' 14 seconds</td>
</tr>
</tr>
</table>
</table>
''Details:''
''Details:''


* The forcefield is an open cylinder.
*This ability makes you hover slightly if you don't activate the slam.
* Forcefield does not block the following projectile abilities:
*You can jump before activating this ability to gain slightly more height.
** [[Hyperlaser]]'s Pierce Ray.
**This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends.
** [[Slingshot]]'s Heavy Sling Shot and Leg Day.
** [[Sword]]'s Blade Assault.


<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
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<th colspan="3">Forcefield</th>
<th colspan="3">Jump Smash Move</th>
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<td colspan="2">Summon a forcefield, dealing damage to enemies around you and knocking them back.</td>
<td colspan="2">Jump into the air and pull enemies in. Reactivate to slam, dealing AoE damage and knockback.</td>
</tr>
</tr>
<tr>
<tr>
<td colspan="3">'''Damage:''' 10<br>'''Knockback Force:''' 6<br>'''Forcefield Health:''' 400<br>'''Forcefield Duration:''' 15 seconds<br>'''Forcefield Size:''' TBA<br>'''Cooldown:''' 14 seconds</td>
<td colspan="3">'''Damage (first cast):''' 10<br>'''Pull Force:''' 20<br>'''Damage (recast):''' 5 + 8*airtime duration, max. 25<br> '''Knockback Force:''' 15<br>'''Hover Duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds</td>
</tr>
</tr>
</table>
</table>
''Details:''
''Details:''


*This ability makes you hover slightly if you don't activate the slam.
*Forcefield does not block the following abilities:
*You can jump before activating this ability to gain slightly more height.
**[[Slingshot]]'s RMB and Leg Day.
**This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends.
**[[Sword]]'s Blade Assault.


<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
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<td rowspan="2">an ability<br>image<br>goes here!</td>
<td rowspan="2">an ability<br>image<br>goes here!</td>
<td style="text-align: center">'''Type'''<br>Ultimate Ability</td>
<td style="text-align: center">'''Type'''<br>Ultimate</td>
<td style="text-align: center">'''Aim Type'''<br>AoE</td>
<td style="text-align: center">'''Aim Type'''<br>AoE</td>
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<td colspan="3">'''Damage and Healing:''' 8 + 15 x airtime duration (max. 40)<br>'''Knockback Force:''' 20 + 7 x airtime duration (going up only, max. 50)<br>'''Shield Amount:''' 200 (starts decaying after 2 seconds)<br>'''AoE Size:''' TBD<br>'''Ultimate Cost:''' 100<br></td>
<td colspan="3">'''Damage and Healing:''' 8 + 15*airtime duration, max. 40<br>'''Knockback Force:''' 20 + 7*airtime duration (going up only), max 50<br>'''Shield Amount:''' 200 (starts decaying after 2 seconds)<br>'''AoE Size:''' TBD<br>'''Ultimate Cost:''' 100<br></td>
</tr>
</tr>
</table>
</table>
''Details:''
''Details:''

*If Boombox dies, the AoE disappears.
== Strategy==
== Strategy==
TBA
TBA
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</tr>
</table>
</table>

==Dialogue==
'''Intro - Basic'''
*''Start the music!''
*''They ain't ready for this!''
*''Turn it up!''

'''Intro - [[Crossroads]]'''
*''Time to find some new tunes!''
*''Where are Dom and Valk at?''
*''Where's the party at?''

'''Intro - [[The Iron Cafe]]'''
*''A great place to have a party!''
*''No time for coffee!''
*''Where all the customers at?''

'''Intro - Teammate [[Medkit]]'''
*''Medkit, can't you just get into the groove for once?''

'''Kill - Basic'''
*''A bit too loud for you, huh?''
*''Keep trying!''
*''Nice effort.''

'''Using Ultimate'''
*''Let's turn up the volume!''

'''Victory'''
*''Ouch...''
*''That was rough.''
*''We were close!''

'''Defeat'''
*''Easy!''
*''Let's get it!''
*''Nice job, team!''


==Skins==
==Skins==
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TBA
TBA


==Update History==
==[[Version History]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
*'''19 May 2022'''
'''[[V0.3.0|26 August 2022]]'''
* General additions and changes
**Forcefield now disappears and goes on cooldown after 11 seconds.
** [[Health and Shields#Health|Health]] reduced from 150 to 100.
**'''BUG FIX:''' Forcefield no longer becomes invulnerable if the player who casted it leaves.
* Pulse
** Damage reduced from 12 to 8.
** Ally healing reduced from 16 to 0.
*Soundwave
** '''REWORKED:''' Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force.
** Damage changed from 10 to 5 x no. of charges.
** Healing changed from 0 to 10 x no. of charges.
** Knockback force changed from unknown to 5 x no. of charges.
* Forcefield
** '''NEW EFFECTS:''' Forcefield now follows the player instead of staying at an area. Now uses an open cylinder shape instead of a sphere.
** Forcefield size significantly reduced.
** Duration increased from 11 seconds to 15 seconds.
** '''REMOVED:''' Forcefield can no longer be recasted.
* Raining Tacos
** '''REWORKED:''' On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds.
** '''REMOVED:''' No longer creates an 12 HP/sec AoE heal on landing.

'''19 May 2022'''
*Forcefield
*'''NEW EFFECT:''' Forcefield disappears and goes on cooldown after 11 seconds.
**'''BUG FIX:''' No longer becomes invulnerable if the player who casted it leaves.


*'''15 May 2022'''
'''15 May 2022'''
* Sound Wave
**Soundwave lifetime increased from 1 second to 2 seconds.
**Forcefield health reduced from 450 to 400.
** Sound Wave lifetime increased from 1 second to 2 seconds.
* Forcefield
***'''NOTE:''' This change was previously noted on the update notes of 17th April 2022
** '''NEW EFFECTS:''' Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires.
**Forcefield knockback decreased from 10 to 6.
**Forcefield shield duration reduced from 45 seconds to 10 seconds.
** Knockback force decreased from 10 to 6.
** Duration reduced from 45 seconds to 10 seconds.
**Forcefield duration no longer resets when recasted.
**Forcefield first cast cooldown decreased from 15 seconds to 12 seconds.
** Long cooldown decreased from 15 seconds to 12 seconds.
**Forcefield now goes on its first cast cooldown when the duration expires.


*'''18 April 2022'''
'''18 April 2022'''
* Soundwave
**'''BUG FIX:''' Soundwave no longer does more damage than intended.
**'''BUG FIX:''' No longer does more damage than intended.


*'''17 April 2022'''
'''17 April 2022'''
**Forcefield health reduced from 450 to 400.
* Forcefield
**Forcefield knockback reduced from 15 to 10.
** Health reduced from 450 to 400.
**Forcefield first cast cooldown increased from 12 seconds to 15 seconds.
** Knockback force reduced from 15 to 10.
**Forcefield subsequent cast cooldown increased from 5 seconds to 8 seconds.
** First cast cooldown increased from 12 seconds to 15 seconds.
** Recast cooldown increased from 5 seconds to 8 seconds.


*'''16 April 2022'''
'''16 April 2022'''
* General additions and changes
**Pulse knockback reduced.
** The Bass Drop badge was added to the game.
**Forcefield first cast cooldown increased from 10 seconds to 12 seconds.
* Pulse
**The Bass Drop badge was added to the game.
** Knockback force reduced.
* Forcefield
** Forcefield first cast cooldown increased from 10 seconds to 12 seconds.


*'''20 February 2022'''
'''[[Playtest 1#20 February 2022|20 February 2022]]'''
* General additions and changes
**All abilities except for Raining Tacos have had their damage reduced.
** All abilities except for Raining Tacos have had their damage reduced.
**Pulse range increased from 20 to 30.
**Jump Smash Move range increased from 30 to 40.
** '''BUG FIX:''' Pulse, Jump Smash Move and Raining Tacos now have improved hit detection.
* Pulse
**Jump Smash Move damage now scales with Boombox's airborne duration.
** Range increased from 20 to 30.
**Raining Tacos damage and healing now scales with Boombox's airborne duration.
* Forcefield
**'''BUG FIX:''' Pulse, Jump Smash Move and Raining Tacos now have improved hit detection.
**'''BUG FIX:''' Boombox shields now work properly.
** '''BUG FIX:''' Now works properly.
* Jump Smash Move
** Damage changed from unknown to 5 + 8*airtime duration, max 25.
** Range increased from 30 to 40.
* Raining Tacos
** Damage and healing changed from unknown to 8 + 15*airtime, max 40.
}}
}}



Revision as of 10:54, 29 August 2022

Overview

Boombox is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themself within the fight for longer.

Abilities

Pulse
an ability
image
goes here!
Type
Weapon
Aim Type
AoE
Release a pulse from your boombox, healing allies and dealing damage to enemies. Also has knockback.
Damage: 8
Knockback Force: 10
Range: 30
Fire Rate: 1 second
Ammo:

Details:

  • The ring is centered around Boombox's upper torso.
Sound Wave
an ability
image
goes here!
Type
Ability
Aim Type
Projectile
Fire a sound wave that travels quickly, pushing back anyone who comes into contact.
Damage: 5*no. of charges Healing: 10*no. of charges
Knockback Force:5 x no. of charges
Max Charges: 4
Range: TBA
Cooldown: 3 seconds

Details:


Forcefield
an ability
image
goes here!
Type
Ability
Summon a forcefield, dealing damage to enemies around you and knocking them back.
Damage: 10
Knockback Force: 6
Forcefield Health: 400
Forcefield Duration: 15 seconds
Forcefield Size: TBA
Cooldown: 14 seconds

Details:

  • The forcefield is an open cylinder.
  • Forcefield does not block the following projectile abilities:
Jump Smash Move
an ability
image
goes here!
Type
Ability
Jump into the air and pull enemies in. Reactivate to slam, dealing AoE damage and knockback.
Damage (first cast): 10
Pull Force: 20
Damage (recast): 5 + 8*airtime duration, max. 25
Knockback Force: 15
Hover Duration: 0.65 seconds
Cooldown: 5 seconds

Details:

  • This ability makes you hover slightly if you don't activate the slam.
  • You can jump before activating this ability to gain slightly more height.
    • This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends.
Raining Tacos
an ability
image
goes here!
Type
Ultimate
Aim Type
AoE
Jump into the air and slam into the ground, dealing heavy AoE damage and leaving behind a lingering area that heals allies.
Damage and Healing: 8 + 15*airtime duration, max. 40
Knockback Force: 20 + 7*airtime duration (going up only), max 50
Shield Amount: 200 (starts decaying after 2 seconds)
AoE Size: TBD
Ultimate Cost: 100

Details:

Strategy

TBA


Badge

Name Icon Description Reward
Bass Drop Be airborne for 3 or more seconds while using your ultimate. N/A

Dialogue

Intro - Basic

  • Start the music!
  • They ain't ready for this!
  • Turn it up!

Intro - Crossroads

  • Time to find some new tunes!
  • Where are Dom and Valk at?
  • Where's the party at?

Intro - The Iron Cafe

  • A great place to have a party!
  • No time for coffee!
  • Where all the customers at?

Intro - Teammate Medkit

  • Medkit, can't you just get into the groove for once?

Kill - Basic

  • A bit too loud for you, huh?
  • Keep trying!
  • Nice effort.

Using Ultimate

  • Let's turn up the volume!

Victory

  • Ouch...
  • That was rough.
  • We were close!

Defeat

  • Easy!
  • Let's get it!
  • Nice job, team!

Skins

Trivia

  • Boomboxes ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".

References

TBA

Version History


26 August 2022

  • General additions and changes
    • Health reduced from 150 to 100.
  • Pulse
    • Damage reduced from 12 to 8.
    • Ally healing reduced from 16 to 0.
  • Soundwave
    • REWORKED: Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force.
    • Damage changed from 10 to 5 x no. of charges.
    • Healing changed from 0 to 10 x no. of charges.
    • Knockback force changed from unknown to 5 x no. of charges.
  • Forcefield
    • NEW EFFECTS: Forcefield now follows the player instead of staying at an area. Now uses an open cylinder shape instead of a sphere.
    • Forcefield size significantly reduced.
    • Duration increased from 11 seconds to 15 seconds.
    • REMOVED: Forcefield can no longer be recasted.
  • Raining Tacos
    • REWORKED: On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds.
    • REMOVED: No longer creates an 12 HP/sec AoE heal on landing.

19 May 2022

  • Forcefield
  • NEW EFFECT: Forcefield disappears and goes on cooldown after 11 seconds.
    • BUG FIX: No longer becomes invulnerable if the player who casted it leaves.

15 May 2022

  • Sound Wave
    • Sound Wave lifetime increased from 1 second to 2 seconds.
  • Forcefield
    • NEW EFFECTS: Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires.
    • Knockback force decreased from 10 to 6.
    • Duration reduced from 45 seconds to 10 seconds.
    • Long cooldown decreased from 15 seconds to 12 seconds.

18 April 2022

  • Soundwave
    • BUG FIX: No longer does more damage than intended.

17 April 2022

  • Forcefield
    • Health reduced from 450 to 400.
    • Knockback force reduced from 15 to 10.
    • First cast cooldown increased from 12 seconds to 15 seconds.
    • Recast cooldown increased from 5 seconds to 8 seconds.

16 April 2022

  • General additions and changes
    • The Bass Drop badge was added to the game.
  • Pulse
    • Knockback force reduced.
  • Forcefield
    • Forcefield first cast cooldown increased from 10 seconds to 12 seconds.

20 February 2022

  • General additions and changes
    • All abilities except for Raining Tacos have had their damage reduced.
    • BUG FIX: Pulse, Jump Smash Move and Raining Tacos now have improved hit detection.
  • Pulse
    • Range increased from 20 to 30.
  • Forcefield
    • BUG FIX: Now works properly.
  • Jump Smash Move
    • Damage changed from unknown to 5 + 8*airtime duration, max 25.
    • Range increased from 30 to 40.
  • Raining Tacos
    • Damage and healing changed from unknown to 8 + 15*airtime, max 40.



Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher