Boombox: Difference between revisions
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==Overview== |
==Overview== |
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'''Boombox''' is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor |
'''Boombox''' is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themselves within the fight for longer. |
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==Abilities== |
==Abilities== |
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'''NOTE:''' Boombox does not have a Passive. |
'''NOTE:''' Boombox does not have a Passive. |
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{{Abilitytable|Pulse|TBA|Primary|AoE|High cooldown attack around you that knocks enemies around you away. Boombox's jump height is reduced during use.|'''Damage:''' 8<br>'''Knockback Force:''' 8<br>'''Range:''' 30<br>'''Fire Rate:''' 1 second<br>'''Ammo:''' ∞<br>'''Jump Height Penalty:''' -25%}} |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
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<tr> |
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<th colspan="3">'''Pulse''' </th> |
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</tr> |
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<tr> |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
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<td style="text-align: center">'''Type'''<br>Weapon<br></td> |
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<td style="text-align: center">'''Aim Type'''<br>AoE</td> |
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</tr> |
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<tr> |
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<td colspan="2">High cooldown attack around you that knocks enemies around you away.</td> |
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</tr> |
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<tr> |
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<td colspan="3">'''Damage:''' 8<br>'''Knockback Force:''' 10<br>'''Range:''' 30<br>'''Fire Rate:''' 1 second<br>'''Ammo:''' ∞</td> |
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</tr> |
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</table> |
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''Details:'' |
''Details:'' |
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*The ring is centered around Boombox's upper torso. |
*The ring is centered around Boombox's upper torso. |
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{{Abilitytable|Sound Wave|TBA|Ability|AoE|Damaging at least one enemy with Pulse generates a charge. On use, consume all charges to fire a sound wave that heals allies, damages and knocks away enemies.|'''Damage:''' 5 + 5 * no. of charges <br>'''Healing:''' 10 * no. of charges<br>'''Knockback Force:'''5 * no. of charges <br>'''Max Charges:''' 4<br>'''Range:''' TBA<br>'''Cooldown:''' 3 seconds}} |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
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<tr> |
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<th colspan="3">'''Sound Wave'''</th> |
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</tr> |
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<tr> |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
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<td style="text-align: center">'''Type'''<br>Ability</td> |
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<td style="text-align: center">'''Aim Type'''<br>Projectile</td> |
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</tr> |
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<tr> |
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<td colspan="2">Damaging at least one enemy with Pulse generates a charge. On use, consume all charges to fire a sound wave that heals allies, damages and knocks away enemies.</td> |
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</tr> |
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<tr> |
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<td colspan="3">'''Damage:''' 5 + 5 * no. of charges <br>'''Healing:''' 10 * no. of charges<br>'''Knockback Force:'''5 * no. of charges <br>'''Max Charges:''' 4<br>'''Range:''' TBA<br>'''Cooldown:''' 3 seconds</td> |
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</tr> |
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</table> |
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''Details:'' |
''Details:'' |
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{{Abilitytable|Forcefield|TBA|Ability|Utility/AoE|Deploy a forcefield that follows you for 15 seconds or until it is destroyed.|'''Damage:''' 10<br>'''Forcefield Health:''' 200<br>'''Forcefield Duration:''' 15 seconds<br>'''Forcefield Size:''' 20 stud radius<br>'''Cooldown:''' 12 seconds}} |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
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<tr> |
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<th colspan="3">Forcefield</th> |
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</tr> |
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<tr> |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
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<td colspan="2"; style="text-align: center">'''Type'''<br>Ability</td> |
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</tr> |
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<tr> |
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<td colspan="2">Deploy a 400HP forcefield that follows you for 15 seconds or until it is destroyed.</td> |
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</tr> |
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<tr> |
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<td colspan="3">'''Damage:''' 10<br>'''Knockback Force:''' 6<br>'''Forcefield Health:''' 400<br>'''Forcefield Duration:''' 15 seconds<br>'''Forcefield Size:''' 20 stud radius<br>'''Cooldown:''' 14 seconds</td> |
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</tr> |
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</table> |
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''Details:'' |
''Details:'' |
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* The cooldown does not start until the forcefield expires or is destroyed. |
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* The forcefield is an open cylinder. |
* The forcefield is an open cylinder. |
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* Forcefield does not block the following projectile abilities: |
* Forcefield does not block the following projectile abilities: |
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** [[Sword]]'s Blade Assault. |
** [[Sword]]'s Blade Assault. |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
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{{Abilitytable|Jump Smash Move|TBA|Ability|AoE/Mobility|Jump high into the air and pull enemies in, reactivate to slam to push them away.|'''Damage:''' 10 (first cast) + 5 + 8 * airtime duration, recast max. 25<br>'''Pull Force:''' 20, first cast only<br> '''Knockback Force:''' 15, recast only<br>'''Hover Duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds}} |
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<tr> |
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<th colspan="3">Jump Smash Move</th> |
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</tr> |
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<tr> |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
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<td colspan="2"; style="text-align: center">'''Type'''<br>Ability</td> |
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</tr> |
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<tr> |
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<td colspan="2">Jump high into the air and pull enemies in, reactivate to slam to push them away.</td> |
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</tr> |
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<tr> |
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<td colspan="3">'''Damage:''' 10, first cast + 5 + 8 * airtime duration, recast max. 25<br>'''Pull Force:''' 20, first cast only<br> '''Knockback Force:''' 15, recast only<br>'''Hover Duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds</td> |
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</tr> |
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</table> |
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''Details:'' |
''Details:'' |
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**This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends. |
**This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends. |
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<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px"> |
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{{Abilitytable|Raining Tacos|TBA|[[Ultimate]]|AoE/Utility|Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies.|'''Damage and Healing:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback Force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield Amount:''' 200, starts decaying after 2 seconds<br>'''Slow:''' X% for 3 seconds '''AoE Range:''' TBD<br>'''Ult Points:''' 100}} |
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<tr> |
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<th colspan="3">Raining Tacos</th> |
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</tr> |
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<tr> |
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<td rowspan="2">an ability<br>image<br>goes here!</td> |
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<td style="text-align: center">'''Type'''<br>[[Ultimate]]</td> |
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<td style="text-align: center">'''Aim Type'''<br>AoE</td> |
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</tr> |
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<tr> |
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<td colspan="2">Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slow enemies.</td> |
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</tr> |
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<tr> |
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<td colspan="3">'''Damage and Healing:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback Force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield Amount:''' 200, starts decaying after 2 seconds<br>'''Slow:''' X% for 3 seconds '''AoE Range:''' TBD<br>'''Ult Points:''' 100<br></td> |
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</tr> |
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</table> |
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''Details:'' |
''Details:'' |
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* The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground. |
* The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground. |
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* Boombox can be affected by pulls or knockbacks while jumping. |
* Boombox can be affected by pulls or knockbacks while jumping. |
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== Strategy== |
== Strategy == |
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TBA |
TBA |
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</tr> |
</tr> |
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</table> |
</table> |
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==Dialogue== |
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'''Intro - Basic''' |
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*''Start the music!'' |
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*''They ain't ready for this!'' |
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*''Turn it up!'' |
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'''Intro - [[Crossroads]]''' |
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*''Time to find some new tunes!'' |
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*''Where are Dom and Valk at?'' |
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*''Where's the party at?'' |
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'''Intro - [[The Iron Cafe]]''' |
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*''A great place to have a party!'' |
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*''No time for coffee!'' |
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*''Where all the customers at?'' |
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'''Intro - Teammate [[Medkit]]''' |
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*''Medkit, can't you just get into the groove for once?'' |
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'''Kill - Basic''' |
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*''A bit too loud for you, huh?'' |
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*''Keep trying!'' |
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*''Nice effort.'' |
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'''Using Ultimate''' |
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*''Let's turn up the volume!'' |
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'''Victory''' |
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*''Ouch...'' |
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*''That was rough.'' |
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*''We were close!'' |
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'''Defeat''' |
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*''Easy!'' |
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*''Let's get it!'' |
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*''Nice job, team!'' |
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==Skins== |
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<gallery widths=300 textalign=center> |
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Boombox Full Body.png|Boombox |
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placeholder.png|Cooler Boombox |
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</gallery> |
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==Trivia== |
==Trivia== |
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==[[Version History]]== |
==[[Version History]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[V0.3.0/Additional Versions#6 September 2022|6 September 2022]]''' |
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* Pulse |
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** '''REMOVED:''' No longer reduces walkspeed during use. |
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'''[[V0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
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* Pulse |
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** '''NEW EFFECT:''' Now reduces walkspeed by 50% and jump height by 25% during use. |
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** Knockback force reduced from to 10 to 8. |
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* Sound Wave |
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** Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges. |
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* Forcefield |
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** Forcefield health reduced from 250 to 200. |
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** Forcefield knockback force reduced from 10 to 0. |
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'''[[V0.3.0/Additional Versions#4 September 2022|4 September 2022]]''' |
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* General additions and changes |
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** The Cooler Boombox skin was added to the game. |
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'''[[V0.3.0|26 August 2022]]''' |
'''[[V0.3.0|26 August 2022]]''' |
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* General additions and changes |
* General additions and changes |
Revision as of 19:01, 7 September 2022
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Boombox is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themselves within the fight for longer.
Abilities
NOTE: Boombox does not have a Passive.
Pulse | ||
TBA | Type Primary |
Ability Type AoE |
High cooldown attack around you that knocks enemies around you away. Boombox's jump height is reduced during use. | ||
Damage: 8 Knockback Force: 8 Range: 30 Fire Rate: 1 second Ammo: ∞ Jump Height Penalty: -25% |
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Ability Demonstration {{{7}}}
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Details:
- The ring is centered around Boombox's upper torso.
Sound Wave | ||
TBA | Type Ability |
Ability Type AoE |
Damaging at least one enemy with Pulse generates a charge. On use, consume all charges to fire a sound wave that heals allies, damages and knocks away enemies. | ||
Damage: 5 + 5 * no. of charges Healing: 10 * no. of charges Knockback Force:5 * no. of charges Max Charges: 4 Range: TBA Cooldown: 3 seconds |
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Ability Demonstration {{{7}}}
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Details:
Forcefield | ||
TBA | Type Ability |
Ability Type Utility/AoE |
Deploy a forcefield that follows you for 15 seconds or until it is destroyed. | ||
Damage: 10 Forcefield Health: 200 Forcefield Duration: 15 seconds Forcefield Size: 20 stud radius Cooldown: 12 seconds |
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Ability Demonstration {{{7}}}
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Details:
- The cooldown does not start until the forcefield expires or is destroyed.
- The forcefield is an open cylinder.
- Forcefield does not block the following projectile abilities:
- Hyperlaser's Pierce Ray.
- Slingshot's Heavy Sling Shot and Leg Day.
- Sword's Blade Assault.
Jump Smash Move | ||
TBA | Type Ability |
Ability Type AoE/Mobility |
Jump high into the air and pull enemies in, reactivate to slam to push them away. | ||
Damage: 10 (first cast) + 5 + 8 * airtime duration, recast max. 25 Pull Force: 20, first cast only Knockback Force: 15, recast only Hover Duration: 0.65 seconds Cooldown: 5 seconds |
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Ability Demonstration {{{7}}}
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Details:
- This ability makes you hover slightly if you don't activate the slam.
- You can jump before activating this ability to gain slightly more height.
- This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends.
Raining Tacos | ||
TBA | Type Ultimate |
Ability Type AoE/Utility |
Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies. | ||
Damage and Healing: 8 + 15 * airtime duration, max. 40 Knockback Force: 20 + 7 * airtime duration, going up only, max. 50 Shield Amount: 200, starts decaying after 2 seconds Slow: X% for 3 seconds AoE Range: TBD Ult Points: 100 |
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Ability Demonstration {{{7}}}
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Details:
- The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
- Boombox can be affected by pulls or knockbacks while jumping.
Strategy
TBA
Badge
Name | Icon | Description | Reward |
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Bass Drop | ![]() |
Be airborne for 3 or more seconds while using your ultimate. | ![]() |
Trivia
- Boombox's ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".
- Bass Drop is the only Phighter badge that is obtainable outside of the main game.
- Boombox is the only Phighter to lack a passive.
References
TBA
Version History
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
|
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |