Boombox: Difference between revisions

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==Overview==
==Overview==
'''Boombox''' is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themself within the fight for longer.
'''Boombox''' is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themselves within the fight for longer.


==Abilities==
==Abilities==
'''NOTE:''' Boombox does not have a Passive.
'''NOTE:''' Boombox does not have a Passive.


{{Abilitytable|Pulse|TBA|Primary|AoE|High cooldown attack around you that knocks enemies around you away. Boombox's jump height is reduced during use.|'''Damage:''' 8<br>'''Knockback Force:''' 8<br>'''Range:''' 30<br>'''Fire Rate:''' 1 second<br>'''Ammo:''' ∞<br>'''Jump Height Penalty:''' -25%}}
<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
<tr>
<th colspan="3">'''Pulse''' </th>
</tr>
<tr>
<td rowspan="2">an ability<br>image<br>goes here!</td>
<td style="text-align: center">'''Type'''<br>Weapon<br></td>
<td style="text-align: center">'''Aim Type'''<br>AoE</td>
</tr>
<tr>
<td colspan="2">High cooldown attack around you that knocks enemies around you away.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' 8<br>'''Knockback Force:''' 10<br>'''Range:''' 30<br>'''Fire Rate:''' 1 second<br>'''Ammo:''' ∞</td>
</tr>
</table>
''Details:''
''Details:''


*The ring is centered around Boombox's upper torso.
*The ring is centered around Boombox's upper torso.


{{Abilitytable|Sound Wave|TBA|Ability|AoE|Damaging at least one enemy with Pulse generates a charge. On use, consume all charges to fire a sound wave that heals allies, damages and knocks away enemies.|'''Damage:''' 5 + 5 * no. of charges <br>'''Healing:''' 10 * no. of charges<br>'''Knockback Force:'''5 * no. of charges <br>'''Max Charges:''' 4<br>'''Range:''' TBA<br>'''Cooldown:''' 3 seconds}}
<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
<tr>
<th colspan="3">'''Sound Wave'''</th>
</tr>
<tr>
<td rowspan="2">an ability<br>image<br>goes here!</td>
<td style="text-align: center">'''Type'''<br>Ability</td>
<td style="text-align: center">'''Aim Type'''<br>Projectile</td>
</tr>
<tr>
<td colspan="2">Damaging at least one enemy with Pulse generates a charge. On use, consume all charges to fire a sound wave that heals allies, damages and knocks away enemies.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' 5 + 5 * no. of charges <br>'''Healing:''' 10 * no. of charges<br>'''Knockback Force:'''5 * no. of charges <br>'''Max Charges:''' 4<br>'''Range:''' TBA<br>'''Cooldown:''' 3 seconds</td>
</tr>
</table>
''Details:''
''Details:''




{{Abilitytable|Forcefield|TBA|Ability|Utility/AoE|Deploy a forcefield that follows you for 15 seconds or until it is destroyed.|'''Damage:''' 10<br>'''Forcefield Health:''' 200<br>'''Forcefield Duration:''' 15 seconds<br>'''Forcefield Size:''' 20 stud radius<br>'''Cooldown:''' 12 seconds}}
<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
<tr>
<th colspan="3">Forcefield</th>
</tr>
<tr>
<td rowspan="2">an ability<br>image<br>goes here!</td>
<td colspan="2"; style="text-align: center">'''Type'''<br>Ability</td>
</tr>
<tr>
<td colspan="2">Deploy a 400HP forcefield that follows you for 15 seconds or until it is destroyed.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' 10<br>'''Knockback Force:''' 6<br>'''Forcefield Health:''' 400<br>'''Forcefield Duration:''' 15 seconds<br>'''Forcefield Size:''' 20 stud radius<br>'''Cooldown:''' 14 seconds</td>
</tr>
</table>
''Details:''
''Details:''


* The cooldown does not start until the forcefield expires or is destroyed.
* The forcefield is an open cylinder.
* The forcefield is an open cylinder.
* Forcefield does not block the following projectile abilities:
* Forcefield does not block the following projectile abilities:
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** [[Sword]]'s Blade Assault.
** [[Sword]]'s Blade Assault.



<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
{{Abilitytable|Jump Smash Move|TBA|Ability|AoE/Mobility|Jump high into the air and pull enemies in, reactivate to slam to push them away.|'''Damage:''' 10 (first cast) + 5 + 8 * airtime duration, recast max. 25<br>'''Pull Force:''' 20, first cast only<br> '''Knockback Force:''' 15, recast only<br>'''Hover Duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds}}
<tr>
<th colspan="3">Jump Smash Move</th>
</tr>
<tr>
<td rowspan="2">an ability<br>image<br>goes here!</td>
<td colspan="2"; style="text-align: center">'''Type'''<br>Ability</td>
</tr>
<tr>
<td colspan="2">Jump high into the air and pull enemies in, reactivate to slam to push them away.</td>
</tr>
<tr>
<td colspan="3">'''Damage:''' 10, first cast + 5 + 8 * airtime duration, recast max. 25<br>'''Pull Force:''' 20, first cast only<br> '''Knockback Force:''' 15, recast only<br>'''Hover Duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds</td>
</tr>
</table>
''Details:''
''Details:''


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**This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends.
**This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends.



<table class="fandom-table" style="undefined;table-layout: fixed; width: 520px; border-style: solid; border-width: 1px">
{{Abilitytable|Raining Tacos|TBA|[[Ultimate]]|AoE/Utility|Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies.|'''Damage and Healing:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback Force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield Amount:''' 200, starts decaying after 2 seconds<br>'''Slow:''' X% for 3 seconds '''AoE Range:''' TBD<br>'''Ult Points:''' 100}}
<tr>
<th colspan="3">Raining Tacos</th>
</tr>
<tr>
<td rowspan="2">an ability<br>image<br>goes here!</td>
<td style="text-align: center">'''Type'''<br>[[Ultimate]]</td>
<td style="text-align: center">'''Aim Type'''<br>AoE</td>
</tr>
<tr>
<td colspan="2">Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slow enemies.</td>
</tr>
<tr>
<td colspan="3">'''Damage and Healing:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback Force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield Amount:''' 200, starts decaying after 2 seconds<br>'''Slow:''' X% for 3 seconds '''AoE Range:''' TBD<br>'''Ult Points:''' 100<br></td>
</tr>
</table>
''Details:''
''Details:''
* The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
* The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
* Boombox can be affected by pulls or knockbacks while jumping.
* Boombox can be affected by pulls or knockbacks while jumping.


== Strategy==
== Strategy ==
TBA
TBA


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</tr>
</tr>
</table>
</table>

==Dialogue==
'''Intro - Basic'''
*''Start the music!''
*''They ain't ready for this!''
*''Turn it up!''

'''Intro - [[Crossroads]]'''
*''Time to find some new tunes!''
*''Where are Dom and Valk at?''
*''Where's the party at?''

'''Intro - [[The Iron Cafe]]'''
*''A great place to have a party!''
*''No time for coffee!''
*''Where all the customers at?''

'''Intro - Teammate [[Medkit]]'''
*''Medkit, can't you just get into the groove for once?''

'''Kill - Basic'''
*''A bit too loud for you, huh?''
*''Keep trying!''
*''Nice effort.''

'''Using Ultimate'''
*''Let's turn up the volume!''

'''Victory'''
*''Ouch...''
*''That was rough.''
*''We were close!''

'''Defeat'''
*''Easy!''
*''Let's get it!''
*''Nice job, team!''

==Skins==
<gallery widths=300 textalign=center>
Boombox Full Body.png|Boombox
placeholder.png|Cooler Boombox
</gallery>


==Trivia==
==Trivia==
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==[[Version History]]==
==[[Version History]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.3.0/Additional Versions#6 September 2022|6 September 2022]]'''
* Pulse
** '''REMOVED:''' No longer reduces walkspeed during use.

'''[[V0.3.0/Additional Versions#5 September 2022|5 September 2022]]'''
* Pulse
** '''NEW EFFECT:''' Now reduces walkspeed by 50% and jump height by 25% during use.
** Knockback force reduced from to 10 to 8.
* Sound Wave
** Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges.
* Forcefield
** Forcefield health reduced from 250 to 200.
** Forcefield knockback force reduced from 10 to 0.

'''[[V0.3.0/Additional Versions#4 September 2022|4 September 2022]]'''
* General additions and changes
** The Cooler Boombox skin was added to the game.

'''[[V0.3.0|26 August 2022]]'''
'''[[V0.3.0|26 August 2022]]'''
* General additions and changes
* General additions and changes

Revision as of 19:01, 7 September 2022

Overview Lore Dialogue Sound effects Gallery History

Overview

Boombox is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themselves within the fight for longer.

Abilities

NOTE: Boombox does not have a Passive.

Pulse
TBA Type
Primary

Ability Type
AoE
High cooldown attack around you that knocks enemies around you away. Boombox's jump height is reduced during use.
Damage: 8
Knockback Force: 8
Range: 30
Fire Rate: 1 second
Ammo:
Jump Height Penalty: -25%
Ability Demonstration
{{{7}}}

Details:

  • The ring is centered around Boombox's upper torso.
Sound Wave
TBA Type
Ability

Ability Type
AoE
Damaging at least one enemy with Pulse generates a charge. On use, consume all charges to fire a sound wave that heals allies, damages and knocks away enemies.
Damage: 5 + 5 * no. of charges
Healing: 10 * no. of charges
Knockback Force:5 * no. of charges
Max Charges: 4
Range: TBA
Cooldown: 3 seconds
Ability Demonstration
{{{7}}}

Details:


Forcefield
TBA Type
Ability

Ability Type
Utility/AoE
Deploy a forcefield that follows you for 15 seconds or until it is destroyed.
Damage: 10
Forcefield Health: 200
Forcefield Duration: 15 seconds
Forcefield Size: 20 stud radius
Cooldown: 12 seconds
Ability Demonstration
{{{7}}}

Details:

  • The cooldown does not start until the forcefield expires or is destroyed.
  • The forcefield is an open cylinder.
  • Forcefield does not block the following projectile abilities:


Jump Smash Move
TBA Type
Ability

Ability Type
AoE/Mobility
Jump high into the air and pull enemies in, reactivate to slam to push them away.
Damage: 10 (first cast) + 5 + 8 * airtime duration, recast max. 25
Pull Force: 20, first cast only
Knockback Force: 15, recast only
Hover Duration: 0.65 seconds
Cooldown: 5 seconds
Ability Demonstration
{{{7}}}

Details:

  • This ability makes you hover slightly if you don't activate the slam.
  • You can jump before activating this ability to gain slightly more height.
    • This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends.


Raining Tacos
TBA Type
Ultimate

Ability Type
AoE/Utility
Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies.
Damage and Healing: 8 + 15 * airtime duration, max. 40
Knockback Force: 20 + 7 * airtime duration, going up only, max. 50
Shield Amount: 200, starts decaying after 2 seconds
Slow: X% for 3 seconds AoE Range: TBD
Ult Points: 100
Ability Demonstration
{{{7}}}

Details:

  • The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
  • Boombox can be affected by pulls or knockbacks while jumping.

Strategy

TBA


Badge

Name Icon Description Reward
Bass Drop Be airborne for 3 or more seconds while using your ultimate.

Trivia

  • Boombox's ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".
  • Bass Drop is the only Phighter badge that is obtainable outside of the main game.
  • Boombox is the only Phighter to lack a passive.

References

TBA

Version History


6 September 2022

  • Pulse
    • REMOVED: No longer reduces walkspeed during use.

5 September 2022

  • Pulse
    • NEW EFFECT: Now reduces walkspeed by 50% and jump height by 25% during use.
    • Knockback force reduced from to 10 to 8.
  • Sound Wave
    • Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges.
  • Forcefield
    • Forcefield health reduced from 250 to 200.
    • Forcefield knockback force reduced from 10 to 0.

4 September 2022

  • General additions and changes
    • The Cooler Boombox skin was added to the game.

26 August 2022

  • General additions and changes
    • Health reduced from 150 to 100.
  • Pulse
    • Damage reduced from 12 to 8.
    • Ally healing reduced from 16 to 0.
  • Soundwave
    • REWORKED: Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force.
    • Damage changed from 10 to 5 x no. of charges.
    • Healing changed from 0 to 10 x no. of charges.
    • Knockback force changed from unknown to 5 x no. of charges.
  • Forcefield
    • NEW EFFECTS: Forcefield now follows the player instead of staying at an area. Now uses an open cylinder shape instead of a sphere.
    • Forcefield size significantly reduced.
    • Duration increased from 11 seconds to 15 seconds.
    • REMOVED: Forcefield can no longer be recasted.
  • Raining Tacos
    • REWORKED: On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds.
    • REMOVED: No longer creates an 12 HP/sec AoE heal on landing.

19 May 2022

  • Forcefield
  • NEW EFFECT: Forcefield disappears and goes on cooldown after 11 seconds.
    • BUG FIX: No longer becomes invulnerable if the player who casted it leaves.

15 May 2022

  • Sound Wave
    • Sound Wave lifetime increased from 1 second to 2 seconds.
  • Forcefield
    • NEW EFFECTS: Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires.
    • Knockback force decreased from 10 to 6.
    • Duration reduced from 45 seconds to 10 seconds.
    • Long cooldown decreased from 15 seconds to 12 seconds.

18 April 2022

  • Soundwave
    • BUG FIX: No longer does more damage than intended.

17 April 2022

  • Forcefield
    • Health reduced from 450 to 400.
    • Knockback force reduced from 15 to 10.
    • First cast cooldown increased from 12 seconds to 15 seconds.
    • Recast cooldown increased from 5 seconds to 8 seconds.

16 April 2022

  • General additions and changes
    • The Bass Drop badge was added to the game.
  • Pulse
    • Knockback force reduced.
  • Forcefield
    • Forcefield first cast cooldown increased from 10 seconds to 12 seconds.

20 February 2022

  • General additions and changes
    • All abilities except for Raining Tacos have had their damage reduced.
    • BUG FIX: Pulse, Jump Smash Move and Raining Tacos now have improved hit detection.
  • Pulse
    • Range increased from 20 to 30.
  • Forcefield
    • BUG FIX: Now works properly.
  • Jump Smash Move
    • Damage changed from unknown to 5 + 8*airtime duration, max 25.
    • Range increased from 30 to 40.
  • Raining Tacos
    • Damage and healing changed from unknown to 8 + 15*airtime, max 40.



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