Hyperlaser: Difference between revisions
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|Projectile/AoE |
|Projectile/AoE |
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|Throw a grenade that explodes after a delay upon making contact with a player or surface. Enemies caught in the grenade's blast take damage and become {{Status|Wireframe}}wireframed. Allies in the blast gain a walkspeed increase. |
|Throw a grenade that explodes after a delay upon making contact with a player or surface. Enemies caught in the grenade's blast take damage and become {{Status|Wireframe}}wireframed. Allies in the blast gain a walkspeed increase. |
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|'''Damage:''' 15 (direct hit) + 15 (explosion)<br>'''Wireframe duration:''' 1 second<br>'''Casting time:''' |
|'''Damage:''' 15 (direct hit) + 15 (explosion)<br>'''Wireframe duration:''' 1 second<br>'''Casting time:''' 0.5 seconds <br>'''Haste:''' 50%<br>'''Range:''' 20 studs<br>'''Cooldown:''' 15 seconds |
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''Details:'' |
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|Hitscan |
|Hitscan |
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|Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot. |
|Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot. |
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|'''Damage:''' 999<br>'''Range:''' TBA<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' |
|'''Damage:''' 999<br>'''Range:''' TBA<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 2 seconds <br>'''Max shots:''' 3<br>'''Ult points:''' 125 |
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''Details:'' |
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Revision as of 01:41, 9 November 2022
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Hyperlaser is a zoner that plays like a sniper. It shoots enemies from far away while doing incredible damage. Hyperlaser can easily kill an enemy in just a few seconds, but if an enemy gets close its all over. Hyperlaser gets obliterated by melee classes such as Sword or Skateboard. Hyperlaser can also disable enemies to get away from a situation where the enemy is coming close to get away. Another downside is that Hyperlaser usually needs a good frontier to be decent. Overall Hyperlaser can do amazing damage from far away but gets slaughtered by close combat classes.
Abilities
Locked and Loaded | ||
Locked and Loaded | Type |
Ability Type Passive |
N/A | ||
Hitting an enemy's head with Hyper Ray deals double damage. Headshotting creates an AoE around the enemy that does damage. Your third bullet Wireframewireframes the next enemy you hit. | ||
Ability Demonstration Slow: 33% for 2 seconds Area of effect damage: 15 Wireframe duration: 1 second |
Details:
Details:
- Hyper Ray can pierce enemy players.
- The slow and jump height penalty are applied until the player stops firing.
Details:
Voltaic Burst | ||
Voltaic Burst | Type |
Ability Type Ability |
AoE/CC | ||
Create an explosion around you that pushes enemies away, slows them and Wireframewireframes yourself. Your next primary is guaranteed to headshot. Instantly reload your primary. | ||
Ability Demonstration Damage: 10 Knockback Force: 20 Slow: 50% for 2 seconds Wireframe Duration: 2 seconds Haste: 100% decaying over 2 seconds Radius: 20 studs Cooldown: 10 seconds |
Details:
Voltaic Grenade | ||
Voltaic Grenade | Type |
Ability Type Ability |
Projectile/AoE | ||
Throw a grenade that explodes after a delay upon making contact with a player or surface. Enemies caught in the grenade's blast take damage and become Wireframewireframed. Allies in the blast gain a walkspeed increase. | ||
Ability Demonstration Damage: 15 (direct hit) + 15 (explosion) Wireframe duration: 1 second Casting time: 0.5 seconds Haste: 50% Range: 20 studs Cooldown: 15 seconds |
Details:
Eviscerating Ray | ||
Eviscerating Ray | Type |
Ability Type Ultimate |
Hitscan | ||
Your next primary fire instantly kills enemies. If you kill an enemy with Eviscerating Ray, gain another shot. | ||
Ability Demonstration Damage: 999 Range: TBA Hitbox size: 2x2 studs Casting time: 2 seconds Max shots: 3 Ult points: 125 |
Details:
- The sound before Hyperlaser fires Eviscerating Ray can be heard by all players regardless of distance.
- Eviscerating Ray can pierce enemies, but does not pierce forcefields.
- Hyperlaser cannot gain ult points until the ult's effects end.
Strategy
Pros |
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Cons |
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Ability Usage
- Locked and Loaded
- placeholder
- Hyper Ray
- placeholder
- Pierce Ray
- placeholder
- Voltaic Burst
- placeholder
- Voltaic Grenade
- If a enemy gets close, use Q to apply WireframeWireframe to them and utilize the haste buff to maintain your distance.
- Eviscerating Ray
- placeholder
Counterplay against Hyperlaser
The sound effect before Hyperlaser fires Eviscerating Ray is extremely loud and telegraphed. The player is advised to look for cover before he fires.
Rushdown Phighters such as Skateboard and Biograft can easily close into Hyperlaser's position and exploit his inability to fight at close quarters. Utilize cover or approach Hyperlaser while his attention is on another part of the map to to minimize damage while getting into close range.
Boombox's Forcefield can absorb multiple shots from Hyperlaser and block his ultimate. The player should be aware that Pierce Ray can still damage allies through the shield.
Badge
Name | Icon | Description | Reward |
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Bounty Collected | Successfully kill two enemies with Eviscerating Ray. | N/A |
Trivia
General:
Development:
- Hyperlaser is based on the Hyperlaser Gun gear.
- Eviscerating Ray takes after the gear's instant kill trait.
- The character design of Hyperlaser is largely based on Guy-Manuel de Homem-Christo from Daft Punk, and Spike Spiegel from Cowboy Bebop.
- Hyperlaser's character design and abilities took one week to complete.
Skins:
- Hyperwitch is a community contributed skin created by ebobebo4.
- The skin was one of the selected winners for the 2022 Halloween Skin Contest.
References
Version History
Playtest 4 - 28 October 2022
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |