Scythe: Difference between revisions

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TBA
TBA


{{Clear|both}}
==Abilities==
==Abilities==
{{PAGENAME}} has two different forms which give different sets of abilities: '''Scythe form''' and '''Gun form'''. These forms can be switched around by using {{Abilitylink|ScytheSecondary}}.
{{PAGENAME}} has two different forms which give different sets of abilities: '''Scythe form''' and '''Gun form'''. These forms can be switched around by using {{Abilitylink|ScytheSecondary}}.


<!--Passive-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Scythe}}
|color = #{{ClassColor|Scythe}}
Line 32: Line 32:
|description = A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
|description = A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
|details = '''Damage:''' 10% of current hitpoints (min. 8) (first hit)<br>'''Ammo gain:''' +50 (first hit), +75 (kill/assist)<br>'''Ammo regeneration rate:''' 1.67/second<br>'''Max. ammo:''' 250<br>'''Mark duration:''' 30 seconds (without attacking enemy), X seconds (after attacking enemy)
|details = '''Damage:''' 10% of current hitpoints (min. 8) (first hit)<br>'''Ammo gain:''' +50 (first hit), +75 (kill/assist)<br>'''Ammo regeneration rate:''' 1.67/second<br>'''Max. ammo:''' 250<br>'''Mark duration:''' 30 seconds (without attacking enemy), X seconds (after attacking enemy)
|notes = {{ListFix}}
|notes = Shared between both forms.<br>{{PAGENAME}} will gain 20% {{Status|Haste}} and the mark's visuals become larger and clearer if over 50 studs away from the marked target.<br>However, passive {{Status|Haste}} is lost for a short period if {{PAGENAME}} attacks an unmarked enemy.<br>The marked target is highlighted and can be seen through walls.<br>Killing a marked target generates bonus Phinisher points, granting 12 Phinisher points or 10% Phinisher charge.<br>While in Gun form, {{PAGENAME}} cannot passively regenerate ammo past 50.<br>Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from {{PAGENAME}}.
* Shared between both forms.
* {{PAGENAME}} will gain 20% {{Status|Haste}} and the mark's visuals become larger and clearer if over 50 studs away from the marked target.
** However, passive {{Status|Haste}} is lost for a short period if {{PAGENAME}} attacks an unmarked enemy.
* The marked target is highlighted and can be seen through walls.
* Killing a marked target generates bonus Phinisher points, granting 12 Phinisher points or 10% Phinisher charge.
* While in Gun form, {{PAGENAME}} cannot passively regenerate ammo past 50.
* Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from {{PAGENAME}}.
}}
}}


<!--Primary-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Scythe}}
|color = #{{ClassColor|Scythe}}
Line 42: Line 48:
|icon = Placeholder.png
|icon = Placeholder.png
|type = Primary
|type = Primary
|description = '''Scythe''' <br> Swing your scythe, dealing bonus damage at its tip. <br><br> '''Gun''' <br> Shoot your gun, losing accuracy the longer you shoot.
|description = '''Harvest (Scythe form):''' <br> Swing your scythe, dealing bonus damage at its tip. <br><br> '''Let 'Er Rip (Gun form):''' <br> Shoot your gun, losing accuracy the longer you shoot.
|details = {{Stance
|details = {{Stance
|'''Harvest (Scythe):'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: ---
|'''Harvest:'''<br>Damage: 10<br>Tip damage: 5 + 10% of current hitpoints (min. 10)<br>Fire rate: ---<br>Ammo gain: +2, +5 (tip)<br>Range: ---<br>Dash force: ---
|'''Let 'Er Rip (Gun):'''<br>Damage: 3 per bullet<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo cost: 1 per bullet<br>Max. recoil: after 75 shots<br>{{Status|Slow}} penalty: 10%<br>{{Status|Bound}} penalty: 25%
|'''Let 'Er Rip:'''<br>Damage: 3 per bullet<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo cost: 1 per bullet<br>Max. recoil: after 75 shots<br>{{Status|Slow}} penalty: 10%<br>{{Status|Bound}} penalty: 25%
}}
}}
|notes = {{ListFix}}
|notes = '''Harvest'''<br>Plays a critical hit indicator when hitting enemies at its tip.<br><br>'''Let 'Er Rip'''<br>Has no ammo gain.
'''Harvest:'''
* Plays a critical hit indicator when hitting enemies at its tip.
'''Let 'Er Rip:'''
* Has no ammo gain.
|demo = [[File:Demonstration ScytheM1Scythe.webm]] [[File:Demonstration ScytheM1Gun.webm]]
|demo = [[File:Demonstration ScytheM1Scythe.webm]] [[File:Demonstration ScytheM1Gun.webm]]
}}
}}



<!--Secondary-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Scythe}}
|color = #{{ClassColor|Scythe}}
Line 61: Line 69:
|description = Switch between Scythe form and Gun form.
|description = Switch between Scythe form and Gun form.
|details = '''Casting time:''' 1 second<br>'''Cooldown:''' 1 second
|details = '''Casting time:''' 1 second<br>'''Cooldown:''' 1 second
|notes = Shared between both forms.
|notes = {{ListFix}}
* Shared between both forms.
|demo = [[File:Demonstration ScytheM2.webm]]
|demo = [[File:Demonstration ScytheM2.webm]]
}}
}}


<!--Q Ability-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Scythe}}
|color = #{{ClassColor|Scythe}}
Line 72: Line 80:
|icon = AbilityIcon Scythe Q.png
|icon = AbilityIcon Scythe Q.png
|type = Q Ability
|type = Q Ability
|description = '''Scythe'''<br>Jump and fire a projectile, use 50 ammo to fire an additional projectile.<br><br>'''Gun'''<br>Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.
|description = '''Flat-hat (Scythe form):'''<br>Jump and fire a projectile, use 50 ammo to fire an additional projectile.<br><br>'''Bull's-eye (Gun form):'''<br>Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.
|details = {{Stance
|details = {{Stance
|'''Flat-hat:'''<br>Damage: --- (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br>
|'''Flat-hat:'''<br>Damage: --- (min. 12)<br>Fire rate: ---<br>Projectile speed: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Jump height: 15 studs<br>Cooldown: 12 seconds<br>
|'''Bull's-eye:'''<br>Damage: 8-50<br>{{Status|Stun}} duration: 0-1 second<br>Projectile speed: 25<br>Ammo gain: +50% of ammo used<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>{{Status|Slow}} penalty: 10%-30%, 100% (after firing)<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 2 seconds}}
|'''Bull's-eye:'''<br>Damage: 8-50<br>{{Status|Stun}} duration: 0-1 second<br>Projectile speed: 25<br>Ammo gain: +50% of ammo used<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>{{Status|Slow}} penalty: 10%-30%, 100% (after firing)<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 2 seconds}}
|notes = {{ListFix}}
|notes = '''Flat-hat'''<br>Using other abilities can cancel firing the initial projectile.<br>Projectiles can pierce through multiple enemies.<br><br>'''Bull's-eye'''<br>Applies {{Status|Stun}} only after at least 26 ammo has been used.<br>Will fire automatically when fully charged.<br>Will still recover ammo if an unmarked target is hit.<br>Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.
'''Flat-hat:'''
* Using other abilities can cancel firing the initial projectile.
* Projectiles can pierce through multiple enemies.
'''Bull's-eye:'''
* Applies {{Status|Stun}} only after at least 26 ammo has been used.
* Will fire automatically when fully charged.
* Will still recover ammo if an unmarked target is hit.
* Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.
|demo = [[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]]
|demo = [[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]]
}}
}}


<!--E Ability-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Scythe}}
|color = #{{ClassColor|Scythe}}
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|icon = AbilityIcon Scythe E.png
|icon = AbilityIcon Scythe E.png
|type = E Ability
|type = E Ability
|description = '''Scythe'''<br>Dash forwards, use 50 ammo to dash an additional time.<br><br>'''Gun'''<br>Shoot 20 bullets forwards in a spread pattern.
|description = '''Chasing Flourish (Scythe form):'''<br>Dash forwards, use 50 ammo to dash an additional time.<br><br>'''Bullet Blaze (Gun form):'''<br>Shoot 20 bullets forwards in a spread pattern.
|details = {{Stance
|details = {{Stance
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + --- (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + --- (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>
|'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Projectile speed: ---<br>Projectiles: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Knockback force: --- (recoil)<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>Cooldown: 2 seconds}}
|'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Projectile speed: ---<br>Projectiles: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Knockback force: --- (recoil)<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>Cooldown: 2 seconds}}
|notes = {{ListFix}}
|notes = '''Chasing Flourish'''<br>The dash occurs in the direction of the crosshair.<br>The hop can be cancelled by using other abilities.<br><br>'''Bullet Blaze'''<br>Has no ammo gain.<br>When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.<br>The self-knockback from recoil occurs in the direction opposite of where it is aimed.<br>Fires its bullets in an 8-pointed star pattern.
'''Chasing Flourish:'''
* The dash occurs in the direction of the crosshair.
* The hop can be cancelled by using other abilities.
'''Bullet Blaze:'''
* Has no ammo gain.
* When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.
* The self-knockback from recoil occurs in the direction opposite of where it is aimed.
* Fires its bullets in an 8-pointed star pattern.
|demo = [[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]]
|demo = [[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]]
}}
}}


<!--Phinisher-->
{{AbilityNew
{{AbilityNew
|color = #{{ClassColor|Scythe}}
|color = #{{ClassColor|Scythe}}
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|icon = AbilityIcon_Scythe_Ult.png
|icon = AbilityIcon_Scythe_Ult.png
|type = Phinisher
|type = Phinisher
|description ='''Scythe'''<br>Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><br>'''Gun'''<br>Rapid fire in a circle around you, shoot a high damage blast at the end.
|description ='''Stalking Ambush (Scythe form):'''<br>Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><br>'''Final Serenade (Gun form):'''<br>Rapid fire in a circle around you, shoot a high damage blast at the end.
|details = {{Stance
|details = {{Stance
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125
|'''Final Serenade''':<br>Damage: 9 per tick (196 total)<br>Ticks: 20<br>Ammo gain: +1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125
|'''Final Serenade''':<br>Damage: 9 per tick (196 total)<br>Ticks: 20<br>Ammo gain: +1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125
}}
}}
|notes = {{ListFix}}
|notes ='''Stalking Ambush'''<br>{{PAGENAME}} is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.<br>Enemies are highlighted and can be targeted through walls.<br>Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.<br>Does not guarantee a hit; while the mark is applied, its damage and ammo gain can miss.<br>The teleport occurs 0.5 seconds after an enemy is targeted.
'''Stalking Ambush:'''
* {{PAGENAME}} is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.<br>Enemies are highlighted and can be targeted through walls.
* Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
* Does not guarantee a hit; while the mark is always applied, its damage and ammo gain can miss.
** The teleport occurs 0.5 seconds after an enemy is targeted.
|demo = [[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]]
|demo = [[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]]
}}
}}

==Strategy==
==Strategy==
{{Phighterproscons
{{Phighterproscons

Revision as of 09:02, 5 April 2024

Overview Lore Dialogue Sound effects Gallery History

Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.

Overview

TBA

Abilities

Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.

Type
Passive
Eye on the Target
A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
Damage: 10% of current hitpoints (min. 8) (first hit)
Ammo gain: +50 (first hit), +75 (kill/assist)
Ammo regeneration rate: 1.67/second
Max. ammo: 250
Mark duration: 30 seconds (without attacking enemy), X seconds (after attacking enemy)
  • Shared between both forms.
  • Scythe will gain 20% Haste and the mark's visuals become larger and clearer if over 50 studs away from the marked target.
    • However, passive Haste is lost for a short period if Scythe attacks an unmarked enemy.
  • The marked target is highlighted and can be seen through walls.
  • Killing a marked target generates bonus Phinisher points, granting 12 Phinisher points or 10% Phinisher charge.
  • While in Gun form, Scythe cannot passively regenerate ammo past 50.
  • Contrary to the in-game description, the bonus damage and ammo are activated upon any damage from Scythe.
There's nothing here yet...


Type
Primary
Harvest / Let 'Er Rip
Harvest (Scythe form):
Swing your scythe, dealing bonus damage at its tip.

Let 'Er Rip (Gun form):
Shoot your gun, losing accuracy the longer you shoot.

Harvest:
Damage: 10
Tip damage: 5 + 10% of current hitpoints (min. 10)
Fire rate: ---
Ammo gain: +2, +5 (tip)
Range: ---
Dash force: ---

Let 'Er Rip:
Damage: 3 per bullet
Fire rate: ---
Projectile speed: ---
Ammo cost: 1 per bullet
Max. recoil: after 75 shots
Slow penalty: 10%
Bound penalty: 25%

Harvest:

  • Plays a critical hit indicator when hitting enemies at its tip.

Let 'Er Rip:

  • Has no ammo gain.


Type
Secondary
Switcheroo
Switch between Scythe form and Gun form.
Casting time: 1 second
Cooldown: 1 second
  • Shared between both forms.


Type
Q Ability
Flat-hat / Bull's-eye
Flat-hat (Scythe form):
Jump and fire a projectile, use 50 ammo to fire an additional projectile.

Bull's-eye (Gun form):
Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.

Flat-hat:
Damage: --- (min. 12)
Fire rate: ---
Projectile speed: ---
Ammo gain: +10
Ammo cost: 50 per recast
Jump height: 15 studs
Cooldown: 12 seconds

Bull's-eye:
Damage: 8-50
Stun duration: 0-1 second
Projectile speed: 25
Ammo gain: +50% of ammo used
Ammo cost: 8-50
Max. charge time: 1.5 seconds
Knockback force: ---
Slow penalty: 10%-30%, 100% (after firing)
Bound penalty: 100%
Cooldown: 2 seconds

Flat-hat:

  • Using other abilities can cancel firing the initial projectile.
  • Projectiles can pierce through multiple enemies.

Bull's-eye:

  • Applies Stun only after at least 26 ammo has been used.
  • Will fire automatically when fully charged.
  • Will still recover ammo if an unmarked target is hit.
  • Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.


Type
E Ability
Chasing Flourish / Bullet Blaze
Chasing Flourish (Scythe form):
Dash forwards, use 50 ammo to dash an additional time.

Bullet Blaze (Gun form):
Shoot 20 bullets forwards in a spread pattern.

Chasing Flourish:
Damage: 12 (dash) + --- (min. 15) (hop)
Ammo gain: +10 (dash), +25 (hop)
Ammo cost: 50 per recast
Dash distance: 20 studs
Hop height: ---
Cooldown: 8 seconds

Bullet Blaze:
Damage: 3 per bullet
Projectile speed: ---
Projectiles: 20
Ammo cost: 20
Endlag: 1.5 seconds
Knockback force: --- (recoil)
Slow penalty: 30%
Bound penalty: 25%
Cooldown: 2 seconds

Chasing Flourish:

  • The dash occurs in the direction of the crosshair.
  • The hop can be cancelled by using other abilities.

Bullet Blaze:

  • Has no ammo gain.
  • When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.
  • The self-knockback from recoil occurs in the direction opposite of where it is aimed.
  • Fires its bullets in an 8-pointed star pattern.


Type
Phinisher
Stalking Ambush / Final Serenade
Stalking Ambush (Scythe form):
Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.

Final Serenade (Gun form):
Rapid fire in a circle around you, shoot a high damage blast at the end.

Stalking Ambush:
Damage: 25 + 10% of current hitpoints (min. 30)
Ammo gain: +50
Max. duration: 15 seconds
Haste: 300%-75% (over 3 seconds)
Bounce: 50%
Phinisher points: 125

Final Serenade:
Damage: 9 per tick (196 total)
Ticks: 20
Ammo gain: +1 per tick
Radius: 20 studs
Duration: 2 seconds
Slow penalty: 30%
Bound penalty: 100%
Phinisher points: 125

Stalking Ambush:

  • Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
    Enemies are highlighted and can be targeted through walls.
  • Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
  • Does not guarantee a hit; while the mark is always applied, its damage and ammo gain can miss.
    • The teleport occurs 0.5 seconds after an enemy is targeted.


Strategy

Pros
  • Pros
Cons
  • Cons

TBA

Ability usage

Scythe form:

Gun form:

Counterplay against Scythe

TBA

Badge

Name Icon Description Reward
scythe badge N/A N/A

Trivia

General:

  • Scythe is based on the Laser Scythe gear.
  • Scythe's character theme is "THE MOST WANTED".
  • Scythe speaks with a Southern accent.[1]
  • Scythe is based on Bayonetta.[2]
    • If she had a voice, she would sound like a 'Southern Bayonetta'.[3]
  • The right side of her face is based off of Kopaka from the Bionicle series.[4]
  • Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[5]
  • Scythe's render is based on one of the covers of Chainsaw Man [6]

Development:

Skins:

Version history


2 January 2024

  • Scythe is revealed to the public.

References

  1. Confirmed by Soda in a Tumblr post.
  2. Confirmed by aidn in the boggio community Discord.
  3. Confirmed by Soda in a Tumblr post.
  4. Confirmed by Soda in a Tumblr post.
  5. Confirmed by Soda in a Tumblr post.
  6. Confirmed by pix in the boggio community Discord.

Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher