Boombox: Difference between revisions
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|AoE |
|AoE |
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|High cooldown attack around you that knocks enemies around you away. Boombox's jump height is reduced during use. |
|High cooldown attack around you that knocks enemies around you away. Boombox's jump height is reduced during use. |
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|'''Damage:''' 8<br>'''Knockback |
|'''Damage:''' 8<br>'''Knockback force:''' 8<br>'''Range:''' 30<br>'''Jump Height penalty:''' -25%<br>'''Fire rate:''' 1 second<br>'''Ammo:''' ∞ |
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''Details:'' |
''Details:'' |
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|Ability |
|Ability |
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|AoE |
|AoE |
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|Damaging at least one enemy with Pulse generates a charge. On use, consume all charges to fire a sound wave that |
|Damaging at least one enemy with Pulse generates a charge. On use, consume all charges to fire a sound wave that shields allies, damages and knocks away enemies. |
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|'''Damage:''' 5 + 5 * no. of charges <br>''' |
|'''Damage:''' 5 + 5 * no. of charges <br>'''Shielding:''' 15 + 10 * no. of charges<br>'''Shield duration:''' 8 seconds<br>'''Knockback force:''' 5 * no. of charges <br>'''Max charges:''' 4<br>'''Range:''' TBA<br>'''Cooldown:''' 5 seconds |
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''Details:'' |
''Details:'' |
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|Utility/AoE |
|Utility/AoE |
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|Deploy a forcefield that follows you for 15 seconds or until it is destroyed. |
|Deploy a forcefield that follows you for 15 seconds or until it is destroyed. |
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|'''Damage:''' 10<br>''' |
|'''Damage:''' 10<br>'''Health:''' 200<br>'''Duration:''' 15 seconds<br>'''Size:''' 20 stud radius<br>'''Cooldown:''' 12 seconds |
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''Details:'' |
''Details:'' |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Ability |
|Ability |
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|AoE/Mobility |
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|AoE/Mobility|Jump high into the air and pull enemies in, reactivate to slam to push them away. |
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|Boombox jumps high into the air, pulling nearby enemies towards him and damaging them. Reactivate to slam towards the ground, damaging and knocking enemies away on landing. |
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|'''Damage:''' 10 (first cast) + 5 + 8 * airtime duration (recast max. 25)<br>'''Pull |
|'''Damage:''' 10 (first cast) + 5 + 8 * airtime duration (recast max. 25)<br>'''Pull force:''' 20 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds |
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''Details:'' |
''Details:'' |
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*This ability makes you hover slightly if you don't activate the slam. |
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|AoE/Utility |
|AoE/Utility |
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|Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies. |
|Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies. |
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|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback |
|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 200 decaying after 2 seconds<br>'''Slow:''' 50% for 3 seconds <br>'''AoE range:''' TBD<br>'''Ult points: 100''' |
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''Details:'' |
''Details:'' |
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==[[Version History]]== |
==[[Version History]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
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* [[Boombox#Soundwave|Soundwave]] |
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** '''NEW EFFECTS:''' |
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*** Now grants Boombox and nearby allies a shield for 8 seconds. |
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*** The shield does not stack. If the new shield has more health than the old shield, it overwrites the shield. Otherwise the duration is refreshed. |
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** Shielding increased from 10 * no. of charges to 15 + 10 * no. of charges. |
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** Cooldown increased from 3 seconds to 5 seconds. |
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** '''REMOVED:''' No longer heals. |
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'''[[Playtest 4/Additional Versions#28 October 2022|28 October 2022]]''' |
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* [[Boombox#Raining Tacos|Raining Tacos]] |
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** '''BUG FIX:''' Raining Tacos no longer slows damaged players for more than intended. |
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'''[[V0.3.0/Additional Versions#12 September 2022|12 September 2022]]''' |
'''[[V0.3.0/Additional Versions#12 September 2022|12 September 2022]]''' |
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* Pulse |
* Pulse |
Revision as of 03:32, 4 November 2022
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Boombox is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themselves within the fight for longer.
Abilities
NOTE: Boombox does not have a Passive.
Details:
- The ring is centered around Boombox's upper torso.
Details:
Details:
- The cooldown does not start until the forcefield expires or is destroyed.
- The forcefield is an open cylinder.
- Forcefield does not block the following projectile abilities:
Details:
Raining Tacos | ||
Raining Tacos | Type![]() |
Ability Type Ultimate |
AoE/Utility | ||
Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies. | ||
Ability Demonstration Damage: 8 + 15 * airtime duration, max. 40 Knockback force: 20 + 7 * airtime duration, going up only, max. 50 Shield: 200 decaying after 2 seconds Slow: 50% for 3 seconds AoE range: TBD Ult points: 100 |
Details:
- The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
- Boombox can be affected by pulls or knockbacks during the jump.
Strategy
Pros |
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Cons |
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Boombox is a support Phighter that has a wide access to displacement effects and defensive abilities to disorient fights and tank damage for his team. The defensive utility of Forcefield and Raining Tacos can be used to gain ground or protect teammates. With correct timing, Raining Tacos can turn fights into a team's favor due to the shield granted to Boombox and his allies on landing.
This is offset by multiple weaknesses. Boombox faces significant difficulty in approaching and dealing with mobile Phighters due to limited mobility options and range in his abilities. At a frail 150 hitpoints, Boombox is dependent on Forcefield or Raining Tacos to protect himself, making him easy to dispatch if caught without them. His ultimate Raining Tacos has a slow start-up and is telegraphed. Enemies can avoid the AoE of Boombox's ultimate or kill him before he lands, effectively wasting it. It is not a feasible option for responding to burst damage due to the time it takes before Boombox lands.
Ability Usage
- Pulse
- placeholder
- Sound Wave
- placeholder
- Forcefield
- Position in front of your teammates to make the most of Forcefield.
- Forcefield can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Jump Smash Move
- Use Jump Smash Move before Raining Tacos to gain additional height and damage for Q2.
- Pulse and Sound Wave can be used during the end-lag of the recast. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the ultimate.
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Forcefield is its open cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Forcefield, Boombox is frail and can be taken out from the fight with ease.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
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Bass Drop | ![]() |
Be airborne for 3 or more seconds while using your ultimate. | ![]() |
Trivia
- Boombox's ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".
- Bass Drop is the only Phighter badge that is obtainable outside of the main game.
- Boombox is the only Phighter to lack a passive.
References
TBA
Version History
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |