Boombox: Difference between revisions

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|Ability
|Ability
|Utility/AoE
|Utility/AoE
|Deploy a forcefield that follows you for 15 seconds or until it is destroyed.
|Deploy a open semi-cylinder forcefield that follows your crosshair for 15 seconds or until it is destroyed. Recast to end the forcefield early, doing damage and shoving enemies away.
|'''Damage:''' 10<br>'''Health:''' 200<br>'''Duration:''' 15 seconds<br>'''Size:''' 20 stud radius<br>'''Cooldown:''' 12 seconds
|'''Damage:''' 10<br>'''Knockback force:''' Unknown<br>'''Health:''' 300<br>'''Duration:''' 15 seconds<br>'''Size:''' 30x10x15 studs<br>'''Cooldown:''' 12 seconds
}}
}}
''Details:''
''Details:''


* The cooldown does not start until the forcefield expires or is destroyed.
* The cooldown does not start until the forcefield expires or is destroyed.
* AoE damage will not go through the forcefield.
* The forcefield is an open cylinder.
* The turn rate of Forcefield moves at a fixed rate.
* Forcefield does not block the following projectile abilities:
* Forcefield does not block the following projectile abilities:
** [[Hyperlaser|Hyperlaser's]] [[Hyperlaser#Pierce Ray|Pierce Ray]].
** [[Hyperlaser|Hyperlaser's]] [[Hyperlaser#Pierce Ray|Pierce Ray]].
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}}
}}
''Details:''
''Details:''





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|AoE/Utility
|AoE/Utility
|Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies.
|Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies.
|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 200 decaying after 2 seconds<br>'''Slow:''' 50% for 3 seconds <br>'''Radius:''' TBD<br>'''Ult points: 125'''
|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 500 decaying immediately at a rate of 2 per tick<br>'''Slow:''' 50% for 3 seconds <br>'''Radius:''' TBD<br>'''Ult points: 125'''
}}
}}
''Details:''
''Details:''
* The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
* The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
* The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight.
* Boombox can be affected by pulls or knockbacks during the jump.
* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
* Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.


== Strategy ==
== Strategy ==
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|
|
* Considered to be the easiest Phighter to play due to trivial skill floor and ceiling.
* Considered to be the easiest Phighter to play due to trivial skill floor and ceiling.
* Raining Tacos is exceptional for offensive and defensive use for its 200 HP shield, slow and high AoE damage.
* Raining Tacos is exceptional for offensive and defensive use for its 500 HP shield, slow and high AoE damage.
* Access to displacement on multiple abilities.
* Access to displacement on multiple abilities.
* Forcefield allows Boombox to tank up to 200 HP worth of damage.
* Forcefield allows Boombox to tank up to 200 HP worth of damage.
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* Poor range outside of Raining Tacos.
* Poor range outside of Raining Tacos.
* Extremely telegraphed ultimate, can be killed during the cast-time of Raining Tacos.
* Extremely telegraphed ultimate, can be killed during the cast-time of Raining Tacos.
* AoE or piercing damage ignores Forcefield.
* Piercing damage ignores Forcefield.
}}
}}


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==[[Version History]]==
==[[Version History]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]'''
* [[Boombox#Forcefield|Forcefield]]
** '''NEW EFFECTS:'''
*** Now uses a open semi-cylinder shape instead of a cylinder.
**** The shield now follows the players crosshair.
*** The player can now look up and down to tilt the shield.
*** Now applies knockback force on activation
*** The player can now reactivate Forcefield to end its effects early, dealing damage and appling knockback force.
** Health increased from 200 to 300.
** Duration increased from 8 seconds to 15 seconds.
** Size decreased from 40x10x40 to 30x10x15
* [[Boombox#Raining Tacos|Raining Tacos]]
** Shield increased from 200 to 500.
** Shield decay delay reduced from 5 seconds to 0 seconds.
** Shield decay rate per tick increased from 0.5 to 2.
** '''REMOVED:''' Slow no longer stacks.

'''[[Playtest 4/Additional Versions#10 November 2022|10 November 2022]]'''
'''[[Playtest 4/Additional Versions#10 November 2022|10 November 2022]]'''
* [[Boombox#Raining Tacos|Raining Tacos]]
* [[Boombox#Raining Tacos|Raining Tacos]]

Revision as of 03:08, 18 November 2022

Overview Lore Dialogue Sound effects Gallery History

Overview

Boombox is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themselves within the fight for longer.

Abilities

NOTE: Boombox does not have a Passive.

Pulse
Pulse Type

Ability Type
Primary
AoE
High cooldown attack around you that knocks enemies around you away. Boombox's jump height is reduced during use.
Ability Demonstration
Damage: 8
Knockback force: 8
Range: 30
Jump Height penalty: -25%
Fire rate: 1 second
Ammo:

Details:

  • The ring is centered around Boombox's upper torso.
Sound Wave
Sound Wave Type

Ability Type
Ability
AoE
While Sound Wave is off cooldown, damaging at least one enemy with Pulse generates a charge (up to 4). On use, consume all charges to fire a sound wave that shields allies and damages and knocks away enemies.
Ability Demonstration
Damage: 5 + 5 * no. of charges
Shield: 15 + 10 * no. of charges
Shield duration: 8 seconds
Knockback force: 5 * no. of charges
Max charges: 4
Range: TBA
Cooldown: 5 seconds

Details:

  • Sound Wave cannot stack. Using Sound Wave will replace the older shield with a new one.
Forcefield
Forcefield Type

Ability Type
Ability
Utility/AoE
Deploy a open semi-cylinder forcefield that follows your crosshair for 15 seconds or until it is destroyed. Recast to end the forcefield early, doing damage and shoving enemies away.
Ability Demonstration
Damage: 10
Knockback force: Unknown
Health: 300
Duration: 15 seconds
Size: 30x10x15 studs
Cooldown: 12 seconds

Details:


Jump Smash Move
Jump Smash Move Type

Ability Type
Ability
AoE/Mobility
Boombox jumps high into the air, pulling nearby enemies towards him and damaging them. Reactivate to slam towards the ground, damaging and knocking enemies away on landing.
Ability Demonstration
Damage: 10 (first cast) + 5 + 8 * airtime duration (recast max. 25)
Pull force: 20 (first cast)
Knockback force: 15 (recast only)
Hover duration: 0.65 seconds
Cooldown: 5 seconds

Details:


Raining Tacos
Raining Tacos Type

Ability Type
Ultimate
AoE/Utility
Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies.
Ability Demonstration
Damage: 8 + 15 * airtime duration, max. 40
Knockback force: 20 + 7 * airtime duration, going up only, max. 50
Shield: 500 decaying immediately at a rate of 2 per tick
Slow: 50% for 3 seconds
Radius: TBD
Ult points: 125

Details:

  • The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
  • The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight.
  • Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.

Strategy

Pros
  • Considered to be the easiest Phighter to play due to trivial skill floor and ceiling.
  • Raining Tacos is exceptional for offensive and defensive use for its 500 HP shield, slow and high AoE damage.
  • Access to displacement on multiple abilities.
  • Forcefield allows Boombox to tank up to 200 HP worth of damage.
Cons
  • Without Forcefield or Raining Tacos, Boombox can be easily taken out due to low hitpoints.
  • No mobility, can be outrun by many Phighters.
  • Poor range outside of Raining Tacos.
  • Extremely telegraphed ultimate, can be killed during the cast-time of Raining Tacos.
  • Piercing damage ignores Forcefield.

Boombox is a support Phighter that has a wide access to displacement effects and defensive abilities to disorient fights and tank damage for his team. The defensive utility of Forcefield and Raining Tacos can be used to gain ground or protect teammates. With correct timing, Raining Tacos can turn fights into a team's favor due to the shield granted to Boombox and his allies on landing.

This is offset by multiple weaknesses. Boombox faces significant difficulty in approaching and dealing with mobile Phighters due to limited mobility options and range in his abilities. At a frail 150 hitpoints, Boombox is dependent on Forcefield or Raining Tacos to protect himself, making him easy to dispatch if caught without them. His ultimate Raining Tacos has a slow start-up and is telegraphed. Enemies can avoid the AoE of Boombox's ultimate or kill him before he lands, effectively wasting it. It is not a feasible option for responding to burst damage due to the time it takes before Boombox lands.

Ability Usage

  • Pulse
    • placeholder
  • Sound Wave
    • placeholder
  • Forcefield
    • Position in front of your teammates to make the most of Forcefield.
    • Forcefield can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
  • Jump Smash Move
    • Use Jump Smash Move before Raining Tacos to gain additional height and damage for Q2.
    • Pulse and Sound Wave can be used during the end-lag of the recast. Use it to squeeze in additional damage.
  • Raining Tacos
    • It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the ultimate.

Counterplay against Boombox

Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.

A significant weakness to Forcefield is its open cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Forcefield, Boombox is frail and can be taken out from the fight with ease.

Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.

Badge

Name Icon Description Reward
Bass Drop Be airborne for 3 or more seconds while using your ultimate.

Trivia

General:

  • Boombox's ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".
  • Bass Drop is the only Phighter badge that is obtainable outside of the main game.
  • Boombox is the only Phighter to lack a passive.

Development:

Skins:


References

TBA

Version History


16 November 2022

  • Forcefield
    • NEW EFFECTS:
      • Now uses a open semi-cylinder shape instead of a cylinder.
        • The shield now follows the players crosshair.
      • The player can now look up and down to tilt the shield.
      • Now applies knockback force on activation
      • The player can now reactivate Forcefield to end its effects early, dealing damage and appling knockback force.
    • Health increased from 200 to 300.
    • Duration increased from 8 seconds to 15 seconds.
    • Size decreased from 40x10x40 to 30x10x15
  • Raining Tacos
    • Shield increased from 200 to 500.
    • Shield decay delay reduced from 5 seconds to 0 seconds.
    • Shield decay rate per tick increased from 0.5 to 2.
    • REMOVED: Slow no longer stacks.

10 November 2022

  • Raining Tacos
    • NEW EFFECT: Multiple instances of Raining Tacos' shield no longer stack. If a Raining Tacos shield is already applied on a player, nothing happens.
    • Ult points increased from 100 to 125.

6 November 2022

  • Soundwave
    • NEW EFFECTS:
      • Boombox can only gain charges while Sound Wave is off cooldown.
      • Sound Wave shield now overwrites itself if the player or allies have a shield.
    • BUG FIX: Now shields allies as intended.

30 October 2022

  • Soundwave
    • NEW EFFECTS:
      • Now grants Boombox and nearby allies a shield for 8 seconds.
      • The shield does not stack. If the new shield has more health than the old shield, it overwrites the shield. Otherwise the duration is refreshed.
    • Shielding increased from 10 * no. of charges to 15 + 10 * no. of charges.
    • Cooldown increased from 3 seconds to 5 seconds.
    • REMOVED: No longer heals.

28 October 2022

  • Raining Tacos
    • BUG FIX: Raining Tacos no longer slows damaged players for more than intended.

12 September 2022

  • Pulse
    • IMPLEMENTED: No longer reduces walkspeed during use.
  • Forcefield
    • BUG FIX: Forcefield now properly disappears if its owner leaves the game.

6 September 2022

  • Pulse
    • REMOVED: No longer reduces walkspeed during use.

5 September 2022

  • Pulse
    • NEW EFFECT: Now reduces walkspeed by 50% and jump height by 25% during use.
    • Knockback force reduced from to 10 to 8.
  • Sound Wave
    • Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges.
  • Forcefield
    • Health reduced from 250 to 200.
    • Knockback force reduced from 10 to 0.

4 September 2022

  • The Cooler Boombox skin was added to the game.

26 August 2022

  • General additions and changes
    • Health reduced from 150 to 100.
  • Pulse
    • Damage reduced from 12 to 8.
    • REMOVED: No longer heals allies.
  • Soundwave
    • REWORKED: Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force.
    • Damage changed from 10 to 5 x no. of charges.
    • Healing changed from 0 to 10 x no. of charges.
    • Knockback force changed from unknown to 5 x no. of charges.
  • Forcefield
    • NEW EFFECTS: Forcefield now follows the player instead of staying at an area. Now uses an open cylinder shape instead of a sphere.
    • Health reduced from 400 to 250.
    • Size significantly reduced.
    • Duration increased from 11 seconds to 15 seconds.
    • REMOVED: Forcefield can no longer be recasted.
  • Raining Tacos
    • REWORKED: On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds.
    • REMOVED: No longer creates an 12 HP/sec AoE heal on landing. No longer heals allies.

19 May 2022

  • Forcefield
  • NEW EFFECT: Forcefield disappears and goes on cooldown after 11 seconds.
    • BUG FIX: No longer becomes invulnerable if the player who casted it leaves.

15 May 2022

  • Sound Wave
    • Lifetime increased from 1 second to 2 seconds.
  • Forcefield
    • NEW EFFECTS: Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires.
    • Knockback force decreased from 10 to 6.
    • Duration reduced from 45 seconds to 10 seconds.
    • Cooldown decreased from 15 seconds to 12 seconds.

18 April 2022

  • Soundwave
    • BUG FIX: No longer does more damage than intended.

17 April 2022

  • Forcefield
    • Health reduced from 450 to 400.
    • Knockback force reduced from 15 to 10.
    • Recast cooldown increased from 5 seconds to 8 seconds.
    • Cooldown increased from 12 seconds to 15 seconds.

16 April 2022

  • General additions and changes
    • The Bass Drop badge was added to the game.
  • Pulse
    • Knockback force reduced.
  • Forcefield
    • Forcefield first cast cooldown increased from 10 seconds to 12 seconds.

20 February 2022

  • General additions and changes
    • All abilities except for Raining Tacos have had their damage reduced.
    • BUG FIX: Pulse, Jump Smash Move and Raining Tacos now have improved hit detection.
  • Pulse
    • Range increased from 20 to 30.
  • Forcefield
    • BUG FIX: Now works properly.
  • Jump Smash Move
    • Damage changed from unknown to 5 + 8 * airtime duration, max 25.
    • Range increased from 30 to 40.
  • Raining Tacos
    • Damage and healing changed from unknown to 8 + 15 * airtime, max 40.



Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher