Boombox: Difference between revisions
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==Abilities== |
==Abilities== |
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⚫ | |||
'''NOTE:''' Boombox does not have a Passive. |
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|Charging Blitz |
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|Charging Blitz |
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|[[File:placeholder.png|150x150px]] |
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|Passive |
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|N/A |
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|Perfectly timing your primary boosts your primary, gives you and allies short burst of speed, and grants you a charge. Being late or early only grants a charge. |
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|'''Haste duration:''' 0.5 seconds<br>'''}} |
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''Details:'' |
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*Perfectly timing your primary has various texts |
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**''PERF!'' |
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**''PERFECT!'' |
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**''GREAT!'' |
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** ''COOL!'' |
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**''RADICAL!'' |
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**''NEAT!'' |
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{{Abilitytable |
{{Abilitytable |
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|Pulse |
|Pulse Wave |
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|Pulse |
|Pulse Wave |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Primary |
|Primary |
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|AoE |
|AoE |
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⚫ | |||
|High cooldown attack around you that knocks enemies around you away. Boombox's jump height is reduced during use. |
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⚫ | |||
}} |
}} |
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''Details:'' |
''Details:'' |
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*The ring is centered around Boombox's upper torso. |
*The ring is centered around Boombox's upper torso. |
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{{Abilitytable |
{{Abilitytable |
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|Shielding Amplifier |
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|Sound Wave |
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|Shielding Amplifier |
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|Sound Wave |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Ability |
|Ability |
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|AoE |
|AoE |
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⚫ | |Fire a soundwave that shields allies and grants haste depending on your charges.|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' 10 + 15 * no. of charges<br>'''Shield duration:''' 8 seconds<br>'''Knockback force:''' 5 * no. of charges <br>'''Max charges:''' 4<br>'''Range:''' TBA<br>'''Cooldown:''' 5 seconds |
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|While Sound Wave is off cooldown, damaging at least one enemy with Pulse generates a charge (up to 4). On use, consume all charges to fire a sound wave that shields allies and damages and knocks away enemies. |
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⚫ | |||
}} |
}} |
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''Details:'' |
''Details:''{{Abilitytable |
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* Sound Wave cannot stack. Using Sound Wave will replace the older shield with a new one. |
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⚫ | |||
|Jump Smash Move |
|Jump Smash Move |
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|Jump Smash Move |
|Jump Smash Move |
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}} |
}} |
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''Details:'' |
''Details:'' |
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{{Abilitytable |
{{Abilitytable |
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|Forcefield |
|Forcefield |
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''Details:'' |
''Details:'' |
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* |
*The cooldown does not start until the forcefield expires or is destroyed. |
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* |
*AoE damage will not go through the forcefield. |
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* |
*The turn rate of Forcefield moves at a fixed rate. |
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* |
*Forcefield does not block the following projectile abilities: |
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** |
**[[Hyperlaser|Hyperlaser's]] [[Hyperlaser#Pierce Ray|Pierce Ray]]. |
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** |
**[[Slingshot|Slingshot's]] [[Slingshot#Heavy Sling Shot|Heavy Sling Shot]] and [[Slingshot#Leg Day|Leg Day]]. |
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** |
**[[Sword|Sword's]] [[Sword#Blade Assault|Blade Assault]].<br /> |
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{{Abilitytable |
{{Abilitytable |
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|Raining Tacos |
|Raining Tacos |
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|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 500 decaying immediately at a rate of 2 per tick<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Ult points: 125''' |
|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 500 decaying immediately at a rate of 2 per tick<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Ult points: 125''' |
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}} |
}} |
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''Details:'' |
''Details:'' |
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* |
*The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground. |
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* The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight. |
* The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight. |
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* |
*Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens. |
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== |
==Strategy== |
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{{Phighterproscons |
{{Phighterproscons |
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This is offset by multiple weaknesses. Boombox faces significant difficulty in approaching and dealing with mobile Phighters due to limited mobility options and range in his abilities. At a frail 150 hitpoints, Boombox is dependent on Forcefield or Raining Tacos to protect himself, making him easy to dispatch if caught without them. His ultimate Raining Tacos has a slow start-up and is telegraphed. Enemies can avoid the AoE of Boombox's ultimate or kill him before he lands, effectively wasting it. It is not a feasible option for responding to burst damage due to the time it takes before Boombox lands. |
This is offset by multiple weaknesses. Boombox faces significant difficulty in approaching and dealing with mobile Phighters due to limited mobility options and range in his abilities. At a frail 150 hitpoints, Boombox is dependent on Forcefield or Raining Tacos to protect himself, making him easy to dispatch if caught without them. His ultimate Raining Tacos has a slow start-up and is telegraphed. Enemies can avoid the AoE of Boombox's ultimate or kill him before he lands, effectively wasting it. It is not a feasible option for responding to burst damage due to the time it takes before Boombox lands. |
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===Ability Usage=== |
===Ability Usage=== |
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* |
*Pulse |
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** |
**placeholder |
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* |
*Sound Wave |
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** |
**placeholder |
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* |
*Forcefield |
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** |
**Position in front of your teammates to make the most of Forcefield. |
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** |
**Forcefield can also be utilized to protect ranged Phighters, such as [[Hyperlaser]] in ranged exchanges. |
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** |
**Forcefield's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as [[Rocket Arena]] and [[The Iron Cafe]] when given the opportunity. |
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* |
*Jump Smash Move |
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** |
**Use Jump Smash Move before Raining Tacos to gain additional height and damage for Q2. |
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** |
**Pulse, Sound Wave and Forcefield can be used during the end-lag of the reactivation. Use it to squeeze in additional damage. |
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* |
*Raining Tacos |
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** |
**It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the ultimate. |
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===Counterplay against {{PAGENAME}}=== |
===Counterplay against {{PAGENAME}}=== |
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<table class="fandom-table"> |
<table class="fandom-table"> |
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<tr> |
<tr> |
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<th>Name</th> |
<th> Name </th> |
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<th>Icon</th> |
<th>Icon</th> |
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<th>Description</th> |
<th>Description</th> |
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<tr> |
<tr> |
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<td>''Bass Drop''</td> |
<td>''Bass Drop''</td> |
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<td>[[FIle:Badgebassdrop.png|150x150px]]</td> |
<td> [[FIle:Badgebassdrop.png|150x150px]]</td> |
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<td>Be airborne for 3 or more seconds while using your ultimate.</td> |
<td>Be airborne for 3 or more seconds while using your ultimate.</td> |
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<td>[[FIle:Boomboxgg.png|150x150px]]</td> |
<td>[[FIle:Boomboxgg.png|150x150px]] </td> |
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</tr> |
</tr> |
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</table> |
</table> |
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==Trivia== |
==Trivia== |
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'''General:''' |
'''General:''' |
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* |
*Boombox's ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos". |
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* |
*Bass Drop is the only Phighter badge that is obtainable outside of the main game. |
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* |
*Boombox is the only Phighter to lack a passive. |
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'''Development:''' |
'''Development:''' |
Revision as of 19:46, 28 December 2022
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Boombox is a Support Phighter who specializes in control utilizing his kit's ability to push out consistent knockback, as well as using his Forcefield to take space and hold down sites. His other abilities, Sound Wave and Raining Tacos, allow him and his allies to tank more damage using temporary Shield points.
Abilities
Details:
- Perfectly timing your primary has various texts
- PERF!
- PERFECT!
- GREAT!
- COOL!
- RADICAL!
- NEAT!
Details:
- The ring is centered around Boombox's upper torso.
Details:
Details:
Details:
- The cooldown does not start until the forcefield expires or is destroyed.
- AoE damage will not go through the forcefield.
- The turn rate of Forcefield moves at a fixed rate.
- Forcefield does not block the following projectile abilities:
Raining Tacos | ||
Raining Tacos | Type![]() |
Ability Type Ultimate |
AoE/Utility | ||
Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies. | ||
Ability Demonstration Damage: 8 + 15 * airtime duration, max. 40 Knockback force: 20 + 7 * airtime duration, going up only, max. 50 Shield: 500 decaying immediately at a rate of 2 per tick Slow: 30% for 3 seconds Radius: TBD Ult points: 125 |
Details:
- The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
- The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight.
- Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
Strategy
Pros |
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Cons |
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Boombox is a support Phighter that has a wide access to displacement effects and defensive abilities to disorient fights and tank damage for his team. The defensive utility of Forcefield and Raining Tacos can be used to gain ground or protect teammates. With correct timing, Raining Tacos can turn fights into a team's favor due to the shield granted to Boombox and his allies on landing.
This is offset by multiple weaknesses. Boombox faces significant difficulty in approaching and dealing with mobile Phighters due to limited mobility options and range in his abilities. At a frail 150 hitpoints, Boombox is dependent on Forcefield or Raining Tacos to protect himself, making him easy to dispatch if caught without them. His ultimate Raining Tacos has a slow start-up and is telegraphed. Enemies can avoid the AoE of Boombox's ultimate or kill him before he lands, effectively wasting it. It is not a feasible option for responding to burst damage due to the time it takes before Boombox lands.
Ability Usage
- Pulse
- placeholder
- Sound Wave
- placeholder
- Forcefield
- Position in front of your teammates to make the most of Forcefield.
- Forcefield can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Forcefield's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
- Jump Smash Move
- Use Jump Smash Move before Raining Tacos to gain additional height and damage for Q2.
- Pulse, Sound Wave and Forcefield can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the ultimate.
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Forcefield is its open cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Forcefield, Boombox is frail and can be taken out from the fight with ease.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
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Bass Drop | ![]() |
Be airborne for 3 or more seconds while using your ultimate. | ![]() |
Trivia
General:
- Boombox's ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".
- Bass Drop is the only Phighter badge that is obtainable outside of the main game.
- Boombox is the only Phighter to lack a passive.
Development:
Skins:
References
TBA
Version History
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |