Boombox: Difference between revisions
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|Perfectly timing your primary boosts your primary, gives you and allies short burst of speed, and grants you a charge. Being late or early only grants a charge. |
|Perfectly timing your primary boosts your primary, gives you and allies short burst of speed, and grants you a charge. Being late or early only grants a charge. |
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|'''Haste duration:''' 0.5 seconds<br>'''}} |
|'''Timing between perfects:''' 1 second<br>'''Haste duration:''' 0.5 seconds<br>'''}} |
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''Details:'' |
''Details:'' |
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|Primary |
|Primary |
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|AoE |
|AoE |
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|Fire a wave forward that knocks enemies away.|'''Damage:''' 8 + 2 * no. of charges<br>'''Knockback force:''' 8<br>'''Range:''' 20<br>'''Fire rate:''' 0.9 seconds<br>'''Ammo:''' ∞ |
|Fire a wave forward that knocks enemies away.|'''Damage:''' 8 + 2 * no. of charges<br>'''Knockback force:''' 8 + 2 * no. of charges<br>'''Range:''' 20<br>'''Fire rate:''' 0.9 seconds<br>'''Ammo:''' ∞ |
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''Details:'' |
''Details:'' |
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|Ability |
|Ability |
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|AoE |
|AoE |
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|Fire a soundwave that shields allies and grants haste depending on your charges.|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' |
|Fire a soundwave that shields allies and grants haste depending on your charges.|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' 15 + 15 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>'''Knockback force:''' 5 * no. of charges <br>'''Haste:''' 12 * no. of charges<br>'''Haste duration:''' 2 seconds<br>'''Max charges:''' 4<br>'''Range:''' TBA<br>'''Cooldown:''' 8 seconds |
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''Details:'' |
''Details:'' |
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|Jump Smash Move |
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* If a player |
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|Jump Smash Move |
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{{Abilitytable |
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|Bass Boost/Beat Drop |
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|Bass Boost/Beat Drop |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Ability |
|Ability |
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|AoE/Mobility |
|AoE/Mobility |
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|Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
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|'''Damage:''' 10 (first cast) + 5 + 8 * airtime duration (recast max. 25)<br>'''Pull force:''' 20 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds |
|'''Damage:''' 10 (first cast) + 5 + 8 * airtime duration (recast max. 25)<br>'''Pull force:''' 20 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds |
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''Details:'' |
''Details:'' |
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{{Abilitytable |
{{Abilitytable |
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|Protecting Overtone |
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|Forcefield |
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|Protecting Overtone |
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|Forcefield |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Ability |
|Ability |
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|Utility/AoE |
|Utility/AoE |
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|Deploy a |
|Deploy a 300HP forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.|'''Damage:''' 10<br>'''Knockback force:''' Unknown<br>'''Health:''' 300<br>'''Duration:''' 15 seconds<br>'''Size:''' 30x10x15 studs<br>'''Cooldown:''' 14 seconds |
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|'''Damage:''' 10<br>'''Knockback force:''' Unknown<br>'''Health:''' 300<br>'''Duration:''' 15 seconds<br>'''Size:''' 30x10x15 studs<br>'''Cooldown:''' 12 seconds |
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''Details:'' |
''Details:'' |
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*The cooldown does not start until the forcefield expires or is destroyed. |
*The cooldown does not start until the forcefield expires or is destroyed. |
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*AoE damage will |
*AoE damage will go through the forcefield. |
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*The turn rate of Forcefield moves at a fixed rate. |
*The turn rate of Forcefield moves at a fixed rate. |
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*Forcefield does not block the following projectile abilities: |
*Forcefield does not block the following projectile abilities: |
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**[[Hyperlaser|Hyperlaser's]] [[Hyperlaser# |
**[[Hyperlaser|Hyperlaser's]] [[Hyperlaser#Piercing Ray|Piercing Ray]] |
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**[[Slingshot|Slingshot's]] [[Slingshot#Heavy Sling Shot|Heavy Sling Shot]] and [[Slingshot#Leg Day|Leg Day]] |
**[[Slingshot|Slingshot's]] [[Slingshot#Heavy Sling Shot|Heavy Sling Shot]] and [[Slingshot#Leg Day|Leg Day]]<br /> |
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**[[Sword|Sword's]] [[Sword#Blade Assault|Blade Assault]].<br /> |
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{{Abilitytable |
{{Abilitytable |
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|Raining Tacos |
|Raining Tacos |
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|[[Ultimate]] |
|[[Ultimate]] |
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|AoE/Utility |
|AoE/Utility |
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|Jump |
|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 500 shield, as well as slow enemies.|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 500 decaying immediately at a rate of 2 per tick<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Phinisher cost:''' 125 |
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|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 500 decaying immediately at a rate of 2 per tick<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Ult points: 125''' |
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''Details:'' |
''Details:'' |
Revision as of 11:32, 29 December 2022
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Boombox is a Support Phighter who specializes in control utilizing his kit's ability to push out consistent knockback, as well as using his Forcefield to take space and hold down sites. His other abilities, Sound Wave and Raining Tacos, allow him and his allies to tank more damage using temporary Shield points.
Abilities
Details:
- Perfectly timing your primary has various texts
- PERF!
- PERFECT!
- GREAT!
- COOL!
- RADICAL!
- NEAT!
Details:
- The ring is centered around Boombox's upper torso.
Details:
- If a player
Details:
Details:
- The cooldown does not start until the forcefield expires or is destroyed.
- AoE damage will go through the forcefield.
- The turn rate of Forcefield moves at a fixed rate.
- Forcefield does not block the following projectile abilities:
Raining Tacos | ||
Raining Tacos | Type![]() |
Ability Type Ultimate |
AoE/Utility | ||
Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 500 shield, as well as slow enemies. | ||
Ability Demonstration Damage: 8 + 15 * airtime duration, max. 40 Knockback force: 20 + 7 * airtime duration, going up only, max. 50 Shield: 500 decaying immediately at a rate of 2 per tick Slow: 30% for 3 seconds Radius: TBD Phinisher cost: 125 |
Details:
- The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
- The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight.
- Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
Strategy
Pros |
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Cons |
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Boombox is a support Phighter that has a wide access to displacement effects and defensive abilities to disorient fights and tank damage for his team. The defensive utility of Forcefield and Raining Tacos can be used to gain ground or protect teammates. With correct timing, Raining Tacos can turn fights into a team's favor due to the shield granted to Boombox and his allies on landing.
This is offset by multiple weaknesses. Boombox faces significant difficulty in approaching and dealing with mobile Phighters due to limited mobility options and range in his abilities. At a frail 150 hitpoints, Boombox is dependent on Forcefield or Raining Tacos to protect himself, making him easy to dispatch if caught without them. His ultimate Raining Tacos has a slow start-up and is telegraphed. Enemies can avoid the AoE of Boombox's ultimate or kill him before he lands, effectively wasting it. It is not a feasible option for responding to burst damage due to the time it takes before Boombox lands.
Ability Usage
- Pulse
- placeholder
- Sound Wave
- placeholder
- Forcefield
- Position in front of your teammates to make the most of Forcefield.
- Forcefield can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Forcefield's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
- Jump Smash Move
- Use Jump Smash Move before Raining Tacos to gain additional height and damage for Q2.
- Pulse, Sound Wave and Forcefield can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the ultimate.
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Forcefield is its open cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Forcefield, Boombox is frail and can be taken out from the fight with ease.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
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Bass Drop | ![]() |
Be airborne for 3 or more seconds while using your ultimate. | ![]() |
Trivia
General:
- Boombox's ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".
- Bass Drop is the only Phighter badge that is obtainable outside of the main game.
- Boombox is the only Phighter to lack a passive.
Development:
Skins:
References
TBA
Version History
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |