Boombox: Difference between revisions
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done patch notes up to playtest 4 |
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==Overview== |
==Overview== |
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'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. [[Boombox#Pulse Wave|Pulse Wave]] allows Boombox to knock enemies away from him and his allies as well as increase his own damage or the supportive effects of [[Boombox#Shielding Amplifier|Shielding Amplifier]] through gaining charges. [[Boombox#Protecting Overtone|Protecting Overtone]] grants Boombox a forcefield that blocks incoming projectiles, allowing for better gap closing between his team and the opposition. His Phinisher, |
'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. [[Boombox#Pulse Wave|Pulse Wave]] allows Boombox to knock enemies away from him and his allies as well as increase his own damage or the supportive effects of [[Boombox#Shielding Amplifier|Shielding Amplifier]] through gaining charges. [[Boombox#Protecting Overtone|Protecting Overtone]] grants Boombox a forcefield that blocks incoming projectiles, allowing for better gap closing between his team and the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with powerful crowd control and granting his teammates an insane amount of temporary shields, making them nearly invincible for the duration. |
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==Abilities== |
==Abilities== |
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|N/A |
|N/A |
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|Perfectly timing your primary boosts your primary, gives you and allies short burst of speed, and grants you a charge. Being late or early only grants a charge. |
|Perfectly timing your primary boosts your primary, gives you and allies short burst of speed, and grants you a charge. Being late or early only grants a charge. |
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|'''Timing between perfects:''' 1 second<br>'''Haste duration:''' 0.5 seconds<br>'''}} |
|'''Timing between perfects:''' 1 second<br>'''Haste duration:''' 0.5 seconds<br>'''Max. charges:''' 4}} |
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''Details:'' |
''Details:'' |
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* The player must damage at least one enemy to obtain a charge. |
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*Perfectly timing your primary has various texts |
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* Perfectly timing Pulse Wave has various texts. |
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**''PERF!'' |
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**'' |
** ''PERF!'' |
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**'' |
** ''PERFECT!'' |
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** ''GREAT!'' |
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** ''COOL!'' |
** ''COOL!'' |
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**''RADICAL!'' |
** ''RADICAL!'' |
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**''NEAT!'' |
** ''NEAT!'' |
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|Primary |
|Primary |
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|AoE |
|AoE |
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|Fire a wave forward that knocks enemies away. |
|Fire a wave forward that knocks enemies away. |
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|'''Damage:''' 8 + 2 * no. of charges<br>'''Knockback force:''' 8 + 2 * no. of charges<br>'''Range:''' 20<br>'''Fire rate:''' 0.9 seconds<br>'''Ammo:''' ∞ |
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}} |
}} |
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''Details:'' |
''Details:'' |
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*The ring is centered around Boombox's upper torso. |
* The ring is centered around Boombox's upper torso. |
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{{Abilitytable |
{{Abilitytable |
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|Ability |
|Ability |
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|AoE |
|AoE |
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|Fire a soundwave that shields allies and grants haste depending on your charges. |
|Fire a soundwave that shields allies and grants haste depending on your charges. |
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|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' 15 + 15 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>'''Knockback force:''' 5 * no. of charges <br>'''Haste:''' 12 * no. of charges<br>'''Haste duration:''' 2 seconds<br>'''Range:''' TBA<br>'''Cooldown:''' 8 seconds |
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}} |
}} |
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''Details:'' |
''Details:'' |
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|Bass Boost/Beat Drop |
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|Bass Boost/Beat Drop |
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{{Abilitytable |
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|Bass Boost / Beat Drop |
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|Bass Boost / Beat Drop |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Ability |
|Ability |
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}} |
}} |
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''Details:'' |
''Details:'' |
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{{Abilitytable |
{{Abilitytable |
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|Protecting Overtone |
|Protecting Overtone |
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*Protecting Overtone does not block the following projectile abilities: |
*Protecting Overtone does not block the following projectile abilities: |
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**[[Hyperlaser|Hyperlaser's]] [[Hyperlaser#Piercing Ray|Piercing Ray]] |
**[[Hyperlaser|Hyperlaser's]] [[Hyperlaser#Piercing Ray|Piercing Ray]] |
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**[[Slingshot|Slingshot's]] [[Slingshot#Heavy Sling Shot|Heavy Sling Shot]] and [[Slingshot#Leg Day|Leg Day]] |
**[[Slingshot|Slingshot's]] [[Slingshot#Heavy Sling Shot|Heavy Sling Shot]] and [[Slingshot#Leg Day|Leg Day]] |
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{{Abilitytable |
{{Abilitytable |
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|Raining Tacos |
|Raining Tacos |
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*Sound Wave |
*Sound Wave |
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**placeholder |
**placeholder |
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*{{Abilitylink|BoomboxE}} |
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*Forcefield |
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**Position in front of your teammates to make the most of Forcefield. |
**Position in front of your teammates to make the most of Forcefield. |
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** |
**{{Abilitylink|BoomboxE}} can also be utilized to protect ranged Phighters, such as [[Hyperlaser]] in ranged exchanges. |
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** |
**{{Abilitylink|BoomboxE}}'s knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as [[Rocket Arena]] and [[The Iron Cafe]] when given the opportunity. |
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*Jump Smash Move |
*Jump Smash Move |
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**Use Jump Smash Move before Raining Tacos to gain additional height and damage for Q2. |
**Use Jump Smash Move before Raining Tacos to gain additional height and damage for Q2. |
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**Pulse, Sound Wave and |
**Pulse, Sound Wave and {{Abilitylink|BoomboxE}} can be used during the end-lag of the reactivation. Use it to squeeze in additional damage. |
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*Raining Tacos |
*Raining Tacos |
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**It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the ultimate. |
**It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the ultimate. |
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Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end. |
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end. |
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A significant weakness to |
A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[Rocket]] or [[Slingshot]] can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without {{Abilitylink|BoomboxE}}, Boombox is frail and can be taken out from the fight with ease. |
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Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlaser]] and [[Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage. |
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlaser]] and [[Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage. |
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<td>''Bass Drop''</td> |
<td>''Bass Drop''</td> |
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<td> [[FIle:Badgebassdrop.png|150x150px]]</td> |
<td> [[FIle:Badgebassdrop.png|150x150px]]</td> |
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<td>Be airborne for 3 or more seconds while using your |
<td>Be airborne for 3 or more seconds while using your phinisher.</td> |
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<td>[[FIle:Boomboxgg.png|150x150px]] </td> |
<td>[[FIle:Boomboxgg.png|150x150px]] </td> |
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</tr> |
</tr> |
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==Trivia== |
==Trivia== |
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'''General:''' |
'''General:''' |
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*Boombox's |
*Boombox's phinisher "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos". |
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*Bass Drop is the only Phighter badge that is obtainable outside of the main game. |
*Bass Drop is the only Phighter badge that is obtainable outside of the main game. |
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*Boombox is the only Phighter to lack a passive. |
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'''Development:''' |
'''Development:''' |
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==[[Version History]]== |
==[[Version History]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[Playtest 4/Additional Versions#28 December 2022|28 December 2022]]''' |
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* {{Abilitylink|BoomboxPassive}} |
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** Changed metronome UI. |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''REMOVED:''' No longer applies 25% bound. |
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'''[[Playtest 4/Additional Versions#27 December 2022|27 December 2022]]''' |
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* {{Abilitylink|BoomboxPassive}} |
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** All metronome-related effects are moved to Charging Blitz. |
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** '''NEW EFFECTS:''' |
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*** Metronome UI changed. |
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*** Now plays a metronome sound after 0.5 seconds. |
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* {{Abilitylink|BoomboxPrimary}} |
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** Renamed from Pulse. |
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* {{Abilitylink|BoomboxSecondary}} |
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** Renamed from Sound Wave. |
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** '''NEW EFFECT:''' No longer applies additional overshield if it regenerates innate shield by more than 50. |
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** Shield increased from 10 + 15 * no. of charges to 15 + 15 * no. of charges. |
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** Shield duration reduced from 8 seconds to 6 seconds. |
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** Cooldown increased from 5 seconds to 8 seconds. |
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* {{Abilitylink|BoomboxQ}} |
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** Renamed from Jump Smash Move. |
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* {{Abilitylink|BoomboxE}} |
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** Renamed from Forcefield. |
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'''[[Playtest 4/Additional Versions#26 December 2022|26 December 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''NEW EFFECTS:''' |
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*** Boombox now uses a metronome. |
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**** Timing Pulse when the two rectangles meet adds one charge and increases the number of additional pulses fired by 1 (max. 4) if an enemy was damaged. |
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**** In addition, Boombox and nearby allies are granted 25% haste for 0.5 seconds. |
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**** Timing it early or late will only fire one pulse, but a charge will be gained if an enemy was hit. |
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**** Missing the timing only fires one pulse. |
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**** The metronome is positioned under the crosshair. |
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*** Pulse now fires in a semi-circle instead of around Boombox. |
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** Damage per pulse changed from 8 to 8 + (2 * no. of charges) |
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** Knockback force per pulse changed from 8 to 8 + (2 * no. of charges) |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''NEW EFFECTS:''' |
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*** Now grants 12% * no. of charges haste for X seconds to Boombox and nearby allies. |
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*** Now displays number of charges on the ability hotbar. |
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** '''BUG FIX:''' Now regenerates ally shields properly and only overshields if their shield goes above their maximum shield. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** '''NEW EFFECT:''' Shield now decays 1.5 seconds after being applied. |
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'''[[Playtest 4/Additional Versions#24 December 2022|24 December 2022]]''' |
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* {{Abilitylink|BoomboxQ}} |
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** '''BUG FIX:''' No longer applies the jump height penalty permanently in certain instances. |
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'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
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* {{Abilitylink|BoomboxQ}} |
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* [[Boombox#Jump Smash Move|Jump Smash Move]] |
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** '''BUG FIX:''' Not reactivating Jump Smash Move no longer keeps the Bound status effect. |
** '''BUG FIX:''' Not reactivating Jump Smash Move no longer keeps the Bound status effect. |
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'''[[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]''' |
'''[[Playtest 4/Additional Versions#20 November 2022|20 November 2022]]''' |
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* {{Abilitylink|BoomboxPhinisher}} |
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* [[Boombox#Raining Tacos|Raining Tacos]] |
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** Slow reduced from 50% to 30%. |
** Slow reduced from 50% to 30%. |
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'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]''' |
'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]''' |
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* {{Abilitylink|BoomboxE}} |
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* [[Boombox#Forcefield|Forcefield]] |
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** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' |
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*** Now uses a open semi-cylinder shape instead of a cylinder. |
*** Now uses a open semi-cylinder shape instead of a cylinder. |
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*** The player can now look up and down to tilt the shield. |
*** The player can now look up and down to tilt the shield. |
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*** Now applies knockback force on activation |
*** Now applies knockback force on activation |
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*** The player can now reactivate |
*** The player can now reactivate {{Abilitylink|BoomboxE}} to end its effects early, dealing damage and appling knockback force. |
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** Health increased from 200 to 300. |
** Health increased from 200 to 300. |
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** Duration increased from 8 seconds to 15 seconds. |
** Duration increased from 8 seconds to 15 seconds. |
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** Size decreased from 40x10x40 to 30x10x15 |
** Size decreased from 40x10x40 to 30x10x15 |
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* {{Abilitylink|BoomboxPhinisher}} |
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* [[Boombox#Raining Tacos|Raining Tacos]] |
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** Shield increased from 200 to 500. |
** Shield increased from 200 to 500. |
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** Shield decay delay reduced from 5 seconds to 0 seconds. |
** Shield decay delay reduced from 5 seconds to 0 seconds. |
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'''[[Playtest 4/Additional Versions#10 November 2022|10 November 2022]]''' |
'''[[Playtest 4/Additional Versions#10 November 2022|10 November 2022]]''' |
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* {{Abilitylink|BoomboxPhinisher}} |
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* [[Boombox#Raining Tacos|Raining Tacos]] |
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** '''NEW EFFECT:''' Multiple instances of Raining Tacos' shield no longer stack. If a Raining Tacos shield is already applied on a player, nothing happens. |
** '''NEW EFFECT:''' Multiple instances of Raining Tacos' shield no longer stack. If a Raining Tacos shield is already applied on a player, nothing happens. |
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** Ult points increased from 100 to 125. |
** Ult points increased from 100 to 125. |
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'''[[Playtest 4/Additional Versions#28 October 2022|28 October 2022]]''' |
'''[[Playtest 4/Additional Versions#28 October 2022|28 October 2022]]''' |
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* {{Abilitylink|BoomboxPhinisher}} |
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* [[Boombox#Raining Tacos|Raining Tacos]] |
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** '''BUG FIX:''' Raining Tacos no longer slows damaged players for more than intended. |
** '''BUG FIX:''' Raining Tacos no longer slows damaged players for more than intended. |
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'''[[V0.3.0/Additional Versions#12 September 2022|12 September 2022]]''' |
'''[[V0.3.0/Additional Versions#12 September 2022|12 September 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** '''IMPLEMENTED:''' No longer reduces walkspeed during use. |
** '''IMPLEMENTED:''' No longer reduces walkspeed during use. |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** '''BUG FIX:''' |
** '''BUG FIX:''' {{Abilitylink|BoomboxE}} now properly disappears if its owner leaves the game. |
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'''[[V0.3.0/Additional Versions#6 September 2022|6 September 2022]]''' |
'''[[V0.3.0/Additional Versions#6 September 2022|6 September 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** '''REMOVED:''' No longer reduces walkspeed during use. |
** '''REMOVED:''' No longer reduces walkspeed during use. |
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'''[[V0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
'''[[V0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** '''NEW EFFECT:''' Now reduces walkspeed by 50% and jump height by 25% during use. |
** '''NEW EFFECT:''' Now reduces walkspeed by 50% and jump height by 25% during use. |
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** Knockback force reduced from to 10 to 8. |
** Knockback force reduced from to 10 to 8. |
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* Sound Wave |
* Sound Wave |
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** Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges. |
** Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges. |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** Health reduced from 250 to 200. |
** Health reduced from 250 to 200. |
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** Knockback force reduced from 10 to 0. |
** Knockback force reduced from 10 to 0. |
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* General additions and changes |
* General additions and changes |
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** [[Health and Shields#Health|Health]] reduced from 150 to 100. |
** [[Health and Shields#Health|Health]] reduced from 150 to 100. |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** Damage reduced from 12 to 8. |
** Damage reduced from 12 to 8. |
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** '''REMOVED:''' No longer heals allies. |
** '''REMOVED:''' No longer heals allies. |
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* {{Abilitylink|BoomboxSecondary}} |
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*Soundwave |
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** '''REWORKED:''' Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force. |
** '''REWORKED:''' Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force. |
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** Damage changed from 10 to 5 x no. of charges. |
** Damage changed from 10 to 5 x no. of charges. |
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** Healing changed from 0 to 10 x no. of charges. |
** Healing changed from 0 to 10 x no. of charges. |
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** Knockback force changed from unknown to 5 x no. of charges. |
** Knockback force changed from unknown to 5 x no. of charges. |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' {{Abilitylink|BoomboxE}} now follows the player instead of staying at an area. Now uses an open cylinder shape instead of a sphere. |
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** Health reduced from 400 to 250. |
** Health reduced from 400 to 250. |
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** Size significantly reduced. |
** Size significantly reduced. |
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** Duration increased from 11 seconds to 15 seconds. |
** Duration increased from 11 seconds to 15 seconds. |
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** '''REMOVED:''' |
** '''REMOVED:''' {{Abilitylink|BoomboxE}} can no longer be recasted. |
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* {{Abilitylink|BoomboxPhinisher}} |
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* Raining Tacos |
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** '''REWORKED:''' On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds. |
** '''REWORKED:''' On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds. |
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** '''REMOVED:''' No longer creates an 12 HP/sec AoE heal on landing. No longer heals allies. |
** '''REMOVED:''' No longer creates an 12 HP/sec AoE heal on landing. No longer heals allies. |
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'''19 May 2022''' |
'''19 May 2022''' |
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* {{Abilitylink|BoomboxE}} |
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*Forcefield |
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*'''NEW EFFECT:''' |
*'''NEW EFFECT:''' {{Abilitylink|BoomboxE}} disappears and goes on cooldown after 11 seconds. |
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**'''BUG FIX:''' No longer becomes invulnerable if the player who casted it leaves. |
**'''BUG FIX:''' No longer becomes invulnerable if the player who casted it leaves. |
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'''15 May 2022''' |
'''15 May 2022''' |
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* {{Abilitylink|BoomboxSecondary}} |
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* Sound Wave |
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** Lifetime increased from 1 second to 2 seconds. |
** Lifetime increased from 1 second to 2 seconds. |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** '''NEW EFFECTS:''' Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires. |
** '''NEW EFFECTS:''' Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires. |
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** Knockback force decreased from 10 to 6. |
** Knockback force decreased from 10 to 6. |
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'''18 April 2022''' |
'''18 April 2022''' |
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* {{Abilitylink|BoomboxSecondary}} |
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* Soundwave |
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**'''BUG FIX:''' No longer does more damage than intended. |
**'''BUG FIX:''' No longer does more damage than intended. |
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'''17 April 2022''' |
'''17 April 2022''' |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** Health reduced from 450 to 400. |
** Health reduced from 450 to 400. |
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** Knockback force reduced from 15 to 10. |
** Knockback force reduced from 15 to 10. |
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* General additions and changes |
* General additions and changes |
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** The Bass Drop badge was added to the game. |
** The Bass Drop badge was added to the game. |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** Knockback force reduced. |
** Knockback force reduced. |
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* {{Abilitylink|BoomboxE}} |
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* Forcefield |
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** |
** {{Abilitylink|BoomboxE}} first cast cooldown increased from 10 seconds to 12 seconds. |
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'''[[Playtest 1#20 February 2022|20 February 2022]]''' |
'''[[Playtest 1#20 February 2022|20 February 2022]]''' |
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** All abilities except for Raining Tacos have had their damage reduced. |
** All abilities except for Raining Tacos have had their damage reduced. |
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** '''BUG FIX:''' Pulse, Jump Smash Move and Raining Tacos now have improved hit detection. |
** '''BUG FIX:''' Pulse, Jump Smash Move and Raining Tacos now have improved hit detection. |
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* {{Abilitylink|BoomboxPrimary}} |
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* Pulse |
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** Range increased from 20 to 30. |
** Range increased from 20 to 30. |
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* Forcefield |
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** '''BUG FIX:''' Now works properly. |
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* Jump Smash Move |
* Jump Smash Move |
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** Damage changed from unknown to 5 + 8 * airtime duration, max 25. |
** Damage changed from unknown to 5 + 8 * airtime duration, max 25. |
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** Range increased from 30 to 40. |
** Range increased from 30 to 40. |
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* {{Abilitylink|BoomboxE}} |
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* Raining Tacos |
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** '''BUG FIX:''' Now works properly. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** Damage and healing changed from unknown to 8 + 15 * airtime, max 40. |
** Damage and healing changed from unknown to 8 + 15 * airtime, max 40. |
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}} |
}} |
Revision as of 00:09, 8 January 2023
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Boombox is a support Phighter who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Pulse Wave allows Boombox to knock enemies away from him and his allies as well as increase his own damage or the supportive effects of Shielding Amplifier through gaining charges. Protecting Overtone grants Boombox a forcefield that blocks incoming projectiles, allowing for better gap closing between his team and the opposition. His Phinisher, Raining Tacos, can turn the tides of the battle with powerful crowd control and granting his teammates an insane amount of temporary shields, making them nearly invincible for the duration.
Abilities
Details:
- The player must damage at least one enemy to obtain a charge.
- Perfectly timing Pulse Wave has various texts.
- PERF!
- PERFECT!
- GREAT!
- COOL!
- RADICAL!
- NEAT!
Details:
- The ring is centered around Boombox's upper torso.
Details:
Details:
Details:
- The cooldown does not start until the forcefield expires or is destroyed.
- AoE damage will go through the forcefield.
- The turn rate of Protecting Overtone moves at a fixed rate.
- Protecting Overtone does not block the following projectile abilities:
Raining Tacos | ||
Raining Tacos | Type![]() |
Ability Type Phinisher |
AoE/Utility | ||
Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 500 shield, as well as slow enemies. | ||
Ability Demonstration Damage: 8 + 15 * airtime duration, max. 40 Knockback force: 20 + 7 * airtime duration, going up only, max. 50 Shield: 100 on cast, 400 decaying immediately at a rate of 2 per tick upon landing Slow: 30% for 3 seconds Radius: TBD Phinisher cost: 125 |
Details:
- The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
- The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight.
- Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
Strategy
Pros |
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Cons |
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.
Ability Usage
- Pulse
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- Sound Wave
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- Protecting Overtone
- Position in front of your teammates to make the most of Forcefield.
- Protecting Overtone can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Protecting Overtone's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
- Jump Smash Move
- Use Jump Smash Move before Raining Tacos to gain additional height and damage for Q2.
- Pulse, Sound Wave and Protecting Overtone can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the ultimate.
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Protecting Overtone is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Protecting Overtone, Boombox is frail and can be taken out from the fight with ease.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
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Bass Drop | ![]() |
Be airborne for 3 or more seconds while using your phinisher. | ![]() |
Trivia
General:
- Boombox's phinisher "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".
- Bass Drop is the only Phighter badge that is obtainable outside of the main game.
Development:
Skins:
References
TBA
Version History
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |