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Boombox

From PHIGHTING! Wiki
Overview Lore Dialogue Sound effects Gallery History

Overview

Boombox is an offensive support Phighter that provides crowd control and AoE healing to the team. His weapon and abilities create space for the team while healing them, allowing his team to anchor themselves within the fight for longer.

Abilities

NOTE: Boombox does not have a Passive.

Pulse
Type
Primary

Ability Type
AoE
High cooldown attack around you that knocks enemies around you away. Boombox's jump height is reduced during use.
Damage: 8
Knockback Force: 8
Range: 30
Fire Rate: 1 second
Ammo:
Jump Height Penalty: -25%
Ability Demonstration
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Details:

  • The ring is centered around Boombox's upper torso.
Sound Wave
Type
Ability

Ability Type
AoE
Damaging at least one enemy with Pulse generates a charge. On use, consume all charges to fire a sound wave that heals allies, damages and knocks away enemies.
Damage: 5 + 5 * no. of charges
Healing: 10 * no. of charges
Knockback Force:5 * no. of charges
Max Charges: 4
Range: TBA
Cooldown: 3 seconds
Ability Demonstration
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Details:


Forcefield
Type
Ability

Ability Type
Utility/AoE
Deploy a forcefield that follows you for 15 seconds or until it is destroyed.
Damage: 10
Forcefield Health: 200
Forcefield Duration: 15 seconds
Forcefield Size: 20 stud radius
Cooldown: 12 seconds
Ability Demonstration
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Details:

  • The cooldown does not start until the forcefield expires or is destroyed.
  • The forcefield is an open cylinder.
  • Forcefield does not block the following projectile abilities:


Jump Smash Move
Type
Ability

Ability Type
AoE/Mobility
Jump high into the air and pull enemies in, reactivate to slam to push them away.
Damage: 10 (first cast) + 5 + 8 * airtime duration, recast max. 25
Pull Force: 20, first cast only
Knockback Force: 15, recast only
Hover Duration: 0.65 seconds
Cooldown: 5 seconds
Ability Demonstration
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Details:

  • This ability makes you hover slightly if you don't activate the slam.
  • You can jump before activating this ability to gain slightly more height.
    • This also works with "Raining Tacos", as using your ultimate will prevent you from moving in any direction until the animation ends.


Raining Tacos
Type
Ultimate

Ability Type
AoE/Utility
Jump extremely high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 200 shield, as well as slowing enemies.
Damage: 8 + 15 * airtime duration, max. 40
Knockback Force: 20 + 7 * airtime duration, going up only, max. 50
Shield Amount: 200, starts decaying after 2 seconds
Slow: X% for 3 seconds AoE Range: TBD
Ult Points: 100
Ability Demonstration
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Details:

  • The effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
  • Boombox can be affected by pulls or knockbacks during the jump.

Strategy

Pros
  • Easiest Phighter to play due to trivial skill floor and ceiling.
  • Raining Tacos is exceptional for offensive and defensive use thanks to the huge shield it provides, slow and high AoE damage.
  • Access to knockback on multiple abilities can disorient fights.
  • Forcefield enables Boombox and allies to approach most ranged characters safely.
Cons
  • Without Forcefield or Raining Tacos, Boombox is extremely squishy due to his low hitpoints.
  • No mobility, can be outrun by many Phighters.
  • Poor range outside of Raining Tacos.
  • Extremely telegraphed ultimate, can be killed during the cast-time of Raining Tacos.
  • Vulnerable to AoE/piercing damage, as it can go through Forcefield and hit Boombox and his allies.

Boombox is a support Phighter that can utilize his wide access to displacement effects and defensive abilities to shake up fights and tank significant amounts of damage. Using Forcefield and Raining Tacos, Boombox can play on the frontlines as a pseudo-tank to start offensive pushes or to peel for his teammates. If timed correctly, Raining Tacos can turn fights into a team's favor thanks to the extra durability granted from the shield. On top of Boombox's tanking potential, his kit's abundant access to displacement status effects is beneficial for disorienting fights or to keep dangerous threats away from teammates.

Boombox's unique strength and specialty is off-set by multiple weaknesses. Boombox faces significant difficulty in approaching and dealing with mobile Phighters due to the lack of mobility options and range in his abilities. Only having a frail 150 hitpoints, Boombox is extremely dependent on Forcefield or Raining Tacos to keep himself healthy. Without these abilities, Boombox can be dispatched easily. His ultimate, Raining Tacos is extremely telegraphed. Enemies can avoid the AoE of Boombox's ultimate or kill him before he lands, effectively wasting it. Furthermore, Boombox players must also be mindful that their ultimate's slowness makes it unfeasible as an immediate response to burst damage.

Ability Usage

  • Pulse
    • placeholder
  • Sound Wave
    • placeholder
  • Forcefield
    • placeholder
  • Jump Smash Move
    • placeholder
  • Raining Tacos

Counterplay against Boombox

Ranged Phighters with any source of mobility can outrun a Boombox. On smaller maps, make sure to avoid backing into a corner/dead-end.

A significant weakness to Forcefield is its open cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up high ground and damage Boombox and his teammates without issue.

Badge

Name Icon Description Reward
Bass Drop Be airborne for 3 or more seconds while using your ultimate.

Trivia

  • Boombox's ultimate "Raining Tacos" is a reference to the default song played on ROBLOX's Boombox gear, "Raining Tacos".
  • Bass Drop is the only Phighter badge that is obtainable outside of the main game.
  • Boombox is the only Phighter to lack a passive.

References

TBA

Version History


12 September 2022

  • Pulse
    • IMPLEMENTED: No longer reduces walkspeed during use.
  • Forcefield
    • BUG FIX: Forcefield now properly disappears if its owner leaves the game.

6 September 2022

  • Pulse
    • REMOVED: No longer reduces walkspeed during use.

5 September 2022

  • Pulse
    • NEW EFFECT: Now reduces walkspeed by 50% and jump height by 25% during use.
    • Knockback force reduced from to 10 to 8.
  • Sound Wave
    • Damage reduced from 5 + 10 * no. of charges to 5 + 5 * no. of charges.
  • Forcefield
    • Health reduced from 250 to 200.
    • Knockback force reduced from 10 to 0.

4 September 2022

  • The Cooler Boombox skin was added to the game.

26 August 2022

  • General additions and changes
    • Health reduced from 150 to 100.
  • Pulse
    • Damage reduced from 12 to 8.
    • REMOVED: No longer heals allies.
  • Soundwave
    • REWORKED: Damaging at least one enemy with Pulse grants you a charge, max. 4 charges. On activation, consumes all charges to release an AoE that heals allies and damages enemies. Each charge increases the damage, healing and knockback force.
    • Damage changed from 10 to 5 x no. of charges.
    • Healing changed from 0 to 10 x no. of charges.
    • Knockback force changed from unknown to 5 x no. of charges.
  • Forcefield
    • NEW EFFECTS: Forcefield now follows the player instead of staying at an area. Now uses an open cylinder shape instead of a sphere.
    • Forcefield size significantly reduced.
    • Duration increased from 11 seconds to 15 seconds.
    • REMOVED: Forcefield can no longer be recasted.
  • Raining Tacos
    • REWORKED: On landing, allies in the AoE are granted a 200 HP shield that starts to decay after 2 seconds. Damaged enemies are slowed by TBA% for 4 seconds.
    • REMOVED: No longer creates an 12 HP/sec AoE heal on landing. No longer heals allies.

19 May 2022

  • Forcefield
  • NEW EFFECT: Forcefield disappears and goes on cooldown after 11 seconds.
    • BUG FIX: No longer becomes invulnerable if the player who casted it leaves.

15 May 2022

  • Sound Wave
    • Lifetime increased from 1 second to 2 seconds.
  • Forcefield
    • NEW EFFECTS: Duration no longer resets when recasted. Now goes on its first cast cooldown when the duration expires.
    • Knockback force decreased from 10 to 6.
    • Duration reduced from 45 seconds to 10 seconds.
    • Cooldown decreased from 15 seconds to 12 seconds.

18 April 2022

  • Soundwave
    • BUG FIX: No longer does more damage than intended.

17 April 2022

  • Forcefield
    • Health reduced from 450 to 400.
    • Knockback force reduced from 15 to 10.
    • Recast cooldown increased from 5 seconds to 8 seconds.
    • Cooldown increased from 12 seconds to 15 seconds.

16 April 2022

  • General additions and changes
    • The Bass Drop badge was added to the game.
  • Pulse
    • Knockback force reduced.
  • Forcefield
    • Forcefield first cast cooldown increased from 10 seconds to 12 seconds.

20 February 2022

  • General additions and changes
    • All abilities except for Raining Tacos have had their damage reduced.
    • BUG FIX: Pulse, Jump Smash Move and Raining Tacos now have improved hit detection.
  • Pulse
    • Range increased from 20 to 30.
  • Forcefield
    • BUG FIX: Now works properly.
  • Jump Smash Move
    • Damage changed from unknown to 5 + 8*airtime duration, max 25.
    • Range increased from 30 to 40.
  • Raining Tacos
    • Damage and healing changed from unknown to 8 + 15*airtime, max 40.



Phighters
Melee Sword Skateboard Biograft Katana Ban Hammer
Ranged Rocket Slingshot Hyperlaser Shuriken Scythe
Support Medkit Boombox Subspace Vine Staff
Related Badges Status Effects Phinisher