Katana: Difference between revisions
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* Katana can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground. |
* Katana can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground. |
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* If Katana is affected by any force during Calamity Slice, he will immediately fall to the ground. |
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* If, Katana can no longer levitate and gain 30% {{Status|Slow}} on every slash. |
* If, Katana can no longer levitate and gain 30% {{Status|Slow}} on every slash. |
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Revision as of 11:37, 15 February 2024
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Katana is a melee Phighter. He was released on 31 December 2022 with v0.4.5 and the Rave vs. Relax Phestival.
Overview
Katana is a melee Phighter that can frontline with his high health pool and damage, but suffer at range with poor mobility and little to no ranged tools. His Calamity Slice can be used up to 5 times and give a Looming Misfortune mark to any enemy hit with it. Looming Misfortune is his passive which grants the enemy player hit with a slow, increasing by 5% up until 5 stacks are hit. Spirit Cleanse can be used to reset any marks on an enemy, and allow new ones to be applied. His only ranged tool, Thread Tow allows him to close any space against an enemy to either finish one off or to get an early kill. Foul Counter allows Katana to sponge any sort of damage if lower than 50, any said damage he takes will calculate into a slash in-front of him and apply any stacks of Looming Misfortune. His Phinisher, Soul Splicer is a huge AoE attack that averages the health of enemies, and applying full stacks of Looming Misfortune.
Abilities
Looming Misfortune | ||
Type Passive |
Ability Type Status |
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Calamity Slice adds marks to enemies. At 5 stacks, remove all stacks, deal damage, grant yourself shield, and slow the enemy. | ||
Damage: 20 Mark duration: 6 seconds Slow debuff: Per Looming Misfortune stack: 3% for 5 seconds Overshield duration: 5 seconds |
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Ability Demonstration |
Details:
- Has no cooldown, another set of stacks can be applied after one is removed.
- Looming Misfortune's stack detonation will continue on dead players, giving the player Phinisher charge and shield.
- If an enemy Phighter with Looming Misfortune stacks dies, the stacks will detonate.
- If another Looming Misfortune stack is detonated on the same enemy, the enemy will be slowed for the higher slow amount.
- The shield granted by Looming Misfortune regenerates Katana's innate shield. Any shield beyond the maximum is turned into overshield for 5 seconds.
Details:
- Katana can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground.
- If, Katana can no longer levitate and gain 30% Slow on every slash.
Spirit Cleanse | ||
Type Secondary |
Ability Type Status |
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Slash and instantly use any stacks of Looming Misfortune on enemies. | ||
Damage: 15 + 4 * no. of Looming Misfortune stacks Stacks of Looming Misfortune added: 1 Slow debuff: 5% * no. of Looming Misfortune stacks for X seconds Dash force: 35 Cooldown: 5 seconds |
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Ability Demonstration |
Details:
- Spirit Cleanse performs a short dash on use.
- The player may turn their crosshair during the dash.
Thread Tow | ||
Type Q Ability |
Ability Type Projectile/Displacement |
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Throw your rope and pull in an enemy. | ||
Damage: 15 Range: 150 studs Stun duration: time grabbed + 1 second Grounded duration: 1.5 seconds Cooldown: 9 seconds |
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Ability Demonstration |
Details:
- Enemies will be pulled into Katana's model.
- The Stun effect applies on hit.
- The grounded effect applies after the pull.
Foul Counter | ||
Type E Ability |
Ability Type Status |
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Temporarily enter a stance that negates all damage and knockback knockback, being dealt 10 damage or higher will cause you to slash, applying a stack of Looming Misfortune per 10 damage countered. | ||
Damage: 7 * 1/10th of damage negated/taken (max. 40) Looming Misfortune application: 1 stack per 10 damage negated/taken Stance duration: 1 second Slow penalty: -50% Cooldown: 8 seconds |
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Ability Demonstration |
Details:
- Katana cannot jump during the cast time.
- If Katana dies during the windup, this ability will not continue to cast.
- Katana negates all force effects immediately on cast.
Soul Splicer | ||
Type Phinisher |
Ability Type AoE |
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Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune to each enemy hit. | ||
Damage: Sets all enemies health to the average health of enemies hit + 35 Phinisher cost: 125 |
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Ability Demonstration |
Details:
- Soul Splicer's health averaging and damage goes through shields.
- This Phinisher can heal enemies if their HP is lower than the set average.
- If Katana dies during the windup, its visuals will continue but its effects will be cancelled.
- Phinisher points cannot be gained from Soul Splicer's damage.
Strategy
Pros |
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Cons |
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Ability usage
- Looming Misfortune
- Get closer, slow helps with finishing or dealing huge damage to an enemy.
- Keep track of the marks applied to an enemy/
- Calamity Slice
- Use any elevation (including jumping) before you use Calamity Slice to make yourself much more difficult to hit.
- Its range is longer than it looks, keep this in mind to catch enemies off-guard.
- Spirit Cleanse
- Use Spirit Cleanse after Looming Misfortune's Slow early on faster Phighters to keep them in your range. You don't have to get all 5 stacks.
- Spirit Cleanse can be used after Calamity Slice's 5-hit combo to maintain airtime and stall out attacks or save yourself from pitfalls.
- Thread Tow
- Thread Tow can be used to finish off enemies at a distance or to pull in an enemy that leaves your range.
- It also drags backline Phighters out of position.
- Consider using it on stationary Phighters, like Hyperlaser.
- Due to its Stun effect, Thread Tow can also interrupt attacks with a long wind-up, such as Hyperlaser's Eviscerating Ray or attacks with a long animation, such as Ban Hammer's Litigation.
- Be careful of when you use it, save it for when you can secure a kill. Without it, most Phighters will stay too far out of range.
- A good example is Slingshot, who dashes away too quickly before you can slow him enough. However, using it after his dash is a good way to secure a kill.
- If you're off the point / in an area where you have no teammates or enemies lingering about, you can use Thread Tow to grapple a Boombox using Raining Tacos to deny the opposing team the AoE damage and support.
- Thread Tow can also be used to move enemies into their own Phinishers and take self-damage (Rocket's Grand Cannonade and Sword's All-Mighty Axle Arc are two Phinishers that damage the user) or into allied Phinishers with an AoE effect such as Subspace's Noxious Void. Thread Tow can also be used to move enemies intp killbricks.
- After moving an enemy into their own Phinisher, you can use Foul Counter to soak up the damage from the attack and throw it back at them or at a group of enemies.
- Thread Tow can be used to finish off enemies at a distance or to pull in an enemy that leaves your range.
- Foul Counter
- Use when taking a lot of damage, as you can counter back with a slash and apply multiple Looming Misfortune stacks.
- Can be used aggressively, walk forward and absorb as much damage as possible before slicing into someone.
- Soul Splicer
- Be careful not to use it too far in the open, you become a target.
- Soul Splicer can hit enemies through walls. Use cover to surprise your enemies or to use your Phinisher without taking too much damage during the animation.
- Soul Splicer ignores the enemy's shield. This can make it useful as a counterplay to Boombox's Raining Tacos if Boombox is low on health.
Counterplay against Katana
Since Katana has very poor mobility and range, ranged characters usually do well against him, if he does not land either his Thread Tow or apply any stacks of Looming Misfortune. When Katana starts using Foul Counter, it is advised to get away from him and do not damage him, although he won't do damage, you can be struck by the slash and be slowed, allowing him to kill you quickly. Soul Splicer has huge AoE effect, but very small vertical range. The most dangerous part of this is the Slow and stacks of Looming Misfortune, which leaves affected players as sitting ducks to Katana's attacks. Any ability that provides a vertical advantage should be used to avoid the massive damage and debuffs. Katana has a larger hitbox than most other phighters, thus making headshots with Hyperlaser's primary easier to hit.
Badge
Name | Icon | Description | Reward |
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sever the soul | kill 3 enemies with your passive proc after using your phinisher | Title - Elder |
Trivia
General:
- Katana is based on the Katana gear.
- Katana also has a Lost Temple [1]tattoo on his back, being shown in art, and a different one for his concept.
- In the character select screen, dialogue box and scorebar, he has a different animation than his idle one. Along with Medkit, they are the only Phighters to have this quality.
Development:
- Katana is the first Phighter to get an early gameplay teaser, debuting 5 days before his public release.
- Katana's katana has a name from concept art. Its name is "Gokudaito Yōtō", which translates to "massive sword" in English.
Skins:
- The "Kramptana" skin originally had a backpack, as seen in concept art.
Version history
v0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
26 November 2022
5 November 2022
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References
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |