Biograft is close combat rushdown class that focuses on pressuring the enemy with incredible speed and attack speed. Biograft can be in one place and get away as soon as you blink. While Biograft is incredibly fast, it's also fragile. Biograft has the lowest total hitpoints of all Phighters, sporting 125 HP. Biograft can be easily killed if they don't use their abilities correctly.
Summary: Biograft can do amazing damage while also moving all around the place but is incredibly fragile.
Abilities
Power of Biograft
Power of Biograft
Type
Ability Type Passive
N/A
Hitting enemies with PRIMARY/Dual Swing will increase your swing rate.
Ability Demonstration
Max. fire rate: 0.15 seconds (each swing)
Details:
Dual Swing
Dual Swing
Type
Ability Type Primary
Melee/Mobility
Swing your blades and blink in the direction you're moving in.
Blink in the direction of movement, travelling instantly and dealing damage to all enemies within its path. If you damage an enemy, the cooldown for Blink is reset (up to 2 additional times).
Despite what the in-game description mentions, the blink occurs in the direction of your crosshair.
Echo Execution
Echo Execution
Type
Ability Type Ability
Projectile/Mobility
Fire a projectile. If it hits an enemy, recast to dash towards them and do damage. If the enemy's health is below 25% of their maximum health, execute them.
Ability Demonstration
Damage: 10 (projectile) + 10 (dash) Execute threshold: >25% of max HP Execute damage: 999 Second use window: 8 seconds Cooldown: 8 seconds (if not recasted or missed), 12 seconds (if recasted)
Details:
The execute threshold calculates using the target's current health.
The execute fails if the enemy has a shield.
The execute damage generates ult points, giving the player 10 ult points or 8% ult charge per execute.
Your passive's attack speed is set to maximum and primary damage is increased by 50%. While the ultimate is active, constantly drain HP. Recast to explode, damaging enemies around you and ending Overheat's effects.
Echo Execution no longer executes if the enemy has a shield.
Execution threshold check once again accounts for health instead of health + shield.
Dash damage reduced from 20 to 10.
First cast cooldown decreased from 10 seconds to 8 seconds.
Second cast cooldown decreased from 15 seconds to 12 seconds.
BUG FIX: Echo Execution no longer goes into the second cast if the player fails to use the ability within the recast window and misses the second first cast.