Biograft is a melee Phighter that specializes in outputting high damage using his abilities. Biograft's passive, Power of Biograft builds up increasing attack speed when hitting enemies with Dual Swing, allowing him to ramp up devastating damage if not addressed quickly. With access to multiple movementabilities at his disposal, Biograft can close in and pressure a team's backline with ease. Biograft's mobility allows him to stick onto squishy targets and improves his evasiveness in combat. His ultimate, Overheat maximizes Power of Biograft's attack speed bonus and increases Dual Swing's damage at the expense of decaying health. It is a high risk, high reward tool that allows Biograft to deal as much damage as possible before reactivating the ultimate or being taken out. Biograft's high damage and mobility is offset with two significant drawbacks, having the lowest hitpoints of all Phighters and not being able to spam Dual Swing. With 125 hitpoints split between 50 health and 75 shield, Biograft can be taken out quickly if he is affected by an immobolizing status effect or is focused down. Furthermore, if Biograft uses his primary attack more than 10 times in a given time, he will lose 25 hp in a resulting explosion dealing 15 damage to surrounding enemies.
Abilities
Power of Biograft
Power of Biograft
Type
Ability Type Passive
N/A
Hitting enemies with PRIMARY/Dual Swing will increase your swing rate.
Ability Demonstration
Max. fire rate: 0.15 seconds (each swing)
Details:
Dual Swing
Dual Swing
Type
Ability Type Primary
Melee/Mobility
Swing your blades and blink in the direction you're moving in. Using Dual Swing gradually fills an overheat gauge (increased upon hitting enemies). When the gauge is full, Biograft explodes, doing damage to himself and enemies around him. Biograft is slowed and cannot use Dual Swing for a short duration after the explosion. The gauge decreases automatically, the rate of reduction is increased if Biograft has not used Dual Swings after a duration.
Ability Demonstration
Swing damage: 6 + 7 + 8 + 9 Fire rate: 0.4 + 0.5 + 0.4 + 0.8 seconds Blink range: 3-6 studs (based on attack speed) Heat generated per swing: 3 (on miss), 5 (on hit) Heat reduction rate: 3 per second, increased to 12 per second if Dual Swing is not used for at least 2 seconds Maximum heat: 50 Explosion damage: 15 (to enemies), 25 (to Biograft) Slow: 50% for 2 seconds Dual Swing disable duration: 1 second
Details:
Slash Storm
Slash Storm
Type
Ability Type Ability
Projectile/AoE
Fire an X-shaped projectile. If it hits an enemy or reaches its max distance, create 10 slashes in an area.
Fire a projectile. If it hits an enemy, recast to dash towards them and do damage. If the enemy's health is below 25% of their maximum health, execute them.
Ability Demonstration
Damage: 10 (projectile) + 10 (dash) Execute threshold: >25% of max HP Execute damage: 999 Second use window: 8 seconds Cooldown: 8 seconds (if not recasted or missed), 12 seconds (if recasted)
Details:
The execute threshold calculates using the target's current health.
The execute fails if the enemy has a shield.
The execute damage generates ult points, giving the player 10 ult points or 8% ult charge per execute.
Biograft can be damaged during the recast dash.
Blink
Blink
Type
Ability Type Ability
Mobility
Blink in the direction of movement, travelling instantly and dealing damage to all enemies within its path. If you damage an enemy, the cooldown for Blink is reset (up to 2 additional times).
Your passive's attack speed is set to maximum and primary damage is increased by 50%. While the ultimate is active, the overheat gauge is disabled, constantly drain HP and when you kill an enemy, gain a temporary shield. Recast to explode, damaging enemies around you and ending Overheat's effects.
Ability Demonstration
Health decay rate: 1HP/0.25 seconds Damage increase: 50% Shield gained on kill: 15 for 5 seconds Damage: 20-50 (explosion, increases at lower health) Explosion Range: 20 studs Ult points: 125
Details:
While Overheat is active, the player cannot gain ult points.
The player can die from Overheat's health decay.
Strategy
Pros
Incredibly high DPS with Power of Biograft.
High damage output.
High mobility, exceptional gapcloser in Echo Execution.
Cons
Lowest hitpoints in the game at 125.
High risk, high reward ultimate.
High skill ceiling.
Biograft has a straightforward playstyle: Rush your enemies and never let them out of your reach.
Ability Usage
Power of Biograft
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Dual Swing
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Slash Storm
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Blink
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Echo Execution
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Overheat
It is best to use Overheat while out of sight from your enemies as taking damage during the cast reduces both its duration and your durability.
Overheat is an extremely risky but rewarding ultimate, capable of wiping teams if used at the correct moment.
NEW EFFECT: Now has an overheat gauge, which is gradually filled by using Dual Swing.
Each swing generates 5 heat, up to a maximum of 50 heat.
Upon reaching 50 heat, Biograft explodes, doing 25 damage to himself, 15 damage to enemies around him, slowing him by 30% and making him unable to use Dual Swing for 2 seconds.
After 3 seconds of not using Dual Swing, the overheat gauge decreases by 0.5 per frame.
Echo Execution no longer executes if the enemy has a shield.
Execution threshold check once again accounts for health instead of health + shield.
Dash damage reduced from 20 to 10.
First cast cooldown decreased from 10 seconds to 8 seconds.
Second cast cooldown decreased from 15 seconds to 12 seconds.
BUG FIX: Echo Execution no longer goes into the second cast if the player fails to use the ability within the recast window and misses the second first cast.