Biograft is a melee Phighter that specializes in chasing targets and confirming kills. Biograft plays like a glass cannon, dealing high damage while sporting the lowest health on the roster. Biograft's passive, Power of Biograft, increases his attack speed every primary swing. It also limits his aggressiveness, as Biograft fills his "overheat" meter (not to be confused with his ultimate ability of the same name) when swinging, which could lead to him being left vulnerable if the bar fills up completely. Echo Execution allows Biograft to confirm kills on enemies at 33% health. Biograft's abilities allows him to get in and out of fights swiftly, allowing for more methodical gameplay.
Abilities
Power of Biograft
Power of Biograft
Type
Ability Type Passive
N/A
Hitting enemies with PRIMARY/Dual Swing will increase your swing rate.
Ability Demonstration
Max. fire rate: 0.15 seconds (each swing)
Details:
Dual Swing
Dual Swing
Type
Ability Type Primary
Melee/Mobility
Swing your blades and blink in the direction you're moving in. Using Dual Swing gradually fills an overheat gauge (increased upon hitting enemies). When the gauge is full, Biograft explodes, doing damage to himself and enemies around him. Biograft is slowed and cannot use Dual Swing for a short duration after the explosion. The gauge decreases automatically, the rate of reduction is increased if Biograft has not used Dual Swings after a duration.
Ability Demonstration
Swing damage: 6 + 7 + 8 + 9 Fire rate: 0.4 + 0.5 + 0.4 + 0.8 seconds Blink range: 3-6 studs (based on attack speed) Heat generated per swing: 3 (on miss), 5 (on hit) Heat reduction rate: 3 per second, increased to 12 per second if Dual Swing is not used for at least 2 seconds Maximum heat: 50 Explosion damage: 15 (to enemies), 25 (to Biograft) Slow: 50% for 2 seconds Dual Swing disable duration: 1 second
Details:
Slash Storm
Slash Storm
Type
Ability Type Ability
Projectile/AoE
Fire an X-shaped projectile. If it hits an enemy or reaches its max distance, create 10 slashes in an area.
Fire a projectile. If it hits an enemy, recast to dash towards them and do damage. If the enemy's health is below 25% of their maximum health, execute them.
Ability Demonstration
Damage: 10 (projectile) + 10 (dash) Execute threshold: >25% of max HP Execute damage: 999 Second use window: 8 seconds Cooldown: 8 seconds (if not recasted or missed), 12 seconds (if recasted)
Details:
The execute threshold calculates using the target's current health.
The execute fails if the enemy has a shield.
The execute damage generates ult points, giving the player 10 ult points or 8% ult charge per execute.
Biograft can be damaged during the recast dash.
Blink
Blink
Type
Ability Type Ability
Mobility
Blink in the direction of movement, travelling instantly and dealing damage to all enemies within its path. If you damage an enemy, the cooldown for Blink is reset (up to 2 additional times).
Your passive's attack speed is set to maximum and primary damage is increased by 50%. While the ultimate is active, the overheat gauge is disabled, constantly drain HP and when you kill an enemy, gain a temporary shield. Recast to explode, damaging enemies around you and ending Overheat's effects.
Ability Demonstration
Health decay rate: 1HP/0.25 seconds Damage increase: 50% Shield gained on kill: 15 for 5 seconds Damage: 20-50 (explosion, increases at lower health) Explosion Range: 20 studs Ult points: 125
Details:
While Overheat is active, the player cannot gain ult points.
The player can die from Overheat's health decay.
Strategy
Pros
Incredibly high DPS with Power of Biograft.
High damage output.
High mobility, exceptional gapcloser in Echo Execution.
Cons
Lowest hitpoints in the game at 125.
High risk, high reward ultimate.
High skill ceiling.
Biograft has a straightforward playstyle: Rush your enemies and never let them out of your reach.
Ability Usage
Power of Biograft
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Dual Swing
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Slash Storm
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Blink
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Echo Execution
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Overheat
It is best to use Overheat while out of sight from your enemies as taking damage during the cast reduces both its duration and your durability.
Overheat is an extremely risky but rewarding ultimate, capable of wiping teams if used at the correct moment.
NEW EFFECT: Now has an overheat gauge, which is gradually filled by using Dual Swing.
Each swing generates 5 heat, up to a maximum of 50 heat.
Upon reaching 50 heat, Biograft explodes, doing 25 damage to himself, 15 damage to enemies around him, slowing him by 30% and making him unable to use Dual Swing for 2 seconds.
After 3 seconds of not using Dual Swing, the overheat gauge decreases by 0.5 per frame.
Echo Execution no longer executes if the enemy has a shield.
Execution threshold check once again accounts for health instead of health + shield.
Dash damage reduced from 20 to 10.
First cast cooldown decreased from 10 seconds to 8 seconds.
Second cast cooldown decreased from 15 seconds to 12 seconds.
BUG FIX: Echo Execution no longer goes into the second cast if the player fails to use the ability within the recast window and misses the second first cast.