Boombox: Difference between revisions
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==Overview== |
==Overview== |
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'''Boombox''' is a support [[Phighters| |
'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. [[Boombox#Pulse Wave|Pulse Wave]] allows Boombox to knock enemies away from him and his allies as well as increase his own damage or the supportive effects of [[Boombox#Shielding Amplifier|Shielding Amplifier]] through gaining charges. [[Boombox#Protecting Overtone|Protecting Overtone]] grants Boombox a forcefield that blocks incoming projectiles, allowing for better gap closing between his team and the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with powerful crowd control and granting his teammates an insane amount of temporary shields, making them nearly invincible for the duration. |
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==Abilities== |
==Abilities== |
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|AoE/Mobility |
|AoE/Mobility |
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|Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
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|'''Damage:''' (10 [first |
|'''Damage:''' (10 [first cast] + 5 + (8 * [airtime duration])) <br> Max. overall damage: 25 <br>'''Pull force:''' 20 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds |
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''Details:'' |
''Details:'' |
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|Raining Tacos |
|Raining Tacos |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|[[Phinisher]] |
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|[[Phinishe{{Abilitylink|BiograftPrimary}}] |
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|AoE/Utility |
|AoE/Utility |
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|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400 shield, as well as slow enemies.|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, 400 decaying immediately at a rate of 2 per tick upon landing<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Phinisher cost:''' 150 |
|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400 shield, as well as slow enemies.|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, 400 decaying immediately at a rate of 2 per tick upon landing<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Phinisher cost:''' 150 |
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*{{Abilitylink|BoomboxE}} |
*{{Abilitylink|BoomboxE}} |
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**Position in front of your teammates to make the most of Forcefield. |
**Position in front of your teammates to make the most of Forcefield. |
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**{{Abilitylink|BoomboxE}} can also be utilized to protect ranged Phighters, such as [[ |
**{{Abilitylink|BoomboxE}} can also be utilized to protect ranged Phighters, such as [[Hyperlaser]] in ranged exchanges. |
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**{{Abilitylink|BoomboxE}}'s knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as [[Rocket |
**{{Abilitylink|BoomboxE}}'s knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as [[Rocket Arena]] and [[The Iron Cafe]] when given the opportunity. |
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**Pulse, Sound Wave and {{Abilitylink|BoomboxE}} can be used during the end-lag of the reactivation. Use it to squeeze in additional damage. |
**Pulse, Sound Wave and {{Abilitylink|BoomboxE}} can be used during the end-lag of the reactivation. Use it to squeeze in additional damage. |
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* {{Abilitylink|BoomboxPhinisher}} |
* {{Abilitylink|BoomboxPhinisher}} |
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Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end. |
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end. |
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A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[ |
A significant weakness to {{Abilitylink|BoomboxE}} is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as [[Rocket]] or [[Slingshot]] can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without {{Abilitylink|BoomboxE}}, Boombox is frail and can be taken out from the fight with ease. |
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Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[ |
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as [[Hyperlaser]] and [[Slingshot]] have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage. |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
Revision as of 03:01, 8 March 2023
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Boombox is a support Phighter who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Pulse Wave allows Boombox to knock enemies away from him and his allies as well as increase his own damage or the supportive effects of Shielding Amplifier through gaining charges. Protecting Overtone grants Boombox a forcefield that blocks incoming projectiles, allowing for better gap closing between his team and the opposition. His Phinisher, Raining Tacos, can turn the tides of the battle with powerful crowd control and granting his teammates an insane amount of temporary shields, making them nearly invincible for the duration.
Abilities
Details:
- The player must damage at least one enemy to obtain a charge.
- Perfectly timing Pulse Wave has various texts.
- PERF!
- PERFECT!
- GREAT!
- COOL!
- RADICAL!
- NEAT!
Details:
- The ring is centered around Boombox's upper torso.
Details:
Details:
Details:
- The cooldown does not start until the forcefield expires or is destroyed.
- AoE damage will go through the forcefield.
- The turn rate of Protecting Overtone moves at a fixed rate.
- Protecting Overtone does not block the following projectile abilities:
- Hyperlaser's Eviscerating Ray will grant another shot if it hits Protecting Overtone.
Raining Tacos | ||
Raining Tacos | Type![]() |
Ability Type Phinisher |
AoE/Utility | ||
Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400 shield, as well as slow enemies. | ||
Ability Demonstration Damage: 8 + 15 * airtime duration, max. 40 Knockback force: 20 + 7 * airtime duration, going up only, max. 50 Shield: 75 on cast, 400 decaying immediately at a rate of 2 per tick upon landing Slow: 30% for 3 seconds Radius: TBD Phinisher cost: 150 |
Details:
- The landing effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
- The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight.
- Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
Strategy
Pros |
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Cons |
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.
Ability Usage
- Charging Blitz
- Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
- Pulse Wave
- At maximum charges, hitting Pulse Wave will deal 16 total damage per hit, which can make enemies lose health quicker than expected.
- Shielding Amplifier
- Even without charges, you can use Shielding Amplifier for 15 shield to escape tricky situations.
- At maximum charges, Shielding Amplifier grants you a whopping 50 shield to yourself and teammates, allowing your team to last longer in battles.
- Bass Boost / Beat Drop
- Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
- Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
- Protecting Overtone
- Position in front of your teammates to make the most of Forcefield.
- Protecting Overtone can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Protecting Overtone's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
- Pulse, Sound Wave and Protecting Overtone can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the phinisher.
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Protecting Overtone is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Protecting Overtone, Boombox is frail and can be taken out from the fight with ease.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
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Bass Drop | ![]() |
Be airborne for 3 or more seconds while using your Phinisher | ![]() |
Trivia
General:
- The name of Boombox's Phinisher, "Raining Tacos", is a reference to the default song played on ROBLOX's Boombox gear of the same name.
- Bass Drop is the only Phighter badge that is obtainable outside of the main game.
Development:
Skins:
References
TBA
Version history
v0.4.5 - 31 December 2022
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |