Boombox: Difference between revisions
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==Overview== |
==Overview== |
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'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. {{Abilitylink|BoomboxPrimary}} allows Boombox to |
'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing {{Abilitylink|BoomboxPrimary}} allows Boombox to increase his own damage or the supportive effects of {{Abilitylink|BoomboxSecondary}} through gaining charges. {{Abilitylink|BoomboxE}} grants Boombox a forcefield that blocks incoming projectiles, allowing for better gap closing between his team and the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with powerful crowd control and granting his teammates a huge overshield shields, making them nearly invincible for the duration. |
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==Abilities== |
==Abilities== |
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|N/A |
|N/A |
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|Perfectly timing your primary boosts your primary, gives you and allies short burst of speed, and grants you a charge. Being late or early only grants a charge. |
|Perfectly timing your primary boosts your primary, gives you and allies short burst of speed, and grants you a charge. Being late or early only grants a charge. |
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|'''Timing between perfects:''' 1 second<br>'''Haste:''' 25% for 0.5 seconds<br>'''Max. charges:''' 4 |
|'''Timing between perfects:''' 1 second<br>'''Haste:''' 25% for 0.5 seconds<br>'''Max. charges:''' 4 |
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}} |
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''Details:'' |
''Details:'' |
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* The player must damage at least one enemy to obtain a charge. |
* The player must damage at least one enemy to obtain a charge. |
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* Perfectly timing Pulse Wave has various texts. |
* Perfectly timing Pulse Wave has various texts. |
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⚫ | |||
⚫ | |||
⚫ | |||
** ''PERF!'' |
** ''PERF!'' |
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** ''PERFECT!'' |
** ''PERFECT!'' |
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⚫ | |||
⚫ | |||
** ''RADICAL!'' |
** ''RADICAL!'' |
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⚫ | |||
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|AoE |
|AoE |
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|Fire a wave forward that knocks enemies away. |
|Fire a wave forward that knocks enemies away. |
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|'''Damage |
|'''Damage:''' 8 + 2 * no. of charges<br>'''Range:''' 20 studs<br>'''Fire rate:''' 0.9 seconds<br>'''Ammo:''' ∞ |
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}} |
}} |
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''Details:'' |
''Details:'' |
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* The ring is centered around Boombox's upper torso. |
* The ring is centered around Boombox's upper torso. |
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{{Abilitytable |
{{Abilitytable |
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|Ability |
|Ability |
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|AoE |
|AoE |
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|Fire a soundwave that shields allies and grants haste depending on your charges. |
|Fire a soundwave that shields allies and grants haste depending on your charges. Shielding Amplifier can restore shields if the amount of shield added is less than the target's maximum shield. Otherwise, it provides overshield. |
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|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' 15 + 15 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>''' |
|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' 15 + 15 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>'''Max shield restored:''' 50<br>'''Haste:''' 12 * no. of charges for 2 seconds<br>'''Range:''' TBA<br>'''Cooldown:''' 8 seconds |
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}} |
}} |
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''Details:'' |
''Details:'' |
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|AoE/Mobility |
|AoE/Mobility |
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|Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
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|'''Damage:''' (10 [first cast] + 5 + (8 * [airtime duration])) <br> Max. overall damage: 25 <br>'''Pull force:''' |
|'''Damage:''' (10 [first cast] + 5 + (8 * [airtime duration])) <br> Max. overall damage: 25 <br>'''Pull force:''' 15 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds |
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}} |
}} |
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''Details:'' |
''Details:'' |
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* {{PAGENAME}} cannot cast any abilities during Bast Boost until he lands. |
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{{Abilitytable |
{{Abilitytable |
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|Ability |
|Ability |
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|Utility/AoE |
|Utility/AoE |
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|Deploy a |
|Deploy a 300 HP forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back. |
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|'''Damage:''' 10<br>'''Knockback force:''' |
|'''Damage:''' 10<br>'''Knockback force:''' 15<br>'''Health:''' 300<br>'''Duration:''' 15 seconds<br>'''Size:''' 30x10x15 studs<br>'''Cooldown:''' 14 seconds |
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}} |
}} |
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''Details:'' |
''Details:'' |
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*The cooldown does not start until the forcefield expires or is destroyed. |
* The cooldown does not start until the forcefield expires or is destroyed. |
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* |
* Abilities with area of effects can go through the forcefield. |
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*The turn rate of Protecting Overtone moves at a fixed rate. |
* The turn rate of Protecting Overtone moves at a fixed rate. |
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*Protecting Overtone does not block the following projectile abilities: |
* Protecting Overtone does not block the following projectile abilities: |
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** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}} |
** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}} |
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** [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotPhinisher}} |
** [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotPhinisher}} |
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** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}} |
** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}} |
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* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will |
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot. |
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{{Abilitytable |
{{Abilitytable |
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|[[Phinisher]] |
|[[Phinisher]] |
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|AoE/Utility |
|AoE/Utility |
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|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400 shield, as well as slow enemies.|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, 400 decaying immediately at a rate of 2 per tick upon landing<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Phinisher cost:''' 150 |
|Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400 shield, as well as slow enemies.|'''Damage:''' 8 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, 400 both decaying immediately at a rate of 2 per tick upon landing<br>'''Slow:''' 30% for 3 seconds <br>'''Radius:''' TBD<br>'''Phinisher cost:''' 150 |
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}} |
}} |
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''Details:'' |
''Details:'' |
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*The landing effects of Raining Tacos is cancelled if Boombox dies before slamming the ground. |
* The landing effects of Raining Tacos is cancelled if Boombox dies before slamming the ground. |
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* The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight. |
* The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight. |
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*Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens. |
* Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens. |
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==Strategy== |
==Strategy== |
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| |
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* Versatile support, with charge allowing for greater offense and defense simultaneously |
* Versatile support, with charge allowing for greater offense and defense simultaneously |
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* |
* Shield of {{Abilitylink|BoomboxPhinisher}} can deny enemy Phinishers |
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* Can provide large shields to protect teammates |
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* Knockback on abilities helps counter melee Phighters |
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* High skill floor due to {{PAGENAME}}'s passive |
* High skill floor due to {{PAGENAME}}'s passive |
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* Low hitpoints |
* Low hitpoints |
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* |
* Low range |
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* Long Phinisher cast animation |
* Long Phinisher cast animation |
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}} |
}} |
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==[[Version history]]== |
==[[Version history]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[v0.5.0]] - 8 April 2023''' |
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* Any changes made tp {{PAGENAME}} during [[The Voice Line Update]] were reverted. |
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* {{Abilitylink|BoomboxPrimary}} |
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** '''REMOVED:''' No longer has knockback force. |
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* {{Abilitylink|BoomboxSecondary}} |
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** '''REMOVED:''' No longer has knockback force. |
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* {{Abilitylink|BoomboxQ}} |
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** Pull force reduced from 20 to 15. |
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* {{Abilitylink|BoomboxE}} |
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** Knockback force reduced from 20 to 15. |
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'''[[The Voice Line Update]] - 1 April 2023''' |
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* Renamed from Boombox to oooxxx_musiclovr_xxxooo. |
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* Dialogue reworked. |
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* {{Abilitylink|BoomboxPhinisher}} |
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** Now plays a voiceline provided by aidn. |
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'''[[V0.4.5/Additional Versions#1 January 2023|1 January 2023]] |
'''[[V0.4.5/Additional Versions#1 January 2023|1 January 2023]] |
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* {{Abilitylink|BoomboxPhinisher}} |
* {{Abilitylink|BoomboxPhinisher}} |
Revision as of 04:00, 14 April 2023
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Boombox is a support Phighter who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing Pulse Wave allows Boombox to increase his own damage or the supportive effects of Shielding Amplifier through gaining charges. Protecting Overtone grants Boombox a forcefield that blocks incoming projectiles, allowing for better gap closing between his team and the opposition. His Phinisher, Raining Tacos, can turn the tides of the battle with powerful crowd control and granting his teammates a huge overshield shields, making them nearly invincible for the duration.
Abilities
Details:
- The player must damage at least one enemy to obtain a charge.
- Perfectly timing Pulse Wave has various texts.
- COOL!
- GREAT!
- NEAT!
- PERF!
- PERFECT!
- RADICAL!
Pulse Wave | ||
Type Primary |
Ability Type AoE |
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Fire a wave forward that knocks enemies away. | ||
Damage: 8 + 2 * no. of charges Range: 20 studs Fire rate: 0.9 seconds Ammo: ∞ |
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Ability Demonstration {{{7}}}
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Details:
- The ring is centered around Boombox's upper torso.
Details:
Details:
- Boombox cannot cast any abilities during Bast Boost until he lands.
Details:
- The cooldown does not start until the forcefield expires or is destroyed.
- Abilities with area of effects can go through the forcefield.
- The turn rate of Protecting Overtone moves at a fixed rate.
- Protecting Overtone does not block the following projectile abilities:
- Hyperlaser's Eviscerating Ray will instantly destroy Protecting Overtone and grant Hyperlaser another shot.
Raining Tacos | ||
Type Phinisher |
Ability Type AoE/Utility |
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Jump high into the air and slam the ground with a giant explosion. The explosion will give you and allies a temporary 400 shield, as well as slow enemies. | ||
Damage: 8 + 15 * airtime duration, max. 40 Knockback force: 20 + 7 * airtime duration, going up only, max. 50 Shield: 75 on cast, 400 both decaying immediately at a rate of 2 per tick upon landing Slow: 30% for 3 seconds Radius: TBD Phinisher cost: 150 |
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Ability Demonstration {{{7}}}
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Details:
- The landing effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
- The damage and slow of Raining Tacos will not apply if the player is out of line of sight of Boombox. The shield application ignores line of sight.
- Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
Strategy
Pros |
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Cons |
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.
Ability usage
- Charging Blitz
- Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
- Pulse Wave
- At maximum charges, hitting Pulse Wave will deal 16 total damage per hit, which can make enemies lose health quicker than expected.
- Shielding Amplifier
- Even without charges, you can use Shielding Amplifier for 15 shield to escape tricky situations.
- At maximum charges, Shielding Amplifier grants you a whopping 50 shield to yourself and teammates, allowing your team to last longer in battles.
- Bass Boost / Beat Drop
- Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
- Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
- Protecting Overtone
- Position in front of your teammates to make the most of Forcefield.
- Protecting Overtone can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Protecting Overtone's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
- Pulse, Sound Wave and Protecting Overtone can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the phinisher.
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Protecting Overtone is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Protecting Overtone, Boombox is frail and can be taken out from the fight with ease.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
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Bass Drop | Be airborne for 3 or more seconds while using your Phinisher |
Trivia
General:
- The name of Boombox's Phinisher, "Raining Tacos", is a reference to the default song played on ROBLOX's Boombox gear of the same name.
- Bass Drop is the only Phighter badge that is obtainable outside of the main game.
Development:
Skins:
Version history
v0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
v0.4.5 - 31 December 2022
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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References
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |