Hotel Elephant: Difference between revisions
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|reason=Further detail in Overview and Gameplay features needed.}} |
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{{MapInfobox |
{{MapInfobox |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = |
|image1 = Hotel_ElephantV2.png |
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|caption1 = ''"Elephant in the name, yet not the biggest map. Ironic."'' |
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Hotel_Elephant.png |
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|creator(s) = avonot, Roxie |
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|oldcreator(s) = Roxie ([[V0.4.5]]) |
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|gamemode = [[Annihilate]] |
|gamemode = [[Annihilate]] |
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|theme = "[[HOSTEL TAKEOVER]]" - Xtriel |
|theme = "[[HOSTEL TAKEOVER]]" - Xtriel |
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==Setting== |
==Setting== |
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<p>Both teams spawn on the second floor of a two story hotel. The four exits to spawn consist of walking down the staircase, walking out of the archway for the conveyor belt adjacent to the staircase, heading out of the windows to the right of the conveyor belt, or taking the side door out onto the platform behind the sign. The main area of the map is large but dotted with various obstacles; such as conveyor belt lines, vehicles that drive through the roads and park on them, empty sewer ditches with bridges atop them, as well as some scattered pieces of construction equipment.</p> |
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<p>Behind the dilapidated "Hotel Elephant" signs of both spawn, there is a transparent grated screen that obscures the side exit from the main area of the map. The player can get atop the platform via the ladder behind it as opposed to using the spawn door. The conveyor belt across the middle of the map leads to a chute that will kill the player if they drop into it. There is a ledge on one side of the map that the player can fall off of to the void, while the opposite side is a wall of glowing windows. At either horizontal end of the map there are small rooms with glass windows facing the map and grated screens facing the entryways.</p> |
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==Gallery== |
==Gallery== |
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===[[V0.8.0/Additional Versions#18 July 2024|18 July 2024]]=== |
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<gallery captionalign="center"; mode="packed";> |
<gallery captionalign="center"; mode="packed";> |
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HotelElephantV2Intro.png|Intro shot. |
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HotelElephantV2_4.png|Interior spawn. |
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HotelElephantV2_14.png|Ditto. |
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HotelElephantV2_7.png|First floor lobby of spawn. |
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HotelElephantV2_3.png|Main central hotel. |
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HotelElephantV2_15.png|Exterior spawn building. |
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HotelElephantV2_2.png|Ditto. |
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HotelElephantV2_11.png|Ditto. |
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HotelElephantV2_13.png|Ditto. |
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HotelElephantV2_6.png|Side exits from spawn. |
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HotelElephantV2_8.png|Main central area. |
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HotelElephantV2_10.png|Ditto. |
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HotelElephantV2_9.png|Bird's-eye view. |
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HotelElephantV2_12.png|Look both ways before crossing. |
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HotelElephantV2_1.png|So that's where my luggage went. |
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===[[V0.4.5]]=== |
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<gallery captionalign="center"; mode="packed";> |
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Hotel Elephant.png|Thumbnail image. |
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Hotel_intro.png|Intro shot. |
Hotel_intro.png|Intro shot. |
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Hotel_spawn.png|Spawn area for each team. |
Hotel_spawn.png|Spawn area for each team. |
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==Trivia== |
==Trivia== |
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* This map is based on the 2010 game, [https://www.roblox.com/games/23578803/Hotel-Elephant Hotel Elephant] by pauljkl. |
* This map is based on the 2010 game, [https://www.roblox.com/games/23578803/Hotel-Elephant Hotel Elephant] by pauljkl. |
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* Hotel Elephant is the only map that cannot have a [[Special round]]. |
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==[[Version history]]== |
==[[Version history]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[V0. |
'''[[V0.8.0]] - [[V0.8.0/Additional Versions#18 July 2024|18 July 2024]]''' |
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* {{PAGENAME}} was reworked. |
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'''[[V0.5.0]] - [[V0.5.0/Additional Versions#Initial release|8 April 2023]]''' |
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* Map theme changed from [https://www.youtube.com/watch?v=lLt9HzwRgGk "Battle: Nimbus" - Miitopia] to [[HOSTEL TAKEOVER]] by Xtriel. |
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'''[[V0.4.5]] - [[V0.4.5/Additional Versions#22 January 2023|22 January 2023]]''' |
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[[Category:Maps]] |
[[Category:Maps]] |
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[[Category:Maps created by Roxie]] |
[[Category:Maps created by Roxie]] |
Latest revision as of 20:43, 25 July 2024
Hotel Elephant is a map in PHIGHTING!.
Overview
Hotel Elephant is set in a hotel of the same name, on a sunny day. On both starting points, the map begins indoors, with two diverging paths — one leading outside to a conveyor belt and a staircase, allowing for the player to get into the main central area. The other leads to a broken window, which is particularly useful to ranged classes. The main area itself is small, but can offer much. A conveyor running through the middle leads directly to a chute with kill bricks at the bottom. Next to the chute, there is an ocean, which presents a large hazard to Phighters as falling into it will result in immediate death. On both sides of the map, there are rooms which can be used for cover. Throughout the map, there are dips in the ground which can be used for cover. Following the roads in the map will lead to an alleyway which can be used to circle back to the spawn point.
Gameplay features
Conveyors are a major part in the map, as this will cause any player to be pushed in the direction that the conveyor places. As the round goes on, cars will pass through on the roads, which will push the player in whichever direction the car is going. The cars will block attacks, providing time for one to flee if needed. In addition, there will be luggage crossing the view of the broken windows on each spot in the map. This will both briefly block a route to get to the center of the map as well as disrupt the view any Phighter stationed there, most notably Ranged Phighters.
Setting
Both teams spawn on the second floor of a two story hotel. The four exits to spawn consist of walking down the staircase, walking out of the archway for the conveyor belt adjacent to the staircase, heading out of the windows to the right of the conveyor belt, or taking the side door out onto the platform behind the sign. The main area of the map is large but dotted with various obstacles; such as conveyor belt lines, vehicles that drive through the roads and park on them, empty sewer ditches with bridges atop them, as well as some scattered pieces of construction equipment.
Behind the dilapidated "Hotel Elephant" signs of both spawn, there is a transparent grated screen that obscures the side exit from the main area of the map. The player can get atop the platform via the ladder behind it as opposed to using the spawn door. The conveyor belt across the middle of the map leads to a chute that will kill the player if they drop into it. There is a ledge on one side of the map that the player can fall off of to the void, while the opposite side is a wall of glowing windows. At either horizontal end of the map there are small rooms with glass windows facing the map and grated screens facing the entryways.
Gallery
18 July 2024
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Intro shot.
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Interior spawn.
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Ditto.
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First floor lobby of spawn.
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Main central hotel.
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Exterior spawn building.
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Ditto.
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Ditto.
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Ditto.
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Side exits from spawn.
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Main central area.
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Ditto.
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Bird's-eye view.
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Look both ways before crossing.
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So that's where my luggage went.
V0.4.5
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Thumbnail image.
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Intro shot.
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Spawn area for each team.
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Central area.
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Luggage carousel that will periodically cross the map.
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Hidden alleyway that can lead back up to the spawn areas.
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One of two car variants that periodically cross the map.
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Ditto.
Trivia
- This map is based on the 2010 game, Hotel Elephant by pauljkl.
Version history
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References
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