V0.8.0/Additional Versions
Main | Additional Versions |
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Below lists the history of additional versions implemented following the release of V0.8.0.
Initial release
8 versions released at 5:11 PM, 5:25 PM, 5:38 PM, 6:02 PM, 6:21 PM, 6:47 PM, 6:55 PM, and 8:54 PM EST.
General additions and changes:
- Server codes will now keep trying to get a code every 15 seconds if it bugs out, but it allows the rounds to continue without a server codes.
- Fixed MVP issues.
- Fixed ping issues.
- Adjusted how crossroads lighting works so now it just always stays as the player's Phestival team color rather than alternating between the two teams' colors.
- Contested Conquer point is now a darker color.
- Removed broken servers.
25 February 2024
2 versions released at 9:08 PM, 9:24 PM, and 10:18 PM EST.
General additions and changes:
- Doomspire received a visual overhaul.
- Health to shield ratio changed from 50/75 to 25/100.
- Soul Splicer
- No longer pierces through shield.
- Eye on the Target
- Max ammo reduced from 300 to 250.
- Passive ammo regeneration stops above 50 while in Rifle form.
- Let 'Er Rip
- Shots before max recoil is reached lowered from 100 to 75.
- Flat-hat
- Can now use primary instead of holding or reactivating Flat-hat to send out more projectiles.
- Bull's-eye
- Now charged by tapping rather than holding and fired by recasting or using primary.
26 February 2024
3 versions released at 4:00 PM, 5:24 PM, and 11:35 PM EST.
General additions and changes:
- Increased the volume of Cocoagraft's sound effects.
28 February 2024
1 version released at 1:57 AM EST.
Map changes:
- Darkage Cliffs
- Darkage Cliffs received a visual overhaul.
- Spirit Cleanse
- Now resets Calamity Slice combo.
- Fixed onboard tilt.
- Cocoagraft
- Changed Echo Execution hit sound effects.
29 February 2024
2 versions released at 12:58 AM and 1:18 AM EST.
- The Shuri-Lóng skin was added to the game.
- BUG FIX: Fixed an issue where the beams on Shuri-lóng would not color properly and would be slow to react and move.
2 March 2024
1 version released at 1:37 AM EST.
General additions and changes:
- Teapots of Doom has received a visual overhaul and renamed to Shooting Teapot Observatory.
- Fixes to the statues' hitbox on Banland and Darkage Cliffs.
- Harvest
- Height lowered from 10 to 5.
- Bull's-eye
- Can no longer replenish ammo.
- Bullet Blaze
- Can no longer replenish ammo.
- Bass Boost / Beat Drop
- Cooldown increased from 5 seconds to 7 seconds.
- Raining Tacos
- Range lowered from 100 studs to 60 studs.
- No longer inflicts Slow on enemies.
- No longer grants 75 overshield on cast.
- Momentum while in Phinisher adjusted to be smoother.
3 March 2024
2 versions released at 2:01 AM and 7:04 PM EST.
General additions and changes:
- Phestival points have been quadrupled for the remainder of the Dove vs. Crow Phestival.
- Multiplier Match chances have been increased to 10% for 13x and 2% for 66.6x for the remainder of the Phestival.
- The Hyperlaser skin Yulaser was added to the game.
4 March 2024
This version released at 2:40 AM EST.
General additions and changes:
- The Dove vs. Crow Phestival concluded.
- Multiplier Matches chances have been reset to standard values.
- The Vine Staff skin Vine Splash was added to the game.
10 March 2024
This version released at 6:22 PM EDT.
General additions and changes:
- The following tracks were added to the game:
- "CAPPUCCINO CRESCENDO" - Key After Key
- Phighters now must be at the same height or higher than the Conquer zone for it to count as contesting.
- Ragdolls will now destroy themselves rather than disappear with special effects.
- Adjustments to Doomspire, Banland, and Shooting Teapot Observatory.
- Litigation
- Spin speed decreased from one every 0.25 seconds to one every 0.2 seconds.
- As a result, the maximum number of spins increased from 16 to 20.
- Final hit now gives 15 shield per enemy.
- Spin speed decreased from one every 0.25 seconds to one every 0.2 seconds.
- Updated Beta Biograft sound effects.
- Updated Yulaser sound effects.
- All projectiles will now check line of sight from the tip of her gun where the projectiles spawn rather than her torso for hit detection.
- Let 'Er Rip
- BUG FIX: Should be more consistent with its hitbox through Protecting Overtone and walls.
- Bull's-eye
- Projectile speed increased from 20 to 25.
- Now recovers 50% of ammo used on hit.
- Final Serenade
- Damage increased from 8 per tick to 9 per tick.
- As Fast as the Wind
- Perch now goes on a 2 second cooldown after touching the ground.
- Stars of the Storm
- BUG FIX: Should now be more consistent with its hitbox through Protecting Overtone and walls.
- BUG FIX: Fixed issues with Vine Splash.
- Updated Vine Splash sound effects.
- A Thousand Petals
- BUG FIX: Should now be more consistent with its hitbox through Protecting Overtone and walls.
- Shooting SFX should now overlap properly rather than cut off.
12 March 2024
1 version released at 2:46 PM EDT.
- Order
- NEW EFFECT: Hitting enemies at its center now plays a critical hit sound effect.
- Harvest
- Hitting the tip of the hitbox now plays a critical hit sound effect.
- Let 'Er Rip
- BUG FIX: Fixed hit detection through Protecting Overtone.
- Bull's-eye
- BUG FIX: Hitting a wall no longer grants ammo.
- Stars of the Storm
- BUG FIX: Fixed hit detection through Protecting Overtone.
- A Thousand Petals
- BUG FIX: Fixed hit detection through Protecting Overtone.
15 March 2024
1 version released at 1:14 AM EDT.
- Rocket Shot
- Ammo decreased from 10 to 8.
- BUG FIX: Fixed issues with damage calculations and detection on Protecting Overtone and Vine Staff's sprouts.
- Final Serenade
- NEW EFFECT: Can now damage through Protecting Overtone.
- As Fast as the Wind
- Perch cooldown increased from 2 seconds to 3 seconds.
- Traverse the Horizon
- Cooldown increased from 12 seconds to 14 seconds.
- Heavy Hurler
- BUG FIX: Fixed Heavy Hurler not piercing through Protecting Overtone.
27 March 2024
This version released at 12:43 AM EDT.
General additions and changes:
- Overtime will now trigger in Conquer if the losing team has had control of the zone within the last 2 seconds.
- The Score Cap now increases if both teams are within a certain amount of points of reaching it. For Annihilate, this amount is 2 points, for Conquer, this amount is 10 points. The score cap will not increase under this condition if one team has already reached the cap.
- Oathbound
- Now creates a second explosion around Ban Hammer. Enemies can only be damaged by one explosion, explosions from Ban Hammer take priority over explosions from souls.
- Explosions from souls no longer have a pull force.
- Pull force of explosions from Ban Hammer increased from 10 to 15.
- Overdrive
- Hitpoints no longer decay while active.
- Now has a base duration of 8 seconds.
- Kills grant an additional 2 seconds to the duration, and assists grant 1 second.
- Automatically creates an explosion around Biograft once the Phinisher ends or if Biograft dies during it.
- End explosion damage no longer scales off of health and is now consistently 30.
- Biograft takes 20 self-damage once the Phinisher ends.
- The heat bar of Power of Biograft / Heat now visually drains during the Phinisher to represent the remaining duration.
- Protecting Overtone
- BUG FIX: No longer blocks line of sight hit detection, this affected abilities of Ban Hammer, Biograft, Katana, Scythe, Shuriken, Skateboard, and Sword.
- Fan the Hammer
- Slow duration decreased from 6 seconds to 2 seconds.
- Hitpoints adjusted from 100 to 75 Health and from 50 to 75 Shield.
- BUG FIX: Fixed an issue where the ammo count upon respawning was inconsistent.
30 March 2024
This version released at 2:46 PM EDT.
General additions and changes:
/limit
can now be used in private servers to enable/disable class limits.
6 April 2024
2 versions released at 5:16 PM and 6:56 PM EDT.
General additions and changes:
- Allies now have an arrow pointing at them that can be seen through walls.
- Any deaths now have an X indicator that can be seen through walls.
- When a score cap is broken from the enemy team reaching the cap and breaking the timer, the enemy team gains 50 Phinisher charge.
- Adjusted how damage is remembered to make kills from damaging calculated properly.
- The team with less points will now gain 1 Phinisher charge every 0.75 seconds rather than every 1 second.
- Adjusted server lists not displaying servers properly.
- Order
- Adjusted Y force to make up for the new gravity change (from 10 -> 8).
- Deposition
- Adjusted Y force to make up for the new gravity change (from 20 -> 15 on launch and 20 -> 10 when landing).
- Judgement
- BUG FIX: Fixed issue where ragdolls dying from Judgement would not be flung.
- Bass Boost / Beat Drop
- Adjusted Y force to make up for the new gravity change (from 25 -> 22).
- Raining Tacos
- Adjusted Y force to make up for the new gravity change (from base 15 -> base 12).
- Piercing Ray
- Voltaic Phase
- Damage threshold increased to 10 damage instead of 1.
- Fixed issues.
- Eviscerating Ray
- Automatically reloads ammo on cast.
- Added Bivekit, in collaboration with Regretevator.
- Rejuvenation Ring
- Adjusted Y force to make up for the new gravity change (from 20 -> 18).
- Charged Blast
- Adjusted Y force to make up for the new gravity change (from 10 -> 8).
- Liftoff
- Adjusted Y force to make up for the new gravity change (from 35 -> 30).
- Chasing Flourish
- Adjusted Y force to make up for the new gravity change (from 15 -> 10).
- As Fast as the Wind
- Adjusted Y force on perch jump to make up for the new gravity change (from 18 -> 15).
- STUNTISH!!
- Adjusted Y force to make up for the new gravity change (from 10 -> 8).
- Fallen Star
- Adjusted Y force to make up for the new gravity change (from 25 -> 20).
- Dolphin Slash
- Adjusted Y force to make up for the new gravity change (from 25 -> 22).
- Adjusted Y force on enemies to make up for the new gravity change (from 30 -> 20).
8 April 2024
2 versions released at 4:01 PM and 10:25 PM EDT.
General additions and changes:
- BUG FIX: Fixed an issue where server sided hitboxes without player ownership (Rob The ROBLOX Bank C4 explosion, Firebrand pillars, etc.) would not deal damage properly and sometimes make a player invincible.
- Added Colosseo, which can only be forced in Private Servers.
9 April 2024
1 version released at 12:43 AM EDT.
General additions and changes:
- Added Mall Payload, which can only be forced in Private Servers.
10 April 2024
1 version released at 11:53pm EDT.
General additions and changes:
- BUG FIXES: General fixes to Payload.
- NEW MAPS: Added Canada, which can only be forced in Private Servers.
11 April 2024
1 version released at 12:19 AM EDT.
20 April 2024
4 versions released at 2:39 PM, 2:49 PM, 5:01 PM, and 10:37 PM EDT.
General additions and changes:
- Shield now regenerates at 0.2% of maximum innate shield per tick or 12% per second, at a minimum of 6 shield per second.
- Slow debuffs and penalties now hard cap at 50% (if not 100%).
- Pings are now slightly more transparent, last for 3 seconds, and can be used after death.
- Escort
- The payload now moves 25% slower.
- BUG FIX: Fixed an issue where score would display as "inf".
- Private Servers
/fred <username>
can now be used to force a player to the red team until disabled./fblue <username>
can now be used to force a player to the blue team until disabled./fnone <username>
can now be used to disable a player's forced team./fnone
can be used to disable all players' forced team./kick <username>
can now be used to kick a player from the server./sword
can now be used to toggle Sword events from occuring.- Spectating players in freecam now locks the camera to the player rather than bringing the camera to their torso. The camera can be rotated freely by clicking, and X can be used to disconnect from the player.
- Foul Counter
- BUG FIX: Fixed issue where Foul Counter would calculate damage taken incorrectly.
- Divine Resurrection
- BUG FIX: Fixed revives not appearing in the killfeed.
- Guillotine Blossom
- BUG FIX: Fixed a memory leak.
21 April 2024
3 versions released at 12:34 AM, 7:13pm, and 11:24 PM EDT.
General additions and changes:
- A "FIRST BLOOD!" kill bonus now appears when getting the first kill of a match.
- BUG FIX: Fixed a bug where damage counted as kills in private servers.
- Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.
- Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.
22 April 2024
1 version released at 12:31 AM EDT.
- Added new choose animation, animated by raddoob.
- Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.
23 April 2024
1 version released at 12:08 AM EDT.
General additions and changes:
- Raised minimum damage for kill credit to 50.
- BUG FIX: Fixed damage counting as kills affecting kills in a players KDA.
- Added new dialogue lines for first bloods, revenges, shutdowns, and resurrects.
27 April 2024
2 versions released at 3:56 PM and 10:44 PM EDT.
General additions and changes:
- Fixed a memory leak issue.
- Added a heal indicator:
- Healing allies plays a sound effect and flashes a green hitmarker.
- A player's screen flashes green when they are healed similarly to when they are damaged.
- Increased volume of heal indicator SFX.
- Adjusted hit indicator SFX.
- Hit sounds now replicate to the player's client properly.
- Forcefield duration from respawning increased from 1.5 seconds to 3 seconds.
- Being revived by Divine Resurrection still grants a 1.5 second forcefield.
29 April 2024
This version released at 12:31 AM EDT.
- Thread Tow
- Adjusted to be less affected by latency in private servers.
- Lunge
- Adjusted to be less affected by latency in private servers.
1 May 2024
This version released at 10:32 PM EDT.
General additions and changes:
- Kill credit threshold adjusted to 50% of a Phighter's total hitpoints rather than 50+ damage.
- Added "SKYLINE" by JorianneFM as ROBLOX HQ's map theme.
- Adjusted volume for One Minute Left tracks and "OVERTIME?!".
- Adjusted how Killbricks and force bricks detect for performance.
- BUG FIX: Fixed freecam in private servers.
9 May 2024
2 versions released at 12:02 AM and 10:23 PM EDT.
--- All changes listed are private server exclusive ---
General additions and changes:
- Added new kill SFX composed by BanicAttack.
- Fixed kills from damage not registering.
- Prosecution
- Cooldown decreased from 1s to 0.9s.
- Order
- Order now activates upon hitting the ground.
- Deposition
- BUG FIX: No longer softlocks the player in the falling animation despite having landed.
- Cooldown decreased from 12s to 10s.
- Deposition now has an increased angle limit.
- Abilities can now be used to cancel Deposition mid-flight.
- Hyper Ray
- Bodyshot damage increased from 20 to 25.
- Voltaic Grenade
- Slow debuff decreased to 20%, but duration increased to 1.75s.
- Projectile speed increased by 25%.
- Foul Counter
- BUG FIX: Fixed issue where Foul Counter wouldn't work properly.
- Soul Splicer
- Soul Splicer now has a circular hitbox.
- Now deals 10 extra damage before calculating hitpoint average.
- Eager Rocketeer
- While under the effects of Haste from his passive, Rocket Shot has a 50% cooldown reduction.
- No longer activates on assists.
- No longer reloads on kill.
- Rocket Shot
- Decreased endlag.
- Charged Blast
- Increased cooldown from 5s to 7s.
- Grand Cannonade
- Decreased projectile knockback.
- Adjusted positioning of all bullet spawns.
- Now gains ammo from Harvest and Chasing Flourish even when not hitting passive-assigned target.
- Let 'Er Rip
- Let 'Er Rip now loses control faster, but has a lower max spread and recovers after 0.4s rather than 0.5s
- Bullet Blaze
- Cooldown increased from 2s to 3s.
- Bull's-eye
- Is now a hitscan attack rather than projectile.
- Max damage decreased from 50 to 40.
- Max charge time decreased from 1.5s to 1.25s (shot can still be held for 1.5s).
- Sling Shot
- Sling Shot can now be cancelled by using any ability.
- Minimum charge increased from 0.05s to 0.2s.
- Now holds charge while dashing.
- Lowered almost all move endlag.
- Maximum Vulnerable decreased from 75 to 50.
- Comet Carnage
- Now disappears on player's death.
13 May 2024
4 versions released at 1:26 AM, 10:46 PM, 11:26 PM and 11:46 PM EDT.
--- All changes listed are private server exclusive---
- Deposition
- BUG FIX: Fixed issue where Deposition would randomly softlock players.
- Spirit Cleanse
- No longer teleports player to enemy on hit.
- Foul Counter
- BUG FIX: Fixed issue where Foul Counter wouldn't properly absorb enemy damage and send it back.
- Divine Resurrection
- Divine Resurrection now sets revived players' HP at 50% of their max health (shield included) instead of at 75 health points.
- BUG FIX: Fixed bug where Divine Resurrection would give revived players more maximum health points than their starting values.
- Abilities renamed and ability descriptions adjusted.
- Eager Rocketeer
- Fixed issues.
14 May 2024
3 versions released at 1:06 AM, 8:25 AM and 11:10 PM EDT.
General additions and changes:
- Added 13 May 2024 patch notes and 9 May 2024 patch notes into the main game.
- Fixed some random server freezes.
- Deposition
- Fixed some bugs.
- Eager Rocketeer
- Adjusted passive Haste to 25% and increased duration to 4 seconds.
- BUG FIX: Fixed bug where Eager Rocketeer wouldn't be triggered by kills via damage.
15 May 2024
This version released at 9:54 AM EDT.
General additions and changes:
- Added damage and heal visual effects.
20 May 2024
3 versions released at 6:45 PM, 7:16 PM, and 11:24 PM EDT.
- Spirit Cleanse
- BUG FIX: Fixed issue where swing force would not last long enough.
- Soul Splicer
- Soul Splicer second damage hit decreased from 35 to 25.
- No longer requires line of sight to hit.
- Added particles.
- BUG FIX: Fixed an issue where Soul Splicer would not work.
- Eager Rocketeer
- Attack speed buff decreased from 50% to 25%.
- Tripmine
- Direct Vulnerable decreased from 10 to 5.
- Mine Vulnerable decreased from 15 to 10.
- Fallen Star
- Recast Vulnerable decreasde from 10 to 5.
- Comet Carnage
- Initial Vulnerable applied decreased from 10 to 5.
- BUG FIX: Fixed issue where Comet Carnage would apply 15 Vulnerable if a player already had Vulnerable applied.
- Root of the Oak
- Cooldown decreased from 12 to 10 seconds.
21 May 2024
This version released at 9:21 PM EDT.
General additions and changes:
- Improved camera zooming as well as saving FoV settings after zooming in with shift or changing character.
22 May 2024
This version released at 12:15 AM EDT.
General additions and changes:
- Fixed menu in Crossroads.
- Added ability icons.
- Added ability icons.
24 May 2024
3 versions released 12:23 AM, 2:28 PM and 11:26 PM EDT.
General additions and changes:
- Adjusted spawn locations in Rob The ROBLOX Bank.
- Added ability icons.
- Added ability icons.
- Added ability icons.
- BUG FIX: Fixed bug where Scythe would get softlocked.
- Added ability icons.
- Added ability icons.
- Added ability icons.
- Added ability icons.
- Added ability icons.
9 June 2024
3 versions released at 4:29 PM, 6:07 PM and 11:17 PM EDT.
General additions and changes:
- Added a new voting screen (modeled by avonot).
- Added new
/bonus
command to private servers to enable/disable bonus rounds. - Sword and bonus rounds are now automatically disabled in pro servers
- Small adjustments to ROBLOX Laundromat.
- BUG FIX: Fixed MVP screen.
- BUG FIX: Fixed damage counting as kills not registering properly.
- Voltaic Phase
- BUG FIX: Fixed teleport cancel damage threshold not working properly.
- Looming Misfortune
- Calamity Slice
- Now the force to Katana immediately rather than after a delay.
- Spirit Cleanse
- Now the force to Katana immediately rather than after a delay.
- Particle optimizations.
-
- Projectile speed increased from 10 to 12.
-
- Initial position offset lowered from 8 to 6
10 June 2024
2 versions released at 9:34 AM and 12:46 PM EDT.
General additions and changes:
- Reduced the chance of Bonus rounds appearing from 10% to 5%.
- Added dialogue.
- Added dialogue.
11 June 2024
This version released at 8:16 PM EDT.
General additions and changes:
- ROBLOX Mall adjusted and modified by dancie.
16 June 2024
Five versions released at private servers only.
, , , , and inGeneral additions and changes:
- Shield now requires 6 seconds without receiving damage rather than 8 to start regenerating.
- Pulse Wave
- Haste boost on perfect timing decreased from 20% to 15%.
- Protecting Overtone
- Forcefield health decreased from 200 to 175.
- Piercing Ray
- BUG FIX: Should now properly pierce and damage enemies through shields.
- Calamity Slice
- Reverted previous force changes so that force now applies after being swung.
- Calamity Slice now pushes Katana slightly forward during ability windup.
- Adjusted how push force slows gradually over time.
- Push force lowered from 18 to 12.
- All push force created by Calamity Slice can now be redirected.
- Soul Splicer
- All prior Looming Misfortune stacks on enemies hit by Soul Splicer will activate before the extra 5 stacks are then applied.
- The delay for Looming Misfortune stacks to be applied during Soul Splicer reduced from 0.5 second to 0.25 second.
- Looming Misfortune stacks now no longer have a slight delay between application of each individual stack.
- Reloading now reloads 1 ammo at a time rather than instantly reloading the maximum 8.
- Ammo reload time reduced from 1 second to 0.3 second.
- Reloading no longer puts Rocket Shot back onto cooldown.
- After reloading, there is now a 0.25 second delay before being able to use Rocket Shot.
- Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used.
- Eager Rocketeer
- Haste increased from 25% to 30%.
- Eliminations now instantly reload 4 ammo rather than fully reloading.
- Grand Cannonade
- Now brings Rocket back to the maximum 8 ammo after use.
- BUG FIX: Passive ram damage no longer registers when dead.
- STUNTISH!!
- Tricks now no longer deal damage unless KICK 'EM!! is used after one before landing.
- Trick hitbox has been changed to be client-sided.
- Non-damaging tricks no longer produce particles upon landing.
- KICK 'EM!!
- Cooldown while on board reduced from 5 seconds to 3 seconds.
- Damage while on board reduced from 15 to 8.
- No longer boosts a trick if used immediately before one.
- Added a particle and sound effect when used after a trick.
- THE COOL, RAD, COFFIN!!
- Now uses client-sided hitboxes.
- Traverse the Horizon
- BUG FIX: Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting.
- Sidestep
- Now waits for Slingshot to be grounded before starting its cooldown.
- Fallen Star
- Slow reduced from 25% to 20%.
- Comet Carnage
- Maximum Slow reduced from 50% to 25%.
17 June 2024
Two versions released at private servers only.
, and in- STUNTISH!!
- Tricks not boosted by KICK 'EM!! will now deal ram damage in a 10x10 area and put ram damage on cooldown.
- Hitbox of tricks boosted by KICK 'EM!! lowered from 20x20 to 15x15.
- KICK 'EM!!
- Hitbox height increased from 8 to 10.
18 June 2024
This version released at
.General additions and changes:
21 June 2024
5 versions released at private servers only.
, , , , and inGeneral additions and changes:
- Freecam
- Pressing 1-0 transitions between players more smoothly.
- Pressing X while focused on a player smoothly exits player view.
- Clicking while following a player smoothly adjusts the point of view.
- Camera panning is slightly faster.
- All smooth freecam movements can be toggled by pressing L.
- BUG FIX: Fixed an issue with freecam where the Conquer zone would always default to the blue team's color.
- BUG FIX: Fixed issues with freecam when a followed player dies.
- Added new Curing Cartridge and Fan the Hammer SFX for each skin including default.
- Added new Crystalize and Divine Resurrection SFX for 7MK0.
- Changed icon when hovering over allies.
- Crystalize
- Travel time reduced from 0.82 seconds to 0.5 seconds.
- Crystalize can now activate as long as 0.75 seconds have passed.
- Healing received from passive will reach a cap of 20 after being on cooldown for 3 seconds.
- At least 1 health point needs to be generated during the cooldown period before Crystalize can be activated again.
- Curing Cartridge
- Added new VFX.
- Fire rate adjusted from 0.6 seconds to 0.75 seconds.
- Increased damage and healing:
- Increased damage from 5 to 8 (body shot) and 10 to 16 (headshot).
- Increased healing from 6 to 8 (body shot) and 12 to 16 (headshot).
- No longer locks onto allies.
- Quick Feet
- Heavy Hurler and Scattershot now only self-apply Haste if an enemy is hit.
25 June 2024
This version released at
.General additions and changes:
- All experimental patches from 21 June have been released to public servers.
- Added new default SFX for Hyper Ray reloading and Voltaic Grenade.
- Added new SFX on all abilities for Witchlaser.
- Added new Curing Cartridge reloading SFX for each of the following skins: Medcarrot, Pirate Medkit, Sianachkit, and 7MK0.
- Added new SFX for Harvest.
27 June 2024
This version released at
.- Overdrive
- BUG FIX: Overdrive is now 125 Phinisher points as intended instead of 100 Phinisher points.
- Curing Cartridge
- Headshot hitbox increased from a single ray to four rays.
- Now has a 3x3 hitbox that can only hit allies.
28 June 2024
This version released at private servers only.
in- THE COOL, RAD, COFFIN!!
- Hitbox size lowered from 40x40x75 to 30x30x75.
- Improved aiming.
30 June 2024
This version released at
.General additions and changes:
- Added a cap of 5000 for XP required to reach the next level. All players past level 197, where the XP cap starts, have had their level and Bux appropriately updated.
- Added 5 Titles for reaching 100-level milestones from 600 to 1000.
- Added Sword Fighting Tournament for testing in private servers.
9 July 2024
This version released at an unknown time in private servers only.
General additions and changes:
- Adjustments to Sword Fighting Tournament.
- Grand Cannonade
- If aiming at the sky, Grand Cannonade will now fire at its maximum range if untriggered for 3 seconds.
- Added new SFX for SWITCH!!.
- Beginning Anew
- Healing hitbox size increased from 60x25x60 to 60x60x60.
11 July 2024
2 versions released at
and .General additions and changes:
- Released patches from 9 July to public servers.
- Added an arrow indicator in Conquer that directs the player to the capture zone.
- As Fast as the Wind
- Maximum perch time reduced from 5 seconds to 3 seconds.
- Stars of the Storm
- No longer applies Slow when hit from behind.
- Stab of the Betrayer
- No longer makes Stars of the storm deal bonus damage.
- Illusions of the Smoke
- Clone will no longer deal damage if killed (will deal damage if manually recasted).
- Quick Feet
- Haste duration reduced from 6 seconds to 4 seconds.
- Heavy Hurler
- Root duration lowered from 1 second to 0.75 seconds.
13 July 2024
This version released at
.General additions and changes:
- Shooting Teapot Observatory's gamemode has been changed to a special version of Conquer, along with a One Minute Left event for the map.
- Added "PORCELAIN FANTASY" as the map theme of Shooting Teapot Observatory.
- Menu animation now has SFX created by BanicAttack.
- Deposition
- New SFX composed by BanicAttack.
- Menu animation now has SFX created by BanicAttack.
- Menu animation now has SFX created by BanicAttack.
- Menu animation now has SFX created by BanicAttack.
- Menu animation now has SFX created by BanicAttack.
- Complete move and ability rework, for more info check the wiki page.
- New SFX composed by BanicAttack.
- New Marshmallow Sword SFX created by BanicAttack.
- Menu animation now has SFX created by BanicAttack.
- Preservation
- Maximum healing increased from 50 to 100.
- NEW EFFECT: Now cleanses ally upon activation.
- New SFX created by BanicAttack.
15 July 2024
3 versions released at
, , and .General additions and changes:
- Decoy Deploy total Phrenzy points are now displayed on the top right UI.
- Reworked ROBLOX Arcade.
- Fixed hit registration issues.
- Spirit of the Sword
- Can now be toggled while attacking with Slash.
- On mobile, the meter visual is now placed above abilities rather than below the crosshair.
- Dolphin Slash
- Hitbox increased from 25x12x25 to 30x12x30 in order to match the VFX.
- Lunge
- When canceling an unpowered Lunge with Slash, there is now a 0.1 second window where the Lunge hitbox is still active.
- Empowered Lunge windup lowered from 0.5 seconds to 0.4 seconds.
16 July 2024
This version released at
.General additions and changes:
- The skins Jesterspace, Stargazer Rocket, and Vine Splash are now purchasable through their NPCs in Crossroads.
18 July 2024
2 versions released at private servers at , , .
and . An additional 3 versions released only inGeneral additions and changes:
- Reworked Hotel Elephant.
- Stars of the Storm
- Front hit damage lowered from 8 to 7.
- Heavy Hurler
- Damage lowered from 40 to 30.
- Blade Beam
- Cooldown reduced from 8 seconds to 6 seconds.
- Lunge
- Cooldown reduced from 8 seconds to 6 seconds.
Only in private servers:
- Illusions of the Smoke
- Shuriken's clone now explodes upon hitting an enemy.
- Recasting Illusions of the Smoke now explodes the clone but no longer teleports Shuriken to the clone's location.
- Shuriken's clone no longer copies Stars of the Storm.
- Removed windup.
- Invisibility duration lowered from 1 second to 0.5 seconds.
- Clone's walkspeed increased from 25 to 40.
- Cooldown reduced from 12 seconds to 10 seconds.
- Cooldown to recast reduced from 2 seconds to 1 second.
- Can now be recasted while using Stars of the Storm.
19 July 2024
This version released at private servers only.
in- Illusions of the Smoke
- Explosion hitbox when recasting is now client-sided.
- Clone collision hitbox size increased from 3x3x3 to 5x5x3.
- Explosion hitbox size increased from 25x15x25 to 25x25x25.
- BUG FIX: Fixed Shuriken's face disappearing on use.
20 July 2024
This version released at
.General additions and changes:
- Released Sword Fighting Tournament to public servers.
23 July 2024
4 versions released at
, , , and .General additions and changes:
- Concluded the Decoy Deploy Phrenzy.
- Added 3 Titles as Phrenzy rewards: 'Worshipper', 'Sacrificial Lamb', and 'Daybreaker'.
- Added 2 kill effects: Brokercoin and Divine Smite, which are attached to the 'Sacrificial Lamb', and 'Daybreaker' titles, respectively.
- Adjusted 'Daybreaker' title effect.
- Adjusted map event alerts to be more visible on the UI.
- Adjusted map intro UI to show the map's name on the left and right of the screen.
- Added UI above the timer to indicate if a match is a bonus round.
- Removed the skins Jesterspace, Stargazer Rocket, and Vine Splash from being available for purchase.
- Illusions of the Smoke
- Cloning an ally will now set the clone to base walkspeed.
- Clone now copies Shuriken's current velocity.
- Added the Sunburst Sword skin as a Phrenzy reward.
- BUG FIX: Fixed Sunburst Sword welding issues, incorrect cape coloring, and Slash SFX.
- Beginning Anew
- Sprouts are now opaque rather than transparent for optimization purposes.
- Preservation
- BUG FIX: Fixed issues with Preservation not applying Cleanse on cast.
24 July 2024
3 versions released at
, and .General additions and changes:
- Added a new Settings NPC in the PHIGHT! Lobby and Crossroads.
- Removed the team color choosing platform in the PHIGHT! Lobby.
- Updated Scythe and Sunburst Sword's skintones.
- Updated all particle effects. All effects now use particles rather than parts for optimization purposes.
- Adjusted the charging particles for Charged Blast.
28 July 2024
6 versions released at
, , , , and .General additions and changes:
- Ally Phinisher lines now appear in smaller text than enemy ones.
- Enemy Phinishers now produce louder SFX.
- Character portraits at the top of the screen will now glow when a Phighter has their Phinisher ready.
- Many melee moves no longer require LoS-checks.
- Adjusted some of the melee moves that have bigger hitboxes to still require LoS-checks.
- BUG FIX: Horns should no longer lose their glow VFX if a Judgement charge resets.
- Judgement
- No longer requires a LoS-check to execute a target.
- Increased strength of pull.
- Increased hitbox for second hammer swing from 10 studs to 15 studs.
- Slash Storm
- The speed of the visual projectile is no longer affected by FPS.
- Blade Storm will now activate if any part of it hits an enemy rather than only the center and will move to the enemy's position (only terrain will activate it if it's hit at its center).
- Blink
- BUG FIX: Fixed infinite cast bug (hopefully).
- Curing Cartridge
- Now plays a headshot SFX when headshotting allies.
- Ignores allied players at full health.
- Fan the Hammer
- Ignores allied players at full health.
- Divine Resurrection
- Divine Ressurection will now detect dead allies in range depending on where they died rather than where their body currently is.
- Charged Blast
- Now has a charge SFX (made by BanicAttack).
- BUG FIX: Rifle mode will no longer randomly stop working.
- Eye on the Target
- Will no longer lock onto spectator players.
- Illusions of the Smoke
- No longer affected by Grounded.
- BUG FIX: Fixed Skateboard's onboard animation not ending if the player looses all speed.
- When Skateboard is forced offboard, he will now play his on-to-off Board swing animation (The same animation that plays when tapping SWITCH!!.
- Skateboard's speedometer will no longer sometimes show -0.
- Quick Feet
- BUG FIX: Fixed double jump not working properly.
- Slingshot now spawns with double jump and hover ready.
- Sling Shot
- The charge needed for Sling Shot is now determined when Slingshot starts charging rather than being able to update in the middle of a charge.
- Made Sunburst Sword's armor brighter.
- Root of the Oak
- Exploding sprouts by Root of the Oak now add up damage properly.
1 August 2024
3 versions released at
, and .General additions and changes:
- Implemented a new ping system, overhauling ping appearance and SFX (made by BanicAttack).
- Pings can be sent via middle click or left control.
- BUG FIX: Fixed pings not detecting LoS if using another ping directly after it.
10 August 2024
14 versions released at private servers and Phighting: the zone only.
, , , , , , , , , , , , and inGeneral additions and changes:
- Phighters should no longer be able to self-apply 100% Slow if they use a self-slowing ability after being inflicted with Slow from other enemies.
- The only abilities that can cause Phighters to self-apply 100% Slow are abilities that already do so.
- Fixed an issue where Stun was effected by the 50% Slow cap.
- Order
- Cooldown lowered from 6 seconds to 5 seconds.
- Deposition
- Now grants 10 Shield per enemy hit upon landing.
- Fixed issue where forces would not be applied if Deposition was cancelled with Prosecution.
- Litigation
- Now only provides 1 Shield per enemy hit, but instead applies 50% Armored for the duration of the ability.
- While Litigation is active, it charges up a meter by 5% per enemy hit, to a maximum of 100%. The final swing's damage and shield gain per enemy are now determined by what percentage the meter achieved during Litigation.
- Both final damage and shield are calculated with: 10 + 20 * charge %.
- If the final swing does not hit an enemy, Ban Hammer is still guaranteed 20 shield * charge %.
- Crystalize
- Eliminations now activate Crystalize at full charge.
- Curing Cartridge
- Body shot damage increased to 10 from 8.
- Traverse the Horizon
- Damage threshold to cancel Traverse the Horizon increased from 10 to 20.
- Passive ram damage cooldown increased from 0.5 seconds to 0.75 seconds.
- BASH 'EM!!
- BOOST!!
- Now has a minimum speed given when casted.
- Minimum speed will be the previous speed before charging.
- Now rotates faster when charging.
- Now stops all velocity when charging.
- Now has a minimum speed given when casted.
- SWITCH!!
- Maximum damage lowered from 35 to 30.
- Quick Feet
- Pressing the jump button on mobile will now toggle hover rather than having to hold jump.
- Sling Shot
- Sling Shot will now update its charge time to be faster if Slingshot starts hovering in the middle of it, though it will not update if hover ends.
- Heavy Hurler
- Heavy Hurler now applies 50% Slow for 1.5 seconds rather than Rooted for 0.75 seconds.
- Sidestep
- The player's camera angle now determines the vertical force of Sidestep.
- Tweaked the vertical force applied.
- Lunge
- Fixed an issue where empowered Lunge would not register hits properly after canceling an unpowered Lunge with Slash.
- Health and Shield distribution adjusted from 100/75 to 125/50.
- A Thousand Petals
- Projectile speed increased from 12 to 15.
11 August 2024
3 versions released at Phighting: the zone only.
, , and inGeneral additions and changes:
- Annihilate
- The winning team is now determined by the first to get 20 points, once a team reaches this requirement, the match is ended immediately.
- If a team reaches 20 points with the other team at 19 points, Overtime is triggered for 10 seconds.
- The leading team now has a 20 second timer on their score, once this timer runs out, their score is reduced by 1. Gaining points from kills resets this timer.
12 August 2024
2 versions released at private servers at , and 3 versions released only in Phighting: the zone at , , and .
and . An additional version released only inGeneral additions and changes:
- Published experimental patches from 10 August to public servers.
- Added the private server commands
/redscore <number>
and/bluescore <number
, which are able to change each team's score.
- Litigation
- Armored reduced from 50% to 30%.
- Sidestep
- Can no longer dash downwards.
Only in private servers:
- Annihilate
- 2 new versions of the Annihilate gamemode were published for testing:
- First to X points
- Points needed for a team to win is determined by: no. of players * 2. This requirement cannot update mid-match if players leave or join.
- Once a team reaches this point requirement, the match is ended immediately and a victory is given to them.
- If a team reaches the point requirement but the other team is only a single point behind, Overtime is triggered for 10 seconds.
- Losing points
- Functions the same as the 'first to X points' version, but the leading team will now have a 20 second timer on their score. Once this timer runs out, their score is reduced by 1. Gaining points from kills will reset this timer. The score cap timer will take priority over this timer.
- These two modes can be toggled in private servers by using
/anver 2
and/anver 3
respectively./anver 1
can be used to set Annihilate to its default version.
- First to X points
- 2 new versions of the Annihilate gamemode were published for testing:
Only in Phighting: the zone:
- Annihilate
- Version changed to first team to 20 points.
- Order
- Shield gain lowered from 15 to 10 (outer) and 25 to 20 (inner).
- Judgement
- Hitbox size increased from 20x20x20 to 25x20x25.
- Soul Splicer
- Phinisher windup lowered from 2 seconds to 1.75 seconds.
- Can no longer heal enemies who are below the set average health.
13 August 2024
This version released at private servers and Phighting: the zone at .
. An additional version released only inGeneral additions and changes:
- Published experimental patches from 12 August to public servers.
- The chosen Annihilate version was 'first to X points'.
- Litigation
- Reverted to its previous version before 10 August.
Only in private servers and Phighting: the zone:
- Supported
- Calculation adjusted from 33% reduced healing per stack to 33% * sqrt(no. of stacks).
- Shielding Amplifier
- Hitbox size to allies reduced:
- 3 charges: 40x40x40 to 35x35x35
- 4 charges: 50x50x50 to 40x40x40
- Hitbox size to enemies reduced:
- 0-2 charges: 30x20x30 to 25x20x25
- 3 charges: 45x20x45 to 30x20x35
- 4 charges: 60x20x60 to 35x20x35
- Shield to allies lowered from 10 + 10 * no. of charges to 10 * no. of charges.
- Shield given to self lowered from 10 + 5 * no. of charges to 5 * no. of charges.
- Cooldown lowered from 8 seconds to 7 seconds.
- Hitbox size to allies reduced:
- Raining Tacos
- Shield given is now affected by the Supported and Support penalty status effects.
- Maximum Vulnerable reduced from 50% to 40%.
- Comet Carnage
- Slow per tick reduced from 4% to 2%.
15 August 2024
This version released at
.General additions and changes:
- Published experimental patches from 13 August to public servers.
- Heavy Hurler
- Slow debuff duration increased from 1.5 seconds to 2 seconds.
- Sidestep
- BUG FIX: Fixed issue where Sidestep could still be directed downwards.
16 August 2024
This version released at phighting: the zone at and .
. An additional 2 versions released only inGeneral additions and changes:
- Annihilate
- Scoreboard UI will now reappear during Overtime.
- BUG FIX: Fixed issue where spectating players would be included in the formula for points required to win.
- Health regeneration from kills now has a 0.5 second window after the kill where it cannot be canceled by damage.
Only in phighting: the zone:
- Health and Shield distribution adjusted from 25/100 to 50/75.
- Biograft will now take increased damage if their current shield is higher than their innate shield.
- Blink
- Damage increased from 12 to 15.
19 August 2024
2 versions released only in phighting: the zone at and .
General additions and changes:
- BUG FIX: Fixed private server commands.
- Increased most damage, healing and shielding by 25% across all Phighters.
26 August 2024
This version released at private servers at .
. An additional version released only inOnly in private servers:
- Testers have gained public testing access to Phighter 15, Coil.
In public servers:
Ability | Previous | Current |
---|---|---|
Sword | ||
Slash | Damage: 13 | Damage: 15 |
Skateboard | ||
KICK 'EM!! | Damage: 8 | Damage: 10 |
SWITCH!! | Damage: 100% of current speed (max. 30) | Damage: 100% of current speed (max. 35) |
Biograft | ||
Hitpoints | Health 25 Shield 100 |
Health 50 Shield 75 |
Dual Swing | Damage: 7 + 7 + 8 + 8 | Damage: 8 + 8 + 8 + 8 |
Slash Storm | Damage: 15 (projectile) + 3 * 10 (slashes) | Damage: 15 (projectile) + 4 * 10 (slashes) |
Blink | Damage: 13 | Damage: 15 |
Echo Execution | Damage: 10 (initial) + 10 (recast) | Damage: 15 (initial) + 10 (recast) |
Overdrive | 30 (explosion) | 50 (explosion) |
Katana | ||
Looming Misfortune | Damage: 20 (full stack detonation) Shield: 25 |
Damage: 25 (full stack detonation) Shield: 50 |
Calamity Slice | Damage: 10 + 10 + 12 + 12 + 14 | Damage: 12 + 12 + 12 + 12 + 12 |
Spirit Cleanse | Damage: 15 + 4 * no. of Looming Misfortune stacks Shield: 5 * no. of Looming Misfortune stacks |
Damage: 15 + 5 * no. of Looming Misfortune stacks Shield: 10 * no. of Looming Misfortune stacks |
Soul Splicer | Damage: Sets all enemies health to the average health of enemies hit + 25 | Damage: Sets all enemies health to the average health of enemies hit + 40 |
Ban Hammer | ||
Order | Damage: 10 (outer) / 20 (inner) Shield gain: 10 (outer), 20 (inner) |
Damage: 15 (outer) / 25 (inner) Shield gain: 15 (outer), 20 (inner) |
Litigation | Damage: 6 * no. of spins + 15 (final hit) Shield gain: 4 * no. of spins + 15 (final hit) |
Damage: 6 * no. of spins + 20 (final hit) Shield gain: 5 * no. of spins + 20 (final hit) |
Rocket | ||
Rocket Shot | Damage: 15 (direct) + 10 (splash) | Damage: 30 (direct) + 15 (splash) |
Charged Blast | Damage: 10-15 (direct) + 10-25 (splash) | Damage: 20-40 (direct) + 10-15 (splash) |
Multi-Missiles | Damage: 10 * 3 (direct) + 6 * 3 (splash) | Damage: 18 * 3 (direct) + 8 * 3 (splash) |
Slingshot | ||
Sling Shot | Damage: 1-20 | Damage: 3-20 |
Heavy Hurler | Damage: 30 | Damage: 35 |
Hyperlaser | ||
Hitpoints | Health 75 Shield 100 |
Health 100 Shield 100 |
Piercing Ray | Damage: 20 (small ray) + 20 (large ray) | Damage: 25 (small ray) + 25 (large ray) |
Shuriken | ||
Stars of the Storm | Damage: 7 per shuriken | Damage: 8 per shuriken |
Medkit | ||
Curing Cartridge | Healing: 8 (body) / 16 (headshot) | Healing: 10 (body) / 20 (headshot) |
Fan the Hammer | Damage: 6 per bullet Healing: 8 per bullet |
Damage: 8 per bullet Healing: 10 per bullet |
Crystal Shift | Healing: 15 + 10 per enemy hit (to ally), 5 * per enemy hit (to self) | Healing: 20 + 15 per enemy hit (to ally), 5 * per enemy hit (to self) |
Rejuvenation Ring | Healing: 25 (to allies), 15 (to self) | Healing: 30 (to allies), 25 (to self) |
Boombox | ||
Pulse Wave | Damage: 6 + 2 * no. of charges | Damage: 7 + 3 * no. of charges |
Vine Staff | ||
Beginning Anew | Healing: Stage 1: 10 Regeneration Stage 2: 5 + 10 Regeneration Stage 3: 5 + 15 Regeneration Explosion: 10 + 5 Regeneration * no. of sprout stage |
Healing: Stage 1: 15 Regeneration Stage 2: 5 + 21 Regeneration Stage 3: 5 + 27 Regeneration Explosion: 10 + 7 Regeneration * no. of sprout stage |
28 August 2024
This version released at
.The following Phighters have had their damage, healing and shielding reverted from the 26 August 2024 patch:
- Sword
- Ban Hammer
- Boombox
- Hyperlaser's Piercing Ray
- Katana's Looming Misfortune, Foul Counter, and Thread Tow
- Medkit
- Rocket
- Skateboard's KICK 'EM!!
- Vine Staff
The following Phighters' changes have remained the same from the 26 August 2024 patch:
- Biograft
- Hyperlaser's hitpoints adjustment
- Katana's Calamity Slice
- Skateboard's SWITCH!!
- Scythe
The following changes are new to this version:
- Judgement
- Ban Hammer is now immovable during his Phinisher.
- Rocket now gains more horizontal force from his own rockets.
- Rocket Shot
- Projectile hitbox size increased from 1x1 to 2x2.
30 August 2024
This version released at
.General additions and changes:
- Supported base percentage increased from 40% to 50%.
- Regeneration will now be 0.05 seconds slower per stack of Supported.
31 August 2024
2 versions released at
and .General additions and changes:
- Spawn jump height is now determined by camera height.
- Order
- Damage increased to 15 (outer) 25 (inner).
- Shield gain increased to 15 (outer) 25 (inner).
- Litigation
- Final swing hitbox increased from 18x18 to 20x20.
- Fixed visual issue with particles.
2 September 2024
3 versions released at Phighting: the zone.
, and inGeneral additions and changes:
- There is now a random map pool of 12 maps that is changed every hour.
- Maps from a previous map pool are unlikely to appear again.
- When a map is chosen, it wont appear in voting for 3 rounds.
- Upcoming map pools are also displayed (up to 4 hours in the future).
- In the map pool, at least two Conquer, two Annihilate and one hybrid map are chosen. The rest are selected randomly.
6 September 2024
This version released at
.General additions and changes:
- Implemented a map pool system. This system will pick twelve random maps which can be voted for. The map pool refreshes once every hour, and is different between Pro and Open servers.
- Upon starting the game, Dom and Valk will announce the current map pools in a skippable cutscene.