Biograft: Difference between revisions
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==Overview== |
==Overview== |
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'''Biograft''' is a melee [[Phighters|Phighter]] that specializes in pressuring targets and chasing them down. Biograft plays like a glass cannon, dealing high damage while sporting the lowest health on the roster. Biograft's passive, [ |
'''Biograft''' is a melee [[Phighters|Phighter]] that specializes in pressuring targets and chasing them down. Biograft plays like a glass cannon, dealing high damage while sporting the lowest health on the roster. Biograft's passive, [[Biograft#Power of Biograft|Power of Biograft]], increases his attack speed when using [[Biograft#Dual Swing|Dual Swing]]. It also limits his aggressiveness, as Biograft fills his heat meter by using [[Biograft#Dual Swing|Dual Swing]], which could lead to him being left vulnerable if the bar fills up completely. [[Biograft#Echo Execution|Echo Execution]] allows Biograft to confirm kills on enemies at >25% health. Biograft's abilities allows him to get in and out of fights swiftly, allowing for more methodical gameplay. |
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==Abilities== |
==Abilities== |
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{{Abilitytable |
{{Abilitytable |
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|Power of Biograft |
|Power of Biograft/Heat |
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|Power of Biograft |
|Power of Biograft |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Passive |
|Passive |
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|N/A |
|N/A |
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|Dual Swing gradually increases your heat meter. Hitting enemies with Dual Swing temporarily increases your attack speed, but increases heat further. Reaching full heat disables Dual Swing for half a second and creates an explosion around you. |
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|Hitting enemies with PRIMARY/Dual Swing will increase your swing rate. |
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|'''Max. fire rate:''' 0.15 seconds (each swing)<br>'''Heat generated per swing:''' 3 (on miss), 5 (on hit)<br>'''Heat reduction rate:''' 3 per second, increased to 12 per second if Dual Swing is not used for at least 2 seconds<br>'''Maximum heat:''' 50<br> '''Explosion damage:''' 15 (to enemies), 25 (to Biograft)<br> '''Slow:''' 50% for 2 seconds<br> '''Dual Swing disable duration:''' 1 second |
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|'''Max. fire rate:''' 0.15 seconds (each swing) |
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}} |
}} |
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''Details:'' |
''Details:'' |
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|Primary |
|Primary |
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|Melee/Mobility |
|Melee/Mobility |
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|Swing your blades and blink in the direction you're moving. |
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|Swing your blades and blink in the direction you're moving in. Using Dual Swing gradually fills an overheat gauge (increased upon hitting enemies). When the gauge is full, Biograft explodes, doing damage to himself and enemies around him. Biograft is slowed and cannot use Dual Swing for a short duration after the explosion. The gauge decreases automatically, the rate of reduction is increased if Biograft has not used Dual Swings after a duration. |
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|'''Swing damage:''' 6 + 7 + 8 + 9<br>'''Fire rate:''' 0.4 + 0.5 + 0.4 + 0.8 seconds<br>'''Blink range:''' 3-6 studs (based on attack speed) |
|'''Swing damage:''' 6 + 7 + 8 + 9<br>'''Fire rate:''' 0.4 + 0.5 + 0.4 + 0.8 seconds<br>'''Blink range:''' 3-6 studs (based on attack speed) |
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|[[File:Revealbiograftprimary.gif|center|400px]] |
|[[File:Revealbiograftprimary.gif|center|400px]] |
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}} |
}} |
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|Slash Storm |
|Slash Storm |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Secondary |
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|Ability |
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|Projectile/AoE |
|Projectile/AoE |
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|Fire an X-shaped projectile |
|Fire an X-shaped projectile, when the center is hit, create 10 slashes in the area. |
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|'''Damage:''' 15 (projectile) + 3 * 10 (slashes)<br>'''Max. range:''' 70 studs<br>'''Area of effect:''' 3 stud radius<br>'''Cooldown:''' 8 seconds |
|'''Damage:''' 15 (projectile) + 3 * 10 (slashes)<br>'''Max. range:''' 70 studs<br>'''Area of effect:''' 3 stud radius<br>'''Cooldown:''' 8 seconds |
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|[[File:biograft3.mp4|center|400px]] |
|[[File:biograft3.mp4|center|400px]] |
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|Echo Execution |
|Echo Execution |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Ability |
|Q Ability |
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|Projectile/Mobility |
|Projectile/Mobility |
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|Fire a |
|Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health, execute them. |
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|'''Damage:''' 10 (projectile) + 10 (dash)<br>'''Execute threshold:''' >25% of max HP<br>'''Execute damage:''' 999<br>'''Second use window:''' 8 seconds<br>'''Cooldown:''' 8 seconds (if not recasted or missed), 12 seconds (if recasted) |
|'''Damage:''' 10 (projectile) + 10 (dash)<br>'''Execute threshold:''' >25% of max HP<br>'''Execute damage:''' 999<br>'''Second use window:''' 8 seconds<br>'''Cooldown:''' 8 seconds (if not recasted or missed), 12 seconds (if recasted) |
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|[[File:Phightinggifbiograft5.mp4|center|400px]] |
|[[File:Phightinggifbiograft5.mp4|center|400px]] |
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*The execute threshold calculates using the target's current health. |
*The execute threshold calculates using the target's current health. |
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* The execute fails if the enemy has a shield. |
* The execute fails if the enemy has a shield. |
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*The execute damage generates |
*The execute damage generates phinisher points, giving the player 10 phinisher points or 8% phinisher charge per execute. |
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* Biograft can be damaged during the recast dash. |
* Biograft can be damaged during the recast dash. |
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|Blink |
|Blink |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|Ability |
|E Ability |
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|Mobility |
|Mobility |
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|Blink |
|Blink forward and damage enemies in your path. If you damage an enemy, the cooldown for Blink is reset (up to 2 additional times). |
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|'''Damage:''' 20 <br>'''Blink range:''' 40 studs<br>'''Max. uses:''' 3<br>'''Cooldown:''' 5 seconds |
|'''Damage:''' 20 <br>'''Blink range:''' 40 studs<br>'''Max. uses:''' 3<br>'''Cooldown:''' 5 seconds |
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|[[File:biograft4.mp4|center|400px]] |
|[[File:biograft4.mp4|center|400px]] |
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|Overheat |
|Overheat |
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|[[File:placeholder.png|150x150px]] |
|[[File:placeholder.png|150x150px]] |
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|[[ |
|[[Phinisher]] |
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|Buff |
|Buff |
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|Your |
|Your attack speed is increased to its maximum. Heat is no longer gained, and your primary damage is increased by 50%, but your health drains. Recast to cancel Overheat and create an explosion around you which deals more damage the lower health you are. |
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|'''Health |
|'''Health drain rate:''' 1HP/0.25 seconds<br>'''Damage increase:''' 50%<br>'''Shield gained on kill:''' 15 for 5 seconds<br>'''Damage:''' 20-50 (explosion, increases at lower health) <br>'''Explosion Range:''' 20 studs <br>'''Phinisher points:''' 125 |
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|[[File:biograft6.mp4|center|400px]] |
|[[File:biograft6.mp4|center|400px]] |
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}} |
}} |
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''Details:'' |
''Details:'' |
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*While Overheat is active, the player cannot gain |
*While Overheat is active, the player cannot gain Phinisher points. |
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*The player can die from Overheat's health |
*The player can die from Overheat's health drain. |
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==Strategy== |
==Strategy== |
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* High mobility. |
* High mobility. |
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* Great at confirming kills. |
* Great at confirming kills. |
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* Consistent pressure |
* Consistent pressure. |
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|* High skill floor, least beginner friendly Phighter. |
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* Lowest health in the game at 125 hitpoints. |
* Lowest health in the game at 125 hitpoints. |
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* High risk, high reward |
* High risk, high reward phinisher.}} |
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Biograft is a glass cannon. Without proper knowledge or experience, he can be a detriment to his team. Biograft must utilize his mobility to minimize damage taken and keep pressure on the enemy. Biograft's main goal is focusing a single enemy until they are dead. Keeping pressure on someone who is trying to regenerate their shields can net him a kill while they try and escape you. Biograft has decent burst potential, as combining Slash Storm and Blink can lead to around 100 damage (assuming all three Blinks are hit). Biograft has great synergy with [[Subspace]], as Biograft's constant damage benefits from Subspace's vulnerability status effect. |
Biograft is a glass cannon. Without proper knowledge or experience, he can be a detriment to his team. Biograft must utilize his mobility to minimize damage taken and keep pressure on the enemy. Biograft's main goal is focusing a single enemy until they are dead. Keeping pressure on someone who is trying to regenerate their shields can net him a kill while they try and escape you. Biograft has decent burst potential, as combining Slash Storm and Blink can lead to around 100 damage (assuming all three Blinks are hit). Biograft has great synergy with [[Subspace]], as Biograft's constant damage benefits from Subspace's vulnerability status effect. |
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** Echo Execution can be used to put pressure on the enemy. The target may anticipate the dash and increase their guard, so sometimes its best to just wait a few seconds before dashing to them. Exploit their paranoia. |
** Echo Execution can be used to put pressure on the enemy. The target may anticipate the dash and increase their guard, so sometimes its best to just wait a few seconds before dashing to them. Exploit their paranoia. |
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*Overheat |
*Overheat |
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**Biograft has one of the longer |
**Biograft has one of the longer phinisher ability animations. Activating Overheat in front of the enemy team will get him obliterated. There are many work-arounds to this, such as: |
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***Going behind cover |
***Going behind cover |
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***Blinking into the air |
***Blinking into the air |
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***Marking someone with Echo Execution and reactivating it once the animation is over |
***Marking someone with Echo Execution and reactivating it once the animation is over |
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**Overheat's explosion does 40 damage. End the |
**Overheat's explosion does 40 damage. End the phinisher when an enemy is less than or equal to 40 health. You can also end it when you cannot find a target and you are taking health damage. Without a Medkit, it is important you keep your health high. |
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===Counterplay against {{PAGENAME}}=== |
===Counterplay against {{PAGENAME}}=== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[Playtest 4/Additional Versions#7 December 2022|7 December 2022]]''' |
'''[[Playtest 4/Additional Versions#7 December 2022|7 December 2022]]''' |
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* [[Biograft# |
* [[Biograft#Power of Biograft|Power of Biograft/Heat]] |
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** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' |
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*** The heat gauge now constantly decreases by 3 heat per second, increased to 12 heat per second if Dual Swing was not used for 2 seconds. |
*** The heat gauge now constantly decreases by 3 heat per second, increased to 12 heat per second if Dual Swing was not used for 2 seconds. |
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*** Generates 3 heat if Dual Swing does not hit an enemy. |
*** Generates 3 heat if Dual Swing does not hit an enemy. |
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⚫ | |||
** Overheat slow increased from 30% to 50%. |
** Overheat slow increased from 30% to 50%. |
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** Overheat Dual Swing disable duration reduced from 2 seconds to 1 second. |
** Overheat Dual Swing disable duration reduced from 2 seconds to 1 second. |
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* [[Biograft#Dual Swing|Dual Swing]] |
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⚫ | |||
'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]''' |
'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]''' |
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* [[Biograft# |
* [[Biograft#Power of Biograft|Power of Biograft/Heat]] |
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** '''NEW EFFECT:''' Now has an overheat gauge, which is gradually filled by using Dual Swing. |
** '''NEW EFFECT:''' Now has an overheat gauge, which is gradually filled by using Dual Swing. |
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*** Each swing generates 5 heat, up to a maximum of 50 heat. |
*** Each swing generates 5 heat, up to a maximum of 50 heat. |
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*** After 3 seconds of not using Dual Swing, the overheat gauge decreases by 0.5 per frame. |
*** After 3 seconds of not using Dual Swing, the overheat gauge decreases by 0.5 per frame. |
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* [[Biograft#Overheat|Overheat]] |
* [[Biograft#Overheat|Overheat]] |
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** '''NEW EFFECT:''' The heat gauge for Dual Swing is disabled during the |
** '''NEW EFFECT:''' The heat gauge for Dual Swing is disabled during the phinisher's effects. |
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'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
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** '''NEW EFFECTS:''' |
** '''NEW EFFECTS:''' |
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*** Can now be recasted to explode and end the Overheat status effects early. |
*** Can now be recasted to explode and end the Overheat status effects early. |
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*** Health |
*** Health drain can now kill the player. |
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** Damage changed from 25 to 10-50 (based on current health). |
** Damage changed from 25 to 10-50 (based on current health). |
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** '''REMOVED:''' No longer explodes on death. |
** '''REMOVED:''' No longer explodes on death. |
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'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
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* Blink |
* [[Biograft#Blink|Blink]] |
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** Now has an FoV visual effect on use. |
** Now has an FoV visual effect on use. |
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'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]''' |
'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]''' |
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* Blink |
* [[Biograft#Blink|Blink]] |
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** '''BUG FIX:''' No longer breaks the game's camera when blinking into certain surfaces. |
** '''BUG FIX:''' No longer breaks the game's camera when blinking into certain surfaces. |
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* Overheat |
* [[Biograft#Overheat|Overheat]] |
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** '''READDED EFFECT:''' Primary/Dual Swing gains 50% increased damage for the |
** '''READDED EFFECT:''' Primary/Dual Swing gains 50% increased damage for the phinisher's duration. |
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'''[[v0.3.0/Additional Versions#28 August 2022|28 August 2022]]''' |
'''[[v0.3.0/Additional Versions#28 August 2022|28 August 2022]]''' |
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* Dual Swing |
* [[Biograft#Dual Swing|Dual Swing]] |
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** Hitbox changed from server-side to client-side. |
** Hitbox changed from server-side to client-side. |
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** Damage reduced from 6 + 8 + 10 + 12 to 6 + 8 + 8 + 10. |
** Damage reduced from 6 + 8 + 10 + 12 to 6 + 8 + 8 + 10. |
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* Slash Storm |
* [[Biograft#Slash Storm|Slash Storm]] |
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** Cooldown increased from 5 seconds to 8 seconds. |
** Cooldown increased from 5 seconds to 8 seconds. |
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** Slash damage reduced from 4 * 10 to 3 * 10. |
** Slash damage reduced from 4 * 10 to 3 * 10. |
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* Overheat |
* [[Biograft#Overheat|Overheat]] |
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** '''NEW EFFECT:''' Explosion now also happens on death. |
** '''NEW EFFECT:''' Explosion now also happens on death. |
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** '''REMOVED:''' No longer increases Dual Swing damage by 50%. |
** '''REMOVED:''' No longer increases Dual Swing damage by 50%. |
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* General additions and changes |
* General additions and changes |
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** '''BUG FIX:''' The badge Your Demise now properly unlocks when its conditions are met. |
** '''BUG FIX:''' The badge Your Demise now properly unlocks when its conditions are met. |
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* Overheat |
* [[Biograft#Overheat|Overheat]] |
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** '''NEW EFFECT:''' No longer generates |
** '''NEW EFFECT:''' No longer generates phinisher points while active. |
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'''[[V0.3.0]] - 26 August 2022''' |
'''[[V0.3.0]] - 26 August 2022''' |
Revision as of 02:30, 27 December 2022
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Biograft is a melee Phighter that specializes in pressuring targets and chasing them down. Biograft plays like a glass cannon, dealing high damage while sporting the lowest health on the roster. Biograft's passive, Power of Biograft, increases his attack speed when using Dual Swing. It also limits his aggressiveness, as Biograft fills his heat meter by using Dual Swing, which could lead to him being left vulnerable if the bar fills up completely. Echo Execution allows Biograft to confirm kills on enemies at >25% health. Biograft's abilities allows him to get in and out of fights swiftly, allowing for more methodical gameplay.
Abilities
Details:
- Biograft has an "overheat" meter, which fills up as he swings.
- The meter is 75 heat in total.
- One primary swing adds 5 heat, however if the primary misses it only adds 3 heat.
- When the meter is filled, Biograft will explode. The explosion deals 25 damage to Biograft, and 15 damage to all enemies around him. This explosion also slows him by 50% and disables his primary for 1 second.
- The meter decreases constantly at 3 heat per second, and 12 heat/s if he has not used his primary over 2 seconds.
Details:
Details:
Details:
- The execute threshold calculates using the target's current health.
- The execute fails if the enemy has a shield.
- The execute damage generates phinisher points, giving the player 10 phinisher points or 8% phinisher charge per execute.
- Biograft can be damaged during the recast dash.
Details:
- Despite what the in-game description mentions, the blink occurs in the direction of your crosshair.
Overheat | ||
Overheat | Type![]() |
Ability Type Phinisher |
Buff | ||
Your attack speed is increased to its maximum. Heat is no longer gained, and your primary damage is increased by 50%, but your health drains. Recast to cancel Overheat and create an explosion around you which deals more damage the lower health you are. | ||
Ability Demonstration Health drain rate: 1HP/0.25 seconds Damage increase: 50% Shield gained on kill: 15 for 5 seconds Damage: 20-50 (explosion, increases at lower health) Explosion Range: 20 studs Phinisher points: 125 |
Details:
- While Overheat is active, the player cannot gain Phinisher points.
- The player can die from Overheat's health drain.
Strategy
Pros |
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Cons |
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Biograft is a glass cannon. Without proper knowledge or experience, he can be a detriment to his team. Biograft must utilize his mobility to minimize damage taken and keep pressure on the enemy. Biograft's main goal is focusing a single enemy until they are dead. Keeping pressure on someone who is trying to regenerate their shields can net him a kill while they try and escape you. Biograft has decent burst potential, as combining Slash Storm and Blink can lead to around 100 damage (assuming all three Blinks are hit). Biograft has great synergy with Subspace, as Biograft's constant damage benefits from Subspace's vulnerability status effect.
Biograft's role in a team is to pressure loners and confirm kills. Echo Execution lets him instantly kill anyone at 33% health (assuming they have no shields). When combined with Biograft's burst damage output, sometimes a good Biograft doesn't even need their team to support them. Biograft's low ability cooldowns allow for pressure no other Phighter compares to. If a teammate needs help, he can quickly get to their position and aid them.
Biograft is best played on flat maps, as inclines can make it harder to hit his primary. Maps with less cover can also make getting Echo Executions from across the map a lot easier. Some of Biograft's more favored maps include DODGEBALL!, Protect Telamon, ROBLOX Mall, The Iron Cafe, and Doomspire.
Biograft is all about knowing your limits. It's okay to back out of a fight to regenerate your shields. It's okay to stop holding primary because the overheat meter is almost full. It's okay to just not take a fight completely. The best Biograft is one who makes good decisions. If played correctly, he is one of if not the most powerful solo carry character in the game.
Ability Usage
- Power of Biograft
- The increasing attack speed can cause the overheat meter to fill quickly. Use the attack speed to stay on your enemies, and use other abilities while the meter goes down.
- Dual Swing
- Use Dual Swing out of combat for increased movement speed. This will increase the overheat meter, so stop once you get close to the battle.
- Slash Storm
- Due to its linger, it can also be used as a trap for things such as Sword's Lunge, Skateboard, and an opposing Biograft's Echo Execution. Overheat, when used correctly, can get at least one kill.
- Blink
- Blink resets its cooldown every hit, with a maximum of two resets. Hitting all three will deal 60 damage, which is usually half the health of the average Phighter. You can also use the cooldown reset to get out of a fight by chaining Blink on enemies.
- Echo Execution
- Because of its range, Echo Execution can be used as a mobility tool to get back into the fight.
- Echo Execution can be used to put pressure on the enemy. The target may anticipate the dash and increase their guard, so sometimes its best to just wait a few seconds before dashing to them. Exploit their paranoia.
- Overheat
- Biograft has one of the longer phinisher ability animations. Activating Overheat in front of the enemy team will get him obliterated. There are many work-arounds to this, such as:
- Going behind cover
- Blinking into the air
- Marking someone with Echo Execution and reactivating it once the animation is over
- Overheat's explosion does 40 damage. End the phinisher when an enemy is less than or equal to 40 health. You can also end it when you cannot find a target and you are taking health damage. Without a Medkit, it is important you keep your health high.
- Biograft has one of the longer phinisher ability animations. Activating Overheat in front of the enemy team will get him obliterated. There are many work-arounds to this, such as:
Counterplay against Biograft
Biograft, like most melee Phighters, is hindered by AoE damage. This is why Rocket is a great way to steer an enemy Biograft away from your team. Boombox is also a great counter for all melee Phighters, as his knockback can discombobulate those who rely on staying close to their enemies. Skateboard is Biograft's greatest counter because Biograft has no move that can slow him down, as opposed to Sword's Lunge. Biograft's only way to chase Skateboard is with Overheat, but even that may end up not working. Stuns are devastating to Biograft because of his low health pool. Stick with your team when a Biograft is on the opposition. Three or more players can easily decimate Biograft if he chooses to engage. Medkit can deter Biograft away from your team because of his healing and knockback from his Rejuvenation Ring. His primary can also stop Biograft from regenerating his shields, so it's never out of the picture to just chase a Biograft as Medkit.
Badge
Name | Icon | Description | Reward |
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Your Demise | ![]() |
Execute an enemy using Echo Execution from over 200 studs away. | N/A |
Trivia
General:
- Biograft is based on the Biograft Energy Sword series.
- Biograft was first teased during Playtest 2 where his name was written in morse code in the developer console.
- The output of the morse code incorrectly spelt 'Siograft', where the morse code for B '-...' was accidentally put as '...' for S.
- Biograft was then teased at the end of the second playtest during the credits where his weapon was shown in Zuka's shop.
- Biograft's weapons were teased in the background of an image sent by GB on 17 April 2022.
- He was teased once again on 22 July in an image sent by GB.
Development:
- Biograft's run animation is based on the Naruto run.
- Biograft's character design is inspired from Raiden from Metal Gear Rising: Revengeance.
Skins:
- The Biocarved skin is a community contributed skin created by ThatOneWill.
- The skin was one of three winners of the 2022 Halloween Skin Contest.
References
Version History
Playtest 4 - 28 October 2022
V0.3.0 - 26 August 2022
16 May 2022
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |