Boombox: Difference between revisions
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|AoE |
|AoE |
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|Fire a soundwave that shields allies and grants haste depending on your charges. |
|Fire a soundwave that shields allies and grants haste depending on your charges. |
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|'''Damage:''' 5 + 5 * no. of charges <br>'''Shield:''' <br>Allies: 10 + 10 * no. of charges<br>Boombox: 10 + 5 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>'''Max shield restored:''' 50<br>'''Haste:''' 10 * no. of charges for 3 seconds<br>'''Range:''' |
|'''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' <br>Allies: 10 + 10 * no. of charges<br>Boombox: 10 + 5 * no. of charges<br>'''Overshield duration:''' 6 seconds<br>'''Max shield restored:''' 50<br>'''Haste:''' 10 * no. of charges for 3 seconds<br>'''Range:''' 15 (At 0, 1, and 2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Cooldown:''' 8 seconds |
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|[[File:Demonstration BoomboxM2.webm]] |
|[[File:Demonstration BoomboxM2.webm]] |
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|AoE/Mobility |
|AoE/Mobility |
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|Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
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|'''Damage:'''<br>First cast: 10<br>Second cast: 5 + (8 * [airtime duration]) (max. 25)<br>'''Pull force:''' 15 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds |
|'''Damage:'''<br>First cast: 10<br>Second cast: 5 + (8 * [airtime duration]) (max. 25)<br>'''Pull force:''' 15 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Range:''' 15 studs<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 5 seconds |
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|[[File:Demonstration BoomboxQ.webm]] |
|[[File:Demonstration BoomboxQ.webm]] |
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|AoE/Utility |
|AoE/Utility |
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|Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield. |
|Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield. |
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|'''Damage:''' 5 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' |
|'''Damage:''' 5 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast, 300 decaying at 1 per tick after landing, 50 permanent<br>'''Haste:''' 50% decaying at 0.25% per tick after 3 seconds<br>'''Slow:''' 25% for 3 seconds <br>'''Radius:''' 200<br>'''Shield on cast cast radius''': 100<br>'''Phinisher cost:''' 150 |
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|[[File:Demonstration BoomboxUlt.webm]] |
|[[File:Demonstration BoomboxUlt.webm]] |
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Revision as of 16:08, 17 February 2024
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Boombox is a support Phighter. He was released on 19 February 2022 with Playtest 1.
Overview
Boombox is a support Phighter who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing Pulse Wave allows Boombox to increase his own damage or the supportive effects of Shielding Amplifier through gaining charges. Protecting Overtone grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, Raining Tacos, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds.
Abilities
Details:
- The player must damage at least one enemy to obtain a charge.
- Perfectly timing Pulse Wave has various texts.
- COOL!
- GREAT!
- NEAT!
- PERF!
- PERFECT!
- RADICAL!
Pulse Wave | ||
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Type Primary |
Ability Type AoE |
Fire a pulse wave forward. | ||
Damage: 6 + 2 * no. of charges Range: 20 studs Fire rate: 0.9 seconds Ammo: ∞ |
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Ability Demonstration |
Details:
- The ring is centered around Boombox's upper torso.
Details:
Details:
- Boombox cannot cast any abilities during Bast Boost until he lands.
Details:
- The cooldown does not start until the forcefield expires or is destroyed.
- Abilities with area of effects can go through the forcefield.
- The turn rate of Protecting Overtone moves at a fixed rate.
- Protecting Overtone does not block the following projectile abilities:
- Hyperlaser's Eviscerating Ray will instantly destroy Protecting Overtone and grant Hyperlaser another shot.
Raining Tacos | ||
![]() |
Type Phinisher |
Ability Type AoE/Utility |
Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield. | ||
Damage: 5 + 15 * airtime duration, max. 40 Knockback force: 20 + 7 * airtime duration, going up only, max. 50 Shield: 75 on cast, 300 decaying at 1 per tick after landing, 50 permanent Haste: 50% decaying at 0.25% per tick after 3 seconds Slow: 25% for 3 seconds Radius: 200 Shield on cast cast radius: 100 Phinisher cost: 150 |
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Ability Demonstration |
Details:
- The landing effects of Raining Tacos is cancelled if Boombox dies before slamming the ground.
- Raining Tacos will grant 50 permanent shield in addition to the 250 that decays, which will stay until it is removed by damage.
- Multiple instances of Raining Tacos' shield and slow does not stack. If the player is provided a second Raining Tacos' shield, nothing happens.
Strategy
Pros |
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Cons |
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.
Ability usage
- Charging Blitz
- Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
- Pulse Wave
- At maximum charges, hitting Pulse Wave will deal 14 total damage per hit, which can make enemies lose health quicker than expected.
- Shielding Amplifier
- Even without charges, you can use Shielding Amplifier for 10 shield to escape tricky situations.
- At maximum charges, Shielding Amplifier grants you a whopping 50 shield to your teammates, allowing your team to last longer in battles.
- Bass Boost / Beat Drop
- Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
- Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
- Bass Boost's initial pull can force enemies into killbricks.
- Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
- After recasting, Pulse Wave, Shielding Amplifier or Protecting Overtone can be used to squeeze in extra damage.
- Utilizing Raining Tacos at the peak of the first jump will make you harder to hit.
- Protecting Overtone
- Position in front of your teammates to make the most of Forcefield.
- Protecting Overtone can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Protecting Overtone's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
- Pulse, Sound Wave and Protecting Overtone can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the Phinisher.
- Similarly to Divine Resurrection, this can be used to save your team from dangerous situations (such as Subspace's Noxious Void).
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Protecting Overtone is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Protecting Overtone, Boombox is frail and can be taken out from the fight with ease.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
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bass drop | ![]() |
land directly on an enemy during your phinisher and kill them | Title - Jammer Sticker - GG ![]() |
Trivia
General:
- Boombox is based on the Boombox Gear 3.0 gear.
- The name of Boombox's Phinisher, "Raining Tacos", is a reference to the default song played on ROBLOX's Boombox gears.
- Bass Drop used to require staying in the air for 3 seconds when using Boombox's Phinisher.
Development:
Skins:
- Speaking to Rainbox will cause it to rain in Crossroads. Speaking to Rainbox again will stop the rain.
Version history
v0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
v0.4.5 - 31 December 2022
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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References
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |