Boombox: Difference between revisions
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<!--Passive--> |
<!--Passive--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Boombox}} |
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|Charging Blitz |
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|tabclass = Boombox |
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|[[File:placeholder.png|150x150px]] |
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|ability = Charging Blitz |
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|Passive |
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|icon = Placeholder.png |
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|Buff |
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|type = Passive |
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|Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge. |
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|description = Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge. |
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|'''Time between perfects:''' 1 second<br>'''Max. charges:''' 4<br>'''{{Status|Haste}}:''' 20% for 1 second |
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|details = '''Time between perfects:''' 1 second<br>'''Max. charges:''' 4<br>'''{{Status|Haste}}:''' 20% for 1 second |
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|[[File:Demonstration BoomboxPassive.webm]] |
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|notes = The player must damage at least one enemy to obtain a charge.<br>Perfectly timing Pulse Wave has various texts: ''COOL!'', ''GREAT!'', ''NEAT!'', ''PERF!'', ''PERFECT!'', and ''RADICAL!''. |
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|demo = [[File:Demonstration BoomboxPassive.webm]] |
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}} |
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''Details:'' |
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* The player must damage at least one enemy to obtain a charge. |
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* Perfectly timing Pulse Wave has various texts. |
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** ''COOL!'' |
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** ''GREAT!'' |
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** ''NEAT!'' |
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** ''PERF!'' |
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** ''PERFECT!'' |
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** ''RADICAL!'' |
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<!--Primary--> |
<!--Primary--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Boombox}} |
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|Pulse Wave |
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|tabclass = Boombox |
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|[[File:placeholder.png|150x150px]] |
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|ability = Pulse Wave |
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|Primary |
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|icon = Placeholder.png |
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|AoE |
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|type = Primary |
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|Fire a pulse wave forward. |
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|description = Fire a pulse wave forward. |
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|'''Damage:''' 6 + 2 * no. of charges<br>'''Fire rate:''' 0.9 seconds<br>'''Range:''' 20 studs |
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|details = '''Damage:''' 6 + 2 * no. of charges<br>'''Fire rate:''' 0.9 seconds<br>'''Range:''' 20 studs |
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|[[File:Demonstration BoomboxM1.webm]] |
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|notes = The ring is centered around Boombox's upper torso. |
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|demo = [[File:Demonstration BoomboxM1.webm]] |
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}} |
}} |
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''Details:'' |
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* The ring is centered around Boombox's upper torso. |
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<!--Secondary--> |
<!--Secondary--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Boombox}} |
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|Shielding Amplifier |
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|tabclass = Boombox |
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|[[File:placeholder.png|150x150px]] |
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|ability = Shielding Amplifier |
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|Secondary |
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|icon = Placeholder.png |
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|AoE/Utility |
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|type = Secondary |
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|Fire a soundwave that shields allies and grants haste depending on your charges. |
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|description = Fire a soundwave that shields allies and grants haste depending on your charges. |
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|'''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' 10 + 10 * no. of charges (to allies), 10 + 5 * no. of charges (to self)<br>'''Radius:''' 15 (At 0-2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Overshield duration:''' 6 seconds<br>'''{{Status|Haste}}:''' 10 * no. of charges for 3 seconds<br>'''Cooldown:''' 8 seconds |
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|details = '''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' 10 + 10 * no. of charges (to allies), 10 + 5 * no. of charges (to self)<br>'''Radius:''' 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Overshield duration:''' 6 seconds<br>'''{{Status|Haste}}:''' 10 * no. of charges for 3 seconds<br>'''Cooldown:''' 8 seconds |
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|[[File:Demonstration BoomboxM2.webm]] |
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|notes = |
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|demo = [[File:Demonstration BoomboxM2.webm]] |
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}} |
}} |
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''Details:'' |
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<!--Q Ability--> |
<!--Q Ability--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Boombox}} |
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|Bass Boost / Beat Drop |
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|tabclass = Boombox |
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|[[File:placeholder.png|150x150px]] |
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|ability = Bass Boost / Beat Drop |
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|Q Ability |
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|icon = Placeholder.png |
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|AoE/Mobility |
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|type = Q Ability |
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|Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
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|description = Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
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|'''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''Range:''' 15 studs<br>'''Max. hover duration:''' 0.65 seconds<br>'''Pull force:''' 15 (jump only)<br>'''Knockback force:''' 15 (recast only)<br>'''{{Status|Slow}} penalty:''' 100% (recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 7 seconds |
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|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''Range:''' 15 studs<br>'''Max. hover duration:''' 0.65 seconds<br>'''Pull force:''' 15 (jump only)<br>'''Knockback force:''' 15 (recast only)<br>'''{{Status|Slow}} penalty:''' 100% (recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 7 seconds |
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|[[File:Demonstration BoomboxQ.webm]] |
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|notes = {{PAGENAME}} cannot cast any abilities during Bast Boost until he lands. |
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|demo = [[File:Demonstration BoomboxQ.webm]] |
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}} |
}} |
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''Details:'' |
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* {{PAGENAME}} cannot cast any abilities during Bast Boost until he lands. |
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<!--E Ability--> |
<!--E Ability--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Boombox}} |
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|Protecting Overtone |
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|tabclass = Boombox |
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|[[File:placeholder.png|150x150px]] |
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|ability = Protecting Overtone |
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|E Ability |
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|icon = Placeholder.png |
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|AoE |
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|type = E Ability |
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|Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back. |
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|description = Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back. |
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|'''Damage:''' 10 (cast) + 10 (recast)<br>'''Forcefield health:''' 200<br>'''Hitbox size:''' 30x10x15<br>'''Max. duration:''' 15 seconds<br>'''Knockback force:''' 15<br>'''Cooldown:''' 14 seconds |
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|details = '''Damage:''' 10 (cast) + 10 (recast)<br>'''Forcefield health:''' 200<br>'''Hitbox size:''' 30x10x15<br>'''Max. duration:''' 15 seconds<br>'''Knockback force:''' 15<br>'''Cooldown:''' 14 seconds |
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|[[File:Demonstration BoomboxE.webm]] |
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|notes = Cooldown starts when the forcefield expires or is destroyed.<br>Abilities with AoE damage can damage through the forcefield.<br>Turns at a fixed rate.<br>Does not block the following projectile or hitscan abilities: [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}}, [[Medkit|Medkit's]] {{Abilitylink|MedkitE}}, [[Scythe|Scythe's]] {{Abilitylink|ScytheQGun}}, [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}}, and [[Sword|Sword's]] {{Abilitylink|SwordSecondary}}.<br>[[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot. |
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|demo = [[File:Demonstration BoomboxE.webm]] |
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}} |
}} |
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''Details:'' |
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* Cooldown starts when the forcefield expires or is destroyed. |
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* Abilities with AoE damage can damage through the forcefield. |
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* Turns at a fixed rate. |
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* Does not block the following projectile or hitscan abilities: |
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** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}} |
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** [[Medkit|Medkit's]] {{Abilitylink|MedkitE}} |
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** [[Scythe|Scythe's]] {{Abilitylink|ScytheQGun}} |
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** [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}} |
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** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}} |
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* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot. |
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<!--Phinisher--> |
<!--Phinisher--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Boombox}} |
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|Raining Tacos |
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|tabclass = Boombox |
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|[[File:placeholder.png|150x150px]] |
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|ability = Raining Tacos |
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|[[Phinisher]] |
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|icon = Placeholder.png |
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|AoE/Utility |
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|type = Phinisher |
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|Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield. |
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|description = Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield. |
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|'''Damage:''' 5 + 15 * airtime duration (max. 40)<br>'''Shield:''' 300 (decays over 3.38 seconds), 50 (permanent)<br>'''Range:''' 60<br>'''Fling force:''' 20 + 7 * airtime duration (max. 50)<br>'''{{Status|Haste}}:''' 50% (decays at 0.25% per tick after 3 seconds)<br>'''Phinisher points:''' 150 |
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|details = '''Damage:''' 5 + 15 * airtime duration (max. 40)<br>'''Shield:''' 300 (decays over 3.38 seconds), 50 (permanent)<br>'''Range:''' 60<br>'''Fling force:''' 20 + 7 * airtime duration (max. 50)<br>'''{{Status|Haste}}:''' 50% (decays at 0.25% per tick after 3 seconds)<br>'''Phinisher points:''' 150 |
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|[[File:Demonstration BoomboxUlt.webm]] |
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|notes = If {{PAGENAME}} dies during the casting time, its effects will be cancelled.<br>Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage.<br>Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply. |
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|demo = [[File:Demonstration BoomboxUlt.webm]] |
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}} |
}} |
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''Details:'' |
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* If {{PAGENAME}} dies during the casting time, its effects will be cancelled. |
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* Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage. |
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* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply. |
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==Strategy== |
==Strategy== |
Revision as of 18:50, 31 March 2024
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Boombox is a support Phighter. He was released on 19 February 2022 with Playtest 1.
Overview
Boombox is a support Phighter who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing Pulse Wave allows Boombox to increase his own damage or the supportive effects of Shielding Amplifier through gaining charges. Protecting Overtone grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, Raining Tacos, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds.
Abilities
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Charging Blitz | |||
Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.
The player must damage at least one enemy to obtain a charge. Perfectly timing Pulse Wave has various texts: COOL!, GREAT!, NEAT!, PERF!, PERFECT!, and RADICAL!.
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Pulse Wave | |||
Fire a pulse wave forward.
Damage: 6 + 2 * no. of charges Fire rate: 0.9 seconds Range: 20 studs
The ring is centered around Boombox's upper torso.
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Shielding Amplifier | |||
Fire a soundwave that shields allies and grants haste depending on your charges.
Damage: 5 + 2.5 * no. of charges Shield: 10 + 10 * no. of charges (to allies), 10 + 5 * no. of charges (to self) Radius: 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges) Overshield duration: 6 seconds ![]() Cooldown: 8 seconds
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Bass Boost / Beat Drop | |||
Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
Boombox cannot cast any abilities during Bast Boost until he lands.
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Protecting Overtone | |||
Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
Damage: 10 (cast) + 10 (recast) Forcefield health: 200 Hitbox size: 30x10x15 Max. duration: 15 seconds Knockback force: 15 Cooldown: 14 seconds
Cooldown starts when the forcefield expires or is destroyed. Abilities with AoE damage can damage through the forcefield. Turns at a fixed rate. Does not block the following projectile or hitscan abilities: Hyperlaser's Piercing Ray, Medkit's Rejuvenation Ring, Scythe's Bull's-eye, Slingshot's Heavy Hurler, and Sword's Blade Beam. Hyperlaser's Eviscerating Ray will instantly destroy Protecting Overtone and grant Hyperlaser another shot.
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Raining Tacos | |||
Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.
Damage: 5 + 15 * airtime duration (max. 40) Shield: 300 (decays over 3.38 seconds), 50 (permanent) Range: 60 Fling force: 20 + 7 * airtime duration (max. 50) ![]() Phinisher points: 150
If Boombox dies during the casting time, its effects will be cancelled. Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage. Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply.
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Strategy
Pros |
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Cons |
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.
Ability usage
- Charging Blitz
- Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
- Pulse Wave
- At maximum charges, hitting Pulse Wave will deal 14 total damage per hit, which can make enemies lose health quicker than expected.
- Shielding Amplifier
- Even without charges, you can use Shielding Amplifier for 10 shield to escape tricky situations.
- At maximum charges, Shielding Amplifier grants you a whopping 50 shield to your teammates, allowing your team to last longer in battles.
- Bass Boost / Beat Drop
- Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
- Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
- Bass Boost's initial pull can force enemies into killbricks.
- Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
- After recasting, Pulse Wave, Shielding Amplifier or Protecting Overtone can be used to squeeze in extra damage.
- Utilizing Raining Tacos at the peak of the first jump will make you harder to hit.
- Protecting Overtone
- Position in front of your teammates to make the most of Forcefield.
- Protecting Overtone can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Protecting Overtone's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
- Pulse, Sound Wave and Protecting Overtone can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the Phinisher.
- Similarly to Divine Resurrection, this can be used to save your team from dangerous situations (such as Subspace's Noxious Void).
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Protecting Overtone is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Protecting Overtone, Boombox is frail and can be taken out from the fight with ease. Furthermore, recasting Bass Boost / Beat Drop leaves Boombox vulnerable on the ground for a few seconds, giving opportunities for other Phighters to land powerful attacks during the downtime such as Sword's Lunge or Skateboard's BASH 'EM!!.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
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bass drop | ![]() |
land directly on an enemy during your phinisher and kill them | Title - Jammer Sticker - GG ![]() |
Trivia
General:
- Boombox is based on the Boombox Gear 3.0 gear.
- The name of Boombox's Phinisher, "Raining Tacos", is a reference to the default song played on ROBLOX's Boombox gears.
- Bass Drop used to require staying in the air for 3 seconds when using Boombox's Phinisher.
- During The Voice Line Update, Boombox was renamed to oooxxx_musiclovr_xxxooo.
Development:
Skins:
- Cooler Boombox is a community contributed skin created by ebobebo4.
- The skin placed 3rd in the 2022 Summer Skin Contest.
- Eggsquerade Boombox is a community contributed skin created by meridiancities.
- The skin was one of three winners of the 2023 Easter Skin Contest.
- The sound effects for the skin were created by Key After Key.
- Rainbox is a community contributed skin created by Baylabi.
- The skin won the Community Choice category of the 2023 Easter Skin Contest.
- Speaking to the Rainbox NPC will cause it to rain in Crossroads. Speaking to Rainbox again will stop the rain.
- The boombox he holds is based on waterproof speakers.
Version history
v0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
v0.4.5 - 31 December 2022
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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References
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |