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{{Stub}}
{{MapInfobox
|title1 = {{PAGENAME}}
|image1 = <gallery>DoomspireRemake Square.png
|caption1 = ''"THE PLANE IS COMING!"''
DOOMSPIRE SQUARE.png
|addedin = <p>[[Playtest 1]]<br>[[V0.8.0/Additional Versions#25 February 2024|25 February 2024]] (rework)</p>
</gallery>
|creator(s) = <p>avonot, Narwhill, Roxie</p>
|caption1 =
|addedinoldcreator(s) = <p>Narwhill, Roxie = ([[Playtest 1]])</p>
|creator(s) = Narwhill, Roxie
|gamemode = [[Conquer]]
|theme = "[[TURBULENCE]]" - Nicopattynicopatty
}}
'''{{PAGENAME}}''' is a map in PHIGHTING!.
 
==GameplayOverview==
Doomspire consists of a large, open airport runway situated below four large towers serving as both teams’ spawns. In order to access the rest of the map players must jump onto the runway below, commonlyeither from theirthe spawnprotruding tower’sexit respectiveroute bridgeor segment.from Additionally,an thealternate buildingsexit borderinghole in the mapcenter onof boththe sides can be used as long-rangespawn vantage pointsroom. Doomspire’s [[Conquer]] zone is positioned in the center of the runway,. withOn raisedeither rampsside andof otherthe point are airport runway-related obstacles providingand covervarying onterrain; eitherone side offeatures thea point.raised Underneathfueling platform while the Conquerother zoneconsists isof a passagewaylowered providingand anopen alternativeloading routearea. toBoth thesides otherare sidebordered ofby large buildings and provide two entry passages into an open area underneath the runwayConquer zone. BothEither endsend of the runway leadleads to an open sea which serves as a stage boundary.
 
==Gameplay features==
Doomspire’s main obstacle is a large plane that will periodically swoop through or land on the central runway, instantly killing any players it makes contact with while moving. These events are preceded by an orange flash encompassing the runway at set intervals throughout the round, with a dialogue cue of either “THE PLANE IS COMING!” or “THE PLANE IS LANDING!” signaling the plane’s swooping through or landing on the Conquer zone respectively. Once landed, the plane temporarily acts as an obstacle, obstructing movement and visibility in the zone. Furthermore, teleporters at the base of each tower allow for instantly returning to the elevated spawn area, proving useful for disengaging or repositioning.
Doomspire’s main obstacle is two planes that will periodically swoop through or land on the central runway, instantly killing any players they make contact with while moving. These events are preceded by an orange flash encompassing the runway at set intervals throughout the round, with a dialogue cue of either “THE PLANE IS COMING!” or “THE PLANE IS LANDING!” signaling a plane’s swooping through or landing on the Conquer zone respectively. The landing plane, a low, sleek jet, must be scaled to contest the Conquer zone, and acts as a temporary change in terrain. Immediately after the flash signaling a plane’s arrival a glass panel under the point will shift open, allowing attentive players to evade the plane by escaping to the underground area.
 
At [[One Minute Left]], the map will transition to its nighttime variant.
 
==Setting==
Doomspire takes place in the central runway of an airport owned by “Spireline Airlines”, situated on a small island dotted with tropical palm trees. Each of the classic Doomspire towers act as air traffic control buildings, with players’ spawns positioned oninside bridgesthe fartowers above the runway and buildings below. These towers are colored red and blue by default, though variants of Doomspire during Phestivals willmay color the towers in the Phestival’s team colors instead.
 
The area of the runway where the Conquer zone is located consists of glass panes bearing the Spireline Airlines logo, allowing for vision of the open underground passagewayarea. On either side of the runway are two Spireline Airlines buildings, one with ana inaccessibleraised entrance area. Obstacles differ on each side of the map, the arearaised outsideplatform offeaturing thea entrancescalable occupiedrefueling byinstallment variousand airporttwo runwaysmall vehiclesentrances to the underground area, and the opposite side holdingfeaturing a largemuch rampmore providingopen, bothlowered highramp groundleading andto coverunderneath underneathpoint. GreyAdorning the map are railings draped in branded Spireline Airlines tarps, gray stair trucks, acrossfueling thecanisters, mapand alsooverturned provideservice cars, providing cover in otherwise open areas and opportunities for creative terrain usage.
 
The swooping plane takes the form of a light blue passenger airliner with red accents bearing the Spireline Airlines logo on its rear. The landing plane is a wide and low-built gray jet plane branded as the “Spireline X33”.
 
==Gallery==
<gallery widths="275" captionalign="center"l mode="nolines";>
Doomspire11.png|Bird's-eye shot of {{PAGENAME}}
Doomspire12.png|Ingame
Doomspire13.png|Ditto
Doomspire14.png|Ditto
Doomspire15.png|Ditto
Doomspire16.png|Ditto
Doomspire17.png|Ditto
Doomspire19.png|Ditto
Doomspire110.png|Ditto
Doomspire111.png|Ditto
DoomspireNight11.png|Bird's-eye shot of {{PAGENAME}}, nighttime
DoomspireNight12.png|Ingame, nighttime
DoomspireNight13.png|Ditto
DoomspireNight14.png|Ditto
DoomspireNight15.png|Ditto
DoomspireNight18.png|Ditto
DoomspireNight19.png|Ditto
DoomspireNight110.png|Ditto
DoomspireNight111.png|Ditto
DoomspirePhestival1.png|Ingame
DoomspirePhestival3.png|Ingame, [[Vanilla vs. Chocolate]] variant
DoomspirePhestival4.png|Ingame, [[Sun vs. Moon]] variant
 
===[[V0.8.0/Additional Versions#25 February 2024|25 February 2024]]===
<gallery captionalign="center"; mode="packed";>
DoomspireIntro1.png|Intro shot.
Doomspire20.png|Spawn area for each team.
Doomspire21.png|Ditto, exterior.
Doomspire30.png|Ditto.
Doomspire31.png|Alternate exit route from each spawn.
Doomspire32.png|Central area which contains the [[Conquer]] zone.
Doomspire22.png|Area underneath the central area.
Doomspire23.png|Area to the side of the central area.
Doomspire24.png|Ditto, opposite side.
Doomspire25.png|One of 2 "Spireline Airlines" buildings.
Doomspire26.png|Ditto, opposite side.
Doomspire29.png|The plane.
Doomspire28.png|The jet.
Doomspire27.png|Bird's-eye view.
doomspirenight7.png|Intro shot, at [[One Minute Left]].
doomspirenight9.png|
doomspirenight4.png|
doomspirenight10.png|
doomspirenight2.png|
doomspirenight3.png|
doomspirenight5.png|
doomspirenight1.png|
doomspirenight6.png|
doomspirenight8.png|
doomspirenight11.png|Bird's-eye view, [[One Minute Left]].
</gallery>
 
===[[Playtest 1]]===
<gallery captionalign="center"; mode="packed";>
DOOMSPIRE SQUARE.png|Thumbnail image.
DoomspireIntro.png|Intro shot.
DoomspirePhestival1.png|Top of the towers and the spawn areas for each team.
Doomspire12.png|Central area which contains the [[Conquer]] zone.
Doomspire13.png|The plane.
Doomspire14.png|Ditto.
Doomspire15.png|"Spireline Airlines".
Doomspire16.png|Beach areas at the corners of the map.
Doomspire17.png|Area opposite the "Spireline Airlines" building.
Doomspire19.png|Luggage carts.
Doomspire110.png|Area underneath the center of the map.
Doomspire111.png|The runway.
Doomspire11.png|Bird's-eye view.
DoomspireNight12.png|[[One Minute Left]].
DoomspireNight13.png|The plane at [[One Minute Left]].
DoomspireNight14.png|Ditto.
DoomspireNight15.png|"Spireline Airlines" at [[One Minute Left]].
DoomspireNight18.png|Elevated area of the map at [[One Minute Left]].
DoomspireNight19.png|Aerial view of the top of the towers at [[One Minute Left]].
DoomspireNight110.png|Area underneath the center of the map at [[One Minute Left]].
DoomspireNight111.png!The runway at [[One Minute Left]].
DoomspireNight11.png|Bird's-eye view, [[One Minute Left]].
DoomspirePhestival3.png|[[Vanilla vs. Chocolate]] variant.
DoomspirePhestival4.png|[[Sun vs. Moon]] variant.
DoomspireIndev1.png|In-development.
</gallery>
 
==Trivia==
* This map is based on the 2008 game, [https://www.roblox.com/games/537526/Classic-Brickbattle-Doomspire Classic Brickbattle-Doomspire] by superbloxman52.
* During [[Phestivals]], Doomspire{{PAGENAME}}'s towers changed colors depending on the colors of the team.
* The Doomspire{{PAGENAME}} plane's name is canonically PequenoPequeño.
** The jet, however, remains unnamed, though it is labeled as 'SPIRELINE X33'.
* Doomspire was Narwhill and Roxie's first PHIGHTING! map.
* {{PAGENAME}} was Narwhill and Roxie's first PHIGHTING! map.
* Doomspire is the only map to have two Phestival variants.
* {{PAGENAME}} is the only map to have two Phestival variants.
 
==References==
<references />
 
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.58.0]] - [[V0.8.0/Additional Versions#2225 AprilFebruary 20232024|2225 AprilFebruary 20232024]]'''
* {{PAGENAME}} received a visual overhaul as well as changes to gameplay features.
* Can now be played on the [[Annihilate]] gamemode.
 
'''[[V0.45.0]] - [[V0.5.0/Additional Versions#820 JanuaryApril 2023|820 JanuaryApril 2023]]'''
* {{PAGENAME}} can now be played on the [[Annihilate]] gamemode.
* Gamemode changed from [[Annihilate]] to [[Conquer]].
 
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]'''
'''[[Playtest 1]] - 18 February 2022'''
* {{PAGENAME}}'s gamemode was changed from [[Annihilate]] to [[Conquer]].
 
'''[[Playtest 1]] - [[Playtest 1/Additional Versions#19 January 2022|19 February 2022]]'''
* {{PAGENAME}} was added to the game.
}}
 
==References==
<references/>
 
----
{{MapNavboxNavboxLocations}}
[[Category:Maps]]
[[Category:Maps created by avonot]]
[[Category:Maps created by Narwhill]]
[[Category:Maps created by Roxie]]

Latest revision as of 02:06, 5 August 2024

Doomspire is a map in PHIGHTING!.

Overview

Doomspire consists of a large, open airport runway situated below four large towers serving as both teams’ spawns. In order to access the rest of the map players must jump onto the runway below, either from the protruding exit route or from an alternate exit hole in the center of the spawn room. Doomspire’s Conquer zone is positioned in the center of the runway. On either side of the point are airport runway-related obstacles and varying terrain; one side features a raised fueling platform while the other consists of a lowered and open loading area. Both sides are bordered by large buildings and provide two entry passages into an open area underneath the Conquer zone. Either end of the runway leads to an open sea which serves as a stage boundary.

Gameplay features

Doomspire’s main obstacle is two planes that will periodically swoop through or land on the central runway, instantly killing any players they make contact with while moving. These events are preceded by an orange flash encompassing the runway at set intervals throughout the round, with a dialogue cue of either “THE PLANE IS COMING!” or “THE PLANE IS LANDING!” signaling a plane’s swooping through or landing on the Conquer zone respectively. The landing plane, a low, sleek jet, must be scaled to contest the Conquer zone, and acts as a temporary change in terrain. Immediately after the flash signaling a plane’s arrival a glass panel under the point will shift open, allowing attentive players to evade the plane by escaping to the underground area.

At One Minute Left, the map will transition to its nighttime variant.

Setting

Doomspire takes place in the central runway of an airport owned by “Spireline Airlines”, situated on a small island dotted with tropical palm trees. Each of the classic Doomspire towers act as air traffic control buildings, with players’ spawns positioned inside the towers above the runway and buildings below. These towers are colored red and blue by default, though variants of Doomspire during Phestivals may color the towers in the Phestival’s team colors instead.

The area of the runway where the Conquer zone is located consists of glass panes bearing the Spireline Airlines logo, allowing for vision of the open underground area. On either side of the runway are two Spireline Airlines buildings, one with a raised entrance area. Obstacles differ on each side of the map, the raised platform featuring a scalable refueling installment and two small entrances to the underground area, and the opposite side featuring a much more open, lowered ramp leading to underneath point. Adorning the map are railings draped in branded Spireline Airlines tarps, gray stair trucks, fueling canisters, and overturned service cars, providing cover in otherwise open areas and opportunities for creative terrain usage.

The swooping plane takes the form of a light blue passenger airliner with red accents bearing the Spireline Airlines logo on its rear. The landing plane is a wide and low-built gray jet plane branded as the “Spireline X33”.

Gallery

25 February 2024

Playtest 1

Trivia

  • This map is based on the 2008 game, Classic Brickbattle-Doomspire by superbloxman52.
  • During Phestivals, Doomspire's towers changed colors depending on the colors of the team.
  • The Doomspire plane's name is canonically Pequeño.
    • The jet, however, remains unnamed, though it is labeled as 'SPIRELINE X33'.
  • Doomspire was Narwhill and Roxie's first PHIGHTING! map.
  • Doomspire is the only map to have two Phestival variants.

Version history


V0.8.0 - 25 February 2024

  • Doomspire received a visual overhaul as well as changes to gameplay features.

V0.5.0 - 20 April 2023

  • Doomspire can now be played on the Annihilate gamemode.

V0.4.5 - 8 January 2023

Playtest 1 - 19 February 2022

  • Doomspire was added to the game.

References



Locations
Maps
Playable
BanlandBOGIO SkateparkChaos CanyonDarkage CliffsDODGEBALL!Domino ValleyDoomspireHotel ElephantKing of the HillNuke The WhalesProtect TelamonROBLOX ArcadeROBLOX Bowling AlleyROBLOX HQROBLOX LaundromatROBLOX MallROBLOX MuseumRob The ROBLOX BankRocket ArenaShooting Teapot ObservatorySpace KnightsSFOTHSword Fighting TournamentThe Bread FactoryThe Iron CafeTrain DemolitionUnderground War
Event only
BoomballDarkheart's RevengeFractured SpacePizza PalaceSFOTH RevivedTeapots of Doom
Unused
CanadaColosseoLand of the Silent SunMall PayloadScythe TrailerSunset PlainTestTest2
Other
Areas
CrossroadsPHIGHT! Lobby