Doomspire: Difference between revisions
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{{MapInfobox |
{{MapInfobox |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = |
|image1 = DoomspireRemake Square.png |
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|caption1 = ''"THE PLANE IS COMING!"'' |
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DoomspireRemake Square.png |
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</gallery> |
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|caption1 = |
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|addedin = <p>[[Playtest 1]]<br>[[V0.8.0/Additional Versions#25 February 2024|25 February 2024]] (rework)</p> |
|addedin = <p>[[Playtest 1]]<br>[[V0.8.0/Additional Versions#25 February 2024|25 February 2024]] (rework)</p> |
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|creator(s) = <p>avonot, Narwhill, Roxie</p> |
|creator(s) = <p>avonot, Narwhill, Roxie</p> |
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==Overview== |
==Overview== |
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Doomspire consists of a large, open airport runway situated below four large towers serving as both teams’ spawns. In order to access the rest of the map players must jump onto the runway below, |
Doomspire consists of a large, open airport runway situated below four large towers serving as both teams’ spawns. In order to access the rest of the map players must jump onto the runway below, either from the protruding exit route or from an alternate exit hole in the center of the spawn room. Doomspire’s [[Conquer]] zone is positioned in the center of the runway. On either side of the point are airport runway-related obstacles and varying terrain; one side features a raised fueling platform while the other consists of a lowered and open loading area. Both sides are bordered by large buildings and provide two entry passages into an open area underneath the Conquer zone. Either end of the runway leads to an open sea which serves as a stage boundary. |
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==Gameplay |
==Gameplay features== |
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Doomspire’s main obstacle is |
Doomspire’s main obstacle is two planes that will periodically swoop through or land on the central runway, instantly killing any players they make contact with while moving. These events are preceded by an orange flash encompassing the runway at set intervals throughout the round, with a dialogue cue of either “THE PLANE IS COMING!” or “THE PLANE IS LANDING!” signaling a plane’s swooping through or landing on the Conquer zone respectively. The landing plane, a low, sleek jet, must be scaled to contest the Conquer zone, and acts as a temporary change in terrain. Immediately after the flash signaling a plane’s arrival a glass panel under the point will shift open, allowing attentive players to evade the plane by escaping to the underground area. |
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At [[One Minute Left]], the map will transition to its nighttime variant. |
At [[One Minute Left]], the map will transition to its nighttime variant. |
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==Setting== |
==Setting== |
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Doomspire takes place in the central runway of an airport owned by “Spireline Airlines”, situated on a small island dotted with tropical palm trees. Each of the classic Doomspire towers act as air traffic control buildings, with players’ spawns positioned |
Doomspire takes place in the central runway of an airport owned by “Spireline Airlines”, situated on a small island dotted with tropical palm trees. Each of the classic Doomspire towers act as air traffic control buildings, with players’ spawns positioned inside the towers above the runway and buildings below. These towers are colored red and blue by default, though variants of Doomspire during Phestivals may color the towers in the Phestival’s team colors instead. |
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The area of the runway where the Conquer zone is located consists of glass panes bearing the Spireline Airlines logo, allowing for vision of the underground |
The area of the runway where the Conquer zone is located consists of glass panes bearing the Spireline Airlines logo, allowing for vision of the open underground area. On either side of the runway are two Spireline Airlines buildings, one with a raised entrance area. Obstacles differ on each side of the map, the raised platform featuring a scalable refueling installment and two small entrances to the underground area, and the opposite side featuring a much more open, lowered ramp leading to underneath point. Adorning the map are railings draped in branded Spireline Airlines tarps, gray stair trucks, fueling canisters, and overturned service cars, providing cover in otherwise open areas and opportunities for creative terrain usage. |
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The swooping plane takes the form of a light blue passenger airliner with red accents bearing the Spireline Airlines logo on its rear. The landing plane is a wide and low-built gray jet plane branded as the “Spireline X33”. |
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==Gallery== |
==Gallery== |
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Doomspire28.png|The jet. |
Doomspire28.png|The jet. |
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Doomspire27.png|Bird's-eye view. |
Doomspire27.png|Bird's-eye view. |
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doomspirenight7.png|Intro shot, at [[One Minute Left]]. |
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doomspirenight9.png| |
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doomspirenight4.png| |
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doomspirenight10.png| |
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doomspirenight2.png| |
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doomspirenight3.png| |
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doomspirenight5.png| |
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doomspirenight1.png| |
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doomspirenight6.png| |
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doomspirenight8.png| |
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doomspirenight11.png|Bird's-eye view, [[One Minute Left]]. |
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</gallery> |
</gallery> |
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==Trivia== |
==Trivia== |
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*This map is based on the 2008 game, [https://www.roblox.com/games/537526/Classic-Brickbattle-Doomspire Classic Brickbattle-Doomspire] by superbloxman52. |
* This map is based on the 2008 game, [https://www.roblox.com/games/537526/Classic-Brickbattle-Doomspire Classic Brickbattle-Doomspire] by superbloxman52. |
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* During Phestivals, |
* During [[Phestivals]], {{PAGENAME}}'s towers changed colors depending on the colors of the team. |
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* The |
* The {{PAGENAME}} plane's name is canonically Pequeño. |
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** The jet, however, remains unnamed, though it is labeled as 'SPIRELINE X33'. |
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* |
* {{PAGENAME}} was Narwhill and Roxie's first PHIGHTING! map. |
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* |
* {{PAGENAME}} is the only map to have two Phestival variants. |
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==[[Version history]]== |
==[[Version history]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[V0. |
'''[[V0.8.0]] - [[V0.8.0/Additional Versions#25 February 2024|25 February 2024]]''' |
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* {{PAGENAME}} received a visual overhaul as well as changes to gameplay features. |
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⚫ | |||
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#20 April 2023|20 April 2023]]''' |
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⚫ | |||
'''[[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]''' |
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]''' |
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* |
* {{PAGENAME}}'s gamemode was changed from [[Annihilate]] to [[Conquer]]. |
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'''[[Playtest 1]] - |
'''[[Playtest 1]] - [[Playtest 1/Additional Versions#19 January 2022|19 February 2022]]''' |
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* {{PAGENAME}} was added to the game. |
* {{PAGENAME}} was added to the game. |
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}} |
}} |
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{{ |
{{NavboxLocations}} |
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[[Category:Maps]] |
[[Category:Maps]] |
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[[Category:Maps created by avonot]] |
[[Category:Maps created by avonot]] |
Latest revision as of 02:06, 5 August 2024
Doomspire is a map in PHIGHTING!.
Overview
Doomspire consists of a large, open airport runway situated below four large towers serving as both teams’ spawns. In order to access the rest of the map players must jump onto the runway below, either from the protruding exit route or from an alternate exit hole in the center of the spawn room. Doomspire’s Conquer zone is positioned in the center of the runway. On either side of the point are airport runway-related obstacles and varying terrain; one side features a raised fueling platform while the other consists of a lowered and open loading area. Both sides are bordered by large buildings and provide two entry passages into an open area underneath the Conquer zone. Either end of the runway leads to an open sea which serves as a stage boundary.
Gameplay features
Doomspire’s main obstacle is two planes that will periodically swoop through or land on the central runway, instantly killing any players they make contact with while moving. These events are preceded by an orange flash encompassing the runway at set intervals throughout the round, with a dialogue cue of either “THE PLANE IS COMING!” or “THE PLANE IS LANDING!” signaling a plane’s swooping through or landing on the Conquer zone respectively. The landing plane, a low, sleek jet, must be scaled to contest the Conquer zone, and acts as a temporary change in terrain. Immediately after the flash signaling a plane’s arrival a glass panel under the point will shift open, allowing attentive players to evade the plane by escaping to the underground area.
At One Minute Left, the map will transition to its nighttime variant.
Setting
Doomspire takes place in the central runway of an airport owned by “Spireline Airlines”, situated on a small island dotted with tropical palm trees. Each of the classic Doomspire towers act as air traffic control buildings, with players’ spawns positioned inside the towers above the runway and buildings below. These towers are colored red and blue by default, though variants of Doomspire during Phestivals may color the towers in the Phestival’s team colors instead.
The area of the runway where the Conquer zone is located consists of glass panes bearing the Spireline Airlines logo, allowing for vision of the open underground area. On either side of the runway are two Spireline Airlines buildings, one with a raised entrance area. Obstacles differ on each side of the map, the raised platform featuring a scalable refueling installment and two small entrances to the underground area, and the opposite side featuring a much more open, lowered ramp leading to underneath point. Adorning the map are railings draped in branded Spireline Airlines tarps, gray stair trucks, fueling canisters, and overturned service cars, providing cover in otherwise open areas and opportunities for creative terrain usage.
The swooping plane takes the form of a light blue passenger airliner with red accents bearing the Spireline Airlines logo on its rear. The landing plane is a wide and low-built gray jet plane branded as the “Spireline X33”.
Gallery
25 February 2024
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Intro shot.
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Spawn area for each team.
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Ditto, exterior.
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Ditto.
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Alternate exit route from each spawn.
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Central area which contains the Conquer zone.
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Area underneath the central area.
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Area to the side of the central area.
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Ditto, opposite side.
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One of 2 "Spireline Airlines" buildings.
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Ditto, opposite side.
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The plane.
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The jet.
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Bird's-eye view.
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Intro shot, at One Minute Left.
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Bird's-eye view, One Minute Left.
Playtest 1
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Thumbnail image.
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Intro shot.
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Top of the towers and the spawn areas for each team.
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Central area which contains the Conquer zone.
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The plane.
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Ditto.
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"Spireline Airlines".
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Beach areas at the corners of the map.
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Area opposite the "Spireline Airlines" building.
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Luggage carts.
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Area underneath the center of the map.
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The runway.
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Bird's-eye view.
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The plane at One Minute Left.
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Ditto.
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"Spireline Airlines" at One Minute Left.
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Elevated area of the map at One Minute Left.
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Aerial view of the top of the towers at One Minute Left.
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Area underneath the center of the map at One Minute Left.
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Bird's-eye view, One Minute Left.
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Vanilla vs. Chocolate variant.
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Sun vs. Moon variant.
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In-development.
Trivia
- This map is based on the 2008 game, Classic Brickbattle-Doomspire by superbloxman52.
- During Phestivals, Doomspire's towers changed colors depending on the colors of the team.
- The Doomspire plane's name is canonically Pequeño.
- The jet, however, remains unnamed, though it is labeled as 'SPIRELINE X33'.
- Doomspire was Narwhill and Roxie's first PHIGHTING! map.
- Doomspire is the only map to have two Phestival variants.
Version history
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References
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Maps
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Other
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