Doomspire: Difference between revisions
Mystik Pig (talk | contribs) No edit summary |
m →Trivia |
||
(50 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Stub}} |
|||
{{MapInfobox |
{{MapInfobox |
||
|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
||
|image1 = |
|image1 = DoomspireRemake Square.png |
||
|caption1 = ''"THE PLANE IS COMING!"'' |
|||
DOOMSPIRE SQUARE.png |
|||
|addedin = <p>[[Playtest 1]]<br>[[V0.8.0/Additional Versions#25 February 2024|25 February 2024]] (rework)</p> |
|||
</gallery> |
|||
|creator(s) = <p>avonot, Narwhill, Roxie</p> |
|||
|caption1 = |
|||
| |
|oldcreator(s) = <p>Narwhill, Roxie ([[Playtest 1]])</p> |
||
|creator(s) = Narwhill, Roxie |
|||
|gamemode = [[Conquer]] |
|gamemode = [[Conquer]] |
||
|theme = "[[TURBULENCE]]" - |
|theme = "[[TURBULENCE]]" - nicopatty |
||
}} |
}} |
||
'''{{PAGENAME}}''' is a map in PHIGHTING!. |
'''{{PAGENAME}}''' is a map in PHIGHTING!. |
||
==Overview== |
==Overview== |
||
Doomspire consists of a large, open airport runway situated below four large towers serving as both teams’ spawns. In order to access the rest of the map players must jump onto the runway below, either from the protruding exit route or from an alternate exit hole in the center of the spawn room. Doomspire’s [[Conquer]] zone is positioned in the center of the runway. On either side of the point are airport runway-related obstacles and varying terrain; one side features a raised fueling platform while the other consists of a lowered and open loading area. Both sides are bordered by large buildings and provide two entry passages into an open area underneath the Conquer zone. Either end of the runway leads to an open sea which serves as a stage boundary. |
|||
Doomspire is a map consisting of the 4 classic Doomspire towers, along and an airline runway below. The map also has stage hazards such as the plane and the sea, and other mechanics not yet implemented. Doomspire's main area is that of a runway of which the plane uses to land or to do a hit and run, and two side paths perpendicular to the runaway to phight along and to avoid the plane. There is also an area under the middle of the runway too. |
|||
==Gameplay features== |
==Gameplay features== |
||
Doomspire’s main obstacle is two planes that will periodically swoop through or land on the central runway, instantly killing any players they make contact with while moving. These events are preceded by an orange flash encompassing the runway at set intervals throughout the round, with a dialogue cue of either “THE PLANE IS COMING!” or “THE PLANE IS LANDING!” signaling a plane’s swooping through or landing on the Conquer zone respectively. The landing plane, a low, sleek jet, must be scaled to contest the Conquer zone, and acts as a temporary change in terrain. Immediately after the flash signaling a plane’s arrival a glass panel under the point will shift open, allowing attentive players to evade the plane by escaping to the underground area. |
|||
Periodically, a plane may come around signaled through dialogue of either "THE PLANE IS COMING!" or "THE PLANE IS LANDING!", signaling two different things: |
|||
At [[One Minute Left]], the map will transition to its nighttime variant. |
|||
"THE PLANE IS COMING!" means the plane fly across the runway, killing anyone that makes contact with it. |
|||
==Setting== |
|||
"THE PLANE IS LANDING!" means the plane will land in the middle of the runway, becoming an obstacle for X seconds while killing anyone in its path as it comes to a stop. |
|||
Doomspire takes place in the central runway of an airport owned by “Spireline Airlines”, situated on a small island dotted with tropical palm trees. Each of the classic Doomspire towers act as air traffic control buildings, with players’ spawns positioned inside the towers above the runway and buildings below. These towers are colored red and blue by default, though variants of Doomspire during Phestivals may color the towers in the Phestival’s team colors instead. |
|||
The area of the runway where the Conquer zone is located consists of glass panes bearing the Spireline Airlines logo, allowing for vision of the open underground area. On either side of the runway are two Spireline Airlines buildings, one with a raised entrance area. Obstacles differ on each side of the map, the raised platform featuring a scalable refueling installment and two small entrances to the underground area, and the opposite side featuring a much more open, lowered ramp leading to underneath point. Adorning the map are railings draped in branded Spireline Airlines tarps, gray stair trucks, fueling canisters, and overturned service cars, providing cover in otherwise open areas and opportunities for creative terrain usage. |
|||
The swooping plane takes the form of a light blue passenger airliner with red accents bearing the Spireline Airlines logo on its rear. The landing plane is a wide and low-built gray jet plane branded as the “Spireline X33”. |
|||
==Gallery== |
==Gallery== |
||
<gallery widths="275" captionalign="center"l mode="nolines";> |
|||
Doomspire11.png|Bird's-eye shot of {{PAGENAME}} |
|||
Doomspire12.png|Ingame |
|||
Doomspire13.png|Ditto |
|||
Doomspire14.png|Ditto |
|||
Doomspire15.png|Ditto |
|||
Doomspire16.png|Ditto |
|||
Doomspire17.png|Ditto |
|||
Doomspire19.png|Ditto |
|||
Doomspire110.png|Ditto |
|||
Doomspire111.png|Ditto |
|||
DoomspireNight11.png|Bird's-eye shot of {{PAGENAME}}, nighttime |
|||
DoomspireNight12.png|Ingame, nighttime |
|||
DoomspireNight13.png|Ditto |
|||
DoomspireNight14.png|Ditto |
|||
DoomspireNight15.png|Ditto |
|||
DoomspireNight18.png|Ditto |
|||
DoomspireNight19.png|Ditto |
|||
DoomspireNight110.png|Ditto |
|||
DoomspireNight111.png|Ditto |
|||
DoomspirePhestival1.png|Ingame |
|||
DoomspirePhestival3.png|Ingame, [[Vanilla vs. Chocolate]] variant |
|||
DoomspirePhestival4.png|Ingame, [[Sun vs. Moon]] variant |
|||
===[[V0.8.0/Additional Versions#25 February 2024|25 February 2024]]=== |
|||
<gallery captionalign="center"; mode="packed";> |
|||
DoomspireIntro1.png|Intro shot. |
|||
Doomspire20.png|Spawn area for each team. |
|||
Doomspire21.png|Ditto, exterior. |
|||
Doomspire30.png|Ditto. |
|||
Doomspire31.png|Alternate exit route from each spawn. |
|||
Doomspire32.png|Central area which contains the [[Conquer]] zone. |
|||
Doomspire22.png|Area underneath the central area. |
|||
Doomspire23.png|Area to the side of the central area. |
|||
Doomspire24.png|Ditto, opposite side. |
|||
Doomspire25.png|One of 2 "Spireline Airlines" buildings. |
|||
Doomspire26.png|Ditto, opposite side. |
|||
Doomspire29.png|The plane. |
|||
Doomspire28.png|The jet. |
|||
Doomspire27.png|Bird's-eye view. |
|||
doomspirenight7.png|Intro shot, at [[One Minute Left]]. |
|||
doomspirenight9.png| |
|||
doomspirenight4.png| |
|||
doomspirenight10.png| |
|||
doomspirenight2.png| |
|||
doomspirenight3.png| |
|||
doomspirenight5.png| |
|||
doomspirenight1.png| |
|||
doomspirenight6.png| |
|||
doomspirenight8.png| |
|||
doomspirenight11.png|Bird's-eye view, [[One Minute Left]]. |
|||
</gallery> |
</gallery> |
||
===[[Playtest 1]]=== |
|||
<gallery captionalign="center"; mode="packed";> |
|||
DOOMSPIRE SQUARE.png|Thumbnail image. |
|||
DoomspireIntro.png|Intro shot. |
|||
DoomspirePhestival1.png|Top of the towers and the spawn areas for each team. |
|||
Doomspire12.png|Central area which contains the [[Conquer]] zone. |
|||
Doomspire13.png|The plane. |
|||
Doomspire14.png|Ditto. |
|||
Doomspire15.png|"Spireline Airlines". |
|||
Doomspire16.png|Beach areas at the corners of the map. |
|||
Doomspire17.png|Area opposite the "Spireline Airlines" building. |
|||
Doomspire19.png|Luggage carts. |
|||
Doomspire110.png|Area underneath the center of the map. |
|||
Doomspire111.png|The runway. |
|||
Doomspire11.png|Bird's-eye view. |
|||
DoomspireNight12.png|[[One Minute Left]]. |
|||
DoomspireNight13.png|The plane at [[One Minute Left]]. |
|||
DoomspireNight14.png|Ditto. |
|||
DoomspireNight15.png|"Spireline Airlines" at [[One Minute Left]]. |
|||
DoomspireNight18.png|Elevated area of the map at [[One Minute Left]]. |
|||
DoomspireNight19.png|Aerial view of the top of the towers at [[One Minute Left]]. |
|||
DoomspireNight110.png|Area underneath the center of the map at [[One Minute Left]]. |
|||
DoomspireNight111.png!The runway at [[One Minute Left]]. |
|||
DoomspireNight11.png|Bird's-eye view, [[One Minute Left]]. |
|||
DoomspirePhestival3.png|[[Vanilla vs. Chocolate]] variant. |
|||
DoomspirePhestival4.png|[[Sun vs. Moon]] variant. |
|||
DoomspireIndev1.png|In-development. |
|||
</gallery> |
|||
==Trivia== |
==Trivia== |
||
*This map is based on the 2008 game, [https://www.roblox.com/games/537526/Classic-Brickbattle-Doomspire Classic Brickbattle-Doomspire] by superbloxman52. |
* This map is based on the 2008 game, [https://www.roblox.com/games/537526/Classic-Brickbattle-Doomspire Classic Brickbattle-Doomspire] by superbloxman52. |
||
* During Phestivals, |
* During [[Phestivals]], {{PAGENAME}}'s towers changed colors depending on the colors of the team. |
||
* The |
* The {{PAGENAME}} plane's name is canonically Pequeño. |
||
** The jet, however, remains unnamed, though it is labeled as 'SPIRELINE X33'. |
|||
* Doomspire was Narwhill and Roxie's first PHIGHTING! map. |
|||
* {{PAGENAME}} was Narwhill and Roxie's first PHIGHTING! map. |
|||
* Doomspire is the only map to have two Phestival variants. |
|||
* {{PAGENAME}} is the only map to have two Phestival variants. |
|||
==References== |
|||
<references /> |
|||
==[[Version history]]== |
==[[Version history]]== |
||
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
||
'''[[V0. |
'''[[V0.8.0]] - [[V0.8.0/Additional Versions#25 February 2024|25 February 2024]]''' |
||
* {{PAGENAME}} received a visual overhaul as well as changes to gameplay features. |
|||
* Can now be played on the [[Annihilate]] gamemode. |
|||
'''[[V0. |
'''[[V0.5.0]] - [[V0.5.0/Additional Versions#20 April 2023|20 April 2023]]''' |
||
* {{PAGENAME}} can now be played on the [[Annihilate]] gamemode. |
|||
* Gamemode changed from [[Annihilate]] to [[Conquer]]. |
|||
'''[[V0.4.5]] - [[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]''' |
|||
'''[[Playtest 1]] - 18 February 2022''' |
|||
* {{PAGENAME}}'s gamemode was changed from [[Annihilate]] to [[Conquer]]. |
|||
'''[[Playtest 1]] - [[Playtest 1/Additional Versions#19 January 2022|19 February 2022]]''' |
|||
* {{PAGENAME}} was added to the game. |
* {{PAGENAME}} was added to the game. |
||
}} |
}} |
||
==References== |
|||
<references/> |
|||
---- |
---- |
||
{{ |
{{NavboxLocations}} |
||
[[Category:Maps]] |
[[Category:Maps]] |
||
[[Category:Maps created by avonot]] |
|||
[[Category:Maps created by Narwhill]] |
|||
[[Category:Maps created by Roxie]] |
Latest revision as of 02:06, 5 August 2024
Doomspire is a map in PHIGHTING!.
Overview
Doomspire consists of a large, open airport runway situated below four large towers serving as both teams’ spawns. In order to access the rest of the map players must jump onto the runway below, either from the protruding exit route or from an alternate exit hole in the center of the spawn room. Doomspire’s Conquer zone is positioned in the center of the runway. On either side of the point are airport runway-related obstacles and varying terrain; one side features a raised fueling platform while the other consists of a lowered and open loading area. Both sides are bordered by large buildings and provide two entry passages into an open area underneath the Conquer zone. Either end of the runway leads to an open sea which serves as a stage boundary.
Gameplay features
Doomspire’s main obstacle is two planes that will periodically swoop through or land on the central runway, instantly killing any players they make contact with while moving. These events are preceded by an orange flash encompassing the runway at set intervals throughout the round, with a dialogue cue of either “THE PLANE IS COMING!” or “THE PLANE IS LANDING!” signaling a plane’s swooping through or landing on the Conquer zone respectively. The landing plane, a low, sleek jet, must be scaled to contest the Conquer zone, and acts as a temporary change in terrain. Immediately after the flash signaling a plane’s arrival a glass panel under the point will shift open, allowing attentive players to evade the plane by escaping to the underground area.
At One Minute Left, the map will transition to its nighttime variant.
Setting
Doomspire takes place in the central runway of an airport owned by “Spireline Airlines”, situated on a small island dotted with tropical palm trees. Each of the classic Doomspire towers act as air traffic control buildings, with players’ spawns positioned inside the towers above the runway and buildings below. These towers are colored red and blue by default, though variants of Doomspire during Phestivals may color the towers in the Phestival’s team colors instead.
The area of the runway where the Conquer zone is located consists of glass panes bearing the Spireline Airlines logo, allowing for vision of the open underground area. On either side of the runway are two Spireline Airlines buildings, one with a raised entrance area. Obstacles differ on each side of the map, the raised platform featuring a scalable refueling installment and two small entrances to the underground area, and the opposite side featuring a much more open, lowered ramp leading to underneath point. Adorning the map are railings draped in branded Spireline Airlines tarps, gray stair trucks, fueling canisters, and overturned service cars, providing cover in otherwise open areas and opportunities for creative terrain usage.
The swooping plane takes the form of a light blue passenger airliner with red accents bearing the Spireline Airlines logo on its rear. The landing plane is a wide and low-built gray jet plane branded as the “Spireline X33”.
Gallery
25 February 2024
-
Intro shot.
-
Spawn area for each team.
-
Ditto, exterior.
-
Ditto.
-
Alternate exit route from each spawn.
-
Central area which contains the Conquer zone.
-
Area underneath the central area.
-
Area to the side of the central area.
-
Ditto, opposite side.
-
One of 2 "Spireline Airlines" buildings.
-
Ditto, opposite side.
-
The plane.
-
The jet.
-
Bird's-eye view.
-
Intro shot, at One Minute Left.
-
Bird's-eye view, One Minute Left.
Playtest 1
-
Thumbnail image.
-
Intro shot.
-
Top of the towers and the spawn areas for each team.
-
Central area which contains the Conquer zone.
-
The plane.
-
Ditto.
-
"Spireline Airlines".
-
Beach areas at the corners of the map.
-
Area opposite the "Spireline Airlines" building.
-
Luggage carts.
-
Area underneath the center of the map.
-
The runway.
-
Bird's-eye view.
-
The plane at One Minute Left.
-
Ditto.
-
"Spireline Airlines" at One Minute Left.
-
Elevated area of the map at One Minute Left.
-
Aerial view of the top of the towers at One Minute Left.
-
Area underneath the center of the map at One Minute Left.
-
Bird's-eye view, One Minute Left.
-
Vanilla vs. Chocolate variant.
-
Sun vs. Moon variant.
-
In-development.
Trivia
- This map is based on the 2008 game, Classic Brickbattle-Doomspire by superbloxman52.
- During Phestivals, Doomspire's towers changed colors depending on the colors of the team.
- The Doomspire plane's name is canonically Pequeño.
- The jet, however, remains unnamed, though it is labeled as 'SPIRELINE X33'.
- Doomspire was Narwhill and Roxie's first PHIGHTING! map.
- Doomspire is the only map to have two Phestival variants.
Version history
|
References
Locations | ||||||
---|---|---|---|---|---|---|
Maps
| ||||||
Other
|