Slingshot: Difference between revisions
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added patch notes and fixed numbers |
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| health = 100 |
| health = 100 |
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| shield = 50 |
| shield = 50 |
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| addedin = [[Playtest 1]] |
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| gender = Male |
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| relations = |
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== Abilities == |
== Abilities == |
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{{Abilitytable |
{{Abilitytable |
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|Quick Feet |
|Quick Feet |
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|Passive |
|Passive |
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|Mobility |
|Mobility |
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|Press SPACE mid-air to double jump, and press and hold SPACE after double jumping to hover. Additionally, after using an ability, gain |
|Press SPACE mid-air to double jump, and press and hold SPACE after double jumping to hover. Additionally, after using an ability, gain haste for a short duration. |
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|'''Double Jump |
|'''Double Jump height:''' TBA<br>'''Hover duration:''' 1.5 seconds (max)<br>'''Double jump and hover cooldown:''' 0.25 seconds + hover duration<br>'''Haste:''' 20% for X seconds |
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|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]] |
|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]] |
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}} |
}} |
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''Details:'' |
''Details:'' |
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* |
* The cooldown for double jump and hover only starts and continues if the player is making contact with the ground. |
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* The haste provided by Quick Feet stacks individually. |
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|Primary |
|Primary |
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|Hitscan |
|Hitscan |
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|Fire a beam that instantly travels towards your crosshair. Hold down M1 to charge up, increasing its damage. |
|Fire a beam that instantly travels towards your crosshair. Hold down M1 to charge up, increasing its damage. Damage is reduced the further the projectile travels. |
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|'''Damage:''' |
|'''Damage:''' 5-25 (based on charge time)<br> '''Maximum Charge Time:''' 1.5 seconds<br>'''Damage falloff:''' Starts at 50 studs, loses 1 damage every 3 studs thereafter down to a minimum of 2<br>'''Range:''' 300 studs<br>'''Fire Rate:''' 0.25 seconds<br>'''Ammo:''' ∞ |
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}} |
}} |
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''Details:'' |
''Details:'' |
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|Hitscan/[[Status Effects|Status]] |
|Hitscan/[[Status Effects|Status]] |
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|After a delay, fire a large beam that stuns enemies hit. Pierces through forcefields. |
|After a delay, fire a large beam that stuns enemies hit. Pierces through forcefields. |
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|'''Damage:''' 40<br>'''Stun |
|'''Damage:''' 40<br>'''Stun duration:''' 1 second <br>'''Casting time:''' TBA<br>'''Range:''' 300 studs<br>'''Cooldown:''' 10 seconds |
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|[[File:Ezgif-5-fd06854930.gif|frameless|400px]] |
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]] |
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}} |
}} |
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|Projectile/Mobility |
|Projectile/Mobility |
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|Perform a small hop towards your crosshair, then shoot 3 beams that ricochet off players and surfaces. Each beam can only ricochet 2 times and each shot cannot hit an enemy more than once. |
|Perform a small hop towards your crosshair, then shoot 3 beams that ricochet off players and surfaces. Each beam can only ricochet 2 times and each shot cannot hit an enemy more than once. |
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|'''Damage:''' 12 * 3<br>''' |
|'''Damage:''' 12 * 3<br>'''Max. no of ricochets:''' 2<br>'''Casting time:''' X<br>'''Cooldown:''' 6 seconds |
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|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]] |
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]] |
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}} |
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|Hitscan/Mobility |
|Hitscan/Mobility |
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|After an animation, gain a large walkspeed increase. Your next 3 primary shots create a giant laser that goes through walls and players. |
|After an animation, gain a large walkspeed increase. Your next 3 primary shots create a giant laser that goes through walls and players. |
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|'''Damage:''' 60<br>'''Range:''' TBA<br>'''Max |
|'''Damage:''' 60<br>'''Range:''' TBA<br>'''Max recasts:''' 3<br>'''Haste:''' +100% for 30 seconds<br>'''Ult points:''' 100 |
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|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]] |
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]] |
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}} |
}} |
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==[[Version History]]== |
==[[Version History]]== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]''' |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Damage is not reduced for the first 50 studs the projectile travels. |
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** Damage falloff increased from 1 damage per 5 studs to 1 damage per 3 studs. |
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'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Now loses 1 damage for every 5 studs travelled down to 2 damage minimum. |
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'''[[Playtest 4]] - 28 October 2022''' |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Projectile goes through ally players. |
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* [[Slingshot#Heavy Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Projectile goes through ally players. |
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* [[Slingshot#Scattershot|Scattershot]] |
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** '''NEW EFFECT:''' Projectile goes through ally players. |
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'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
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* Heavy Sling Shot |
* Heavy Sling Shot |
Revision as of 08:58, 6 November 2022
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Slingshot is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. His primary damage source, Sling Shot can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. Heavy Sling Shot, a delayed shot that stuns targets and pierces their shields and Scattershot, which fires 3 projectiles that ricochet off walls. With his ultimate, Leg Day, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.
A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
Abilities
Details:
- The cooldown for double jump and hover only starts and continues if the player is making contact with the ground.
- The haste provided by Quick Feet stacks individually.
Details:
- Can be used while hovering.
Heavy Sling Shot | ||
Heavy Sling Shot | Type |
Ability Type Ability |
Hitscan/Status | ||
After a delay, fire a large beam that stuns enemies hit. Pierces through forcefields. | ||
Ability Demonstration Damage: 40 Stun duration: 1 second Casting time: TBA Range: 300 studs Cooldown: 10 seconds |
Details:
- If used while mid-air, the player's position will be suspended for the cast time.
- Heavy Sling Shot can pierce through enemies.
Dodge | ||
Dodge | Type |
Ability Type Ability |
Mobility | ||
Flip towards the direction you're moving towards. | ||
Ability Demonstration Range: 20 studs Cooldown: 5 seconds |
Details:
Details:
- Scattershot can pierce through enemies.
Leg Day | ||
Leg Day | Type |
Ability Type Ultimate |
Hitscan/Mobility | ||
After an animation, gain a large walkspeed increase. Your next 3 primary shots create a giant laser that goes through walls and players. | ||
Ability Demonstration Damage: 60 Range: TBA Max recasts: 3 Haste: +100% for 30 seconds Ult points: 100 |
Details:
- You can only use Passive and Dodge until you've used all 3 shots or the movement speed buff expires.
- Dying ends the ultimate's effects.
- Pierces enemies, allies and Boombox's Forcefield.
Strategy
Pros |
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Cons |
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Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid-to-long range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs.
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving some room for error if he gets caught out. Regardless, the player must be be mindful of their small shield amount as taking too much damage can be costly if your team lacks a Medkit.
A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rushdown Phighters such as Skateboard or Biograft can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard.
In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:
- Passive backliner - Outputs damage from a long distance combined with the safety of a team's frontline.
- Midrange poker - Plays more aggressive to actively look for picks onto specific Phighters.
- Flanker - Slingshot can take up a position from a different angle to draw the enemy's attention away and pressure the backline.
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
Maps that use narrow hallways and chokepoints such as DODGEBALL! or larger maps such as King of the Hill benefit Slingshot greatly. The former can turn Slingshot's ultimate into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.
Ability Usage
- Quick Feet
- Use your double jump to gain access to high ground.
- The double jump can also be utilized to avoid damage or juke enemies.
- Sling Shot
- Tap-firing your shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset shield regen on Phighters with innate shield.
- Charging your shots can be used in exchanges where you need to avoid exposing yourself as much as possible, such as against a Hyperlaser.
- Heavy Sling Shot
- Heavy Sling Shot can pierce multiple enemies. Angle yourself in a way where you can hit multiple players at once.
- Landing a Heavy Sling Shot guarantees a free Scattershot if you choose to follow-up the stun.
- Heavy Slingshot's shield-piercing trait allows Slingshot to two-shot Phighters with low health stats if he lands it twice. It is also effective for finishing off opponents hiding behind a large shield value.
- Dodge
- Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
- Scattershot
- Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
- Leg Day
- Keep in mind that you cannot use your other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
- To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where you can hit multiple players at once.
Counterplay against Slingshot
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.
Take any opportunity to punish a Slingshot who uses their abilities at poor positions. Slingshot does not have a high shield value, it is very easy to deal unrecoverable (without a healer) damage to him.
Badge
Name | Icon | Description | Reward |
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Sharp Shooter | Hit all 3 laser beams during your ultimate. | File:Slingshotwoah.png |
Trivia
- The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, SodaKettle.
- The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event, which would be 150.
- Like all other classes, the Slingshot class is based off of an old Roblox gear, which would be quite simply the slingshot weapon which is one of the original brickbattle weapons, and there is also a slingshot gear from 2010 too.
- As of 5/26/22, catshot is the only skin that changes the voiceline that appears when activating Slingshot's ult, which would be "Can't catch me :3"
Version History
Playtest 4 - 28 October 2022
v0.3.0 - 26 August 2022
18 April 2022
17 April 2022
16 April 2022
Playtest 2 - 15 April 2022
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |