Slingshot: Difference between revisions
m we're movin that bitch around. E and Q positions have been swapped [Q is now above the E on the wiki!] |
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|Passive
|Mobility
|
|'''Double
}}
''Details:''
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|Primary
|Hitscan
|Hold to charge a shot and release to fire. Damage decreases with distance.
|'''Damage:''' 5-25 (based on charge time)<br> '''Maximum Charge Time:''' 1.5 seconds<br>'''Damage falloff:''' Starts at 50 studs, loses 1 damage every 3 studs thereafter down to a minimum of 2<br>'''Range:''' 300 studs<br>'''Fire Rate:''' 0.25 seconds<br>'''Ammo:''' ∞
}}
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{{Abilitytable
|Heavy
|Heavy
|[[File:placeholder.png|150x150px]]
|Secondary
|Hitscan/[[Status Effects|Status]]
|
|'''Damage:''' 40<br>'''Stun duration:''' 1 second <br>'''Casting time:''' 1 second <br>'''Range:''' ∞<br>'''Cooldown:''' 10 seconds
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
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|Scattershot
|[[File:placeholder.png|150x150px]]
|Q Ability
|Projectile/Mobility
|
|'''Damage:''' 12 * 3<br>'''Max. no of ricochets:'''
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
}}
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{{Abilitytable
|Sidestep
|Sidestep
|[[File:placeholder.png|150x150px]]
|E Ability
|Mobility
|
|'''Range:''' 20 studs<br>'''Cooldown:''' 5 seconds
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
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|Leg Day
|[[File:placeholder.png|150x150px]]
|[[
|Hitscan/Mobility
|
|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>'''Haste:''' 100% for 30 seconds or until the ultimate ends<br>'''
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]
}}
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Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid-to-long range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs.
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving
A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rushdown Phighters such as [[Skateboard]] or [[Biograft]] can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard.
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Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
Maps that use narrow hallways and chokepoints such as [[DODGEBALL!]] or larger maps such as [[King of the Hill]] benefit Slingshot greatly. The former can turn Slingshot's
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** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset shield regen on Phighters with innate shield.
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]].
* Heavy
** Heavy Sling Shot can pierce multiple enemies. The player should angle themselves in a way where multiple players can be pierced by the shot.
** Landing a Heavy Sling Shot guarantees a free Scattershot or Sling Shot to follow-up.
** Heavy Slingshot's shield-piercing trait allows Slingshot to two-shot Phighters with low health stats if he lands it twice. It is also effective for finishing off opponents hiding behind a large shield value.
** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.▼
* Scattershot
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
* Sidestep
▲** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
* Leg Day
** Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
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'''Development:'''
* Slingshot's
*When being designed by Sodakettle, Slingshot was intentionally designed with cat-esque horns.
'''Skins:'''
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* [[Slingshot#Sling Shot|Sling Shot]]
** '''NEW EFFECT:''' Projectile goes through ally players.
* [[Slingshot#Heavy
** '''NEW EFFECT:''' Projectile goes through ally players.
* [[Slingshot#Scattershot|Scattershot]]
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'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]'''
* [[Slingshot#Heavy
** Stun duration increased from 0.5 seconds to 1 second.
** '''REMOVED:''' Damage no longer pierces shields.
'''[[v0.3.0/Additional Versions#5 September 2022|5 September 2022]]'''
* [[Slingshot#Sling Shot|Sling Shot]]
** Damage changed from 10-25 to 5-30.
** Charge time decreased from 2 seconds to 1.5 seconds.
'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]'''
* [[Slingshot#Sling Shot|Sling Shot]]
** Damage increased from 3-25 to 10-25 (based on charge time).
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'''[[v0.3.0/Additional Versions#29 August 2022|29 August 2022]]'''
* [[Slingshot#Sling Shot|Sling Shot]]
** Hitbox changed from server-side to client-side.
'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]'''
* [[Slingshot#Quick Feet|Quick Feet]]
** Double jump cooldown reduced from 1 second + hover duration to 0.25 seconds + hover duration.
'''[[v0.3.0]] - 26 August 2022'''
* [[Slingshot#Quick Feet|Quick Feet]]
** '''NEW EFFECT:''' Double jump now has a 1 second cooldown on use. The cooldown is extended if the user hovers (based on hover duration). The cooldown does not start until the player lands.
* [[Slingshot#Sling Shot|Sling Shot]]
** '''REWORKED:''' Damage no longer falls off based on distance. Can now hold M1 to charge up for damage, max. 25.
* [[Slingshot#Heavy
** '''NEW EFFECTS:''' Now stuns damaged enemies for 0.5 seconds. Now pierces Boombox's forcefields and [[Health and Shields#Shields|shields]].
** Damage reduced from 50 to 40.
* [[Slingshot#Scattershot|Scattershot]]
** Number of ricochets increased from 1 to 2.
* [[Slingshot#Leg Day|Leg Day]]
**
** '''NEW EFFECT:''' Now shows a player trail while the ultimate is active.
'''18 April 2022'''
* [[Slingshot#Quick Feet|Quick Feet]]
** Hover duration reduced from 2 seconds to 1.5 seconds.
** '''BUG FIX:''' Double jump no longer breaks in [[Fractured Space]].
'''17 April 2022'''
* [[Slingshot#Sling Shot|Sling Shot]]
** '''BUG FIX:''' Slingshot primary now properly registers damage.
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* General additions and changes
** Slingshot received other unknown nerfs.
* [[Slingshot#Heavy
** Cooldown increased from 6 to 8 seconds.
* [[Slingshot#Scattershot|Scattershot]]
** Damage per projectile reduced from 10 * 3 to 8 * 3.
}}
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Revision as of 01:53, 27 December 2022
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Slingshot is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. His primary damage source, Sling Shot can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. Heavy Sling Shot, a delayed shot that stuns targets and pierces their shields and Scattershot, which fires 3 projectiles that ricochet off walls. With his ultimate, Leg Day, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.
A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
Abilities
Details:
- The cooldown for double jump and hover only starts and continues if the player is making contact with the ground.
- The haste provided by Quick Feet stacks individually.
Details:
- Sling Shot can be charged and fired while hovering and in mid-air.
Heavy Hurler | ||
Heavy Hurler | Type![]() |
Ability Type Secondary |
Hitscan/Status | ||
Charge up a large shot that stuns enemies and pierces forcefields. | ||
Ability Demonstration Damage: 40 Stun duration: 1 second Casting time: 1 second Range: ∞ Cooldown: 10 seconds |
Details:
- If used while mid-air, the player's position will be suspended for the cast time.
Details:
- Scattershot can pierce through enemies.
Sidestep | ||
Sidestep | Type![]() |
Ability Type E Ability |
Mobility | ||
Dodge in the direction you're moving. | ||
Ability Demonstration Range: 20 studs Cooldown: 5 seconds |
Details:
Leg Day | ||
Leg Day | Type![]() |
Ability Type Phinisher |
Hitscan/Mobility | ||
Gain a large speed boost, your next 3 primaries create giant lasers that go through walls. | ||
Ability Demonstration Damage: 50 Range: 500 studs Max recasts: 3 Haste: 100% for 30 seconds or until the ultimate ends Phinisher cost: 100 |
Details:
- The player can only use Quick Feet and Dodge until all 3 shots are expended or the ultimate's effects expire.
- Dying ends the ultimate's effects.
- Pierces enemies, allies and Boombox's Forcefield.
Strategy
Pros |
|
Cons |
|
Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid-to-long range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs.
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a Medkit.
A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rushdown Phighters such as Skateboard or Biograft can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard.
In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:
- Passive backliner - Outputs damage from a long distance combined with the safety of a team's frontline.
- Midrange poker - Plays more aggressive to actively look for picks onto specific Phighters.
- Flanker - Slingshot can take up a position from a different angle to draw the enemy's attention away and pressure the backline.
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
Maps that use narrow hallways and chokepoints such as DODGEBALL! or larger maps such as King of the Hill benefit Slingshot greatly. The former can turn Slingshot's phinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.
Ability Usage
- Quick Feet
- The double jump can be used to gain access to high ground.
- The double jump can also be utilized to avoid damage or juke enemies.
- Sling Shot
- Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset shield regen on Phighters with innate shield.
- Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a Hyperlaser.
- Heavy Hurler
- Heavy Sling Shot can pierce multiple enemies. The player should angle themselves in a way where multiple players can be pierced by the shot.
- Landing a Heavy Sling Shot guarantees a free Scattershot or Sling Shot to follow-up.
- Heavy Slingshot's shield-piercing trait allows Slingshot to two-shot Phighters with low health stats if he lands it twice. It is also effective for finishing off opponents hiding behind a large shield value.
- Scattershot
- Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
- Sidestep
- Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
- Leg Day
- Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
- To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
Counterplay against Slingshot
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.
Take any opportunity to punish a Slingshot who uses their abilities at poor positions. Slingshot does not have a high shield value, it is very easy to deal unrecoverable (without a healer) damage to him.
Badge
Name | Icon | Description | Reward |
---|---|---|---|
Sharp Shooter | ![]() |
Hit all 3 laser beams during your ultimate. | File:Slingshotwoah.png |
Trivia
General:
- Slingshot is based on the slingshot brickbattle weapon, and there is also a slingshot gear from 2010 too.
Development:
- Slingshot's phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".[1]
- When being designed by Sodakettle, Slingshot was intentionally designed with cat-esque horns.
Skins:
- The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, SodaKettle.
- The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event which was 150.
- As of 5/26/22, Catshot is the only skin that changes the voiceline that appears when activating Slingshot's ult, which would be "Can't catch me :3"
References
Version History
Playtest 4 - 28 October 2022
v0.3.0 - 26 August 2022
18 April 2022
17 April 2022
16 April 2022
Playtest 2 - 15 April 2022
|
Phighters |
---|
Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |