Scythe: Difference between revisions
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* Versatile both at range and in close-quarters. |
* Versatile both at range and in close-quarters. |
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* High damage potential and short cooldowns with Gun form. |
* High damage potential and short cooldowns with Gun form. |
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* Mobility and advantage against higher health enemies with Scythe form. |
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* Accommodates various playstyles as a stance character. |
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* Able to deal both burst and constant damage. |
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* Passive's target is chosen at random. |
* Passive's target is chosen at random. |
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* Fewer options if unable to kill target or ammo runs out. |
* Fewer options if unable to kill target or ammo runs out. |
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* Fairly squishy at 150 hitpoints. |
* Fairly squishy for a melee playstyle at 150 hitpoints. |
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* Vulnerable while in Gun form. |
* Vulnerable while in Gun form. |
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* Long cooldowns in Scythe form. |
* Long cooldowns in Scythe form. |
Revision as of 07:53, 21 June 2024
Scythe is a ranged Phighter. She was released on 24 February 2024 with V0.8.0 and the Dove vs. Crow Phestival.
Overview
Scythe is a ranged Phighter that specializes in both ranged and close-quarters combat. She plays more as a hybrid between a melee and ranged class, switching between them with her Scythe and Gun forms.
Her Gun form allows for a consistent mid-range damage output with Let 'Er Rip as well as high burst damage potential with Bull's-eye and Bullet Blaze. Her Scythe form boasts her best mobilty options with Flat-hat and Chasing Flourish, along with Harvest's unpredictable movement. Her Scythe abilities deal greater damage based on the enemy's current hitpoints, providing an advantage against enemies at higher health. Her two unique Phinishers allow Scythe to have both large crowd control capabilities and single-target kill confirmation. Switcheroo has an extremely short cooldown, allowing Scythe to switch between these forms constantly and be incredibly versatile.
Her passive, Eye on the Target, gives Scythe a limited 'ammo' resource she must use wisely to keep a consistent damage output, the random target it also gives means Scythe must be ready for a matchup against any Phighter.
Abilities
Scythe has two different forms which give different sets of abilities: Scythe form and Gun form. These forms can be switched around by using Switcheroo.
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Eye on the Target | |||
A random enemy is chosen as your target, shooting them for the first time deals bonus damage and grants ammo, attacks on them grants ammo. Your target will switch if you do not attack them.
Damage: 10% of current hitpoints (min. 8) (first hit) Ammo gain: +50 (first hit), +75 (kill/assist) Ammo regeneration rate: 1.67/second Max. ammo: 250 Mark duration: 30 seconds (without attacking enemy), X seconds (after attacking enemy)
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Harvest / Let 'Er Rip | |||
Harvest (Scythe form): Swing your scythe, dealing bonus damage at its tip. Let 'Er Rip (Gun form): Shoot your gun, losing accuracy the longer you shoot.
Harvest: Let 'Er Rip:
Harvest:
Let 'Er Rip:
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Switcheroo | |||
Switch between Scythe form and Gun form.
Casting time: 1 second Cooldown: 1 second
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Flat-hat / Bull's-eye | |||
Flat-hat (Scythe form): Jump and fire a projectile, use 50 ammo to fire an additional projectile. Bull's-eye (Gun form): Hold to begin charging a bullet that stuns and deals knockback if charged long enough, recast or use primary to fire early.
Flat-hat: Bull's-eye:
Flat-hat:
Bull's-eye:
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Chasing Flourish / Bullet Blaze | |||
Chasing Flourish (Scythe form): Dash forwards, use 50 ammo to dash an additional time. Bullet Blaze (Gun form): Shoot 20 bullets forwards in a spread pattern.
Chasing Flourish: Bullet Blaze:
Chasing Flourish:
Bullet Blaze:
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Stalking Ambush / Final Serenade | |||
Stalking Ambush (Scythe form): Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Final Serenade (Gun form): Rapid fire in a circle around you, shoot a high damage blast at the end.
Stalking Ambush: Final Serenade:
Stalking Ambush:
Final Serenade:
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Strategy
Pros |
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Cons |
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TBA
Ability usage
- Eye on the Target
- Any damage to the target will activate its bonus damage and ammo. Use Scythe's faster ranged attacks like Let 'Er Rip or Bull's-eye to damage them as soon as possible.
- The target can be seen through walls, use this to your advantage for surprise attacks.
- Be careful to not focus solely your target. If at sufficient enough ammo or in an unfavorable position to kill your target, focus on other enemies as well.
- Switcheroo
- Constantly switch between forms to maximize Scythe's kit and be as versatile as possible.
- Stay in Scythe form while out of combat, as passive ammo regeneration stops above 50 while in Gun form.
Scythe form:
- Harvest
- Distance yourself from the enemy to make use of Harvest's % of current health tip damage. Use its quick and hard to predict movement to juke enemies and around terrain.
- Use Harvest as your main ammo source when running low, as it costs no ammo to use and provides consistent ammo gain even on unmarked enemies.
- Scythe's movement with Harvest has a few unique interactions:
- Walking into a wall while attacking with Harvest causes Scythe to cling to it and fall much slower. Use this to stall against melee Phighters and potentially lure them into falling down map hazards.
- Using Harvest when walking into a steep slope launches Scythe upwards.
- Flat-hat
- Can be a more favorable ranged option over Gun form abilities as it does not leave Scythe as vulnerable, is more accurate at longer ranges than Let 'Er Rip, and makes use of Scythe form's % of current health damage.
- Fire only a couple projectiles to conserve ammo.
- Can pierce multiple enemies for some small crowd control.
- Could be used for movement with its height and hover time, though not recommended to be its main use due to its long 12-second cooldown.
- Chasing Flourish
- Use Chasing Flourish as a quick escape tool, to juke enemies, and for closing medium to short distances.
- Can be used for crowd control by dashing into enemies multiple times and using its spin on groups of enemies.
- The dash and spin grant more ammo compared to Scythe form's other abilities, use for a quick burst of ammo if needed.
- Canceling Chasing Flourish's spin with Harvest can be used for fast horizontal movement, although sacrificing its spin damage and a small amount of height.
- Stalking Ambush
- Use Stalking Ambush on enemies at half health or lower to confirm the kill and significantly boost your ammo, or to place your target on more high-priority enemies: frontliners such as Ban Hammer, Katana, and support Phighters such as Medkit.
- Can be used if Eye on the Target rolls an unfavorable target, like a difficult to hit Skateboard.
- Its decently long 15-second duration allows Scythe to stall for a while. Scythe can stay in Stalking Ambush while waiting for a more favorable position to attack, such as an enemy leaving their team.
- Avoid using it on fast-moving enemies, as Stalking Ambush only teleports to where the enemy was when initially targeted, causing you to miss the extra damage.
- Could be used for escaping fights with its short Phinisher animation and burst of
Haste.
Gun form:
- Let 'Er Rip
- Use Let 'Er Rip for softening up targets at mid-range and picking off low health enemies.
- Use in short bursts as it loses accuracy and gains more recoil the longer it is held.
- Bull's-eye
- Use Bull's-eye to pick off enemies from afar or to interrupt them constantly with its
Stun, knockback, and short cooldown.
- Very punishing if missed, as it consumes up to 50 ammo and leaves Scythe vulnerable while charging and after firing. Use Bull's-eye from a safe position or while not in immediate danger.
- Can be charged quickly for a faster but weaker attack, useful for activating your target's bonus damage and ammo from a longer distance.
- Use Bull's-eye to pick off enemies from afar or to interrupt them constantly with its
- Bullet Blaze
- Use Bullet Blaze at close-range as its damage decreases dramatically at longer ranges. 15 or less studs from the enemy is its most effective range.
- The knockback from recoil can launch Scythe up vertically if aimed downwards. Use for vertical movement over Flat-hat as it has a much shorter cooldown and gains about the same height. Can also be used as a pseudo-"double jump".
- Final Serenade
- Surprise enemies with Final Serenade as its short duration and radius could lead to enemies walking out of range and reducing its effectiveness.
- Use Bullet Blaze, Flat-hat, or Chasing Flourish for vertical height before casting and dropping down on enemies. Depending on the map, terrain could be used as well.
- Cast while enemies are distracted and looking away from you, such as being focused on your other teammates.
- Has a much higher vertical hitbox than it seems, being able to hit enemies stuck in Subspace's Noxious Void if casted at ground level.
- Katana's Foul Counter can soak up nearly all damage from Final Serenade and massively punish Scythe. If targeting a Katana, make sure their Foul Counter is on cooldown.
- Surprise enemies with Final Serenade as its short duration and radius could lead to enemies walking out of range and reducing its effectiveness.
Counterplay against Scythe
- Very vulnerable while in Gun form with much slower movement. A Scythe switching to Gun form gives you a window to attack.
- Scythe's damage output is significantly reduced if she runs out of ammo, making her more vulnerable to being focused and rushed down.
- Flat-hat and Chasing Flourish have relatively long cooldowns, if you know Scythe has these abilities on cooldown, try to rush her down.
- Being able to juke around terrain using Harvest is one of the strongest parts of her kit, leading Scythe into an open area gives her less options for dodging attacks.
- If you are a Scythe's chosen target, attempt to avoid or kill her as much as possible to reduce her ammo gain. Try to avoid getting isolated and stick with your team.
- Being a marked target could be used to lure her away, such as from the Conquer point objective or away from her own team.
- If a Scythe might target you with Stalking Ambush, try to lure her into an unfavorable position, like into the middle of your team or near damaging map hazards.
Badge
Name | Icon | Description | Reward |
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scythe badge | ![]() |
N/A | N/A |
Trivia
General:
- Scythe is based on the Laser Scythe gear.
- Scythe's character theme is "THE MOST WANTED".
- Scythe speaks with a Southern accent.[1]
- Scythe has a darker skin tone in comparison to other Phighters, being a light shade of gray rather than the typical white.[2]
- During April Fools' 2024, Scythe was renamed to alastor, and remodeled to reference Alastor from Hazbin Hotel.
Development:
- Scythe is largely inspired by Bayonetta.[3]
- Her voice would sound similar to a 'southern Bayonetta'.[4]
- Scythe's render pose is inspired by one of the covers for Chainsaw Man. [5]
- The three lenses that cover one of Scythe's eyes are inspired by Kopaka from the Bionicle series.[6]
Skins:
Version history
2 January 2024
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References
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by aidn in the boggio community Discord.
- ↑ Confirmed by Soda in a Tumblr post.
- ↑ Confirmed by pix in the boggio community Discord.
- ↑ Confirmed by Soda in a Tumblr post.
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