Skateboard: Difference between revisions
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When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use {{Abilitylink|SkateboardQ}} to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until {{Abilitylink|SkateboardE}} is off cooldown (which takes 7s), and then get back to skating. |
When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use {{Abilitylink|SkateboardQ}} to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until {{Abilitylink|SkateboardE}} is off cooldown (which takes 7s), and then get back to skating. |
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As for dealing damage, Skateboard does not boast a particularly high DPS, |
As for dealing damage, Skateboard does not boast a particularly high DPS, especially on board. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate can finish them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage. |
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Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases {{PAGENAME}}'s DPS and combo potential, but comes with much higher risk. |
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Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage, this makes him only a minor concern. But when Skateboard and a teammate are ''both'' attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover. |
Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this makes him only a minor concern. But when Skateboard and a teammate are ''both'' attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover. |
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His |
His Phinisher is also more useful with teammates. Two seconds of stun is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the {{Abilitylink|SkateboardPhinisher}} animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds. |
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===Ability usage=== |
===Ability usage=== |
Revision as of 22:43, 13 February 2024
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Skateboard is a melee Phighter. He was released on 18 April 2022 with Playtest 2.
Overview
Skateboard is an offensive Phighter that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: STUNTISH!!, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and THE COOL, RAD, COFFIN!!, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board.
Abilities
Skateboard has two different forms which give different sets of abilities: Off board and On board. These forms can be switched around by using SWITCH!! or using THE COOL, RAD, COFFIN!! while off board.
SLUGGISH!! / STUNTISH!! | ||
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Type Passive |
Ability Type N/A/Mobility |
Your walkspeed gradually increases up to 25%. On board, press space on ledges to perform a trick. | ||
Off board: Max. ![]() On board: Trick walkspeed boost: +10 Damage: 5 Maximum walkspeed: 50 (Soft Cap) / 100 (Hard Cap) |
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Ability Demonstration |
Details:
- This bonus is lost if you're not moving for half a second.
- Killing or assisting sets
Haste to 50%.
SWING IT!! / PUSH IT!! | ||
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Type Primary |
Ability Type Melee/Mobility |
Off board, Swing your board once, lose 5% ![]() |
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Off board: Damage: 15 Fire rate: 0.3 seconds On board: Damage: 10 Fire rate: 1 second Walkspeed boost: +5 |
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Ability Demonstration |
Details:
- The second hit can be cancelled.
- PUSH IT!! cannot be used while mid-air (on board).
BASH 'EM!! / KICK 'EM!! | ||
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Type Secondary Ability |
Ability Type Melee/Disable/Mobility |
Wind up and stun any enemies while off board. Spin and damage enemies around you when on board. If used after a trick, gain extra speed when you land. | ||
Off board: Damage: 10-30 / 15 ![]() Casting time: 0.25s-1s seconds On board: Trick walkspeed bonus: +5 Cooldown: 5 seconds |
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Ability Demonstration |
Details:
- Both the on board and off board version of this ability share cooldowns.
- This ability can be charged, stunning for longer and dealing more damage the longer it is held.
- If Skateboard jumps immediately after using this ability, he will perform a trick.
- Tricking after using this ability deals 15 damage.
RUN!! / BOOST!! | ||
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Type Q Ability |
Ability Type Mobility |
Off board, run forward and bash any enemies. On board, charge up and boost forward depending on the duration of the charge. | ||
Off board: Damage: 15 (initial) + 10 (lingering) Knockback force: 2 studs Range: 50 studs Cooldown: 8 seconds ![]() On board: Damage: 10 Knockback force: 10 Casting time: X-X seconds Walkspeed set: 15-45 Cooldown: 8 seconds |
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Ability Demonstration |
Details:
- Both the on board and off board version of this ability share cooldowns.
- Skateboard is suspended in the air for the casting time (on board).
- If Skateboard is slowed or stunned while charging, he will be forced off board.
Details:
- The cooldown of this ability starts upon switching to on board.
- Skateboard will not be forced off board if stunned or slowed in the first 2 seconds of switching to on board.
- While on board Skateboard has the following traits:
- Cannot regenerate shield naturally.
- 35%
Bound.
- If Skateboard receives a disabling status effect, a
Slow of 25% or higher or gets reduced to 0 walkspeed after being on board for at least 5 seconds, Skateboard will be forced off board.
- Slopes increase walkspeed when traveling downwards and decrease walkspeed when travelling upwards.
- When above 50 speed, speed decays quicker until it reaches 50 or below.
- Skateboard physically cannot exceed 100 speed.
- The cooldown of this ability starts upon switching to off board.
- Holding this ability performs a spin attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage.
Haste is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50%
Haste.
Note: Skateboard's Phinisher is shared between both forms, with one minor difference.
THE COOL, RAD, COFFIN!! | ||
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Type Phinisher |
Ability Type Mobility/Disable |
Charge up before being sent forward, stunning enemies for 2 seconds. | ||
Damage: 30![]() Dash range: X Casting time: 0.5 seconds Reactivation window: 0.75 seconds Phinisher points:100 |
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Ability Demonstration |
Details:
- Using primary will start the attack early.
- Skateboard immediately switches to on board on cast.
- Skateboard will not be forced off board if stunned or slowed in the first 2 seconds of using the phinisher.
- Skateboard gains maximum (50) speed upon using the phinisher.
- If Skateboard dies during the casting time, the dash animation will perform but nothing will happen.
- Refreshes the cooldown of SWITCH!!.
Strategy
Pros |
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Cons |
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Skateboard is the fastest Phighter in the game, specializing in a hit-and-run playstyle. Skateboard can maintain an incredibly high movement speed while on board, allowing a skilled Skateboard player to dodge most attacks thrown at them. However, Skateboard's mobility comes at the cost of being vulnerable while off board, only having to take 35 damage to lose all momentum on board, and having a higher skill floor than most other Phighters.
One of the most important aspects to understand about Skateboard is that he is not meant to be played like a traditional melee class. Although he still has a full melee moveset while off board, it's less powerful compared to other melee movesets and isn't effective on its own. His health and DPS off board are both below-average for a melee Phighter. Trying to play Skateboard like you would play Sword will severely limit your combat potential. As you might expect, Skateboard's potential is brought out most when he can use both his off board and on board moveset effectivley, as both have their strengths and weaknesses.
Although Skateboard's mobility options make it significantly easier to dodge most attacks, but he can't dodge everything. AoE/crowd control attacks are significantly easier to hit Skateboard with, and you should expect to take some damage from crossfire when barreling through a crowd of enemies. Be wary of classes with AoE attacks, and ensure that you are prepared to take a few hits when rushing through a crowd. Your mobility can also be used to reach certain points in the map faster than your opponents, this can help disrupt and distract enemies.
Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle is often a death sentence. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead!
![](http://static.miraheze.org/phightingwiki/thumb/c/c8/Skateboard_trick_spot.png/300px-Skateboard_trick_spot.png)
Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.
If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your BOOST!! (Q) ability. This will give you a boost of speed based on how much you let the ability charge.
When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use RUN!! to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until SWITCH!! is off cooldown (which takes 7s), and then get back to skating.
As for dealing damage, Skateboard does not boast a particularly high DPS, especially on board. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate can finish them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage. Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases Skateboard's DPS and combo potential, but comes with much higher risk.
Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this makes him only a minor concern. But when Skateboard and a teammate are both attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.
His Phinisher is also more useful with teammates. Two seconds of stun is very short when you're the only one taking advantage of it, because you'll be spending about half of that stun time stuck in the THE COOL, RAD, COFFIN!! animation and moving back to your opponent. It's best used when a teammate is waiting for a good attack window, as they can take full advantage of those two seconds.
Ability usage
Off board:
- SLUGGISH!!
- While this passive may seem negative at first, letting your haste build up will make your walkspeed faster than most other Phighters. Use this to your advantage to catch up with them and get them in range of your primary attack.
- SWING IT!!
- This is your main source of damage off board. When chasing an enemy, be careful not to swing aimlessly, as this will reduce your walkspeed and make it more difficult to catch up to your target.
- BASH 'EM!!
- BASH 'EM!! is an incredibly versatile and flexible move that can help in almost any situation.
- The move is incredibly fast if not charged (at the cost of a reduced stun time). This can help in getting some quick hits on an enemy or in preventing an opponent from using a move if the stun is timed correctly. It is also a powerful tool to force enemy Skateboards off board considering its fast windup.
- Hitting an enemy with a maximum charge strike gives you enough time to hit the opponent with another move such as SWING IT!! or RUN!!, thus opening up combo potentials.
- BASH 'EM!! is an incredibly versatile and flexible move that can help in almost any situation.
- SWITCH!!
- SWITCH!! gives you an initial speed boost upon getting on your board, but it can make you incredibly vulnerable if used in the middle of a battle.
- The best place to get on board is at a ledge, as you can immediately trick off it and gain substantial speed in a few seconds.
- SWITCH!! gives you an initial speed boost upon getting on your board, but it can make you incredibly vulnerable if used in the middle of a battle.
- RUN!!
- RUN!! can be used as a "get off me" tool to get into Skating form more easily, or as a combo extender to pick off enemies or confirm kills.
On board:
- STUNTISH!!
- STUNTISH!! is your bread-and-butter tool for getting extra damage on enemies, maintaining top-speed, avoiding damage and getting onto high ground. Utilize as frequently as possible.
- Tricks can be farmed on a single ledge if you land back on the platform you performed a trick off of. This allows you to perform another trick and repeat as many times as needed.
- Edge Hug: On a long ledge, perform a trick, flick your camera back towards the platform, land, turn your camera towards the ledge, perform a trick, repeat. Useful for closing distance.
- 360 Trick: On any ledge, perform a trick, spin your camera 180 degrees towards the platform, land, spin your camera 180 degrees towards the ledge, perform a trick, repeat.
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Edge Hop
- PUSH IT!!
- Whenever you aren't attacking and there are no trick spots nearby, you should be spamming this to maintain speed. Keep in mind that you can't perform a trick while using PUSH IT!!, so make sure to stop before performing a trick.
- KICK 'EM!!
- The extra height helps to reach opponents that are in the air and to traverse tall obstacles. Combine with a trick jump for even more height.
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- SWITCH!!
- Although this attack deals high amounts of damage, putting yourself in a standing position will make you more vulnerable, as your movement is severely handicapped. Only swap if you're confident that you can take out all the nearby opponents in one go, or as a last resort if you're stuck and your BOOST!! is on cooldown.
- BOOST!!
- This is a good tool for getting unstuck. If your skateboard loses momentum and you're in a dangerous area, pop a BOOST!! to get your momentum back up.
- THE COOL, RAD, COFFIN!!
- This is best used to set up an attack window for other teammates. You won't be able to take full advantage of the stun, as some of the stun time will be spent waiting for the animation to end.
- THE COOL, RAD, COFFIN!! brings you back up to top speed, but has a long windup. The player can use this to regain speed.
Counterplay against Skateboard
Focused AoE damage or any form of Displacement is the bane of Skateboard, bringing him to a screeching halt and forcing him off board, where he's then forced to choose between running away to get a speed boost on foot, stalling until SWITCH!! becomes available, or fighting you head-on, of which the latter two risk taking unnecessary damage.
When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas.
![](http://static.miraheze.org/phightingwiki/thumb/b/b7/Train_demolition_overpass.png/300px-Train_demolition_overpass.png)
Badge
Name | Icon | Description | Reward |
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vehicular manslaughter | ![]() |
kill an enemy with a trick | Title - SK8R!! Sticker - Skar Bar File:SkateboardSkarBar.png |
Trivia
General:
- Skateboard is based on the Skateboard series of gears.
- Skateboard mentions "helmet hair" in his dialogue. Despite this he is bald like every other Phighter.
Development:
Skins:
- The name "Egobworder" comes from the combination of the words sword and board thus producing bword.
Version history
V0.4.5 - 31 December 2022
v0.3.0 - 26 August 2022
19 May 2022
17 May 2022
16 May 2022
1 May 2022
21 April 2022
18 April 2022
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References
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |