Slingshot: Difference between revisions
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'''Development:''' |
'''Development:''' |
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* Slingshot's phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on Boggio Community Discord]</ref> |
* Slingshot's phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on Boggio Community Discord]</ref> |
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*When being designed by Sodakettle, Slingshot was intentionally designed with cat-esque horns. |
* When being designed by Sodakettle, Slingshot was intentionally designed with cat-esque horns. |
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'''Skins:''' |
'''Skins:''' |
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* The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, |
* The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, Sodakettle. |
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* The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event which was 150. |
* The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event which was 150. |
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* As of 5/26/22, Catshot is the only skin that changes the voiceline that appears when activating Slingshot's ult, which would be "Can't catch me :3" |
* As of 5/26/22, Catshot is the only skin that changes the voiceline that appears when activating Slingshot's ult, which would be "Can't catch me! :3" |
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==[[Version history]]== |
==[[Version history]]== |
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'''[[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]''' |
'''[[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]''' |
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* Added new kill dialogue. |
* Added new kill dialogue. |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** '''BUG FIX:''' Can no longer "triple jump" by hovering. |
** '''BUG FIX:''' Can no longer "triple jump" by hovering. |
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'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]''' |
'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** '''BUG FIX:''' The hover no longer starts late. |
** '''BUG FIX:''' The hover no longer starts late. |
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'''[[Playtest 4/Additional Versions#28 November 2022|28 November 2022]]''' |
'''[[Playtest 4/Additional Versions#28 November 2022|28 November 2022]]''' |
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* {{Abilitylink|SlingshotPhinisher}} |
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* [[Slingshot#Leg Day|Leg Day]] |
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** '''BUG FIX:''' Slingshot can now use his abilities if he damages enemies with his ultimate. |
** '''BUG FIX:''' Slingshot can now use his abilities if he damages enemies with his ultimate. |
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'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** '''BUG FIXES:''' |
** '''BUG FIXES:''' |
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*** Slingshot can no longer triple jump by using the hover. |
*** Slingshot can no longer triple jump by using the hover. |
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*** The player can no longer get stuck when hovering. |
*** The player can no longer get stuck when hovering. |
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* {{Abilitylink|SlingshotPhinisher}} |
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* [[Slingshot#Leg Day|Leg Day]] |
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** Damage reduced from 60 to 50. |
** Damage reduced from 60 to 50. |
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** Hitbox size increased from 10x10x500 to 15x15x500. |
** Hitbox size increased from 10x10x500 to 15x15x500. |
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'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]''' |
'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** '''NEW EFFECT:''' Double jumping no longer locks Slingshot out of abilities for 0.2 seconds. |
** '''NEW EFFECT:''' Double jumping no longer locks Slingshot out of abilities for 0.2 seconds. |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Can now charge and fire shots while airbourne. |
** '''NEW EFFECT:''' Can now charge and fire shots while airbourne. |
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'''[[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]''' |
'''[[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Damage is not reduced for the first 50 studs the projectile travels. |
** '''NEW EFFECT:''' Damage is not reduced for the first 50 studs the projectile travels. |
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** Damage falloff increased from 1 damage per 5 studs to 1 damage per 3 studs. |
** Damage falloff increased from 1 damage per 5 studs to 1 damage per 3 studs. |
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'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Now loses 1 damage for every 5 studs travelled down to 2 damage minimum. |
** '''NEW EFFECT:''' Now loses 1 damage for every 5 studs travelled down to 2 damage minimum. |
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'''[[Playtest 4]] - 28 October 2022''' |
'''[[Playtest 4]] - 28 October 2022''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''NEW EFFECT:''' Projectile goes through ally players. |
** '''NEW EFFECT:''' Projectile goes through ally players. |
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* {{Abilitylink|SlingshotSecondary}} |
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* [[Slingshot#Heavy Hurler|Heavy Hurler]] |
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** '''NEW EFFECT:''' Projectile goes through ally players. |
** '''NEW EFFECT:''' Projectile goes through ally players. |
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* {{Abilitylink|SlingshotQ}} |
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* [[Slingshot#Scattershot|Scattershot]] |
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** '''NEW EFFECT:''' Projectile goes through ally players. |
** '''NEW EFFECT:''' Projectile goes through ally players. |
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'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]''' |
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* {{Abilitylink|SlingshotSecondary}} |
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* [[Slingshot#Heavy Hurler|Heavy Hurler]] |
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** Stun duration increased from 0.5 seconds to 1 second. |
** Stun duration increased from 0.5 seconds to 1 second. |
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** '''REMOVED:''' Damage no longer pierces shields. |
** '''REMOVED:''' Damage no longer pierces shields. |
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'''[[v0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
'''[[v0.3.0/Additional Versions#5 September 2022|5 September 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** Damage changed from 10-25 to 5-30. |
** Damage changed from 10-25 to 5-30. |
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** Charge time decreased from 2 seconds to 1.5 seconds. |
** Charge time decreased from 2 seconds to 1.5 seconds. |
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'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]''' |
'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** Damage increased from 3-25 to 10-25 (based on charge time). |
** Damage increased from 3-25 to 10-25 (based on charge time). |
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'''[[v0.3.0/Additional Versions#29 August 2022|29 August 2022]]''' |
'''[[v0.3.0/Additional Versions#29 August 2022|29 August 2022]]''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** Hitbox changed from server-side to client-side. |
** Hitbox changed from server-side to client-side. |
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'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]''' |
'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** Double jump cooldown reduced from 1 second + hover duration to 0.25 seconds + hover duration. |
** Double jump cooldown reduced from 1 second + hover duration to 0.25 seconds + hover duration. |
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'''[[v0.3.0]] - 26 August 2022''' |
'''[[v0.3.0]] - 26 August 2022''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** '''NEW EFFECT:''' Double jump now has a 1 second cooldown on use. The cooldown is extended if the user hovers (based on hover duration). The cooldown does not start until the player lands. |
** '''NEW EFFECT:''' Double jump now has a 1 second cooldown on use. The cooldown is extended if the user hovers (based on hover duration). The cooldown does not start until the player lands. |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''REWORKED:''' Damage no longer falls off based on distance. Can now hold M1 to charge up for damage, max. 25. |
** '''REWORKED:''' Damage no longer falls off based on distance. Can now hold M1 to charge up for damage, max. 25. |
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* {{Abilitylink|SlingshotSecondary}} |
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* [[Slingshot#Heavy Hurler|Heavy Hurler]] |
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** '''NEW EFFECTS:''' Now stuns damaged enemies for 0.5 seconds. Now pierces Boombox's forcefields and [[Health and Shields#Shields|shields]]. |
** '''NEW EFFECTS:''' Now stuns damaged enemies for 0.5 seconds. Now pierces Boombox's forcefields and [[Health and Shields#Shields|shields]]. |
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** Damage reduced from 50 to 40. |
** Damage reduced from 50 to 40. |
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* {{Abilitylink|SlingshotQ}} |
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* [[Slingshot#Scattershot|Scattershot]] |
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** Number of ricochets increased from 1 to 2. |
** Number of ricochets increased from 1 to 2. |
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* {{Abilitylink|SlingshotPhinisher}} |
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* [[Slingshot#Leg Day|Leg Day]] |
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** Phinisher cost increased from 75 to 100. |
** Phinisher cost increased from 75 to 100. |
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** '''NEW EFFECT:''' Now shows a player trail while the ultimate is active. |
** '''NEW EFFECT:''' Now shows a player trail while the ultimate is active. |
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'''18 April 2022''' |
'''18 April 2022''' |
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* {{Abilitylink|SlingshotPassive}} |
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* [[Slingshot#Quick Feet|Quick Feet]] |
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** Hover duration reduced from 2 seconds to 1.5 seconds. |
** Hover duration reduced from 2 seconds to 1.5 seconds. |
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** '''BUG FIX:''' Double jump no longer breaks in [[Fractured Space]]. |
** '''BUG FIX:''' Double jump no longer breaks in [[Fractured Space]]. |
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'''17 April 2022''' |
'''17 April 2022''' |
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* {{Abilitylink|SlingshotPrimary}} |
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* [[Slingshot#Sling Shot|Sling Shot]] |
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** '''BUG FIX:''' Slingshot primary now properly registers damage. |
** '''BUG FIX:''' Slingshot primary now properly registers damage. |
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* General additions and changes |
* General additions and changes |
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** Slingshot received other unknown nerfs. |
** Slingshot received other unknown nerfs. |
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* {{Abilitylink|SlingshotSecondary}} |
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* [[Slingshot#Heavy Hurler|Heavy Hurler]] |
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** Cooldown increased from 6 to 8 seconds. |
** Cooldown increased from 6 to 8 seconds. |
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* {{Abilitylink|SlingshotQ}} |
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* [[Slingshot#Scattershot|Scattershot]] |
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** Damage per projectile reduced from 10 * 3 to 8 * 3. |
** Damage per projectile reduced from 10 * 3 to 8 * 3. |
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Revision as of 16:15, 7 March 2023
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Slingshot is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. His primary damage source, Sling Shot can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. Heavy Sling Shot, a delayed shot that stuns targets and pierces their shields and Scattershot, which fires 3 projectiles that ricochet off walls. With his ultimate, Leg Day, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.
A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
Abilities
Details:
- The cooldown for double jump and hover only starts and continues if the player is making contact with the ground.
- The haste provided by Quick Feet stacks individually.
Details:
- Sling Shot can be charged and fired while hovering and in mid-air.
Heavy Hurler | ||
Heavy Hurler | Type![]() |
Ability Type Secondary |
Hitscan/Status | ||
Charge up a large shot that stuns enemies and pierces forcefields. | ||
Ability Demonstration Damage: 40 Stun duration: 1 second Casting time: 1 second Range: ∞ Cooldown: 10 seconds |
Details:
- If used while mid-air, the player's position will be suspended for the cast time.
Details:
- Scattershot can pierce through enemies.
Sidestep | ||
Sidestep | Type![]() |
Ability Type E Ability |
Mobility | ||
Dodge in the direction you're moving. | ||
Ability Demonstration Range: 20 studs Cooldown: 7 seconds |
Details:
Leg Day | ||
Leg Day | Type![]() |
Ability Type Phinisher |
Hitscan/Mobility | ||
Gain a large speed boost, your next 3 primaries create giant lasers that go through walls. | ||
Ability Demonstration Damage: 50 Range: 500 studs Max recasts: 3 Haste: 100% for 30 seconds or until the ultimate ends Phinisher cost: 100 |
Details:
- The player can only use Quick Feet and Dodge until all 3 shots are expended or the ultimate's effects expire.
- Dying ends the ultimate's effects.
- Pierces enemies, allies and Boombox's Forcefield.
Strategy
Pros |
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Cons |
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Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid-to-long range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs.
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a Medkit.
A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rushdown Phighters such as Skateboard or Biograft can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard.
In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:
- Passive backliner - Outputs damage from a long distance combined with the safety of a team's frontline.
- Midrange poker - Plays more aggressive to actively look for picks onto specific Phighters.
- Flanker - Slingshot can take up a position from a different angle to draw the enemy's attention away and pressure the backline.
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
Maps that use narrow hallways and chokepoints such as DODGEBALL! or larger maps such as King of the Hill benefit Slingshot greatly. The former can turn Slingshot's phinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.
Ability Usage
- Quick Feet
- The double jump can be used to gain access to high ground.
- The double jump can also be utilized to avoid damage or juke enemies.
- Sling Shot
- Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset shield regen on Phighters with innate shield.
- Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a Hyperlaser.
- Heavy Hurler
- Heavy Sling Shot can pierce multiple enemies. The player should angle themselves in a way where multiple players can be pierced by the shot.
- Landing a Heavy Sling Shot guarantees a free Scattershot or Sling Shot to follow-up.
- Heavy Slingshot's shield-piercing trait allows Slingshot to two-shot Phighters with low health stats if he lands it twice. It is also effective for finishing off opponents hiding behind a large shield value.
- Scattershot
- Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
- Sidestep
- Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
- Leg Day
- Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
- To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
Counterplay against Slingshot
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.
Take any opportunity to punish a Slingshot who uses their abilities at poor positions. Slingshot does not have a high shield value, it is very easy to deal unrecoverable (without a healer) damage to him.
Badge
Name | Icon | Description | Reward |
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Sharp Shooter | ![]() |
Hit all 3 laser beams during your phinisher. | File:Slingshotwoah.png |
Trivia
General:
- Slingshot is based on the slingshot brickbattle weapon, and there is also a slingshot gear from 2010 too.
Development:
- Slingshot's phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".[1]
- When being designed by Sodakettle, Slingshot was intentionally designed with cat-esque horns.
Skins:
- The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, Sodakettle.
- The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event which was 150.
- As of 5/26/22, Catshot is the only skin that changes the voiceline that appears when activating Slingshot's ult, which would be "Can't catch me! :3"
Version history
v0.4.5 - 31 December 2022
Playtest 4 - 28 October 2022
v0.3.0 - 26 August 2022
18 April 2022
17 April 2022
16 April 2022
Playtest 2 - 15 April 2022
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References
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |