Slingshot: Difference between revisions
fixing abilitylink |
updated for the new patch notes |
||
Line 42:
|Hitscan
|Hold to charge a shot and release to fire. Damage decreases with distance.
|'''Damage:''' 5-20 (based on charge time)<br> '''Maximum
|[[File:Ezgif-3-72547082ef.gif|frameless|400px]]
}}
Line 55:
|Secondary
|Hitscan/[[Status Effects|Status]]
|Charge up a large shot that
|'''Damage:''' 40<br>'''
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
}}
Line 70:
|Q Ability
|Projectile/Mobility
|Shoot three shots that ricochet against anything hit. Each shot
|'''Damage:'''
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
}}
Line 77:
* Scattershot can pierce through <abbr title="unconfirmed, please check in-game if this interaction occurs">enemies</abbr>.
* On cast, {{PAGENAME}} will perform a short hop in the direction of the player's crosshair.
Line 85 ⟶ 86:
|Mobility
|Dodge in the direction you're moving.
|'''Range:''' 20 studs<br>'''Cooldown:'''
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
}}
Line 141 ⟶ 142:
** The double jump can also be utilized to avoid damage or juke enemies.
* {{Abilitylink|SlingshotPrimary}}
** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield
** Tap-firing your primary is not ideal at longer ranges due to the damage fall-off. It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use full charged shots
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]].
* {{Abilitylink|SlingshotSecondary}}
▲** Landing a Heavy Sling Shot guarantees a free Scattershot or Sling Shot to follow-up.
* {{Abilitylink|SlingshotQ}}
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
** Scattershot's damage output can be maximized if the player is closer to their enemies.
* {{Abilitylink|SlingshotE}}
** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
Line 158 ⟶ 159:
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.
Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at
==[[Badges|Badge]]==
Line 187 ⟶ 188:
* The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, Sodakettle.
* The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event which was 150.
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#11 July 2023|11 July 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' Passive indicator no longer displays unusual values.
'''[[V0.5.0/Additional Versions#10 July 2023|10 July 2023]]'''
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECT:''' Slingshot can only hold a charged shot for a maximum of 5 seconds.
* {{Abilitylink|SlingshotSecondary}}
** '''NEW EFFECT:''' Now applies a root instead of stun.
* {{Abilitylink|SlingshotQ}}
** '''NEW EFFECT:''' Projectiles spread out at further distances.
** Projectile formation adjusted.
** Damage per projectile reduced from 12 to 10.
** Number of projectiles increased from 3 to 5.
** Number of bounces increased from 4 to 8.
** Cooldown increased from 6 seconds to 8 seconds.
* {{Abilitylink|SlingshotE}}
** Cooldown increased from 7 seconds to 8 seconds.
'''[[V0.5.0/Additional Versions#21 June 2023|21 June 2023]]'''
* {{Abilitylink|SlingshotPrimary}}
|
Revision as of 07:21, 15 July 2023
Overview | Lore | Dialogue | Sound effects | Gallery | History |
---|
Overview
Slingshot is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. His primary damage source, Sling Shot can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. Heavy Sling Shot, a delayed shot that stuns targets and pierces their shields and Scattershot, which fires 3 projectiles that ricochet off walls. Using his Phinisher, Leg Day, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.
A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
Appearance
Slingshot's horns resemble cat ears. Slingshot's outfit features a varsity jacket, grey pants and sport shoes. He also wears a sweatband under his horns.
Slingshot carries a large slingshot over his left shoulder. His slingshot has a handle for his left hand.
Abilities
Details:
- The cooldown for double jump and hover only starts and continues if the player is making contact with the ground.
- The haste provided by Quick Feet stacks individually.
Details:
- Sling Shot can be charged and fired while hovering and in mid-air.
Heavy Hurler | ||
Type Secondary |
Ability Type Hitscan/Status |
|
Charge up a large shot that roots enemies. | ||
Damage: 40 Roots duration: 1 second Cast time: 1 second Range: ∞ Cooldown: 10 seconds |
||
Ability Demonstration |
Details:
- If used while mid-air, the player's position will be suspended for the cast time.
- Heavy Hurler can pierce Boombox's Protecting Overtone.
Details:
- Scattershot can pierce through enemies.
- On cast, Slingshot will perform a short hop in the direction of the player's crosshair.
Sidestep | ||
Type E Ability |
Ability Type Mobility |
|
Dodge in the direction you're moving. | ||
Range: 20 studs Cooldown: 8seconds |
||
Ability Demonstration |
Details:
Leg Day | ||
Type Phinisher |
Ability Type Hitscan/Mobility |
|
Gain a large speed boost, your next 3 primaries create giant lasers that go through walls. | ||
Damage: 50 Range: 500 studs Max recasts: 3 Haste: 100% for 30 seconds or until the Phinisher ends Phinisher cost: 125 |
||
Ability Demonstration |
Details:
- The player can only use Quick Feet and Dodge until all 3 shots are expended or the Phinisher's effects expire.
- Dying ends the Phinishers's effects.
- Pierces enemies, allies and Boombox's Forcefield.
- The player cannot gain any Phinisher points during Leg Day.
Strategy
Pros |
|
Cons |
|
Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid-to-long range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs.
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a Medkit.
A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rush down Phighters such as Skateboard or Biograft can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard.
In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:
- Passive backliner - Outputs damage from a long distance combined with the safety of a team's frontline.
- Midrange poker - Plays more aggressive to actively look for picks onto specific Phighters.
- Flanker - Slingshot can take up a position from a different angle to draw the enemy's attention away and pressure the backline.
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
Maps that use narrow hallways and chokepoints such as DODGEBALL! or larger maps such as King of the Hill benefit Slingshot greatly. The former can turn Slingshot's Phinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.
Ability usage
- Quick Feet
- The double jump can be used to gain access to high ground.
- The double jump can also be utilized to avoid damage or juke enemies.
- Sling Shot
- Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenation timer on Phighters with innate shield.
- Tap-firing your primary is not ideal at longer ranges due to the damage fall-off. It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use full charged shots
- Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a Hyperlaser.
- Heavy Hurler
- Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up.
- Scattershot
- Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
- Scattershot's damage output can be maximized if the player is closer to their enemies.
- Sidestep
- Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
- Leg Day
- Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
- To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
Counterplay against Slingshot
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.
Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at vulnerable positions.
Badge
Name | Icon | Description | Reward |
---|---|---|---|
sharp shooter | kill an enemy with Q after it bounces | File:Slingshotwoah.png |
Trivia
General:
- Slingshot is based on the slingshot brickbattle weapon, and there is also a slingshot gear from 2010 too.
Development:
- Slingshot's Phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".[1]
- When being designed by Sodakettle, Slingshot was intentionally designed with cat ear-esque horns.
Skins:
- The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, Sodakettle.
- The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event which was 150.
Version history
V0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
v0.4.5 - 31 December 2022
Playtest 4 - 28 October 2022
v0.3.0 - 26 August 2022
Playtest 2 - 15 April 2022
|
References
Phighters |
---|
Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |