Subspace: Difference between revisions
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|Hitscan/AoE/DoT |
|Hitscan/AoE/DoT |
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|Fire a mine (max 5 mines). Landing a direct hit will create an explosion. Reloading will detonate all mines. |
|Fire a mine (max 5 mines). Landing a direct hit will create an explosion. Reloading will detonate all mines. |
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|'''Damage:''' |
|'''Damage:''' <br>Direct: 15 (10 base + 5 poison) <br>Mine: 20 (10 base + 10 poison)<br>'''Vulnerable applied:''' <br>Direct: 10%<br>Mine: 15%<br>'''Slow penalty:''' 10% for 1 second<br>'''Bound penalty:''' 20% for 1 second<br>'''Mine arm time:'''1.5 seconds<br>'''Mine duration:''' 30 seconds<br>'''Mine explosion speed:''' 0.75 seconds<br>'''Mine Visibility:''' 0.75 seconds<br>'''Range:''' 90 studs<br>'''Mine detection range:''' 18 studs<br>'''Explosion range:''' 18 studs<br>'''Fire rate:''' 1 mine per second<br>'''Ammo:''' 5<br>'''Reload time:''' 0.7 seconds |
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|[[File:Tripmine.gif|frameless|300px]] |
|[[File:Tripmine.gif|frameless|300px]] |
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}} |
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''Details:'' |
''Details:'' |
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* Poison will not continue to deal damage or be applied if an enemy has 10 HP or less. |
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* The trigger radius of the mines goes through walls. |
* The trigger radius of the mines goes through walls. |
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* Subspace can still direct hit enemies at 0 ammo remaining. |
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|Projectile/Status |
|Projectile/Status |
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|Fire a crystal that launches any enemies up when it lands. Its speed depends on the distance it must travel. Recasting it slams any enemy into the ground, applying ground and slow. |
|Fire a crystal that launches any enemies up when it lands. Its speed depends on the distance it must travel. Recasting it slams any enemy into the ground, applying ground and slow. |
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|'''Damage:''' |
|'''Damage:''' 20 (10 initial + 10 recast)<br>'''Vulnerable applied:''' 20% (10% initial + 10% recast)<br>'''Levitate duration:''' 2 seconds <br>'''Slow on slam:''' 25% for 3 seconds <br>'''Ground:''' 3 seconds <br>'''Range:''' 300 studs <br>'''Cooldown:''' 8 seconds |
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|[[File:Fallen Star.gif|frameless|300px]] |
|[[File:Fallen Star.gif|frameless|300px]] |
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|Q Ability |
|Q Ability |
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|Projectile/AoE/Status |
|Projectile/AoE/Status |
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|Fire a crystal that creates a temporary poisoned area that applies slow and vulnerability. |
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|'''Damage:''' 20<br>'''Vulnerable applied:''' 25%<br>''' |
|'''Damage:''' <br>Initial hitbox: 20 (10 base + 10 poison)<br>Mist: 1 every 0.25s<br>'''Vulnerable applied:''' <br>Initial hitbox: 25%<br>Mist: 2% every 0.25s<br>'''Slow applied:''' <br>Initial hitbox: 25%<br>Mist: 3% every 0.25s<br>'''Hitbox:''' <br>'''Projectile Speed:''' 1.75<br>'''Startup:''' 0.5 seconds<br>'''Uptime:''' 8.75s<br>'''Cooldown:''' 16 seconds |
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|[[File:cometcarnage.gif|frameless|300px]] |
|[[File:cometcarnage.gif|frameless|300px]] |
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* The player can damage themselves with this ability, applying the full damage and vulnerability. |
* The player can damage themselves with this ability, applying the full damage and vulnerability. |
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* If there is an enemy or object on Subspace's crosshair when using the ability, it will go to their location (so long as it is within range). |
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Revision as of 22:10, 20 November 2023
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Overview
Subspace is a support Phighter that specializes in area denial, applying vulnerability, poison and allowing him to set up traps with his Tripmine. He can also levitate enemies using Fallen Star, causing disruption and making them easy targets for Tripmine. Comet Carnage can be used for mid-fight damage advantage, granting heavy vulnerability to those struck by it. Mist Rush turns Subspace invisible and grants a haste buff, allowing him to reposition quickly. His Phinisher, Noxious Void is a powerful ability which creates a vacuum that pulls nearby enemies in, capable of winning group fights and granting his team a significant advantage if it is able to hit multiple players.
Abilities
Soul Stealer | ||
Type Passive |
Ability Type N/A |
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When killing or assisting an enemy, heal for 25HP. | ||
Heal: 25 | ||
Ability Demonstration |
Details:
Details:
- The trigger radius of the mines goes through walls.
- Subspace can still direct hit enemies at 0 ammo remaining.
Details:
- The player can damage themselves with Fallen Star, dealing the full damage and applying the vulnerable and levitation.
- If the player's crosshair is on an enemy player or forcefield on activation, Fallen Star's AoE will target their current location.
- The further Subspace is from where he uses Fallen Star, the longer it takes to get there.
- The recast does not slam down Subspace.
Details:
- The player can damage themselves with this ability, applying the full damage and vulnerability.
Details:
- All force effects are destroyed when Subspace leaves invisibility.
Noxious Void | ||
Type Phinisher |
Ability Type AoE/Status |
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Unleash a crystal to create a vacuum which pulls enemies in before exploding, applying poison and vulnerability. | ||
Damage: 19 (vacuum), 10 (explosion) Vulnerable applied: 1% per 0.1 seconds (during Phinisher), 15% (after explosion) Duration: 7 seconds Ground: 7 seconds Range: 20 studs (pull effect) Phinisher points: 125 |
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Ability Demonstration |
Details:
- The player cannot gain Phinisher points until the Phinisher ends.
- If the player dies, the crystal explodes immediately and the Phinisher's effects end.
Strategy
Pros |
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Cons |
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Subspace is a support Phighter who specializes in weakening the enemy team by applying poison and vulnerability. Left unchecked, Subspace can allow teammates to win fights faster and easier and can act as a good counter to solo healers. He has an HP/Shield split of 175/0 meaning any damage he takes can't be recovered without a healer. This and the fact that he can damage himself means Subspace requires teammates to control the frontline if he wants to play aggressive.
Due to the nature of Subspace's Tripmines, he can play many different playstyles to support his team, and he can switch between them throughout the round. His Tripmines can be used as a trap (maximum of 5) if placed on the ground or can be used to hit the enemy directly. His directs have less poison damage and vulnerability but are fully dependent on the Subspace's aim. His traps have more damage and vulnerability, but are less consistent and can be baited by the enemies. Placing many traps in one spot, if triggered, can deal massive amounts of damage and vulnerability, leaving the victim with little options besides running away. Learning when to prioritize directs or traps is key to understanding how to play Subspace well and changes very often within a game. As a rule of thumb;
- Prioritize directs for:
- Open annihilate maps (Sword Fight On The Heights, Domino Valley).
- Conquer maps that are open or have big points (Protect Telamon, Space Knights).
- If a melee is chasing you.
- Applying a constant flow of vulnerability on a single enemy (Can be used to support a melee who is focusing their attention on a single target).
- If all 5 of your traps are already placed.
- Prioritize traps for:
- Narrow/closed in annihilate maps (Rob The ROBLOX Bank, DODGEBALL!).
- Conquer maps with that have medium to small points (Nuke The Whales, The Iron Cafe).
- Downtimes in between enemy pushes.
- The start of the round before the enemy can see you place them.
- Common choke points.
Despite these situations favoring directs or traps, do not completely stick to one playstyle and swap according to the situation.
Subspace's Comet Carnage is a great ability with its damage and vulnerability and should be used whenever you have it. Subspace's Mist Rush while very strong, should not be used often due to its high cooldown; Try using your Fallen Star instead of your Mist Rush wherever possible. Subspace's Noxious Void is one of the strongest Phinishers in the game and can turn the tide of battle when used correctly. As soon as you activate your Phinisher, you are the biggest target on your team. The enemy team will try killing you to end the Phinisher early and free themselves or their teammates. Make sure to activate your Phinisher when you have a large amount of HP, and make sure that when your ult is active, you don't stay still or else any ranged Phighters can attack you and end your Phinisher before it gets the maximum value. Try keeping track of other Phinishers that can shut down your Phinisher, and try to use your Phinisher after they've used theirs.
For teammates playing with a Subspace, having a strong frontline can help the Subspace directly support his team and become a major threat to the enemies. This will allow him to spread his damage out and add vulnerability to many Phighters. Subspace is great at adding vulnerability and poison directly onto his melee's targets, helping them speed through their kills. Melee's such as Sword and Katana are very favorable due to their bulk, allowing them to soak more damage that would otherwise be dealt onto the Subspace. Subspace's Phinisher has extremely high combo potential with other Phinishers (Hyperlaser, Sword, Slingshot, etc.) or other Phighters M1's/abilities (Katana, Rocket, Hyperlaser).
Subspace is effective in closed-in and small maps, such as Nuke The Whales, Rob The ROBLOX Bank, and ROBLOX HQ. Conquer is an exceptional game mode for Subspace, as it allows him to spread his damage easily through his splash damage.
All-in-all, Subspace's high supportive potential and great Phinisher can make him a very strong Phighter in the right hands. His open-endedness in his abilities due to their simplicity creates a large number of playstyles and it is recommended to find a playstyle that works well for you.
Ability usage
- Soul Stealer
- Constantly place Tripmines, use Q or M2. Any points of damage can lead to assists and grant the healing.
- Tripmine
- Place Tripmines around the map, as Subspace is an an area denial Phighter, but to also provoke Vulnerable and poison to unsuspecting enemies.
- Tripmines can be used to hit players through thin walls/floors.
- Placing a group of Tripmines in a choke point (ex. ramps on Rob The ROBLOX Bank) or a flank route can allow for massive damage on a single target and can lead to an easy kill. Placing Tripmines on a flank route can also net you information on whether an opponent is there or not due to the explosion sounds and hit markers you'll hear
- Decide when to utilize direct hits and traps. Sticking to one playstyle is ineffective due to how often the battlefield changes. When Subspace is directly in danger, (ex. A player is chasing you) using directs is a lot more effective due to their consistent damage output. Directs can also be used to rack up vulnerability consistently. This can help your teammates win duels or help your team pick off supports. Directs can also be used on high mobility targets or anything in the air. Traps should be laid either at the beginning of the round for early map control and damage or should be laid when you aren't being attacked/attacking someone. Traps can also be laid on allies who tend to stay in one place to punish divers such as Sword or Biograft.
- Vulnerable rounds to the nearest number if the modified value uses a decimal point. If an enemy has 50% or more Vulnerable, Subspace's poison damage goes from 1 per tick to 2 per tick, enabling Subspace to dispatch enemy Phighters easily if a fight is prolonged.
- Fallen Star
- Use Fallen Star to levitate enemies, and slam them back into the ground.
- In most situations you will want to use the recast as it deals more damage, applies more vuln, applies slow, and allows for your melees to follow up on enemies hit by the Fallen Star.
- When recasting, you can try to use your Comet Carnage on the ground where the enemy will land. This is to deal additional damage and apply a total of 45 vulnerability as the enemy is being slammed to the ground.
- Fallen Star can be used for vertical mobility, however it should only be used when there is no immediate threat due to the damage and vulnerability. The vertical mobility also allows for Subspace to use Fallen Star on himself to avoid certain Phinishers (Katana, Boombox).
- Fallen Star can be used to hit players through thin walls/floors.
- Fallen Star can be combo'd with many Phinishers due to its slow and ground (ex. Hyperlaser, Katana)
- Use Fallen Star to levitate enemies, and slam them back into the ground.
- Comet Carnage
- Comet Carnage can be used to deal massive damage in an fight, and to inflict 25% Vulnerable to enemies.
- Comet Carnage can be used to hit players through thin walls/floors.
- If you are being chased by a melee and they are close to you, you can jump and use Comet Carnage on the ground under you to hit them.
- When using Comet Carnage, aiming for the ground allows for more direct hits as the projectile will go straight to the floor on your crosshair. Keep in mind that the time it takes to reach its location does not change by distance.
- Comet Carnage can be used after a Biograft uses their initial shot of Echo Execution. When the Biograft uses it, you can use Comet Carnage under you allowing for 20 damage and 25% vulnerability, giving a slight edge in an otherwise unfavorable fight.
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- Use Mist Rush to engage in fights, come back to the front from spawn, chase down a low health enemy or to sneak up to use Subspace's Phinisher, Noxious Void.
- At the very beginning of the round, do not use Mist Rush until the initial speed boost is over as Mist Rush ignores all speed buffs until the ability ends.
- Noxious Void
- Use Noxious Void either at the start of a fight or in the middle. Before using Noxious Void, consider targeting Phighters that can nullify its effects (Medkit, Boombox). These Phighters have abilities that can save teammates from the Phinisher. The player can stay near Noxious Void to keep enemies from closing into their position.
- Using Noxious Void at half health or less can lead to an easy shutdown. Think about your safety as well as the effectiveness of your Phinisher before using it.
Counterplay against Subspace
Subspace is a really good Phighter when he's using his abilities well and timing his shots. He can be easily countered by being rushed down by basically any Phighter with consistent damage. The player can retreat to remove the Vulnerable debuff if multiple stacks are applied on them. It is also suggested to start an engagement with an enemy Subspace if either Comet Carnage or Fallen Star has been used as these are Subspace's defensive abilities. It should also be noted that in Noxious Void, Phinishers can still be casted and used, so a Medkit or Boombox can use them to protect their team. Medkit in particular can use Divine Resurrection to revive dead players after Noxious Void, nullifying any advantage obtained by the Phinisher.
Badge
Name | Icon | Description | Reward |
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experiment successful | trap 4 enemies in your Phinisher | N/A |
Trivia
General:
- Subspace is the first Phighter to be assigned a different color from their class.
- Subspace is based on the subspace tripmine gear.
Development:
- The sound effect for Noxious Void was created by Key After Key.
Skins:
- The Exorcist Subspace skin is a community contributed skin created by ball.
- The skin was one of three winners of the 2022 Halloween Skin Contest.
Version history
Playtest 4 - 28 October 2022
6 September 2022
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References
Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |