Shuriken: Difference between revisions
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{{PhighterNav}} |
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{{Character |
{{Character |
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| name = {{PAGENAME}} |
| name = {{PAGENAME}} |
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| image = |
| image = Render_Shuriken.png |
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| imagecaption = "Time to pick up the pace!" |
| imagecaption = "Time to pick up the pace!" |
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| class = Ranged |
| class = Ranged |
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| shield = 50 |
| shield = 50 |
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| addedin = [[V0.5.0/Additional Versions#15 April 2023|15 April 2023]] |
| addedin = [[V0.5.0/Additional Versions#15 April 2023|15 April 2023]] |
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| chatcolor = {{Color|{{ClassColor|Shuriken}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Ranged|ranged]] Phighter. He was released on 15 April 2023 during [[v0.5.0]]. |
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'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 15 April 2023 during [[v0.5.0]]. |
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==Overview== |
==Overview== |
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'''Shuriken''' is a ranged [[Phighters|Phighter]] that specializes in pressuring the enemy and picking off targets. His passive, [[Shuriken#As Fast as the Wind|As Fast as the Wind]] lets him traverse the map with ease. [[Shuriken#Stars of the Storm|Stars of the Storm]] is very versatile with a quick slow, as well as antiheal and more damage if hit from behind. [[Shuriken#Traverse the Horizon|Traverse the Horizon]] repositions him to the best angles for attack, and [[Shuriken#Stab of the Betrayer|Stab of the Betrayer]] ensures your opponents can't recover. [[Shuriken#Illusions of the Smoke|Illusions of the Smoke]] can trick and distract enemines for him to rush into position, and his Phinsher [[Shuriken#Gullotine Blossom|Guillotine Blossom]] will cut his foes down to size. |
'''Shuriken''' is a ranged [[Phighters|Phighter]] that specializes in pressuring the enemy and picking off targets. His passive, [[Shuriken#As Fast as the Wind|As Fast as the Wind]] lets him traverse the map with ease. [[Shuriken#Stars of the Storm|Stars of the Storm]] is very versatile with a quick slow, as well as antiheal and more damage if hit from behind. [[Shuriken#Traverse the Horizon|Traverse the Horizon]] repositions him to the best angles for attack, and [[Shuriken#Stab of the Betrayer|Stab of the Betrayer]] ensures your opponents can't recover. [[Shuriken#Illusions of the Smoke|Illusions of the Smoke]] can trick and distract enemines for him to rush into position, and his Phinsher [[Shuriken#Gullotine Blossom|Guillotine Blossom]] will cut his foes down to size. |
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{{Clear|both}} |
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==Abilities== |
==Abilities== |
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{{AbilityNew |
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|color = #{{ClassColor|Shuriken}} |
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<!-- |
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|tabclass = Shuriken |
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General Notes: |
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|ability = As Fast as the Wind |
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The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate |
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|icon = Placeholder.png |
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The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell. |
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|type = Passive |
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|description = You gradually gain bonus haste and bounce. Being hit decreases your haste and bounce, it regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it. |
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Ability order on class pages (from top to bottom) should be: |
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|details = '''Stat decrease conversion:''' 1% per 1 damage taken<br>'''Regeneration delay:''' 5 seconds<br>'''Max. perch duration:''' 3 seconds<br>'''{{Status|Haste}}:''' 20%<br>'''{{Status|Bounce}}:''' 20%<br>'''Perch cooldown:''' 3 seconds |
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Passive / LMB / RMB / Q / E / Ultimate |
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|notes = {{ListFix}} |
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--> |
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* {{Status|Haste}} and {{Status|Bounce}} only decrease when health is damaged. |
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* {{Status|Haste}} and {{Status|Bounce}} are disabled while charging {{Abilitylink|ShurikenPrimary}}. |
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<!--Passive Ability--> |
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* Perch cooldown only starts upon the player making contact with the ground. |
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{{Abilitytable |
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|demo = [[File:Demonstration ShurikenPassive.webm]] |
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|As Fast as the Wind |
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|[[File:placeholder.png|150x150px]] |
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|Passive |
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|Mobility |
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|You gradually gain bonus haste and bounce. Being hit decreases your haste and bounce, it regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it. |
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|{{Status|Haste}} '''buff:''' 20%<br> {{Status|Bounce}} '''buff:''' 20%<br>'''Damage to stat decrease conversion rate:''' 1% per 1 damage taken<br>'''Regeneration delay:''' 5 seconds |
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|[[File:ShuriPassive.gif|frameless|400px]] |
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}} |
}} |
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''Details:'' |
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* {{Status|Haste}} and {{Status|Bounce}} only decrease when HP is damaged. |
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* Passive effects are disabled while charging up {{Abilitylink|ShurikenPrimary}}. |
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* You must touch the ground before being able to perch again. |
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{{AbilityNew |
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|color = #{{ClassColor|Shuriken}} |
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<!-- |
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|tabclass = Shuriken |
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Weapon-type Ability |
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|ability = Stars of the Storm |
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|icon = Placeholder.png |
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The main types of aiming are: |
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|type = Primary |
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Melee / Projectile / Hitscan / Targeted |
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|description =Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage and applies slow. |
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--> |
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|details = '''Damage:''' 7 per shuriken<br>'''Back hit damage bonus:''' 3<br>'''Fire rate:''' 0.05 seconds<br>'''Projectile speed:''' ---<br>'''Projectile lifetime:''' 0.3 seconds<br>'''Max. shurikens:''' 3<br>'''Charge time:''' 0.25 seconds per shuriken<br>'''Range:''' ---<br>'''Ammo:''' 15 <br>'''Reload time:''' 1.5 seconds<br>'''{{Status|Slow}} penalty:''' 20%<br>'''{{Status|Bound}} penalty:''' 25%<br>'''Cooldown:''' 0.35 seconds |
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|notes = {{ListFix}} |
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{{Abilitytable |
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* Automatically fires after 5 seconds upon reaching maximum charge. |
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|Stars of the Storm |
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|demo = [[File:Demonstration ShurikenPrimary.webm]] |
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|[[File:placeholder.png|150x150px]] |
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|Primary |
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|Ranged |
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|Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage and applies slow. |
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|'''Damage:''' 8 per shuriken<br>'''Back hit damage bonus:''' 2<br>{{Status|Slow}} '''debuff:''' 10% for 0.5 seconds<br>'''Range:''' Unknown studs<br>{{Status|Slow}} '''penalty:''' 20%<br>{{Status|Bound}} '''penalty:''' 25%<br>'''Charge delay:''' 0.25 per shuriken<br>'''Fire rate:''' 0.05 seconds<br>'''Cooldown:''' 0.35 seconds<br> '''Ammo:''' 15 <br>'''Reload time:''' 1.5 seconds |
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|[[File:ShuriM1.gif|frameless|400px]] |
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}} |
}} |
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''Details:'' |
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* The applied slow cannot stack. |
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* Upon reaching maximum charge, this ability automatically fires after 5 seconds. |
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{{AbilityNew |
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|color = #{{ClassColor|Shuriken}} |
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<!-- |
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|tabclass = Shuriken |
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Aimed Ability |
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|ability = Stab of the Betrayer |
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|icon = ShurikenM2.png |
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Melee / Projectile / Hitscan / Lock-on / Targeted |
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|type = Secondary |
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--> |
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|description = Charge and stab forward, piercing and slowing enemies hit, enemies hit from behind are dealt more damage and given antiheal. |
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|details = '''Damage:''' 15<br>'''Backstab damage bonus:''' 10<br>{{Status|Antiheal}} '''duration:''' 3 seconds (backstab only) <br>'''Charge time:''' 0.5-1 second<br>'''Range:''' 10 studs<br>'''Dash force:''' 0-20<br>'''{{Status|Slow}} inflicted:''' 20% for 3 seconds (front), 30% for 3 seconds (backstab)<br>'''Cooldown:''' 6 seconds |
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{{Abilitytable |
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|notes = {{ListFix}} |
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|Stab of the Betrayer |
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* Other abilities can be used during the dash. |
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|[[File:placeholder.png|150x150px]] |
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|demo = [[File:Demonstration ShurikenSecondary.webm]] |
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|Secondary |
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|Melee |
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|Charge and stab forward, piercing and slowing enemies hit, enemies hit from behind are dealt more damage, given antiheal, and will be dealt bonus damage from Stars of the Storm. |
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|'''Damage:''' 15<br>'''Backstab damage bonus:''' 10<br>{{Status|Antiheal}} '''duration:''' 3 seconds (only applies on backstab) <br>{{Status|Slow}} '''debuff:'''<br>Front hit: 20% for 3 seconds<br>Back hit: 30% for 3 seconds<br>'''Range:''' Unknown<br>'''Dash force:''' ???-20 (based on charge time)<br>'''Minimum charge time:''' 0.5 seconds<br>'''Maximum charge time:''' 1 second<br>'''Cooldown:''' 6 seconds |
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|[[File:ShuriM2.gif|frameless|400px]] |
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}} |
}} |
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''Details:'' |
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* For 2 seconds after backstabbing an enemy, using {{Abilitylink|ShurikenPrimary}} on them will deal its bonus damage regardless of where they are hit. |
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* Shuriken can use abilities during the dash. |
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<!-- |
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Ability Type B: Unaimed |
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Any ability that isn't aimed (such as mobility) would go here. |
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--> |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Shuriken}} |
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|Traverse the Horizon |
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|tabclass = Shuriken |
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|[[File:placeholder.png|150x150px]] |
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|ability = Traverse the Horizon |
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|Q Ability |
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|icon = ShurikenQ.png |
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|Mobility |
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|type = Q Ability |
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|Grapple a surface, dash to it, and perch. Losing HP while traveling will cancel the grapple. Jump to cancel the grapple early and retain momentum. |
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|description = Grapple a surface, dash to it, and perch. Losing HP while traveling will cancel the grapple. Jump to cancel the grapple early and retain momentum. |
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|'''Range:''' 200 studs<br>'''Maximum perch time:''' 5 seconds<br>'''Cooldown:''' 12 seconds |
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|details = '''Projectile speed:''' ---<br>'''Damage threshold:''' 20 damage<br>'''Range:''' 200 studs<br>'''{{Status|Slow}} penalty:''' 100% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 14 seconds |
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|[[File:ShuriQ.gif|frameless|400px]] |
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|notes = {{ListFix}} |
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* Cannot perch on ceilings. |
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|demo = [[File:Demonstration ShurikenQ.webm]] |
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}} |
}} |
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''Details:'' |
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* {{PAGENAME}} can jump to stop perching early. {{PAGENAME}} will always jump in front of where he is facing. |
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* During the cast time of this ability, {{PAGENAME}} has 100% {{Status|Slow}} and {{Status|Bound}}. |
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* {{PAGENAME}} cannot perch on ceilings with Traverse the Horizon. |
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{{AbilityNew |
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|color = #{{ClassColor|Shuriken}} |
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{{Abilitytable |
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|tabclass = Shuriken |
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|Illusions of the Smoke |
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|ability = Illusions of the Smoke |
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|[[File:placeholder.png|150x150px]] |
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|icon = ShurikenE.png |
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|E Ability |
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|type = E Ability |
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|AoE/Mobility |
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| |
|description = Become invisible and create a clone of yourself that walks forward and copies your jumps. Reactivate to cause the clone to explode. Hold to create a clone of your ally instead. |
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|'''Damage:''' 20<br>'''Clone primary damage:''' 5<br>''' |
|details = '''Damage:''' 20<br>'''Clone primary damage:''' 5<br>'''Clone health:''' 30<br>'''Reactivation window:''' 8 seconds<br>'''Range:''' 15 studs (explosion)<br>'''Invisibility duration:''' 1 second<br>'''Casting time:''' 0.6 seconds<br>'''{{Status|Slow}} inflicted:''' 30% for 2 seconds<br>'''{{Status|Bound}} inflicted:''' 30% for 2 seconds<br>'''{{Status|Slow}} penalty:''' 80% (while casting)<br>'''{{Status|Bound}} penalty:''' 100% (while casting)<br>'''Cooldown:''' 12 seconds |
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|notes = {{ListFix}} |
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|[[File:ShuriE.gif|frameless|400px]] |
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* {{PAGENAME}} cannot use abilities while invisible. |
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* If having cloned himself, the clone will stop moving when {{PAGENAME}} uses {{Abilitylink|ShurikenPrimary}} and copy the direction of his fire. |
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* Holding E will instead clone the nearest ally, this clone cannot copy primary fire. |
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* The clone retains the {{Status|Haste}} and {{Status|Bounce}} from {{Abilitylink|ShurikenPassive}}. |
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|demo = [[File:Demonstration ShurikenE.webm]] |
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}} |
}} |
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''Details:'' |
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* Holding E will instead clone the nearest ally, this clone cannot copy your primary fire. |
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* This ability's cooldown does not start until {{PAGENAME}} uses the recast, the clone dies, or expires. |
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* {{PAGENAME}} cannot recast if the clone dies. |
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* During the cast time of this ability, Shuriken is slowed for 80% and cannot jump. |
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* The clone will attempt to jump over walls, but not gaps. |
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* The clone retains the {{Status|Haste}} and {{Status|Bounce}} buffs from {{Abilitylink|ShurikenPassive}}. |
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* {{PAGENAME}} cannot use abilities while invisible. |
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* Teleporting to your clone or your clone dying causes it to explode. |
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{{AbilityNew |
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<!-- |
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|color = #{{ClassColor|Shuriken}} |
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Ability Type C: Ultimate |
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|tabclass = Shuriken |
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This ability can be aimed or a buff/mobility. |
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|ability = Guillotine Blossom |
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If it is not an aimed ability, reference Ability Type B. |
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|icon = ShurikenUlt.png |
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--> |
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|type = Phinisher |
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|description = Unleash 5 shurikens that spin around you that apply antiheal. The shurikens will fire to your cursor one by one. |
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{{Abilitytable |
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|details = '''Damage:''' 8 (spinning shuriken), 15 (thrown shuriken)<br>'''{{Status|Antiheal}} duration:''' 3 seconds (thrown shuriken only)<br>'''Fire rate:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Projectile lifetime:''' ---<br>'''Shurikens:''' 5<br>'''Spin speed:''' 5<br>'''Range:''' ---<br>'''Duration:''' ---<br>'''Phinisher points:''' 125 |
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|Guillotine Blossom |
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|notes = {{ListFix}} |
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|[[File:placeholder.png|150x150px]] |
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* Phinisher points cannot be gained while Guillotine Blossom is active. |
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|[[Phinisher]] |
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* Upon completing the Phinisher animation, {{PAGENAME}} will perform a vertical jump. |
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|AoE/Ranged |
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* The shurikens spin in an anti-clockwise rotation. |
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|Unleash 5 shurikens that spin around you that apply antiheal. The shurikens will fire to your cursor one by one. |
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|demo = [[File:Demonstration ShurikenUlt.webm]] |
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|'''Damage:''' 8 (spinning shurikens), 15 (per thrown shuriken)<br>'''Range:''' Unknown<br>'''Spin speed:''' 5<br>{{Status|Antiheal}} '''duration:''' 3 seconds (thrown shurikens only)<br>'''Shuriken fire rate: 1.5 seconds'''<br>'''Phinisher points:''' 125 |
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|[[File:ShuriUlt.gif|frameless|400px]] |
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}} |
}} |
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''Details:'' |
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* Upon completing the Phinisher animation, {{PAGENAME}} will perform a vertical jump. |
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* The shurikens spin in an anti-clockwise rotation. |
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* {{PAGENAME}} cannot gain any Phinisher points until the Phinisher's effects end. |
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==Strategy== |
==Strategy== |
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|*Low shield pool and one of the lowest total hp pools |
|*Low shield pool and one of the lowest total hp pools |
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*Long cooldowns |
*Long cooldowns |
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}}Shuriken is a ranged Phighter specializing in flanking and picking off enemies on the opposing team with his |
}}Shuriken is a ranged Phighter specializing in flanking and picking off enemies on the opposing team with his antiheal and high DPS output. If left unchecked, Shuriken can lend his team an easier win in a team fight while acting as a good counter to healers pocketing. However, Shuriken has only 125 hitpoints, among the lowest in the game alongside [[Biograft]] - he has 75 health with 50 shield. This small HP pool means Shuriken will have to play aggressively in the enemy’s backline to allow his team to pick off the opposing team. |
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Due to Shuriken’s frail nature, it’s highly recommended you learn to choose your fights rather than fighting anyone in your sight. Shuriken’s high mobility and DPS allow him to properly get behind enemy lines and quickly dispose of backline characters such as [[Hyperlaser]], [[Medkit]], [[Vine Staff]] or to finish off low HP targets. Because Shuriken is a Phighter who capitalizes off of eliminating single targets, it’s a good rule of thumb to know which Phighters will be easier to take care of than other Phighters. |
Due to Shuriken’s frail nature, it’s highly recommended you learn to choose your fights rather than fighting anyone in your sight. Shuriken’s high mobility and DPS allow him to properly get behind enemy lines and quickly dispose of backline characters such as [[Hyperlaser]], [[Medkit]], [[Vine Staff]] or to finish off low HP targets. Because Shuriken is a Phighter who capitalizes off of eliminating single targets, it’s a good rule of thumb to know which Phighters will be easier to take care of than other Phighters. |
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Prioritize targeting: |
Prioritize targeting: |
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* [[Medkit]], to apply antiheal and take his focus off of healing teammates. |
* [[Medkit]], to apply antiheal and take his focus off of healing teammates. |
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* [[Vine Staff]], antiheal will prevent her from spamming regeneration. She will either have to use abilities to get rid of you or |
* [[Vine Staff]], as antiheal will prevent her from spamming regeneration. She will either have to use her abilities to get rid of you or rely on the aid of another teammate. |
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* [[Hyperlaser]], to distract him from picking off low |
* [[Hyperlaser]], to distract him from picking off low HP teammates. He usually isn't able to hit you, but his abilities can quickly disrupt your movement if timed correctly. |
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Shuriken has some survivability while in close range because of his M2 and passive which allows Shuriken to chip or eliminate targets before needing to retreat. However, this aggressive playstyle comes at the cost of losing a majority of your HP if caught off-guard by a stronger enemy or a burst of damage ([[Katana]], [[Sword]], [[Slingshot]], etc.) Even if you're unable to hit all of your primaries, Shuriken's innate value comes from wasting the |
Shuriken has some survivability while in close range because of his M2 and passive, which allows Shuriken to chip away at or eliminate targets before needing to retreat. However, this aggressive playstyle comes at the cost of losing a majority of your HP if caught off-guard by a stronger enemy or a burst of damage ([[Katana]], [[Sword]], [[Slingshot]], etc.). Even if you're unable to hit all of your primaries, Shuriken's innate value comes from wasting the enemies' cooldowns on you, leaving you to swoop in to defenseless targets. |
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His passive is great for outmaneuvering enemies. The speed and ability to wall-perch are all tools you can use to disorientate and dodge attacks. {{Abilitylink|ShurikenQ}} is one of the best mobility tools in the game |
His passive is great for outmaneuvering enemies. The speed and ability to wall-perch are all tools you can use to disorientate and dodge attacks. {{Abilitylink|ShurikenQ}} is one of the best mobility tools in the game, owing to its large range and enemies needing to deal 10 damage before being broken. If you ever find yourself in a situation where you need a quick escape, then this ability is a fast option. It can also be canceled mid-way through, preserving your momentum and letting you fling yourself to a safe distance. |
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{{Abilitylink|ShurikenE}} is a good tool for either chip damage or tricking enemies. Tapping E will send out a clone of yourself, allowing you to either teleport to it and/or use it for extra damage. It copies both your primaries and your jumps, and it explodes for damage and slow if it is broken, dealing damage and inhibiting the opponent should they be caught in its AOE. You can also hold E to send out a clone of the nearest teammate, which can confuse the enemy and help a teammate escape easier. {{Abilitylink|ShurikenPhinisher}} is a great crowd-controlling Phinisher, letting Shuriken chip/finish off groups of enemies quickly. |
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Ultimately, Shuriken’s hyper-aggressive flanking playstyle makes him a very strong and annoying Phighter to go against when in the right hands. Use your abilities to mobilize across the map, utilizing sneaky angles to get the drop on opponents. |
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Ultimately, Shuriken’s hyper-aggressive flanking playstyle makes him a very strong and annoying Phighter to go against when in the right hands. Use your abilities to travel quickly across the map, utilizing sneaky angles to get the drop on opponents. |
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===Ability usage=== |
===Ability usage=== |
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*{{Abilitylink|ShurikenPassive}} |
*{{Abilitylink|ShurikenPassive}} |
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**If all haste and bounce is lost while in a fight back off to regenerate. You can still do damage from a distance. |
**If all haste and bounce is lost while in a fight, back off to regenerate. You can still do damage from a distance. |
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** Excellent ability to escape encounters and sneak up behind enemies as well as reaching unconventional or difficult to reach areas in the middle of battles. |
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*{{Abilitylink|ShurikenPrimary}} |
*{{Abilitylink|ShurikenPrimary}} |
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**Use this ability to kill off low health enemies instead of {{Abilitylink|ShurikenSecondary}} to make the most out of its debuffs and extra damage at a later time. |
**Use this ability to kill off low health enemies instead of {{Abilitylink|ShurikenSecondary}} to make the most out of its debuffs and extra damage at a later time. |
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**Try to hit opponents in the back for more damage. |
**Try to hit opponents in the back for more damage. |
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**Use the piercing effect of the projectiles on grouped enemies to maximize your damage output. |
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*{{Abilitylink|ShurikenSecondary}} |
*{{Abilitylink|ShurikenSecondary}} |
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**Try to hit an opponent's back for maximum value. |
**Try to hit an opponent's back for maximum value. |
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Line 179: | Line 145: | ||
**You can continue to fire with your primary while this charges. |
**You can continue to fire with your primary while this charges. |
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**If you are very close to an opponent and they are very low hp, or you need to apply antiheal to secure a kill, you don't need to charge it to the max. |
**If you are very close to an opponent and they are very low hp, or you need to apply antiheal to secure a kill, you don't need to charge it to the max. |
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**The lunge on M2 can be a great tool to escape close encounters. |
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*{{Abilitylink|ShurikenQ}} |
*{{Abilitylink|ShurikenQ}} |
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** While using Shuriken’s grapple you can press spacebar to end the grapple early |
** While using Shuriken’s grapple, you can press spacebar to end the grapple early, launching you with your current momentum. |
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***Can be useful to get the jump on opponents. |
***Can be useful to get the jump on opponents. |
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**If you have your Phinisher you can grapple cancel to |
**If you have your Phinisher, you can grapple cancel to move Shuriken forward slightly during the animation. |
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**If you grapple |
**If you grapple on the edge of a platform, you can quickly grapple cancel to use the momentum to launch yourself high enough to land on the platform. |
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**At the start of |
**At the start of a round, it's better not to use this ability as it can help get you out of tough situations later on. |
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*{{Abilitylink|ShurikenE}} |
*{{Abilitylink|ShurikenE}} |
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**Luring people away from others to make them an easier target to teleport to and kill is something the clone executes very well. |
**Luring people away from others to make them an easier target to teleport to and kill is something the clone executes very well. |
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**Teleporting to a clone with |
**Teleporting to a clone with Guillotine Blossom active can be a devastating surprise attack if the enemy is unaware of its activation. However, the windup of Illusions of the Smoke can decrease the effectiveness of this strategy by forcing you to lose some larger orbiting shurikens. |
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**Exploding clones can deal damage, making them a useful tool to rack up damage against an opponent. |
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*** If the clone is of Shuriken, the thrown projectiles can deal chip damage to enemies. |
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*{{Abilitylink|ShurikenPhinisher}} |
*{{Abilitylink|ShurikenPhinisher}} |
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**You can still fire and use abilities while this is active. |
**You can still fire and use abilities while this is active. |
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**Activate this in large groups, as the |
**Activate this in large groups, as the shurikens will swirl and do damage. |
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***The |
***The visual clutter created from the shurikens will also serve to disguise you. |
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**Your |
**Your shurikens apply antiheal for three seconds. Consider firing them on a mid HP target or a [[Medkit]] so they can't heal themselves, even if you can't get a kill. |
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===Counterplay against {{PAGENAME}}=== |
===Counterplay against {{PAGENAME}}=== |
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*Know when to ignore him and when to attack him. If you aren't immediately needed to win a |
*Know when to ignore him and when to attack him. If you aren't immediately needed to win a team fight or can't get away, shoot him. |
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*Once his shields are down, use abilities to lower his health and remove {{Abilitylink|ShurikenPassive}} |
*Once his shields are down, use abilities to lower his health and remove {{Abilitylink|ShurikenPassive}}. This will typically hinder him enough to make him run away. |
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*If you are a ranged character or playing in the back, your priority should be to watch for him and shoot him. He will often be spotted behind you or on the sides. |
*If you are a ranged character or playing in the back, your priority should be to watch for him and shoot him. He will often be spotted behind you or on the sides. |
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*Don't be alone, this is where he excels. Get teammates to support you and corner him. |
*Don't be alone, as this is where he excels. Get teammates to support you and corner him. |
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*Any abilities that apply any debuffs should be used against him, if possible. |
*Any abilities that apply any debuffs should be used against him, if possible. |
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*He is very mobile. If fighting 1v1, keep track of his cooldowns. |
*He is very mobile. If fighting against Shuriken in a 1v1, keep track of his cooldowns. |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
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==Trivia == |
==Trivia == |
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'''General:''' |
'''General:''' |
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* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/11377306/Silver-Ninja-Star-of-the-Brilliant-Light Silver Ninja Star] gear. |
* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/11377306/Silver-Ninja-Star-of-the-Brilliant-Light Silver Ninja Star of the Brilliant Light] gear. |
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* {{PAGENAME}} is the first Phighter to have special dialogue when winning or losing a match with a specific Phighter. |
* {{PAGENAME}} is the first Phighter to have special dialogue when winning or losing a match with a specific Phighter. |
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* During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to genji, and remodeled to reference Genji from [https://en.wikipedia.org/wiki/Overwatch Overwatch]. |
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'''Development:''' |
'''Development:''' |
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'''Skins:''' |
'''Skins:''' |
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* Shuri-lóng is a community contributed skin created by KHEVIZY. |
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** The skin was one of three winners of the 2023 Festive Skin Contest. |
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==[[Version history]]== |
==[[Version history]]== |
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==References== |
==References== |
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<references /> |
<references /> |
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{{PhightersNavbox}} |
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[[Category:Phighters]] |
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]] |
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[[Category:Ranged]] |
Latest revision as of 19:29, 25 August 2024
Shuriken is a ranged Phighter. He was released on 15 April 2023 during v0.5.0.
Overview
Shuriken is a ranged Phighter that specializes in pressuring the enemy and picking off targets. His passive, As Fast as the Wind lets him traverse the map with ease. Stars of the Storm is very versatile with a quick slow, as well as antiheal and more damage if hit from behind. Traverse the Horizon repositions him to the best angles for attack, and Stab of the Betrayer ensures your opponents can't recover. Illusions of the Smoke can trick and distract enemines for him to rush into position, and his Phinsher Guillotine Blossom will cut his foes down to size.
Abilities
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As Fast as the Wind | |||
You gradually gain bonus haste and bounce. Being hit decreases your haste and bounce, it regenerates after 3 seconds of not being hit. Press jump near a wall to perch onto it.
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Stars of the Storm | |||
Charge up and fire up to 3 shurikens which pierce through players. Hitting enemies from behind deals extra damage and applies slow.
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Stab of the Betrayer | |||
Charge and stab forward, piercing and slowing enemies hit, enemies hit from behind are dealt more damage and given antiheal.
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Traverse the Horizon | |||
Grapple a surface, dash to it, and perch. Losing HP while traveling will cancel the grapple. Jump to cancel the grapple early and retain momentum.
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Illusions of the Smoke | |||
Become invisible and create a clone of yourself that walks forward and copies your jumps. Reactivate to cause the clone to explode. Hold to create a clone of your ally instead.
Damage: 20 Clone primary damage: 5 Clone health: 30 Reactivation window: 8 seconds Range: 15 studs (explosion) Invisibility duration: 1 second Casting time: 0.6 seconds ![]() ![]() ![]() ![]() Cooldown: 12 seconds
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Guillotine Blossom | |||
Unleash 5 shurikens that spin around you that apply antiheal. The shurikens will fire to your cursor one by one.
Damage: 8 (spinning shuriken), 15 (thrown shuriken) ![]() Fire rate: 1.5 seconds Projectile speed: --- Projectile lifetime: --- Shurikens: 5 Spin speed: 5 Range: --- Duration: --- Phinisher points: 125
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Strategy
Pros |
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Cons |
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Shuriken is a ranged Phighter specializing in flanking and picking off enemies on the opposing team with his antiheal and high DPS output. If left unchecked, Shuriken can lend his team an easier win in a team fight while acting as a good counter to healers pocketing. However, Shuriken has only 125 hitpoints, among the lowest in the game alongside Biograft - he has 75 health with 50 shield. This small HP pool means Shuriken will have to play aggressively in the enemy’s backline to allow his team to pick off the opposing team.
Due to Shuriken’s frail nature, it’s highly recommended you learn to choose your fights rather than fighting anyone in your sight. Shuriken’s high mobility and DPS allow him to properly get behind enemy lines and quickly dispose of backline characters such as Hyperlaser, Medkit, Vine Staff or to finish off low HP targets. Because Shuriken is a Phighter who capitalizes off of eliminating single targets, it’s a good rule of thumb to know which Phighters will be easier to take care of than other Phighters.
Prioritize targeting:
- Medkit, to apply antiheal and take his focus off of healing teammates.
- Vine Staff, as antiheal will prevent her from spamming regeneration. She will either have to use her abilities to get rid of you or rely on the aid of another teammate.
- Hyperlaser, to distract him from picking off low HP teammates. He usually isn't able to hit you, but his abilities can quickly disrupt your movement if timed correctly.
Shuriken has some survivability while in close range because of his M2 and passive, which allows Shuriken to chip away at or eliminate targets before needing to retreat. However, this aggressive playstyle comes at the cost of losing a majority of your HP if caught off-guard by a stronger enemy or a burst of damage (Katana, Sword, Slingshot, etc.). Even if you're unable to hit all of your primaries, Shuriken's innate value comes from wasting the enemies' cooldowns on you, leaving you to swoop in to defenseless targets.
His passive is great for outmaneuvering enemies. The speed and ability to wall-perch are all tools you can use to disorientate and dodge attacks. Traverse the Horizon is one of the best mobility tools in the game, owing to its large range and enemies needing to deal 10 damage before being broken. If you ever find yourself in a situation where you need a quick escape, then this ability is a fast option. It can also be canceled mid-way through, preserving your momentum and letting you fling yourself to a safe distance.
Illusions of the Smoke is a good tool for either chip damage or tricking enemies. Tapping E will send out a clone of yourself, allowing you to either teleport to it and/or use it for extra damage. It copies both your primaries and your jumps, and it explodes for damage and slow if it is broken, dealing damage and inhibiting the opponent should they be caught in its AOE. You can also hold E to send out a clone of the nearest teammate, which can confuse the enemy and help a teammate escape easier. Guillotine Blossom is a great crowd-controlling Phinisher, letting Shuriken chip/finish off groups of enemies quickly.
Ultimately, Shuriken’s hyper-aggressive flanking playstyle makes him a very strong and annoying Phighter to go against when in the right hands. Use your abilities to travel quickly across the map, utilizing sneaky angles to get the drop on opponents.
Ability usage
- As Fast as the Wind
- If all haste and bounce is lost while in a fight, back off to regenerate. You can still do damage from a distance.
- Excellent ability to escape encounters and sneak up behind enemies as well as reaching unconventional or difficult to reach areas in the middle of battles.
- Stars of the Storm
- Use this ability to kill off low health enemies instead of Stab of the Betrayer to make the most out of its debuffs and extra damage at a later time.
- Try to hit opponents in the back for more damage.
- Use the piercing effect of the projectiles on grouped enemies to maximize your damage output.
- Stab of the Betrayer
- Try to hit an opponent's back for maximum value.
- Starting an encounter with this is great to help ensure a kill.
- If you're low on health, quickly backstabbing someone can help support your team while you run away to regen.
- You can continue to fire with your primary while this charges.
- If you are very close to an opponent and they are very low hp, or you need to apply antiheal to secure a kill, you don't need to charge it to the max.
- The lunge on M2 can be a great tool to escape close encounters.
- Traverse the Horizon
- While using Shuriken’s grapple, you can press spacebar to end the grapple early, launching you with your current momentum.
- Can be useful to get the jump on opponents.
- If you have your Phinisher, you can grapple cancel to move Shuriken forward slightly during the animation.
- If you grapple on the edge of a platform, you can quickly grapple cancel to use the momentum to launch yourself high enough to land on the platform.
- At the start of a round, it's better not to use this ability as it can help get you out of tough situations later on.
- While using Shuriken’s grapple, you can press spacebar to end the grapple early, launching you with your current momentum.
- Illusions of the Smoke
- Luring people away from others to make them an easier target to teleport to and kill is something the clone executes very well.
- Teleporting to a clone with Guillotine Blossom active can be a devastating surprise attack if the enemy is unaware of its activation. However, the windup of Illusions of the Smoke can decrease the effectiveness of this strategy by forcing you to lose some larger orbiting shurikens.
- Exploding clones can deal damage, making them a useful tool to rack up damage against an opponent.
- If the clone is of Shuriken, the thrown projectiles can deal chip damage to enemies.
- Guillotine Blossom
- You can still fire and use abilities while this is active.
- Activate this in large groups, as the shurikens will swirl and do damage.
- The visual clutter created from the shurikens will also serve to disguise you.
- Your shurikens apply antiheal for three seconds. Consider firing them on a mid HP target or a Medkit so they can't heal themselves, even if you can't get a kill.
Counterplay against Shuriken
- Know when to ignore him and when to attack him. If you aren't immediately needed to win a team fight or can't get away, shoot him.
- Once his shields are down, use abilities to lower his health and remove As Fast as the Wind. This will typically hinder him enough to make him run away.
- If you are a ranged character or playing in the back, your priority should be to watch for him and shoot him. He will often be spotted behind you or on the sides.
- Don't be alone, as this is where he excels. Get teammates to support you and corner him.
- Any abilities that apply any debuffs should be used against him, if possible.
- He is very mobile. If fighting against Shuriken in a 1v1, keep track of his cooldowns.
Badge
Name | Icon | Description | Reward |
---|---|---|---|
shadow sniper | ![]() |
kill someone with your phinisher while in the middle of grappling | Title - Professional Bhopper |
Trivia
General:
- Shuriken is based on the Silver Ninja Star of the Brilliant Light gear.
- Shuriken is the first Phighter to have special dialogue when winning or losing a match with a specific Phighter.
- During April Fools' 2024, Shuriken was renamed to genji, and remodeled to reference Genji from Overwatch.
Development:
Skins:
- Shuri-lóng is a community contributed skin created by KHEVIZY.
- The skin was one of three winners of the 2023 Festive Skin Contest.
Version history
26 November 2022
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References
Characters | ||||||
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Phighters
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Other
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