New pages
From PHIGHTING! Wiki
- 18:01, 1 March 2024 Patch Notes/12 July 2023 (hist | edit) [452 bytes] Pumpkinsnuffle (talk | contribs) (july 12 patches 2023)
- 17:57, 1 March 2024 Patch Notes/15 July 2023 (hist | edit) [439 bytes] Pumpkinsnuffle (talk | contribs) (15 july 2023 patch notes)
- 05:43, 1 March 2024 Shuriken/Skins (hist | edit) [2,859 bytes] Pumpkinsnuffle (talk | contribs) (shuriken's skin page)
- 05:43, 1 March 2024 Patch Notes/29 February 2024 (hist | edit) [349 bytes] Pumpkinsnuffle (talk | contribs) (feb 29 patch notes)
- 23:20, 29 February 2024 Patch Notes/16 July 2023 (hist | edit) [1,908 bytes] Pumpkinsnuffle (talk | contribs) (16 july 2023 patch notes)
- 18:12, 29 February 2024 Patch Notes/17 July 2023 (hist | edit) [253 bytes] Pumpkinsnuffle (talk | contribs) (17 july 2023 patches)
- 18:10, 29 February 2024 Patch Notes/18 July 2023 (hist | edit) [1,231 bytes] Pumpkinsnuffle (talk | contribs) (18 july 2023 patch notes)
- 18:02, 29 February 2024 Patch Notes/19 July 2023 (hist | edit) [223 bytes] Pumpkinsnuffle (talk | contribs) (19 july 2023 patch notes - rip team switching!)
- 17:40, 29 February 2024 Patch Notes/20 July 2023 (hist | edit) [2,800 bytes] Pumpkinsnuffle (talk | contribs) (20 july 2023 patch notes)
- 12:08, 29 February 2024 Skins/Dialogue (hist | edit) [24,649 bytes] Oofgamin (talk | contribs) (Added sword skin dialogues aside from "Yes"/"No" lines and chat lines.)
- 05:45, 29 February 2024 Patch Notes/21 July 2023 (hist | edit) [750 bytes] Pumpkinsnuffle (talk | contribs) (21 july 2023 patches)
- 05:33, 29 February 2024 Patch Notes/23 July 2023 (hist | edit) [590 bytes] Pumpkinsnuffle (talk | contribs) (23 july 2023 patches)
- 05:28, 29 February 2024 Patch Notes/24 July 2023 (hist | edit) [242 bytes] Pumpkinsnuffle (talk | contribs) (24 JULY 2023 PATCH NOTES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1)
- 05:23, 29 February 2024 Patch Notes/26 July 2023 (hist | edit) [741 bytes] Pumpkinsnuffle (talk | contribs) (26 july 2023 patch notes)
- 05:15, 29 February 2024 Patch Notes/30 July 2023 (hist | edit) [295 bytes] Pumpkinsnuffle (talk | contribs) (30 july 2023 patch notes)
- 05:09, 29 February 2024 Patch Notes/8 August 2023 (hist | edit) [985 bytes] Pumpkinsnuffle (talk | contribs) (8 aug 2023 patches)
- 05:03, 29 February 2024 Patch Notes/9 August 2023 (hist | edit) [1,671 bytes] Pumpkinsnuffle (talk | contribs) (9 aug 2023 patches)
- 04:55, 29 February 2024 Patch Notes/10 August 2023 (hist | edit) [160 bytes] Pumpkinsnuffle (talk | contribs) (10 aug 2023 patches)
- 04:46, 29 February 2024 Patch Notes/12 August 2023 (hist | edit) [1,059 bytes] Pumpkinsnuffle (talk | contribs) (12 august 2023 patches - now using the proper format!)
- 04:25, 29 February 2024 Patch Notes/15 August 2023 (hist | edit) [1,855 bytes] Pumpkinsnuffle (talk | contribs) (15 aug 2023 patches)
- 03:43, 29 February 2024 Skateboard/Skins (hist | edit) [4,605 bytes] Pumpkinsnuffle (talk | contribs) (started skate skin page)
- 23:12, 28 February 2024 Patch Notes/14 July 2023 (hist | edit) [225 bytes] Beefore (talk | contribs) (Created page with "This version released at 3:23 AM EST. '''General additions and changes:''' * The victory, defeat and One Minute Left texts now use a new font.")
- 23:12, 28 February 2024 Patch Notes/13 July 2023 (hist | edit) [959 bytes] Beefore (talk | contribs) (Created page with "This version released at 2:33 PM EST. '''General additions and changes:''' * The hotkeys for the Phinisher and enemy spotted pings were changed to B and V respectively. * The following track was added to the game: ** "TTYL" by CRABLOOSHI. '''Shuriken:''' * {{Abilitylink|ShurikenPassive}} ** '''NEW EFFECT:''' Taking damage reduces the haste and bounce effects at a rate of 1 damage = -1%. This regenerates after Shurik...")
- 23:11, 28 February 2024 Patch Notes/11 July 2023 (hist | edit) [1,580 bytes] Beefore (talk | contribs) (Created page with "5 versions released on 12:14 AM, 12:35 AM, 2:09 AM, 3:00 AM and 11:57 PM EST. '''Biograft:''' * {{Abilitylink|BiograftPassive}} ** '''NEW EFFECTS:''' *** Heat now decays at a constant rate of 0.15 per tick. *** The bonus attack speed buff is lost when heat reaches 0 instead of after 3 seconds of not hitting an enemy. ** Overheat endlag reduced from 1 second to 0.75 seconds. ** Overheat self-damage reduced from 25 to 20. ** Overheat self slow reduced from 50% to 30%...")
- 23:11, 28 February 2024 Patch Notes/10 July 2023 (hist | edit) [2,299 bytes] Beefore (talk | contribs) (Created page with "This version released at 11:38 PM EST. '''Rocket:''' * {{Abilitylink|RocketQ}} ** '''NEW EFFECT:''' Rocket now takes 10 damage on use. ** Hitbox changed from server to client. ** Damage increased from 20 to 25. * {{Abilitylink|RocketPhinisher}} ** Rocket landing time reduced from 1 second to 0.75 seconds. '''Shuriken:''' * {{Abilitylink|ShurikenPassive}} ** Haste reduced from 20% to 15%. ** Bounce reduced from 20% to 15%. * {{Abilitylink|ShurikenPrimary}} ** ''...")
- 23:11, 28 February 2024 Patch Notes/1 July 2023 (hist | edit) [330 bytes] Beefore (talk | contribs) (Created page with "2 versions released at 9:55 PM and 10:50 PM EST. '''General additions and changes:''' * Phighters in Crossroads now use their respective skin's colors in the UI. '''Sword:''' * The "Marshmallow Sword" skin has received new visual effects.")
- 23:10, 28 February 2024 Patch Notes/30 June 2023 (hist | edit) [499 bytes] Beefore (talk | contribs) (Created page with "This version released at 1:02 AM EST. '''Rocket:''' * {{Abilitylink|RocketPrimary}} ** '''BUG FIX:''' Improved consistency of hitboxes. * {{Abilitylink|RocketPhinisher}} ** '''BUG FIX:''' Rocket Barrage no longer fails to fire rockets at random. '''Subspace:''' * {{Abilitylink|SubspaceE1}} ** '''BUG FIX:''' Can no longer be used to escape {{Abilitylink|SubspacePhinisher}}. '''Bug fixes:''' * Other bug fixes.")
- 23:10, 28 February 2024 Patch Notes/29 June 2023 (hist | edit) [673 bytes] Beefore (talk | contribs) (Created page with "This version released at 2:26 AM EST. '''General additions and changes:''' * Ping system changes ** Ping duration was increased from 2 seconds to 5 seconds. ** The Hi, Help, Heal and Phinisher ping now ping at and follow the player's location instead of pinging at the crosshair's location. ** Pings off screen can now be seen with the direction of the ping being pointed out. ** The C, V and B keys can be used to ping Heal, Phinisher and Enemy spotted pings respec...")
- 23:10, 28 February 2024 Patch Notes/28 June 2023 (hist | edit) [545 bytes] Beefore (talk | contribs) (Created page with "This version released at 1:47 AM EST. '''General additions and changes:''' * When killed by an enemy player, the game's camera will pan to them and show the killer's name and title. * Spawning system changes ** Spawning players no longer count to game objectives until they spawn. '''Bug fixes:''' * Phestival rank titles can now be equipped again if the player reached a specific rank. * Players can no longer use their Phinisher while spawning.")
- 23:10, 28 February 2024 Patch Notes/27 June 2023 (hist | edit) [776 bytes] Beefore (talk | contribs) (Created page with "This version released at 4:22 PM EST. '''General additions and changes:''' * Spawning system changes ** At the start of each match and on spawn, all players now spawn in launchers, which make them untargetable for up to 2 seconds. Pressing a directional key launches them in that direction and grants 100% haste, decaying to 0% over 3 seconds. Pressing the jump key launches them early, and inputting no directional key makes the player jump vertically. ** The spawn imm...")
- 23:09, 28 February 2024 Patch Notes/25 June 2023 (hist | edit) [636 bytes] Beefore (talk | contribs) (Created page with "2 versions were added on 12:32 AM and 2:28 AM EST. '''Subspace:''' * {{Abilitylink|SubspaceE1}} ** '''NEW EFFECTS:''' *** Now applies 25% bounce for the duration. *** Now creates an invisible plane under Subspace which prevents him from falling. *** Now applies a constant push force instead of haste. *** Subspace can now change directions during Mist Rush. *** Now only halves velocity at the end of the duration. ** Duration increased from 0.5 seconds to 1.5 seconds....")
- 23:09, 28 February 2024 Patch Notes/24 June 2023 (hist | edit) [619 bytes] Beefore (talk | contribs) (Created page with "This version released at 2:06 PM EST. '''General additions and changes:''' * Meshes now use performance fidelity to improve with game performance. '''Subspace:''' * {{Abilitylink|SubspaceE1}} ** '''NEW EFFECT:''' Subspace receives a push for 0.25 seconds towards his move direction when casted. ** Renamed from {{Abilitylink|SubspaceE}}. ** Haste increased from 50% to 300%. ** Duration reduced from 4 seconds to 0.5 seconds. ** Detection radius increased from 15 studs...")
- 23:09, 28 February 2024 Patch Notes/23 June 2023 (hist | edit) [619 bytes] Beefore (talk | contribs) (Created page with "2 versions released at 4:12 AM and 4:33 AM EST. '''Katana:''' * {{Abilitylink|KatanaPassive}} ** '''NEW EFFECT:''' Detonating Looming Misfortune stacks will prioritize applying the higher slow amount. '''Rocket:''' * '''BUG FIX:''' The "direct detonation" badge is now awarded properly. '''Sword:''' * Received new ability icons. '''Bug fixes:''' * Players can no longer purchase a special round if it has been purchased 6 times before a rou...")
- 23:08, 28 February 2024 Patch Notes/22 June 2023 (hist | edit) [1,072 bytes] Beefore (talk | contribs) (Created page with "2 versions released at 4:21 AM and 3:39 PM EST. '''General additions and changes:''' * Special round changes ** The chance for a special round to occur was increased from 5% to 10%. ** Multi rounds now have a 25% chance to occur in a special round. ** Players can spend 100 robux (max. 2 purchases per round) before a round to force a special round. ** Participating in a special round with 6 characters grants all players the "Supreme Survivor" badge and "Supreme" titl...")
- 23:08, 28 February 2024 Patch Notes/20 June 2023 (hist | edit) [4,075 bytes] Beefore (talk | contribs) (Created page with "3 versions released at 2:44 AM, 4:13 AM and 3:23 PM EST. '''General additions and changes:''' * Titles were added to the game. Players can equip titles by talking to a Red Shirt Civilian in Crossroads. * If an ability is unable to be casted, a sound will play. '''Regeneration:''' * '''NEW EFFECTS:''' ** Now caps at 25 regeneration stacks if the player is at max health. ** No longer applies if the player is at max health. '''Katana:''' * {{Abilitylink|Kata...")
- 23:07, 28 February 2024 Patch Notes/19 June 2023 (hist | edit) [587 bytes] Beefore (talk | contribs) (Created page with "This version released at 12:14 AM EST. '''Medkit:''' * {{Abilitylink|MedkitPhinisher}} ** Ally healing increased from 75 to 100. ** Medkit healing increased from 25 + (25 * number of allies revived) to 50 + (25 * number of allies revived). ** Revive hitpoints increased from 75 HP to 100 HP. '''Vine Staff:''' * {{Abilitylink|VinestaffPassive}} ** Number of hits increased from 10 to 15. * {{Abilitylink|VinestaffSecondary}} ** '''NEW EFFECT:''' Sprouts can now be...")
- 23:07, 28 February 2024 Patch Notes/18 June 2023 (hist | edit) [578 bytes] Beefore (talk | contribs) (Created page with "2 versions released at 11:24 PM EST. '''General additions and changes:''' * Optimized the UI. * Players can now vote for maps in the Phighter select screen. * Removed client sided colors. * Player names and player titles now appear during the map intro screen. '''Map changes:''' * Domino Valley ** Reworked. '''Hyperlaser:''' * {{Abilitylink|HyperlaserE1}} ** Removed more exploit spots. '''Rocket:''' * {{Abilitylink|RocketPassive}} ** '''READDED EFFECT:''...")
- 23:07, 28 February 2024 Patch Notes/11 June 2023 (hist | edit) [319 bytes] Beefore (talk | contribs) (Created page with "2 versions released at 4:59 PM and 6:10 PM EST. '''Katana:''' * {{Abilitylink|KatanaQ}} ** Stun duration changed from 1.5 seconds to time grabbed + 0.5 seconds. '''Shuriken:''' * {{Abilitylink|ShurikenE}} ** Patched out an exploit.")
- 23:07, 28 February 2024 Patch Notes/10 June 2023 (hist | edit) [1,230 bytes] Beefore (talk | contribs) (Created page with "This version released at 11:18 PM EST. '''General additions and changes:''' * The distance to trigger dialogue between multiple Phighters was reduced from 200 studs to 150 studs. '''Hyperlaser:''' * {{Abilitylink|HyperlaserQ}} ** '''NEW EFFECTS:''' *** Now explodes instantly if the grenade hits an enemy. *** Explosion now applies a 25% slow for 1.5 seconds. *** Explosion now knocks enemies away from the explosion. ** Direct hit damage reduced from 15 to 10. **...")
- 23:06, 28 February 2024 Patch Notes/9 June 2023 (hist | edit) [1,687 bytes] Beefore (talk | contribs) (Created page with "2 versions released at 12:00 AM and 12:45 AM EST. '''Boombox:''' * {{Abilitylink|BoomboxE}} ** Health reduced from 300 to 200. '''Hyperlaser:''' * {{Abilitylink|HyperlaserE1}} ** '''REWORK:''' After a 1.5 second cast time, Hyperlaser teleports onto an area highlighted by the player's crosshair (up to 200 studs), creating an explosion on arrival, reloading {{Abilitylink|HyperlaserPrimary}} and making the next shot instant. The teleport is cancelled if Hyperlaser...")
- 23:06, 28 February 2024 Patch Notes/6 June 2023 (hist | edit) [325 bytes] Beefore (talk | contribs) (Created page with "This version released at 12:29 AM EST. '''Biograft:''' * Received new dialogue. '''Boombox:''' * Received new dialogue. '''Medkit:''' * Received new dialogue. '''Bug fixes:''' * Purchasing the Beta Biograft skin now saves properly.")
- 23:06, 28 February 2024 Patch Notes/4 June 2023 (hist | edit) [1,222 bytes] Beefore (talk | contribs) (Created page with "3 versions released at 3:19 AM, 4:16 AM and 4:38 PM EST. '''General additions and changes:''' * Dialogue between multiple Phighters now requires the other Phighter to be at least 200 studs away from the player. * All Phighters have received conversational dialogue and dialogue that triggers on assists. * The following track was added to the game: ** "DODGEBRAWL" by CRABLOOSHI. '''Map changes:''' * DODGEBALL! ** Map theme changed fr...")
- 23:05, 28 February 2024 Patch Notes/3 June 2023 (hist | edit) [509 bytes] Beefore (talk | contribs) (Created page with "3 versions released at 12:26 AM, 12:53 PM and 4:30 PM EST. '''General additions and changes:''' * All public servers now use 4 digit codes. Players now have the option to directly join a server by inputting its 4 digit code through Zuka. ** The player can press I to hide the server code. * Escort changes ** Reduced speed. '''Bug fixes:''' * Score Cap no longer breaks when playing on Escort. * Reduced memory usage.")
- 23:04, 28 February 2024 Patch Notes/2 June 2023 (hist | edit) [691 bytes] Beefore (talk | contribs) (Created page with "This version released at 12:17 AM EST. '''General additions and changes:''' * Private server changes ** The private server owner can now use commands. The /force command forces a map to be played in the next round, while /red and /blue assigns a player that team. * The Escort gamemode was added. It is only available to play in private servers. '''Map changes:''' * Test ** Added to the game. Test is only available to play by using the /force com...")
- 23:04, 28 February 2024 Patch Notes/1 June 2023 (hist | edit) [171 bytes] Beefore (talk | contribs) (Created page with "This version released at 12:39 AM EST. '''Katana:''' * The "Moaitana" skin was released.")
- 23:03, 28 February 2024 Patch Notes/28 May 2023 (hist | edit) [1,690 bytes] Beefore (talk | contribs) (Created page with "This version released at 4:59 PM EST. '''General additions and changes:''' * Mobile interface changes ** Ability boxes and ammo now matches the style of the rest of the user interface. ** Abilities that require the player to jump are now easier to use. ** Abilities are now activated when tapped instead of when pressed. ** Abilties are now positioned closer to the bottom of the screen. ** The area to use a Phighter's primary ability is now indicated with a slightly trans...")
- 23:02, 28 February 2024 Patch Notes/25 May 2023 (hist | edit) [1,518 bytes] Beefore (talk | contribs) (Created page with "This version released at 2:31 AM EST. '''General additions and changes:''' * The following track was added to the game: ** "LAUNDROMADNESS" by LeonJD. * Special round adjustments ** Firebrand now releases flame pillars that deal 10 damage, 1 damage over time until the player's health reaches 1. The pillars grand 30% haste for 2 seconds. ** Icedagger's snowballs no longer stun players. The snowballs now slow players for 40% for 1 second....")
- 23:01, 28 February 2024 Patch Notes/14 May 2023 (hist | edit) [991 bytes] Beefore (talk | contribs) (Created page with "2 versions relased at 12:51 AM and 11:41 AM EST. '''Katana:''' * {{Abilitylink|KatanaPassive}} ** '''NEW EFFECT:''' Activating Looming Misfortune stacks grants Katana a shield for (5 * no. of stacks) for 5 seconds. This shield can stack. * {{Abilitylink|KatanaPrimary}} ** Damage reduced from 10/12/14/12/14 to 8/10/12/12/14. ** Hitbox pushed forward by 0.5 studs. '''Medkit:''' * {{Abilitylink|MedkitPrimary1}} ** '''NEW EFFECT:''' Pressing shift disables the auto...")
- 23:00, 28 February 2024 Patch Notes/13 May 2023 (hist | edit) [1,442 bytes] Beefore (talk | contribs) (Created page with "This version released at 12:13 AM EST. '''General additions and changes:''' * Breaking the Score Cap through the timer now only happens once per team. * Increased PHIGHT! Lobby server duration from 20 rounds to 30 rounds. '''Hyperlaser:''' * {{Abilitylink|HyperlaserPrimary}} ** '''BUG FIX:''' Ring particle now uses the proper position. '''Katana:''' * Health reduced from 150 to 100. * Innate shield increased from 100 to 150. * {{Abilitylink|KatanaPrima...")
- 22:59, 28 February 2024 Patch Notes/11 May 2023 (hist | edit) [1,923 bytes] Beefore (talk | contribs) (Created page with "2 versions were released at 12:49 AM and 1:18 AM EST. '''General additions and changes:''' * Damage numbers now scale with screen size and the amount of damage dealt. Damage numbers can also be seen further away. * Phinishers used by players of the other team now display an exclamation mark indicating their location. * Score Cap changes ** When one team reaches the cap, a 30 second timer starts. Once the timer elapses, or if the other team reaches the...")