Hyperlaser: Difference between revisions
m well uh sorry to the guy who uploaded demonstrations before me lol |
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|Headshotting an enemy with your primary deals double damage and creates an AOE around the enemy that deals 15 damage. Your third bullet wireframes.
|'''Slow:''' 33% for 2 seconds<br>'''Area of effect damage:''' 30<br>'''Area of effect range:''' 30x10x30<br>'''Wireframe duration:''' 1 second
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|Fire a long distance ray.
|'''Damage:''' 20<br>'''Self slow:''' 75%<br>'''Bound penalty:''' 100%<br>'''Range:''' 1200 studs<br>'''Hitbox size:''' 2x2 studs<br>'''Fire rate:''' 0.8 shots per second<br>'''Ammo:''' 3<br>'''Reload time:''' 1 second
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|Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter.
|'''Damage:''' 20 (small ray) + 30 (large ray) <br>'''Slow:''' 25% for 3 seconds (small ray only) <br>'''Stun duration:''' 0.5 seconds (large ray only)<br>'''Range:''' 800 studs <br>'''Cooldown:''' 15 seconds
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|Throw a grenade that explodes after a delay upon the ground. If you hit a player it will explode immediately. Enemies hit by the explosion are wireframed, slowed, and knocked back. Allies hit by the explosion are given haste.
|'''Damage:''' 10 (direct hit) + 15 (explosion)<br>'''Knockback force:''' 15<br>'''Wireframe duration:''' 1 second<br>'''Casting time:''' 0.5 seconds <br>'''Haste:''' 50% <br>'''Slow:''' 25% for 1.5 seconds<<br>'''Range:''' 20 studs<br>'''Size:''' 35x10x35<br>'''Cooldown:''' 10 seconds
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| Hold and release to teleport to a location after a short delay and create an explosion at the location. The teleport cancels if you take any damage. Your ammo reloads and your next shot will be instant. Tapping E causes the explosion to occur instantly.
|'''Damage:''' 15<br>'''Radius:''' 20 studs<br>'''Endlag:''' 0.2 seconds<br>'''Teleporting:'''<br>Windup: 1.5 seconds<br>Cooldown: 18 seconds<br>Knockback: 20<br>Maximum teleport distance: 200 studs<br>Slow: 25% for 2 seconds<br>Cooldown: 18 seconds<br>'''Teleporting (Interrupted):'''<br>Slow: 25% for 1 second<br>Knockback: 10<br>Cooldown: 12 seconds<br>'''Tap:'''<br>Windup: 0.5 seconds<br>Slow penalty: 25% for duration of windup<br>Knockback: 20<br>Cooldown: 12 seconds
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|Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet.
|'''Damage:''' 999<br>'''Range:''' TBA<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 2 seconds <br>'''Max. shots:''' 3<br>'''Phinisher points:''' 150
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Revision as of 04:36, 5 February 2024
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Hyperlaser is a ranged Phighter. He was released on 26 August 2022 with v0.3.0 and the Sun vs. Moon Phestival.
Overview
Hyperlaser is a ranged Phighter that specializes in dealing high burst damage at mid to long ranges. His Hyper Ray and Pierce Ray put out consistent damage across the map. Hyperlaser has limited instant mobility options with high cooldowns, making him slow to take positions on the map or to escape from faster Phighters. His Phinisher, Eviscerating Ray can fire up to 3 instant-kill shots if Hyperlaser lands the shots consecutively, giving a match-winning advantage.
Abilities
{{Abilitytable
|Locked and Loaded
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|Passive
|N/A
|Headshotting an enemy with your primary deals double damage and creates an AOE around the enemy that deals 15 damage. Your third bullet wireframes.
|Slow: 33% for 2 seconds
Area of effect damage: 30
Area of effect range: 30x10x30
Wireframe duration: 1 second
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Details:
{{Abilitytable
|Hyper Ray
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|Primary
|Hitscan
|Fire a long distance ray.
|Damage: 20
Self slow: 75%
Bound penalty: 100%
Range: 1200 studs
Hitbox size: 2x2 studs
Fire rate: 0.8 shots per second
Ammo: 3
Reload time: 1 second
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Details:
- The slow and jump height penalty are applied until the player stops firing.
{{Abilitytable
|Piercing Ray
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|Ability
|Hitscan
|Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter.
|Damage: 20 (small ray) + 30 (large ray)
Slow: 25% for 3 seconds (small ray only)
Stun duration: 0.5 seconds (large ray only)
Range: 800 studs
Cooldown: 15 seconds
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Details:
{{Abilitytable
|Voltaic Grenade
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|Ability
|Projectile/Aoe
|Throw a grenade that explodes after a delay upon the ground. If you hit a player it will explode immediately. Enemies hit by the explosion are wireframed, slowed, and knocked back. Allies hit by the explosion are given haste.
|Damage: 10 (direct hit) + 15 (explosion)
Knockback force: 15
Wireframe duration: 1 second
Casting time: 0.5 seconds
Haste: 50%
Slow: 25% for 1.5 seconds<
Range: 20 studs
Size: 35x10x35
Cooldown: 10 seconds
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Details:
{{Abilitytable
|Voltaic Phase
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|Ability
|AoE/CC
| Hold and release to teleport to a location after a short delay and create an explosion at the location. The teleport cancels if you take any damage. Your ammo reloads and your next shot will be instant. Tapping E causes the explosion to occur instantly.
|Damage: 15
Radius: 20 studs
Endlag: 0.2 seconds
Teleporting:
Windup: 1.5 seconds
Cooldown: 18 seconds
Knockback: 20
Maximum teleport distance: 200 studs
Slow: 25% for 2 seconds
Cooldown: 18 seconds
Teleporting (Interrupted):
Slow: 25% for 1 second
Knockback: 10
Cooldown: 12 seconds
Tap:
Windup: 0.5 seconds
Slow penalty: 25% for duration of windup
Knockback: 20
Cooldown: 12 seconds
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Details:
- The player can hold down the E key to show an indicator for possible areas to teleport.
- The player can only teleport onto floors.
- Enemies can only be damaged by one explosion.
{{Abilitytable
|Eviscerating Ray
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|Phinisher
|Hitscan
|Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet.
|Damage: 999
Range: TBA
Hitbox size: 2x2 studs
Casting time: 2 seconds
Max. shots: 3
Phinisher points: 150
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Details:
- The sound before Hyperlaser fires Eviscerating Ray can be heard by all players regardless of distance.
- Eviscerating Ray is not able to pierce enemies or Protecting Overtone. The hitbox is large enough to kill multiple people in one shot.
- Shooting a Boombox's Protecting Overtone instantly destroys it and grants Hyperlaser another shot.
- Shooting a Vine Staff sprout pierces and destroys it, granting Hyperlaser another shot.
- Hyperlaser cannot gain Phinisher points until the Phinisher's effects end.
Strategy
Pros |
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Cons |
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Hyperlaser is a ranged Phighter who specializes in dealing high DPS from mid to long-range distances. Left unchecked, a Hyperlaser can get consistent picks and keep the enemy team second guessing themselves. He also has a very high HP/Shield split, letting him be more self reliant than other ranged Phighters. However, his slow and bound from his Hyper Ray can make him an easy target.
Although Hyperlaser isn't meant to be played close range, his abilities can still allow him to stand a chance. His Voltaic Shift can be used to knock off enemies and gain the haste needed to put distance, and the instant shot can scare off close range Phighters if aimed well. Voltaic Grenade gives him just enough time to hit one shot while the enemy is wireframed. His frontline is very limited alone as he is too slow to maintain his hp while dealing fast enough, widespread damage, so a Hyperlaser should only be frontline if his team has established a strong enough frontline to support him in taking the focus off of him or to pick off low hp targets. You should only be playing close range in certain circumstances, such as:
- To get a good angle to secure kills
- On Conquer: going on point to help your team contest it.
- Even then, be behind your team or constantly moving.
- To aid in the frontline, assuming a well-established frontline exists.
- As a last resort against melee Phighters.
Hyperlaser's role is to deal major damage on key Phighters (such as a supports or other pesky ranged characters) preventing them from getting the value they would otherwise get and forcing them to move their crosshair to you. Headshotting Hyper Ray or hitting Piercing Ray can scare and disorient opponents, while Voltaic Grenade can be used to break apart groups for better single target hitting.
Hyperlaser's Phinisher, Eviscerating Ray, is one of the most powerful Phinishers, creating a fear factor as well as a major threat to the enemy team. It allows for the Hyperlaser to instantly kill 3 or more enemies if he hits all his shots, so it should be used to
- Cancel Phinishers
- Pick off stationary backline Phighters (Such as Vinestaff, Rocket, another Hyperlaser or Slingshot)
- Pick off a high hp character that would otherwise be annoying to kill. (Such as Banhammer or Katana)
- Kill a support (Such as Vinestaff, Medkit or Subspace)
The enemy team must play around cover or attack the Hyperlaser directly to prevent him from getting too much value out of his Phinisher, which often means they are disoriented and out of position for other teammates to attack. If he is stunned or wireframed during the startup, the shot won't go out, however, it will not use up the shot either. A Hyperlaser has to be very careful of other Phighter's while using his Phinisher as many abilities can disorient him, likely causing him to miss. A few examples are
- Sword's Dolphin Slash (Which also stuns)
- Subspace's Fallen Star or Comet Carnage
- Slingshot's Scattershot
While his Phinisher is very useful, it costs 150 Phinisher points to cast, and on average he only gets it 2-3 times per match. It's important to be patient with your shots and wait for a good angle, ideally when an enemy is not looking at you or jumping around.
For teammates playing with a Hyperlaser, having a strong frontline or being very aggressive can secure Hyperlaser's backline position from being threatened by certain ranged and melee Phighters, as well as taking the focus off of him. This will enable him to focus on outputting damage without issue. Boombox's Protecting Overtone can lead the frontline, as well as Phighters like Katana, Banhammer and Sword can deter the enemy's frontline from advancing to Hyperlaser's position thanks to their bulk. Phighters like Skateboard or Shuriken can disorient the enemies and force them to divert their attention towards them.
Hyperlaser can also combo his Phinisher with other Phighters., most notably Noxious Void who traps multiple people in one area. However Phinishers like THE COOL, RAD, COFFIN!! allows for one free shot on an enemy. Katana's abilities and Phinisher also apply slow to enimies, letting them easily be hit. Subspace's Fallen Star also keeps enemies in the air and immobile allowing the Hyperlaser to get an easy shot off, however, Fallen Star can be to the Hyperlaser's detriment if Subspace decides to slam then onto the ground. Characters with stun abilities like Slingshot's Scattershot, Medkit's Fan the Hammer or any of Skateboard's abilities.
An important note is to be wary of using your Phinisher on Phighters close to a teammate Banhammer, as he may be saving his Phinisher, , for when they are low enough to kill them.
Hyperlaser is effective on open maps, such as Protect Telamon, King of the Hill and Banland. Annihilate is an exceptional game mode for Hyperlaser, as it allows him to pick off enemies who are alone very easily.
All-in-all, Hyperlaser's high DPS and powerful Phinisher can make him a very strong Phighter in the right hands. However, his low mobility makes him a very difficult Phighter for a new player to learn.
Ability usage
- Locked and Loaded
- Always try to aim for headshots. Dealing double damage with Hyper Ray and the AOE is far more valuable, even if you miss a little more.
- The AOE can be useful for groups of enimies.
- Keep track of your ammo, don't be tempted to always reload. The wireframe on the third shot removes the enemy's ability to attack for a short period. This is useful against targets with little mobility such as Katana, Medkit, and Vinestaff.
- It also lets teammates attack easier.
- However, when playing mid-close range, instead of using wireframe, consider reloading after 1-2 shots will ensure you are on the move while dealing good damage.
- Always try to aim for headshots. Dealing double damage with Hyper Ray and the AOE is far more valuable, even if you miss a little more.
- Hyper Ray
- Be aware of the movement slow, it makes you an easy target.
- Use the charge time to try and predict where the enemy will be; this will help you land more consistent blows.
- Piercing Ray
- Save this ability to pick off low hp targets. It has a long cooldown.
- For example, combining Piercing Ray and Hyper Ray produces a massive burst of damage to secure kills.
- Utilizing Piercing Ray and then Voltaic Shift’s instant shot will make it easier to net that high damage combo.
- Can be used to hit multiple people in a group.
- Use the slow from the Piercing Ray to line up your next headshot.
- Be careful that you can see your target after the initial blast.
- Can be helpful in crowds to separate enemies.
- Save this ability to pick off low hp targets. It has a long cooldown.
- Voltaic Grenade
- If an enemy gets close, throw it on the ground to force them to move. If they don't move, they'll be knocked back with slow/wireframe while you have haste. Use the buff to back behind cover and continute to shoot them.
- Throw it behind you so you move into it as well.
- The cooldown for Voltaic Grenade is not very long, which allows for aggressive plays. Use it whenever available, no need to hold onto it as long as you have your E.
- However, be meaningful in how you use it. Don't just throw it into a group of people for basic damage when no teammates are around to capitlize on it. Use it to break people apart, or on a teamfight where characters like Katana could benefit from the extra speed.
- Throwing Voltaic Grenade to nearby teammates increases their speed, which is useful on a group of people.
- At the start of a match, throwing the grenade will allow your team rotate into maps faster, immediately giving your team the advantage.
- This also works when you are dead and are going back to contested areas.
- If an enemy gets close, throw it on the ground to force them to move. If they don't move, they'll be knocked back with slow/wireframe while you have haste. Use the buff to back behind cover and continute to shoot them.
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- Use E as a flanking tool. Combine with Eviscerating Ray to catch enemies off guard.
- Or any position where enemies aren't looking at you/won't see you.
- Don't use it too early, as the enemy team will likely target you if you're too far from your team without ample cover.
- Try to use it behind cover so it isn't cancelled.
- Saving Voltaic Shift at the start of a match can be good idea to get to a good position for early damage, it's long cooldown will tick down as soon as you come out of the teleport.
- Another option is to teleport to high ground on maps like Protect Telamon, SFOTH, Nuke The Whales, The Iron Cafe, etc.
- If enemies are getting too close, tap E to push them off and instantly shoot them.
- Don't forget about the ability. You can always be using it to reposition and catch enemies off guard.
- Use E as a flanking tool. Combine with Eviscerating Ray to catch enemies off guard.
- Eviscerating Ray
- Make sure you aren't too close to enimies or in the open when you use it. The second you use your Phinisher, you become a target.
- Be patient. Watch for Phighters who are distracted and won't be able to react.
- Prioritize other Phighters stuck in their Phinisher animation for a free kill.
- Move positions once you've fired a shot, as everyone in the lobby will know where you are.
- It's feasible to fire back-to-back shots on more open maps, however, especially if the enemy team is already preoccupied with your team's advances.
- Watch out for Phighters with their movement abilities off cooldown, as they can bait out your shot and dive for cover at the last second.
- Generally, you should prioritize Phighters who are out in the open, not looking at you, and can't easily get to cover.
- Aiming for high mobility targets like Rocket, Shuriken, Biograft and Slingshot may be a good idea as a mix-up, as long as you're confident and can catch them off guard.
Counterplay against Hyperlaser
The sound effect before Hyperlaser fires Eviscerating Ray is extremely loud and telegraphed. The player is advised to look for cover before he fires.
Rushdown Phighters such as Skateboard, Biograft, Sword and Shuriken can easily close into Hyperlaser's position and exploit his inability to fight at close quarters. Utilize cover or approach Hyperlaser while his attention is on another part of the map to to minimize damage while getting into close range.
Boombox's Forcefield can absorb multiple shots from Hyperlaser and block his ultimate. The player should be aware that Piercing Ray can still damage allies through the shield.
Badge
Name | Icon | Description | Reward |
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bounty collected | ![]() |
successfully kill two enemies with a single shot of your phinisher | Title - 360 Noscoper |
Trivia
General:
Development:
- Hyperlaser is based on the Hyperlaser Gun gear.
- Eviscerating Ray takes after the gear's instant kill trait.
- The character design of Hyperlaser is largely based on Guy-Manuel de Homem-Christo from Daft Punk, and Spike Spiegel from Cowboy Bebop.
- Hyperlaser's character design and abilities took one week to complete.
Skins:
- Hyperwitch is a community contributed skin created by ebobebo4.
- The skin was one of the selected winners for the 2022 Halloween Skin Contest.
- Seraphlaser's sound effects was created by Key After Key.
References
Version history
The Voice Line Update - 1 April 2023
Playtest 4 - 28 October 2022
V0.3.0 - 26 August 2022
16 August 2022
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |