Hyperlaser
Overview | Lore | Dialogue | Sound effects | Gallery | History |
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Hyperlaser is a ranged Phighter. He was released on 26 August 2022 with v0.3.0 and the Sun vs. Moon Phestival.
Overview
Hyperlaser is a ranged Phighter that specializes in dealing high damage at long ranges. His Hyper Ray and Pierce Ray can put out consistent damage across the map. Hyperlaser has limited mobility options, making him slow to take positions on the map or to escape from faster Phighters. His phinisher, Eviscerating Ray can fire up to 3 instant-kill shots if Hyperlaser lands the shots consecutively.
Abilities
Details:
Details:
- The slow and jump height penalty are applied until the player stops firing.
Details:
Details:
Details:
- The player can hold down the E key to show an indicator for possible areas to teleport.
- The player can only teleport onto floors.
- Enemies can only be damaged by one explosion.
Eviscerating Ray | ||
Type Phinisher |
Ability Type Hitscan |
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Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet. | ||
Damage: 999 Range: TBA Hitbox size: 2x2 studs Casting time: 2 seconds Max. shots: 3 Phinisher points: 150 |
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Ability Demonstration |
Details:
- The sound before Hyperlaser fires Eviscerating Ray can be heard by all players regardless of distance.
- Eviscerating Ray is not able to pierce enemies or Protecting Overtone. The hitbox is large enough to kill multiple people in one shot.
- Shooting a Boombox's Protecting Overtone instantly destroys it and grants Hyperlaser another shot.
- Shooting a Vine Staff sprout pierces, instantly destroys it, and grants Hyperlaser another shot.
- Hyperlaser cannot gain phinisher points until the phinisher's effects end.
Strategy
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Cons |
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Hyperlaser is a ranged Phighter who specializes in dealing high DPS from mid to long-range distances. Left unchecked, a Hyperlaser can get consistent picks and keep the enemy team second guessing themselves. He also has a very high Hp/Shield split letting him be more self reliant. However, his slow and bound from his Hyper Ray can make him an easy target.
Although Hyperlaser isn't meant to be played close range, he has the tools to do so. His Voltaic Shift can be used to gain haste and to get the instant shot and his Voltaic Grenade gives him just enough time to hit one shot while the enemy is wireframed. His frontline is very limited alone as he is too slow to maintain his hp while dealing consistent damage, so a Hyperlaser should only be frontline if his team has established a strong enough frontline to support him. You should only be playing close range in certain circumstances, such as:
- On Conquer, going on point to help your team contest it
- To mix up his playstyle
- To aid in the frontline, assuming a well-established frontline exists
- As a last resort against melee Phighters
Hyperlaser's role is to deal major damage on key Phighters (such as a Sword or a support) preventing them from getting the value they would otherwise get. Hyperlaser's Phinisher, Eviscerating Ray, creates a major threat to the enemy team. It allows for the Hyperlaser to instantly kill 3 enemies if he hits all his shots. They must play around cover or attack the Hyperlaser directly to prevent him from getting too much value out of his Phinisher. If he is stunned or wireframed during the startup, the shot won't go out, however, it will not use up the shot either. A Hyperlaser has to be wary of other Phighter's while using his Phinisher as many abilities can disorient him, likely causing him to miss (Such as Sword's Dolphin Slash and Subspace's Fallen Star) While being very useful, it costs 150 Phinisher points to cast, and on average he only gets it 2-3 times per match.
For teammates playing with a Hyperlaser, having a strong frontline or distraction can secure Hyperlaser's backline position from being threatened by certain ranged and melee Phighters. This will enable him to focus on outputting damage without issue. Boombox and Sword can deter the enemy's frontline from advancing to Hyperlaser's position thanks to their bulk, while Skateboard can disorient the enemy's backline and force them to divert their attention towards him. Hyperlaser can also combo his Phinisher with other Phighters. Skateboard's Phinisher allows for one free shot on an enemy. Subspace's Fallen Star keeps enemies in the air and immobile allowing the Hyperlaser to get an easy shot off, however, Fallen Star can be to the Hyperlaser's detriment if used too late. Subspace's Phinisher also allows for a free shot if anyone is trapped inside.
Hyperlaser is effective on open maps, such as Protect Telamon, and Banland. Annihilate is an exceptional game mode for Hyperlaser, as it allows him to pick off enemies who are alone very easily.
All-in-all, Hyperlaser's high DPS and great Phinisher can make him a very strong Phighter in the right hands. His low mobility however makes him a very difficult Phighter for a new player to learn.
Ability usage
- Locked and Loaded
- Always try to aim for headshots. Dealing double damage with Hyper Ray and the AOE is far more valuable, even if you miss a little more.
- Keep track of your ammo, don't be tempted to reload. The wireframe on the third shot removes the enemy's ability to attack for a short period. This is useful against targets with little mobility such as Katana, Medkit, and Vinestaff.
- However, when playing mid-close range, instead of using wireframe, consider reloading after 1-2 shots will ensure you are on the move while dealing good damage.
- Hyper Ray
- Be aware of the movement slow, it makes you an easy target.
- Piercing Ray
- Combining Piercing Ray and Hyper Ray produces a massive burst of damage to secure kills.
- Use the slow from the Piercing Ray to line up your next headshot.
- Utilizing Piercing Ray and then Voltaic Shift’s instant shot will be easier to net that high damage combo.
- Can be helpful in crowds to seperate enimies.
- Combining Piercing Ray and Hyper Ray produces a massive burst of damage to secure kills.
- Voltaic Grenade
- If an enemy gets close, use Voltaic Grenade to apply Wireframe to them and utilize the haste buff to maintain your distance.
- The cooldown for Voltaic Grenade is not very long, which allows for aggressive plays. Use it whenever availible.
- Throwing Voltaic Grenade to nearby teammates increases their speed, which is useful on a group of people.
- At the start of a match, throwing the grenade will allow your team rotate into maps faster, immediately giving your team the advantage. This also works when you are dead and are going back to contested areas.
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- Use E as a flanking tool. Especially useful with Eviscerating Ray to catch enemies off guard
- Or any position where enemies aren't looking at you/won't see you.
- Don't use it too early, as the enemy team will likely target you.
- Saving Voltaic Shift at the start of a match can be good idea, as the cooldown is very long and Voltaic Grenade provides good speed.
- Another option is to teleport to high ground on maps like Protect Telamon, SFOTH, Nuke The Whales, The Iron Cafe etc.
- This offers some protection at the cost of not being with your team.
- If enemies are getting too close, tap E to push them off and instantly shoot them.
- Don't forget about this ability. Always be using it to reposition and catch enemies off guard.
- Use E as a flanking tool. Especially useful with Eviscerating Ray to catch enemies off guard
- Eviscerating Ray
- The second you use your Phinisher, you become a target.
- Close range Phighters like Sword may rush you, while Phighters like Vinestaff may hide behind cover.
- Be patient. Watch for Phighters who are distracted and won't be able to react.
- Move positions once you've fired a shot, as everyone in the lobby will know where you are.
- Watch out for Phighters with their movement abilities off cooldown, as they can bait out your shot and flit away at the last second.
- Prioritize other Phighters stuck in their Phinisher animation for a free kill.
- Aiming for high mobility targets like Rocket, Shuriken and Slingshot may be a good idea as a mix-up, as long as you're confident.
- If aiming for a high mobilty target, suprising them is always the best choice.
- The second you use your Phinisher, you become a target.
Counterplay against Hyperlaser
The sound effect before Hyperlaser fires Eviscerating Ray is extremely loud and telegraphed. The player is advised to look for cover before he fires.
Rushdown Phighters such as Skateboard, Biograft, Sword and Shuriken can easily close into Hyperlaser's position and exploit his inability to fight at close quarters. Utilize cover or approach Hyperlaser while his attention is on another part of the map to to minimize damage while getting into close range.
Boombox's Forcefield can absorb multiple shots from Hyperlaser and block his ultimate. The player should be aware that Piercing Ray can still damage allies through the shield.
Badge
Name | Icon | Description | Reward |
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bounty collected | successfully kill two enemies with a single shot of your phinisher | Title - 360 Noscoper |
Trivia
General:
Development:
- Hyperlaser is based on the Hyperlaser Gun gear.
- Eviscerating Ray takes after the gear's instant kill trait.
- The character design of Hyperlaser is largely based on Guy-Manuel de Homem-Christo from Daft Punk, and Spike Spiegel from Cowboy Bebop.
- Hyperlaser's character design and abilities took one week to complete.
Skins:
- Hyperwitch is a community contributed skin created by ebobebo4.
- The skin was one of the selected winners for the 2022 Halloween Skin Contest.
- Seraphlaser's sound effects was created by Key After Key.
References
Version history
The Voice Line Update - 1 April 2023
Playtest 4 - 28 October 2022
V0.3.0 - 26 August 2022
16 August 2022
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Phighters |
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Melee | Sword • Skateboard • Biograft • Katana • Ban Hammer |
Ranged | Rocket • Slingshot • Hyperlaser • Shuriken • Scythe |
Support | Medkit • Boombox • Subspace • Vine Staff |
Related | Badges • Status Effects • Phinisher |