Katana: Difference between revisions
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{{PhighterNav}} |
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{{Phightersubpage}}{{Character |
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{{Character |
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| name = {{PAGENAME}} |
| name = {{PAGENAME}} |
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| image = |
| image = Classrenderkatana.png |
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| imagecaption = "For broken honor.. |
| imagecaption = "For broken honor..<br> ..and retribution." |
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| class = Melee |
| class = Melee |
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| faction = [[Thieves' Den]] |
| faction = [[Thieves' Den]] |
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| health = 100 |
| health = 100 |
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| shield = 150 |
| shield = 150 |
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| addedin = [[ |
| addedin = [[V0.4.5]] |
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| chatcolor = {{Color|{{ClassColor|Katana}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Melee|melee]] Phighter. He was released on 31 December 2022 with [[ |
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 31 December 2022 with [[V0.4.5]] and the [[Rave vs. Relax]] [[Phestivals|Phestival]]. |
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==Overview== |
==Overview== |
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'''Katana''' is a tanky melee [[Phighters|Phighter]] that can frontline with his high health pool and damage, but suffers at range with poor mobility and |
'''Katana''' is a tanky melee [[Phighters|Phighter]] that can frontline with his high health pool and damage, but suffers at range with poor mobility and only a single ranged attack. His {{Abilitylink|KatanaPrimary}} can be used up to 5 times and applies a Looming Misfortune mark to any enemy hit with it. {{Abilitylink|KatanaPassive}} lets Katana stack a slowing debuff, increasing by 5% per every mark until 5 stacks are hit. Once five stacks are applied they will explode, removing the stacks, dealing 25 damage and granting 25 shield. {{Abilitylink|KatanaSecondary}} can be used to instantly detonate any marks, slowing the enemy and making it easier to apply new ones. His only ranged tool, {{Abilitylink|KatanaQ}}, throws a line to an enemy and drags them toward him, letting him either secure a kill or forcing the opponent to use abilities to reposition. {{Abilitylink|KatanaE}} makes Katana a sponge for all damage, with any said damage calculating into a slash infront of him and applying stacks of Looming Misfortune. His Phinisher, {{Abilitylink|KatanaPhinisher}}, is a huge AoE attack that averages the health of enemies, applies 5 stacks of looming misfortune, and slows. Katana may be slow, but with enough patience and skill, he becomes a monster on the battlefield. |
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==Abilities== |
==Abilities== |
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{{AbilityNew |
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|color = #{{ClassColor|Katana}} |
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<!-- |
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|tabclass = Katana |
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General Notes: |
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|ability = Looming Misfortune |
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The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Phinisher |
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|icon = placeholder.png |
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The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell. |
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|type = Passive |
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|description = Calamity Slice adds marks to enemies. At 5 stacks, remove all stacks, deal damage, grant yourself shield, and slow the enemy. |
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Ability order on class pages (from top to bottom) should be: |
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|details = '''Damage:''' 20 (full stack detonation)<br>'''Shield:''' 25<br>'''Mark duration:''' 6 seconds<br>'''{{Status|Slow}} inflicted:''' 3% for 5 seconds (per Looming Misfortune stack), 50% for X seconds (full stack detonation) |
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Passive / LMB / RMB / Q / E / Phinisher |
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|notes = {{ListFix}} |
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--> |
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<!--Passive Ability--> |
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{{Abilitytable |
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|Looming Misfortune |
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|[[File:placeholder.png|150x150px]] |
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|Passive |
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|Status |
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|Calamity Slice adds marks to enemies. At 5 stacks, remove all stacks, deal damage, grant yourself shield, and slow the enemy. |
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|'''Damage:''' 20 (full stack detonation)<br>'''Shield:''' 25 (full stack detonation)<br>'''Mark duration:''' 6 seconds<br>{{Status|Slow}} '''inflicted:''' 3% for 5 seconds (per Looming Misfortune stack), 25% for X seconds (full stack detonation) |
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|[[File:Demonstration KatanaPassive.webm]] |
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}} |
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''Details:'' |
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* Has no cooldown, another set of stacks can be applied after one is removed. |
* Has no cooldown, another set of stacks can be applied after one is removed. |
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* Looming Misfortune's stack detonation |
* Looming Misfortune's stack detonation can still continue on dead players, granting Phinisher points and shield. |
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** If an enemy Phighter with Looming Misfortune stacks dies, the stacks will detonate. |
** If an enemy Phighter with Looming Misfortune stacks dies, the stacks will detonate. |
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* If another Looming Misfortune stack is detonated on the same enemy, the enemy will be slowed for the higher {{Status|Slow}} amount. |
* If another Looming Misfortune stack is detonated on the same enemy, the enemy will be slowed for the higher {{Status|Slow}} amount. |
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* The shield granted by Looming Misfortune regenerates Katana's innate shield. Any shield beyond the maximum is turned into overshield for 5 seconds. |
* The shield granted by Looming Misfortune regenerates Katana's innate shield. Any shield beyond the maximum is turned into overshield for 5 seconds. |
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|demo = [[File:Demonstration KatanaPassive.webm]] |
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}} |
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{{AbilityNew |
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|color = #{{ClassColor|Katana}} |
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<!-- |
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|tabclass = Katana |
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Weapon-type Ability |
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|ability = Calamity Slice |
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|icon = placeholder.png |
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The main types of aiming are: |
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|type = Primary |
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Melee / Projectile / Hitscan / Targeted |
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|description = Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward. |
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--> |
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|details = '''Damage:''' 10 + 10 + 12 + 12 + 14<br>'''Fire rate:''' 0.5 seconds<br>'''Range:''' 20.5 studs<br>'''Dash force:''' 12<br>'''{{Status|Slow}} penalty:''' 30%<br>'''{{Status|Bound}} penalty:''' 100% |
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|notes = {{ListFix}} |
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{{Abilitytable |
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* On cast, {{PAGENAME}} will be pushed forward slightly before the main dash force is applied. |
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|Calamity Slice |
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* The dash force can be redirected by turning the crosshair. |
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|[[File:placeholder.png|150x150px]] |
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* {{PAGENAME}} can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground. |
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|Primary |
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* If [[Status Effects#Disables#Grounded|grounded]], Katana can no longer levitate and gains 30% {{Status|Slow}} on every slash. |
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|Melee |
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|demo = [[File:Demonstration KatanaM1.webm]] |
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|Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward. |
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|'''Damage:''' 10 + 10 + 12 + 12 + 14<br>'''Fire rate:''' 0.5 seconds<br>'''Range:''' 20.5 studs<br>'''Dash force:''' 18 |
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|[[File:Demonstration KatanaM1.webm]] |
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}} |
}} |
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''Details:'' |
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* Katana can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground. |
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* If [[Status Effects#Disables#Grounded|grounded]], Katana can no longer levitate and gains 30% {{Status|Slow}} on every slash. |
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{{AbilityNew |
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|color = #{{ClassColor|Katana}} |
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<!-- |
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|tabclass = Katana |
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Aimed Ability |
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|ability = Spirit Cleanse |
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|icon = KatanaM2.png |
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Melee / Projectile / Hitscan / Lock-on / Targeted |
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|type = Secondary |
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--> |
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|description = Slash and instantly use any stacks of Looming Misfortune on enemies. |
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|details = '''Damage:''' 15 + 4 * no. of Looming Misfortune stacks <br>'''Shield:''' 5 * no. of Looming Misfortune stacks<br>'''Looming Misfortune application:''' 1 stack<br>'''Dash force:''' 35<br>'''{{Status|Slow}} inflicted:''' 10% * no. of Looming Misfortune stacks for X seconds<br>'''Cooldown:''' 5 seconds<br>'''{{Status|Bound}} penalty:''' 100% |
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{{Abilitytable |
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|notes = {{ListFix}} |
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|Spirit Cleanse |
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|[[File:placeholder.png|150x150px]] |
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|Secondary |
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|Status |
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|Slash and instantly use any stacks of Looming Misfortune on enemies. |
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|'''Damage:''' 15 + 4 * no. of Looming Misfortune stacks <br>'''Shield:''' 5 * no. of Looming Misfortune stacks<br>'''Looming Misfortune application:''' 1 stack<br>'''Dash force:''' 35<br>{{Status|Slow}} '''inflicted:''' 10% * no. of Looming Misfortune stacks for X seconds<br>'''Cooldown:''' 5 seconds |
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|[[File:Demonstration KatanaM2.webm]] |
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}} |
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''Details:'' |
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* Spirit Cleanse performs a short dash on use. |
* Spirit Cleanse performs a short dash on use. |
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* Will reset a {{Abilitylink|KatanaPrimary}} combo upon use. |
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* The player may turn their crosshair during the dash. |
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* If used in mid-air will allow {{PAGENAME}} to perform another {{Abilitylink|KatanaPrimary}} combo. |
* If used in mid-air will allow {{PAGENAME}} to perform another {{Abilitylink|KatanaPrimary}} combo. |
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|demo = [[File:Demonstration KatanaM2.webm]] |
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}} |
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{{AbilityNew |
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|color = #{{ClassColor|Katana}} |
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<!-- |
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|tabclass = Katana |
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Ability Type B: Unaimed |
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|ability = Thread Tow |
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|icon = KatanaQ.png |
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--> |
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|type = Q Ability |
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|description = Throw your rope and pull in an enemy. |
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{{Abilitytable |
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|details = '''Damage:''' 15<br>'''{{Status|Stun}} duration:''' time grabbed + 1 second<br>'''Grounded duration:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Range:''' 150 studs<br>'''Cooldown:''' 9 seconds<br>'''{{Status|Bound}} penalty:''' 100% |
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|Thread Tow |
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|notes = {{ListFix}} |
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|[[File:placeholder.png|150x150px]] |
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|Q Ability |
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|Projectile/Displacement |
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|Throw your rope and pull in an enemy. |
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|'''Damage:''' 15<br>{{Status|Stun}} '''duration:''' time grabbed + 1 second<br>'''Grounded duration:''' 1.5 seconds<br>'''Range:''' 150 studs<br>'''Cooldown:''' 9 seconds |
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|[[File:Demonstration KatanaQ.webm]] |
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}} |
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''Details:'' |
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* Enemies will be pulled into Katana's model. |
* Enemies will be pulled into Katana's model. |
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* The {{Status|Stun}} effect applies on hit. |
* The {{Status|Stun}} effect applies on hit. |
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* The [[Status Effects#Disables#Grounded|grounded]] effect applies after the pull. |
* The [[Status Effects#Disables#Grounded|grounded]] effect applies after the pull. |
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* If used in mid-air, {{PAGENAME}} will be unable to use any moves until he touches the ground. |
* If used in mid-air, {{PAGENAME}} will be unable to use any moves until he touches the ground. |
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|demo = [[File:Demonstration KatanaQ.webm]] |
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}} |
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{{AbilityNew |
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|color = #{{ClassColor|Katana}} |
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{{Abilitytable |
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|tabclass = Katana |
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|Foul Counter |
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|ability = Foul Counter |
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|[[File:placeholder.png|150x150px]] |
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|icon = KatanaE.png |
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|E Ability |
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|type = E Ability |
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|Status |
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|Temporarily enter a stance that negates all damage and knockback, being dealt 10 damage or higher will cause you to slash, applying a stack of Looming Misfortune per 10 damage countered. |
|description = Temporarily enter a stance that negates all damage and knockback, being dealt 10 damage or higher will cause you to slash, applying a stack of Looming Misfortune per 10 damage countered. |
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|'''Damage:''' 7 * every 10 damage taken (max. 40) <br> |
|details = '''Damage:''' 7 * every 10 damage taken (max. 40) <br>'''Looming Misfortune application:''' 1 stack per 10 damage negated/taken<br>'''Duration:''' 1 second<br>'''{{Status|Armored}}:''' 100%<br>'''{{Status|Slow}} penalty:''' 50%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 8 seconds |
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|notes = {{ListFix}} |
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|[[File:Demonstration KatanaE.webm]] |
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* If Katana dies during the windup, Foul Counter will not continue to cast. |
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}} |
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''Details:'' |
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* If Katana dies during the windup, this ability will not continue to cast. |
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* This ability cannot be interrupted by {{Status|Stun}} or {{Status|Wireframe}} debuffs. |
* This ability cannot be interrupted by {{Status|Stun}} or {{Status|Wireframe}} debuffs. |
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* Katana negates all force effects immediately on cast. |
* Katana negates all force effects immediately on cast. |
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* Foul Counter does not block damage that exceeds 50. |
* Foul Counter does not block damage that exceeds 50. |
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** Furthermore, it cannot block instant-kills such as [[Map Elements#Killbricks|killbricks]] or [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}. |
** Furthermore, it cannot block instant-kills such as [[Map Elements#Killbricks|killbricks]] or [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}. |
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|demo = [[File:Demonstration KatanaE.webm]] |
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}} |
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{{AbilityNew |
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|color = #{{ClassColor|Katana}} |
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<!-- |
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|tabclass = Katana |
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Ability Type C: Ultimate |
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|ability = Soul Splicer |
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|icon = KatanaUlt.png |
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If it is not an aimed ability, reference Ability Type B. |
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|type = Phinisher |
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--> |
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|description = Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune to each enemy hit. |
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|details = '''Damage:''' Sets all enemies health to the average health of enemies hit + 25<br>'''Looming Misfortune application:''' 5 stacks<br>'''Phinisher points:''' 125 |
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{{Abilitytable |
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|notes = {{ListFix}} |
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|Soul Splicer |
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* Health averaging goes through shields. |
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|[[File:placeholder.png|150x150px]] |
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* Enemies can be healed if their health is lower than the set average. |
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|[[Phinisher]] |
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* If Katana dies during the windup, its visuals will continue but its effects will be cancelled. |
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|AoE |
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* Damage from Soul Splicer does not generate Phinisher points. |
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|Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune to each enemy hit. |
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* Any Looming Misfortune stacks on enemies hit by Soul Splicer will have another stack added then detonated before the 5 stacks are applied. |
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|'''Damage:''' Sets all enemies health to the average health of enemies hit + 35<br>'''Looming Misfortune application:''' 5 stacks<br>'''Phinisher points:''' 125 |
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|[[File:Demonstration KatanaUlt.webm]] |
|demo = [[File:Demonstration KatanaUlt.webm]] |
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}} |
}} |
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''Details:'' |
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* Soul Splicer's health averaging goes through shields. |
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* This Phinisher can heal enemies if their health is lower than the set average. |
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* If Katana dies during the windup, its visuals will continue but its effects will be cancelled. |
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* Phinisher points cannot be gained from Soul Splicer's damage. |
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==Strategy== |
==Strategy== |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
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<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
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<th>Name</th> |
<th>Name</th> |
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==Trivia== |
==Trivia== |
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'''General:''' |
'''General:''' |
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* |
* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/11453385/Katana Katana] gear. |
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* |
* {{PAGENAME}} has a tattoo of the [[Lost Temple]] insignia on his back<ref>[https://twitter.com/Soda_Stuff/status/1589450740313260032/photo/1 @Soda_Stuff, "big man"]</ref>, being shown in art, and a different one for his concept. |
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* In the Phighter select screen, dialogue box |
* In the Phighter select screen, dialogue box, and scorebar, {{PAGENAME}}'s idle animation differs from the one present in-game. Along with [[Medkit]], they are the only Phighters to have this quality. |
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* During [[The Voice Line Update|April Fools' 2023]], Katana was renamed to kaitlyn. |
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** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to pikachu, and remodeled to reference Pikachu from the [https://en.wikipedia.org/wiki/Pok%C3%A9mon Pokémon franchise]. |
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'''Development:''' |
'''Development:''' |
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* |
* {{PAGENAME}} is the first Phighter to get an early gameplay teaser, debuting 5 days before his public release. |
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* |
* {{PAGENAME}}'s katana has a name from concept art. Its name is "''Gokudaito Yōtō''", which translates to "massive sword" in English. |
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* {{PAGENAME}} was accidentally revealed months in advance because of a sticker aptly named by Pix in the boggio community Discord. <ref>'''pix in boggio community, 22 March 2024''' ( [https://discord.com/channels/933210573297057812/964708430508077126/1220884831596974152 Link] | [[:Media:Katanastickerpix.png|Image]] ) - "Pfun Fpact! Katana was actually revealed months in advance to his actual reveal because I accidentally named the first ever sticker in this server "Katana" !"</ref> |
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* Soul Splicer is based on Nagoriyuki's Overdrive from [https://en.wikipedia.org/wiki/Guilty_Gear_Strive Guilty Gear Strive].<ref name ="guilty">'''pix in boggio community, 21 May 2024''' ([https://discord.com/channels/933210573297057812/964708430508077126/1242618414967820350 Link] | [[:Media:KatanaOverdriveFunFact.png|Image]]) - "PFruhgntyuhjn Furnct=! Katana's phinisher is based off of nagoriyuki's overdrive from ggst"</ref> |
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'''Skins:''' |
'''Skins:''' |
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==References== |
==References== |
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<references/> |
<references/> |
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---- |
---- |
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{{NavboxCharacters}} |
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{{PhightersNavbox}} |
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[[Category:Phighters]] |
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Melee]] |
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[[Category:Melee]] |
Latest revision as of 14:25, 27 June 2024
Katana is a melee Phighter. He was released on 31 December 2022 with V0.4.5 and the Rave vs. Relax Phestival.
Overview
Katana is a tanky melee Phighter that can frontline with his high health pool and damage, but suffers at range with poor mobility and only a single ranged attack. His Calamity Slice can be used up to 5 times and applies a Looming Misfortune mark to any enemy hit with it. Looming Misfortune lets Katana stack a slowing debuff, increasing by 5% per every mark until 5 stacks are hit. Once five stacks are applied they will explode, removing the stacks, dealing 25 damage and granting 25 shield. Spirit Cleanse can be used to instantly detonate any marks, slowing the enemy and making it easier to apply new ones. His only ranged tool, Thread Tow, throws a line to an enemy and drags them toward him, letting him either secure a kill or forcing the opponent to use abilities to reposition. Foul Counter makes Katana a sponge for all damage, with any said damage calculating into a slash infront of him and applying stacks of Looming Misfortune. His Phinisher, Soul Splicer, is a huge AoE attack that averages the health of enemies, applies 5 stacks of looming misfortune, and slows. Katana may be slow, but with enough patience and skill, he becomes a monster on the battlefield.
Abilities
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Looming Misfortune | |||
Calamity Slice adds marks to enemies. At 5 stacks, remove all stacks, deal damage, grant yourself shield, and slow the enemy. Damage: 20 (full stack detonation) Shield: 25 Mark duration: 6 seconds ![]()
|
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Calamity Slice | |||
Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward.
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Spirit Cleanse | |||
Slash and instantly use any stacks of Looming Misfortune on enemies.
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Thread Tow | |||
Throw your rope and pull in an enemy. |
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Foul Counter | |||
Temporarily enter a stance that negates all damage and knockback, being dealt 10 damage or higher will cause you to slash, applying a stack of Looming Misfortune per 10 damage countered.
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Soul Splicer | |||
Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune to each enemy hit. Damage: Sets all enemies health to the average health of enemies hit + 25 Looming Misfortune application: 5 stacks Phinisher points: 125
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Strategy
Pros |
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Cons |
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Ability usage
- Looming Misfortune
- Get closer, slow helps with finishing or dealing huge damage to an enemy.
- Keep track of the marks applied to an enemy.
- Calamity Slice
- Use any elevation (including jumping) before you use Calamity Slice to make yourself much more difficult to hit.
- Its range is longer than it looks, keep this in mind to catch enemies off-guard.
- Spirit Cleanse
- Use Spirit Cleanse after Looming Misfortune's
Slow early on faster Phighters to keep them in your range. You don't have to get all 5 stacks.
- Spirit Cleanse can be used after Calamity Slice's 5-hit combo to maintain airtime and stall out attacks or save yourself from pitfalls.
- Use Spirit Cleanse after Looming Misfortune's
- Thread Tow
- Thread Tow can be used to finish off enemies at a distance or to pull in an enemy that leaves your range.
- It also drags backline Phighters out of position.
- Consider using it on stationary Phighters, like Hyperlaser.
- Due to its
Stun effect, Thread Tow can also interrupt attacks with a long wind-up, such as Hyperlaser's Eviscerating Ray or attacks with a long animation, such as Ban Hammer's Litigation.
- Due to its
- Be careful of when you use it, save it for when you can secure a kill. Without it, most Phighters will stay too far out of range.
- A good example is Slingshot, who dashes away too quickly before you can slow him enough. However, using it after his dash is a good way to secure a kill.
- If you're off the point or in an area where you have no teammates or enemies lingering about, you can use Thread Tow to grapple a Boombox using Raining Tacos to deny the opposing team the AoE damage and support.
- Thread Tow can also be used to move enemies into their own Phinishers and take self-damage (Rocket's Grand Cannonade and Sword's All-Mighty Axle Arc are two Phinishers that damage the user) or into allied Phinishers with an AoE effect such as Subspace's Noxious Void. Thread Tow can also be used to move enemies into killbricks.
- After moving an enemy into their own Phinisher, you can use Foul Counter to soak up the damage from the attack and throw it back at them or at a group of enemies.
- Thread Tow can be used to finish off enemies at a distance or to pull in an enemy that leaves your range.
- Foul Counter
- Use when taking a lot of damage, as you can counter back with a slash and apply multiple Looming Misfortune stacks.
- Can be used aggressively, walk forward and absorb as much damage as possible before slicing into someone.
- Soul Splicer
- Be careful not to use it too far in the open, you become a target.
- Soul Splicer can hit enemies through walls. Use cover to surprise your enemies or to use your Phinisher without taking too much damage during the animation.
Counterplay against Katana
Since Katana has very poor mobility and range, ranged characters usually do well against him, if he does not land either his Thread Tow or apply any stacks of Looming Misfortune. When Katana starts using Foul Counter, it is advised to get away from him and do not damage him, although he won't do damage, you can be struck by the slash and be slowed, allowing him to kill you quickly. Soul Splicer has huge AoE effect, but very small vertical range. The most dangerous part of this is the Slow and stacks of Looming Misfortune, which leaves affected players as sitting ducks to Katana's attacks. Any ability that provides a vertical advantage should be used to avoid the massive damage and debuffs.
Katana has a larger hitbox than most other phighters, thus making headshots with Hyperlaser's primary easier to hit.
Badge
Name | Icon | Description | Reward |
---|---|---|---|
sever the soul | ![]() |
kill 3 enemies with your passive proc after using your phinisher | Title - Elder |
Trivia
General:
- Katana is based on the Katana gear.
- Katana has a tattoo of the Lost Temple insignia on his back[1], being shown in art, and a different one for his concept.
- In the Phighter select screen, dialogue box, and scorebar, Katana's idle animation differs from the one present in-game. Along with Medkit, they are the only Phighters to have this quality.
- During April Fools' 2023, Katana was renamed to kaitlyn.
- During April Fools' 2024, Katana was renamed to pikachu, and remodeled to reference Pikachu from the Pokémon franchise.
Development:
- Katana is the first Phighter to get an early gameplay teaser, debuting 5 days before his public release.
- Katana's katana has a name from concept art. Its name is "Gokudaito Yōtō", which translates to "massive sword" in English.
- Katana was accidentally revealed months in advance because of a sticker aptly named by Pix in the boggio community Discord. [2]
- Soul Splicer is based on Nagoriyuki's Overdrive from Guilty Gear Strive.[3]
Skins:
- Kramptana originally had a backpack, as seen in concept art.
- Moaitana is a community contributed skin created by theo_catface.
- The skin was one of three winners of the 2023 Easter Skin Contest.
- Cybertana is a community contributed skin created by wackl.
- The skin was one of three winners of the August 2023 Skin Contest.
Version history
v0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
26 November 2022
5 November 2022
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References
- ↑ @Soda_Stuff, "big man"
- ↑ pix in boggio community, 22 March 2024 ( Link | Image ) - "Pfun Fpact! Katana was actually revealed months in advance to his actual reveal because I accidentally named the first ever sticker in this server "Katana" !"
- ↑ pix in boggio community, 21 May 2024 (Link | Image) - "PFruhgntyuhjn Furnct=! Katana's phinisher is based off of nagoriyuki's overdrive from ggst"
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Phighters
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Other
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