Your walkspeed gradually increases up to 25%.
On board
Press space on ledges to perform a trick.
Sillyvizion (talk | contribs) mNo edit summary |
|||
(24 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ |
{{PhighterNav}} |
||
{{Character |
{{Character |
||
| name = Skateboard |
| name = Skateboard |
||
| image = |
| image = Classrenderskateboard1.png |
||
| imagecaption = "Watch this trick!" |
| imagecaption = "Watch this trick!" |
||
| class = Melee |
| class = Melee |
||
Line 9: | Line 9: | ||
| shield = 75 |
| shield = 75 |
||
| addedin = [[Playtest 2]] |
| addedin = [[Playtest 2]] |
||
| chatcolor = {{Color|{{ClassColor|Skateboard}}}} |
|||
}} |
}} |
||
'''{{PAGENAME}}''' is a [[:Category:Melee|melee]] Phighter. He was released on 18 April 2022 with [[Playtest 2]]. |
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 18 April 2022 with [[Playtest 2]]. |
||
==Overview== |
==Overview== |
||
'''Skateboard''' is an offensive [[Phighters|Phighter]] that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: {{Abilitylink|SkateboardPassiveBoard}}, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and {{Abilitylink|SkateboardPhinisher}}, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board. |
'''Skateboard''' is an offensive [[Phighters|Phighter]] that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: {{Abilitylink|SkateboardPassiveBoard}}, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and {{Abilitylink|SkateboardPhinisher}}, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board. |
||
{{Clear|both}} |
|||
==Abilities== |
==Abilities== |
||
{{AbilityNew |
|||
<!-- |
|||
|color = #{{ClassColor|Skateboard}} |
|||
General notes: |
|||
|tabclass = Skateboard |
|||
|ability = SLUGGISH!! / STUNTISH!! |
|||
Ability order on Phighter pages (from top to bottom) should be: |
|||
|icon = placeholder.png |
|||
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher |
|||
|type = Passive |
|||
|description = '''Off board'''<br>Your walkspeed gradually increases up to 25%.<br>'''On board'''<br>Press space on ledges to perform a trick. |
|||
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility |
|||
|details = {{Stance |
|||
An ability can be multiple ability types. |
|||
|'''SLUGGISH!!'''<br>Max. {{Status|Haste}}: 25%<br> |
|||
If none of the ability types apply, list it as N/A. |
|||
|'''STUNTISH!!'''<br>Trick speed gain: +10<br>Max. speed: 50 (soft cap), 100 (hard cap)}} |
|||
|notes = {{ListFix}} |
|||
AoE: |
|||
'''SLUGGISH!!''' |
|||
Includes abilities that applies their effects in an area. |
|||
* Passive {{Status|Haste}} is lost if not moving for half a second. |
|||
* Killing or assisting sets {{Status|Haste}} to 50%. |
|||
Buff: |
|||
'''STUNTISH!!''' |
|||
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive. |
|||
* Landing a trick not boosted by {{Abilitylink|SkateboardSecondaryBoard}} deals passive ram damage in a 10x10 area. |
|||
|demo = [[File:Demonstration SkateboardPassiveOffboard.webm]][[File:Demonstration SkateboardPassiveOnboard.webm]] |
|||
Hitscan: |
|||
}} |
|||
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time. |
|||
Melee: |
|||
Includes abilities that are a physical hit of an object against a player, involves no projectiles. |
|||
Mobility: |
|||
Includes abilities that enhance a Phighter's mobility. |
|||
Projectile: |
|||
Includes abilities that fire a projectile that interacts with players and the environment. |
|||
Status: |
|||
Includes abilities that inflict a status effect on a player. |
|||
Targeted: |
|||
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush. |
|||
Utility: |
|||
Includes abilities that heal or give shield. |
|||
--> |
|||
{{PAGENAME}} has two different forms which give different sets of abilities: '''Off board''' and '''On board'''. These forms can be switched around by using {{Abilitylink|SkateboardE}} or using {{Abilitylink|SkateboardPhinisher}} while off board. |
|||
{{AbilityNew |
|||
<!--Passive--> |
|||
|color = #{{ClassColor|Skateboard}} |
|||
{{Abilitytable |
|||
|tabclass = Skateboard |
|||
|SLUGGISH!! / STUNTISH!! |
|||
|ability = SWING IT!! / PUSH IT!! |
|||
|[[File:placeholder.png|150x150px]] |
|||
|icon = placeholder.png |
|||
|Passive |
|||
|type = Primary |
|||
|Utility/Mobility |
|||
|description = '''Off board'''<br>Swing your board once to deal damage, losing 5% {{Status|Haste}} per swing.<br>'''On board'''<br>Accelerate forward. |
|||
|Your walkspeed gradually increases up to 25%. On board, press space on ledges to perform a trick. |
|||
|details = {{Stance |
|||
|'''SLUGGISH!!:'''<br>Max. {{Status|Haste}}: 25%<br>'''STUNTISH!!:'''<br>Damage: 5 (trick landing)<br>Trick speed gain: +10<br>Max. speed: 50 (soft cap), 100 (hard cap) |
|||
|'''SWING IT!!'''<br>Damage: 15<br>Fire rate: 0.5 seconds<br> |
|||
|[[File:Slow walker.gif|center|300px]][[File:Skateboard passive.gif|center|300px]] |
|||
|'''PUSH IT!!'''<br>Damage: 10 <br>Fire rate: 1 second<br>Speed gain: +5}} |
|||
|notes = {{ListFix}} |
|||
'''SWING IT!!''' |
|||
* The second hit can be cancelled. |
|||
|demo = [[File:Demonstration SkateboardPrimaryOffboard.webm]][[File:Demonstration SkateboardPrimaryOnboard.webm]] |
|||
}} |
}} |
||
''Details:'' |
|||
* SLUGGISH!! |
|||
** Passive {{Status|Haste}} is lost if not moving for half a second. |
|||
** Killing or assisting sets {{Status|Haste}} to 50%. |
|||
{{AbilityNew |
|||
|color = #{{ClassColor|Skateboard}} |
|||
<!--Primary--> |
|||
|tabclass = Skateboard |
|||
{{Abilitytable |
|||
| |
|ability = BASH 'EM!! / KICK 'EM!! |
||
|icon = SkateM2.png |
|||
|[[File:placeholder.png|150x150px]] |
|||
|type = Secondary |
|||
|Primary |
|||
|description = '''Off board'''<br>Wind up and stun any enemies while off board.<br>'''On board'''<br>Spin and damage enemies around you when on board. If used after a trick, gain extra speed and deal damage in an area when you land. |
|||
|Melee / Melee/Mobility |
|||
|details = {{Stance |
|||
|Off board, Swing your board once, lose 5% {{Status|Haste}} per swing. On board, accelerate forward. |
|||
|''' |
|'''BASH 'EM!!'''<br>Damage: 10-30<br>{{Status|Stun}} duration: 0.25-0.75 seconds<br>Casting time: 0.25-1 second<br>Cooldown: 5 seconds<br> |
||
|'''KICK 'EM!!'''<br>Damage: 8<br>Trick damage: 10<br>Trick speed bonus: +5<br>Trick hitbox size: 15x15<br>Cooldown: 5 seconds}} |
|||
|[[File:Phightinggifskateboard1.gif|center|300px]][[File:Skate m1.gif|center|300px]] |
|||
|notes = {{ListFix}} |
|||
* Cooldown is shared between both forms. |
|||
'''BASH 'EM!!''' |
|||
* Plays a critical hit indicator and a special particle effect on hit. |
|||
'''KICK 'EM!!''' |
|||
* Jumping immediately after using KICK 'EM!! while on the ground performs a trick. |
|||
* Will play a special particle and sound effect if used after a trick. |
|||
|demo = [[File:Demonstration SkateboardSecondaryOffboard.webm]][[File:Demonstration SkateboardSecondaryOnboard.webm]] |
|||
}} |
}} |
||
''Details:'' |
|||
* SWING IT!! |
|||
** The second hit can be cancelled. |
|||
{{AbilityNew |
|||
|color = #{{ClassColor|Skateboard}} |
|||
<!--Secondary--> |
|||
|tabclass = Skateboard |
|||
{{Abilitytable |
|||
| |
|ability = RUN!! / BOOST!! |
||
|icon = SkateQ.png |
|||
|[[File:placeholder.png|150x150px]] |
|||
| |
|type = Q Ability |
||
|description = '''Off board'''<br>Run forward and bash any enemies.<br>'''On board'''<br>Charge up and boost forward depending on the duration of the charge. |
|||
|Melee/Status / Melee/Mobility |
|||
|details = {{Stance |
|||
|Wind up and stun any enemies while off board. Spin and damage enemies around you when on board. If used after a trick, gain extra speed when you land. |
|||
|''' |
|'''RUN!!'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>Cooldown: 8 seconds<br> |
||
|'''BOOST!!'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>Cooldown: 8 seconds}} |
|||
|[[File:Phightinggifskateboard2.gif|center|300px]][[File:Skatem2.gif|center|300px]] |
|||
|notes = {{ListFix}} |
|||
}} |
|||
''Details:'' |
|||
* Cooldown is shared between both forms. |
* Cooldown is shared between both forms. |
||
'''BOOST!!''' |
|||
* BASH 'EM!! |
|||
* Suspends Skateboard in the air while charging. |
|||
** Plays a critical hit indicator and a special particle effect on hit. |
|||
* If Skateboard receives any {{Status|Slow}} while charging, he will be forced off board. |
|||
* KICK 'EM!! |
|||
|demo = [[File:Demonstration SkateboardQOffboard.webm]][[File:Demonstration SkateboardQOnboard.webm]] |
|||
** Jumping immediately after using KICK 'EM!! while on the ground performs a trick. |
|||
<!--Q Ability--> |
|||
{{Abilitytable |
|||
|RUN!! / BOOST!! |
|||
|[[File:placeholder.png|150x150px]] |
|||
|Q Ability |
|||
|Melee/Mobility |
|||
|Off board, run forward and bash any enemies. On board, charge up and boost forward depending on the duration of the charge. |
|||
|'''RUN!!:'''<br>Damage: 15 (initial) + 10 (lingering)<br>Speed: sets to 15-45<br>Knockback force: 2<br>Dash distance: 40 studs<br>{{Status|Haste}}: Sets to 25%<br>'''BOOST!!:'''<br>Damage: 10<br>Knockback force: 10<br>Casting time: 0.1-1.5 seconds<br>'''Cooldown:''' 8 seconds |
|||
|[[File:Phightinggifskateboard4.gif|center|300px]][[File:SkateQ.gif|center|300px]] |
|||
}} |
}} |
||
''Details:'' |
|||
* Cooldown is shared between both forms. |
|||
* BOOST!! |
|||
** Suspends Skateboard in the air while charging. |
|||
*** If Skateboard receives any {{Status|Slow}} while charging, he will be forced off board. |
|||
{{AbilityNew |
|||
|color = #{{ClassColor|Skateboard}} |
|||
<!--E Ability--> |
|||
|tabclass = Skateboard |
|||
{{Abilitytable |
|||
|SWITCH!! |
|ability = SWITCH!! |
||
|icon = SkateE.png |
|||
|[[File:placeholder.png|150x150px]] |
|||
|E Ability |
|type = E Ability |
||
|description = Switch between being on and off your skateboard. |
|||
|N/A/AoE |
|||
|details = {{Stance |
|||
|Switch between being on and off your skateboard. |
|||
|'''Off |
|'''Off Board'''<br>Cooldown: 2 seconds<br> |
||
|'''On Board'''<br>Damage: 75% of current speed<br>Cooldown: 6 seconds}} |
|||
|[[File:Phightinggifskateboard5.gif|center|300px]][[File:SkateE.gif|center|300px]] |
|||
|notes = {{ListFix}} |
|||
}} |
|||
''Details:'' |
|||
* Skateboard will not be forced off board if disabled in the first 2 seconds of switching to on board. |
* Skateboard will not be forced off board if disabled in the first 2 seconds of switching to on board. |
||
* While on board, {{PAGENAME}} has the following traits: |
* While on board, {{PAGENAME}} has the following traits: |
||
** Cannot regenerate shield naturally. |
** Cannot regenerate shield naturally. |
||
** Colliding with enemies deals 10 damage passively. |
** Colliding with enemies deals 10 damage passively. {{PAGENAME}} cannot deal ram damage for 0.5 seconds after colliding with an enemy. |
||
** 35% {{Status|Bound}}. |
** Permanent 35% {{Status|Bound}}. |
||
** If {{PAGENAME}} receives a disabling status effect, a {{Status|Slow}} of 25% or higher or gets reduced to 0 speed after being on board for at least 5 seconds, {{PAGENAME}} will be forced off board. |
** If {{PAGENAME}} receives a disabling status effect, a {{Status|Slow}} of 25% or higher or gets reduced to 0 speed after being on board for at least 5 seconds, {{PAGENAME}} will be forced off board. |
||
** Slopes increase speed when traveling downwards and decrease speed when travelling upwards. |
** Slopes increase speed when traveling downwards and decrease speed when travelling upwards. |
||
** Speed will gradually decay. The decay speed increases at different speed caps. |
** Speed will gradually decay. The decay speed increases at different speed caps. |
||
*** The speed decay caps are: 25, 30, 40, 50, 60. |
*** The speed decay caps are: 25, 30, 40, 50, 60. |
||
** When above 50 speed, speed decays quicker until it reaches 50 or below. |
*** When above 50 speed, speed decays quicker until it reaches 50 or below. |
||
** {{PAGENAME}} physically cannot exceed 100 speed. |
*** {{PAGENAME}} physically cannot exceed 100 speed. |
||
* Holding E while on board performs an AoE attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage. |
* Holding E while on board performs an AoE attack, dealing more damage depending on speed. Tapping it quickly switches to off board, dealing no damage. |
||
* {{Status|Haste}} is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% {{Status|Haste}}. |
* {{Status|Haste}} is gained depending on speed on board, this can bypass the 25% passive haste cap, capping at 50% {{Status|Haste}}. |
||
|demo = [[File:Demonstration SkateboardEOffboard.webm]][[File:Demonstration SkateboardEOnboard.webm]] |
|||
}} |
|||
{{AbilityNew |
|||
|color = #{{ClassColor|Skateboard}} |
|||
<!--Phinisher--> |
|||
|tabclass = Skateboard |
|||
{{Abilitytable |
|||
|THE COOL, RAD, COFFIN!! |
|ability = THE COOL, RAD, COFFIN!! |
||
|icon = SkateUlt.png |
|||
|[[File:placeholder.png|150x150px]] |
|||
| |
|type = Phinisher |
||
|description = Charge up before being sent forward, stunning enemies for 2 seconds. |
|||
|AoE/Mobility/Status |
|||
|details = '''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Dash distance:''' ---<br>'''Casting time:''' 0.75 seconds<br>'''Phinisher points:''' 100 |
|||
|Charge up before being sent forward, stunning enemies for 2 seconds. |
|||
|notes = {{ListFix}} |
|||
|'''Damage:''' 30<br>{{Status|Stun}} '''duration:''' 2 seconds<br>'''Reactivation window:''' 0.75 seconds<br>'''Dash distance:''' ---<br>'''Casting time:''' 0.75 seconds<br>'''Phinisher points:''' 100 |
|||
* Shared between both forms, with one minor difference: Skateboard immediately switches to on board on cast. |
|||
|[[File:Phightinggifskateboard6.gif|center|300px]] |
|||
}} |
|||
''Details:'' |
|||
* Shared between both forms, with one minor difference: |
|||
** Skateboard immediately switches to on board on cast. |
|||
* Using primary will start THE COOL, RAD, COFFIN!! early. |
* Using primary will start THE COOL, RAD, COFFIN!! early. |
||
* Skateboard gains maximum speed (50) upon using THE COOL, RAD, COFFIN!!. |
* Skateboard gains maximum speed (50) upon using THE COOL, RAD, COFFIN!!. |
||
* If Skateboard dies during the casting time, the dash animation will perform but its effects will be cancelled. |
* If Skateboard dies during the casting time, the dash animation will perform but its effects will be cancelled. |
||
* Refreshes the cooldown of {{Abilitylink|SkateboardE}}. |
* Refreshes the cooldown of {{Abilitylink|SkateboardE}}. |
||
|demo = [[File:Demonstration SkateboardUlt.webm]] |
|||
}} |
|||
==Strategy== |
==Strategy== |
||
Line 253: | Line 223: | ||
==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
||
<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
||
<tr> |
<tr> |
||
<th>Name</th> |
<th>Name</th> |
||
Line 270: | Line 240: | ||
==Trivia== |
==Trivia== |
||
'''General:''' |
'''General:''' |
||
* |
* {{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Skateboard_(series) Skateboard series] of gears. |
||
* |
* {{PAGENAME}} mentions "helmet hair" in his dialogue. Despite this, he is bald like every other Phighter. |
||
* During [[The Voice Line Update]], |
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to santiago the third. |
||
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to mario brother, and remodeled to reference Mario from the [https://en.wikipedia.org/wiki/Mario_(franchise) Mario franchise]. |
|||
'''Development:''' |
'''Development:''' |
||
Line 542: | Line 514: | ||
==References== |
==References== |
||
<references /> |
<references /> |
||
---- |
---- |
||
{{NavboxCharacters}} |
|||
{{PhightersNavbox}} |
|||
[[Category:Phighters]] |
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Melee]] |
||
[[Category:Melee]] |
Skateboard is a melee Phighter. He was released on 18 April 2022 with Playtest 2.
Skateboard is an offensive Phighter that possesses incredible mobility and burst damage. The mobility granted by his skateboard enables him to perform exceptionally well at hit-and-runs. Skateboard also has tools to compliment his pick-based playstyle: STUNTISH!!, which enables Skateboard to maintain speed and gives him vertical mobility when chained, and THE COOL, RAD, COFFIN!!, an AOE stun that sets up a free pick for your team. Despite these exceeding upsides, Skateboard is incredibly fragile. Hard crowd control effects and burst damage can force Skateboard to become vulnerable off board.
|
SLUGGISH!! / STUNTISH!! | |||
Off board Your walkspeed gradually increases up to 25%. On board Press space on ledges to perform a trick. SLUGGISH!! STUNTISH!! SLUGGISH!! STUNTISH!!
|
|
SWING IT!! / PUSH IT!! | |||
Off board Swing your board once to deal damage, losing 5% On board Accelerate forward. SWING IT!! PUSH IT!! SWING IT!!
|
|
BASH 'EM!! / KICK 'EM!! | |||
Off board Wind up and stun any enemies while off board. On board Spin and damage enemies around you when on board. If used after a trick, gain extra speed and deal damage in an area when you land. BASH 'EM!! KICK 'EM!!
BASH 'EM!!
KICK 'EM!!
|
|
RUN!! / BOOST!! | |||
Off board Run forward and bash any enemies. On board Charge up and boost forward depending on the duration of the charge. RUN!! BOOST!!
BOOST!!
|
|
SWITCH!! | |||
Switch between being on and off your skateboard. Off Board On Board
|
|
THE COOL, RAD, COFFIN!! | |||
Charge up before being sent forward, stunning enemies for 2 seconds. Damage: 30 Reactivation window: 0.75 seconds Dash distance: --- Casting time: 0.75 seconds Phinisher points: 100
|
Pros |
|
Cons |
|
Skateboard is the fastest Phighter in the game, specializing in a hit-and-run playstyle. Skateboard can maintain an incredibly high movement speed while on board, allowing a skilled Skateboard player to dodge most attacks thrown at them. However, Skateboard's mobility comes at the cost of being vulnerable while off board, only having to take 35 damage to lose all momentum on board, and having a higher skill floor than most other Phighters.
One of the most important aspects to understand about Skateboard is that he is not meant to be played like a traditional melee class. Although he still has a full melee moveset while off board, it's less powerful compared to other melee movesets and isn't effective on its own. His health and DPS off board are both below-average for a melee Phighter. Trying to play Skateboard like you would play Sword will severely limit your combat potential. As you might expect, Skateboard's potential is brought out most when he can use both his off board and on board moveset effectivley, as both have their strengths and weaknesses.
Although Skateboard's mobility options make it significantly easier to dodge most attacks, but he can't dodge everything. AoE/crowd control attacks are significantly easier to hit Skateboard with, and you should expect to take some damage from crossfire when barreling through a crowd of enemies. Be wary of classes with AoE attacks, and ensure that you are prepared to take a few hits when rushing through a crowd. Your mobility can also be used to reach certain points in the map faster than your opponents, this can help disrupt and distract enemies.
Skateboard's survivability hinges almost entirely on his movement speed, so remember to keep your momentum going as much as possible, especially when fighting. If you have no momentum for five seconds, you will be kicked off board. With a base walkspeed 35% slower than normal, being kicked off your skateboard in the middle of battle will often put you in an unfavourable position. Prioritize maintaining speed first, and once you have a good amount of speed, then focus on attacking. You can't deal any damage if you're dead!
Tricks are the most reliable way of keeping momentum, and should be used whenever available. Remember, you're not limited to just traditional skateboard spots; you can perform a trick off the edge of any flat, elevated surface! Get creative, and practice looking for unconventional trick spots. Your ability to identify good trick spots, even when they're not obvious, will often be the difference between dominating a fight or getting curbstomped by the opponent.
If you lose momentum and you're unable to perform a trick for one reason or another, another good option is to use your BOOST!! ability. This will give you a boost of speed based on how much you let the ability charge. Be careful though- as if you're hit during the abilities wind-up, you will be knocked off board and left incredibly vulnerable to enemy attacks.
When push comes to shove and you inevitably get knocked off your skateboard, you still have a few options. If your opponent is at low health, you may be able to finish them off with a few swings or a well-executed combo. If fighting seems too dangerous, you need to run. If available, you can use RUN!! to boost yourself out of danger, and possibly damage some opponents on the way out. Find a good place to hide behind cover or behind your teammates, stall until SWITCH!! is off cooldown (which takes 8s), and then get back to skating.
As for dealing damage, Skateboard does not boast a particularly high DPS, especially on board. Skateboard's intended attack strategy is not about crushing an opponent in a few hits- it's about dodging every attack, repeatedly chipping away at the enemy's health, overwhelming and distracting them until you or a teammate can finish them off. You can play as aggressively as you want, but note that dealing damage to an opponent will cause you to lose some speed. The more aggressively you play, the more speed you'll be losing, and losing too much momentum will make you an easier target. Weigh your options and consider how much risk you're willing to take to deal more rapid damage. Dealing damage on board is much safer but less effective, while dealing damage off board greatly increases Skateboard's DPS and combo potential, but comes with much higher risk.
Skateboard excels the most when supporting his team. On his own, he's easier to pick off. Combined with his low rate of damage on board, this can make him have a low impact on the game if played solely on board. But when Skateboard and a teammate are both attacking, Skateboard is upgraded from being a mild annoyance to being a relentless threat that never gives the enemy any room to breathe or find cover.
When playing Skateboard, target priority is incredibly important as it can determine whether you win or lose an encounter. While on board, scout for targets and deal passive chip damage to enemies in order to weaken them and prevent their shield from regenerating. Once an enemy has been weakened sufficiently or is in an unfavourable position, hold SWITCH!! to swing your board and deal a large burst of damage to finish off your enemy. If that doesn't kill them, follow up with a few attacks to get the job done (you can utilize BASH 'EM!! to stun an enemy and prevent them from escaping). When attacking off board be careful of your surroundings, as your enemy may try to lead you into their teammates as they escape.
His Phinisher is also more useful with teammates. Two seconds of
Off board:
On board:
Edge Hop
---
Focused AoE damage or any form of Displacement is the bane of Skateboard, bringing him to a screeching halt and forcing him off board, where he's then forced to choose between running away to get a speed boost on foot, stalling until SWITCH!! becomes available, or fighting you head-on, of which the latter two risk taking unnecessary damage.
When trying to gain distance from a Skateboard player, try to get onto high ground that can only be reached via high jumps or going up steep slopes. Skateboard users will have a difficult time reaching these areas.
Name | Icon | Description | Reward |
---|---|---|---|
vehicular manslaughter | kill an enemy with a trick | Title - SK8R!! Sticker - Skar Bar |
General:
Development:
Skins:
V0.4.5 - 31 December 2022
v0.3.0 - 26 August 2022
19 May 2022
17 May 2022
16 May 2022
1 May 2022
21 April 2022
18 April 2022
|
Characters | ||||||
---|---|---|---|---|---|---|
Phighters
| ||||||
Other
|