Boombox: Difference between revisions
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{{ |
{{PhighterNav}} |
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{{Character |
{{Character |
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| name = Boombox |
| name = Boombox |
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| image = |
| image = Classrenderboombox1.png |
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| imagecaption = "Let's lay down the beat!" |
| imagecaption = "Let's lay down the beat!" |
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| class = Support |
| class = Support |
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| shield = 50 |
| shield = 50 |
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| addedin = [[Playtest 1]] |
| addedin = [[Playtest 1]] |
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| chatcolor = {{Color|{{ClassColor|Boombox}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]]. |
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Support|support]] Phighter. He was released on 19 February 2022 with [[Playtest 1]]. |
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==Overview== |
==Overview== |
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'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing {{Abilitylink|BoomboxPrimary}} allows Boombox to increase his own damage or the supportive effects of {{Abilitylink|BoomboxSecondary}} through gaining charges. {{Abilitylink|BoomboxE}} grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds. |
'''Boombox''' is a support [[Phighters|Phighter]] who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing {{Abilitylink|BoomboxPrimary}} allows Boombox to increase his own damage or the supportive effects of {{Abilitylink|BoomboxSecondary}} through gaining charges. {{Abilitylink|BoomboxE}} grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, {{Abilitylink|BoomboxPhinisher}}, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds. |
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{{Clear|both}} |
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==Abilities== |
==Abilities== |
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{{AbilityNew |
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<!-- |
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|color = #{{ClassColor|Boombox}} |
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General notes: |
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|tabclass = Boombox |
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|ability = Charging Blitz |
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Ability order on Phighter pages (from top to bottom) should be: |
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|icon = Placeholder.png |
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Passive / Primary / Secondary / Q Ability / E Ability / Phinisher |
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|type = Passive |
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|description = Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge. |
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The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility |
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|details = '''Time between perfects:''' 1 second<br>'''Max. charges:''' 4<br>'''{{Status|Haste}}:''' 20% for 1 second |
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An ability can be multiple ability types. |
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|notes = {{ListFix}} |
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If none of the ability types apply, list it as N/A. |
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AoE: |
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Includes abilities that applies their effects in an area. |
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Buff: |
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Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive. |
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Hitscan: |
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Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time. |
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Melee: |
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Includes abilities that are a physical hit of an object against a player, involves no projectiles. |
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Mobility: |
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Includes abilities that enhance a Phighter's mobility. |
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Projectile: |
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Includes abilities that fire a projectile that interacts with players and the environment. |
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Status: |
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Includes abilities that inflict a status effect on a player. |
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Targeted: |
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Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush. |
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Utility: |
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Includes abilities that heal or give shield. |
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--> |
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<!--Passive--> |
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{{Abilitytable |
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|Charging Blitz |
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|[[File:placeholder.png|150x150px]] |
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|Passive |
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|Buff/Mobility |
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|Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge. |
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|'''Timing between perfects:''' 1 second<br>'''Haste:''' 20% for 1 second<br>'''Max. charges:''' 4 |
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|[[File:Demonstration BoomboxPassive.webm]] |
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}} |
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''Details:'' |
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* The player must damage at least one enemy to obtain a charge. |
* The player must damage at least one enemy to obtain a charge. |
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* Perfectly timing Pulse Wave |
* Perfectly timing Pulse Wave displays various messages above the crosshair: |
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** ''COOL!'' |
** ''COOL!'' |
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** ''GREAT!'' |
** ''GREAT!'' |
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** ''NEAT!'' |
** ''NEAT!'' |
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** ''PERFECT!'' |
** ''PERFECT!'' |
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** ''RADICAL!'' |
** ''RADICAL!'' |
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|demo = [[File:Demonstration BoomboxPassive.webm]] |
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}} |
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{{AbilityNew |
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|color = #{{ClassColor|Boombox}} |
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<!--Primary--> |
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|tabclass = Boombox |
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{{Abilitytable |
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|Pulse Wave |
|ability = Pulse Wave |
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|icon = Placeholder.png |
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|[[File:placeholder.png|150x150px]] |
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|Primary |
|type = Primary |
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|description = Fire a pulse wave forward. |
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|AoE |
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|details = '''Damage:''' 6 + 2 * no. of charges<br>'''Fire rate:''' 0.9 seconds<br>'''Range:''' 20 studs<br>'''{{Status|Haste}} buff:''' 15% (on perfect hit) |
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|Fire a pulse wave forward. |
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|notes = {{ListFix}} |
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|'''Damage:''' 6 + 2 * no. of charges<br>'''Range:''' 20 studs<br>'''Fire rate:''' 0.9 seconds<br>'''Ammo:''' ∞ |
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* The ring is centered around Boombox's upper torso. |
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|[[File:Demonstration BoomboxM1.webm]] |
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|demo = [[File:Demonstration BoomboxM1.webm]] |
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}} |
}} |
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''Details:'' |
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* The ring is centered around Boombox's upper torso. |
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{{AbilityNew |
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<!--Secondary--> |
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|color = #{{ClassColor|Boombox}} |
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{{Abilitytable |
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|tabclass = Boombox |
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|Shielding Amplifier |
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|ability = Shielding Amplifier |
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|[[File:placeholder.png|150x150px]] |
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|icon = BoomboxM2.png |
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|Secondary |
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|type = Secondary |
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|AoE/Utility |
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|Fire a soundwave that shields allies and grants haste depending on your charges. |
|description = Fire a soundwave that shields allies and grants haste depending on your charges. |
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|'''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' |
|details = '''Damage:''' 5 + 2.5 * no. of charges <br>'''Shield:''' 10 * no. of charges (to allies), 5 * no. of charges (to self)<br>'''Radius:''' 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges)<br>'''Overshield duration:''' 6 seconds<br>'''{{Status|Haste}}:''' 10 * no. of charges for 3 seconds<br>'''Cooldown:''' 8 seconds |
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|[[File:Demonstration BoomboxM2.webm]] |
|demo = [[File:Demonstration BoomboxM2.webm]] |
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}} |
}} |
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''Details:'' |
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{{AbilityNew |
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|color = #{{ClassColor|Boombox}} |
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<!--Q Ability--> |
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|tabclass = Boombox |
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{{Abilitytable |
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|Bass Boost / Beat Drop |
|ability = Bass Boost / Beat Drop |
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|icon = BoomboxQ.png |
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|[[File:placeholder.png|150x150px]] |
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|Q Ability |
|type = Q Ability |
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|description = Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
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|AoE/Mobility |
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|details = '''Damage:''' 10 (initial) + 5 + (8 * airtime duration) (recast) (max. 25)<br>'''Range:''' 15 studs<br>'''Max. hover duration:''' 0.65 seconds<br>'''Pull force:''' 15 (jump only)<br>'''Knockback force:''' 15 (recast only)<br>'''{{Status|Slow}} penalty:''' 100% (recast)<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 7 seconds |
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|Jump in the air and pull enemies in, reactivate to slam down and push enemies away. |
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|notes = {{ListFix}} |
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|'''Damage:'''<br>First cast: 10<br>Second cast: 5 + (8 * [airtime duration]) (max. 25)<br>'''Pull force:''' 15 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Range:''' 15 studs<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 7 seconds |
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* {{PAGENAME}} cannot cast any abilities during Bass Boost / Beat Drop until he lands. |
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|[[File:Demonstration BoomboxQ.webm]] |
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|demo = [[File:Demonstration BoomboxQ.webm]] |
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}} |
}} |
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''Details:'' |
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* {{PAGENAME}} cannot cast any abilities during Bast Boost until he lands. |
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{{AbilityNew |
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|color = #{{ClassColor|Boombox}} |
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<!--E Ability--> |
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|tabclass = Boombox |
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{{Abilitytable |
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|Protecting Overtone |
|ability = Protecting Overtone |
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|icon = BoomboxE.png |
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|[[File:placeholder.png|150x150px]] |
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|E Ability |
|type = E Ability |
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|description = Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back. |
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|AoE |
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|details = '''Damage:''' 10 (cast) + 10 (recast)<br>'''Forcefield health:''' 175<br>'''Hitbox size:''' 30x10x15<br>'''Max. duration:''' 15 seconds<br>'''Knockback force:''' 15<br>'''Cooldown:''' 14 seconds |
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|Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back. |
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|notes = {{ListFix}} |
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|'''Damage:''' 10<br>'''Knockback force:''' 15<br>'''Health:''' 200<br>'''Duration:''' 15 seconds<br>'''Size:''' 30x10x15 studs<br>'''Cooldown:''' 14 seconds |
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* Cooldown starts when the forcefield expires or is destroyed. |
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|[[File:Demonstration BoomboxE.webm]] |
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* AoE damage can damage through the forcefield. |
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}} |
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* Turns at a fixed rate. |
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''Details:'' |
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* Does not block the following projectile or hitscan abilities: |
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* The cooldown does not start until the forcefield expires or is destroyed. |
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* Abilities with area of effects can go through the forcefield. |
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* The turn rate of Protecting Overtone moves at a fixed rate. |
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* Protecting Overtone does not block the following projectile or hitscan abilities: |
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** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}} |
** [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserSecondary}} |
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** [[Medkit|Medkit's]] {{Abilitylink|MedkitE}} |
** [[Medkit|Medkit's]] {{Abilitylink|MedkitE}} |
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** [[ |
** [[Scythe|Scythe's]] {{Abilitylink|ScytheQGun}} |
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** [[Scythe|Scythe's]] {{Abilitylink|ScythePrimaryGun}}, {{Abilitylink|ScytheQGun}}, and {{Abilitylink|ScytheEGun}} |
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** [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}} |
** [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotSecondary}} |
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** [[ |
** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}}. |
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** [[Sword|Sword's]] {{Abilitylink|SwordSecondary}} |
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* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot. |
* [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} will instantly destroy Protecting Overtone and grant Hyperlaser another shot. |
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|demo = [[File:Demonstration BoomboxE.webm]] |
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}} |
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{{AbilityNew |
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|color = #{{ClassColor|Boombox}} |
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<!--Phinisher--> |
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|tabclass = Boombox |
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{{Abilitytable |
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|Raining Tacos |
|ability = Raining Tacos |
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|icon = BoomboxUlt.png |
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|[[File:placeholder.png|150x150px]] |
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| |
|type = Phinisher |
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|description = Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield. |
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|AoE/Utility |
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|details = '''Damage:''' 5 + 15 * airtime duration (max. 40)<br>'''Shield:''' 300 (decays over 3.38 seconds), 50 (permanent)<br>'''Range:''' 60<br>'''Fling force:''' 20 + 7 * airtime duration (max. 50)<br>'''{{Status|Haste}}:''' 50% (decays at 0.25% per tick after 3 seconds)<br>'''Phinisher points:''' 150<br>'''{{Status|Slow}} penalty during cast:''' 100%<br>'''{{Status|Bound}} penalty during cast:''' 100% |
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|Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield. |
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|notes = {{ListFix}} |
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|'''Damage:''' 5 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 300, decaying at 1 per tick after landing, 50 permanent<br>'''Haste:''' 50%, decaying at 0.25% per tick after 3 seconds<br>'''Range:''' 60<br>'''Phinisher cost:''' 150 |
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* If {{PAGENAME}} dies during the casting time, its effects will be cancelled. |
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|[[File:Demonstration BoomboxUlt.webm]] |
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* Raining Tacos grants 50 permanent shield as part of the 300 shield that decays, which will stay until it is destroyed by damage. |
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* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply. |
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|demo = [[File:Demonstration BoomboxUlt.webm]] |
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}} |
}} |
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''Details:'' |
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* The landing effects of Raining Tacos is cancelled if Boombox dies before slamming the ground. |
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* Raining Tacos will grant 50 permanent shield in addition to the 250 that decays, which will stay until it is removed by damage. |
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* Multiple instances of Raining Tacos' shield does not stack. If the player is provided a second Raining Tacos' shield, it will not apply. |
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==Strategy== |
==Strategy== |
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==[[Badges|Badge]]== |
==[[Badges|Badge]]== |
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<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
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<th> |
<th>Name</th> |
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<th>Icon</th> |
<th>Icon</th> |
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<th>Description</th> |
<th>Description</th> |
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<tr> |
<tr> |
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<td> ''bass drop'' </td> |
<td> ''bass drop'' </td> |
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<td> [[ |
<td> [[File:Badgebassdrop.png|150x150px]] </td> |
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<td> land directly on an enemy during your phinisher and kill them </td> |
<td> land directly on an enemy during your phinisher and kill them </td> |
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<td> [[Titles|Title]] - '''Jammer'''<br>[[Stickers|Sticker]] - '''GG'''<br>[[ |
<td> [[Titles|Title]] - '''Jammer'''<br>[[Stickers|Sticker]] - '''GG'''<br>[[File:Sticker_Signol_GG_Old.png|150x150px]] </td> |
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</tr> |
</tr> |
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</table> |
</table> |
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==Trivia== |
==Trivia== |
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'''General:''' |
'''General:''' |
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* |
* {{PAGENAME}} is based on the [https://www.roblox.com/catalog/193769809/Boombox-Gear-3-0 Boombox Gear 3.0] gear. |
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* |
* {{Abilitylink|BoomboxPhinisher}} is a reference to the default song played on ROBLOX's Boombox gears. |
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* Bass Drop used to require staying in the air for 3 seconds when using |
* Bass Drop used to require staying in the air for 3 seconds when using {{Abilitylink|BoomboxPhinisher}} |
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* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to oooxxx_musiclovr_xxxooo. |
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** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the [https://en.wikipedia.org/wiki/Sonic_the_Hedgehog Sonic the Hedgehog franchise]. |
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'''Development:''' |
'''Development:''' |
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* {{Abilitylink|BoomboxPhinisher}}'s visual was inspired by Kazuha's burst from [https://en.wikipedia.org/wiki/Genshin_Impact Genshin Impact].<ref>'''aidn in boggio community, 16 April 2022''' ([https://discord.com/channels/933210573297057812/964708430508077126/964774641962991647 Link] | Image) - "boombox's ultimate visual is inspired from kazuha's burst from genshin (although not as complex)"</ref> |
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'''Skins:''' |
'''Skins:''' |
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* Eggsquerade Boombox is a community contributed skin created by meridiancities. |
* Eggsquerade Boombox is a community contributed skin created by meridiancities. |
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** The skin was one of three winners of the 2023 Easter Skin Contest. |
** The skin was one of three winners of the 2023 Easter Skin Contest. |
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** The sound effects for the skin were created by Key After Key. |
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* Rainbox is a community contributed skin created by Baylabi. |
* Rainbox is a community contributed skin created by Baylabi. |
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** The skin won the Community Choice category of the 2023 Easter Skin Contest. |
** The skin won the Community Choice category of the 2023 Easter Skin Contest. |
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** Speaking to the Rainbox NPC will cause it to rain in [[Crossroads]]. Speaking to Rainbox again will stop the rain. |
** Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in [[Crossroads]]. Speaking to Rainbox again will stop the rain. |
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** The boombox he holds is based on waterproof speakers. |
** The boombox he holds is based on waterproof speakers. |
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==References== |
==References== |
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<references/> |
<references/> |
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---- |
---- |
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{{NavboxCharacters}} |
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{{PhightersNavbox}} |
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[[Category:Phighters]] |
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Support]] |
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[[Category:Support]] |
Latest revision as of 12:56, 19 August 2024
Boombox is a support Phighter. He was released on 19 February 2022 with Playtest 1.
Overview
Boombox is a support Phighter who specializes in controlling the battlefield with his intense knockback and shield-based abilities. Perfectly timing Pulse Wave allows Boombox to increase his own damage or the supportive effects of Shielding Amplifier through gaining charges. Protecting Overtone grants Boombox a forcefield that blocks incoming projectiles, allowing for him and his teammates to close the gap against the opposition. His Phinisher, Raining Tacos, can turn the tides of the battle with a powerful crowd control, as well as granting his teammates a huge overshield, making them nearly invincible for a few seconds.
Abilities
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Charging Blitz | |||
Perfectly timing your primary boosts your primary, grants you and allies short burst of speed, and grants you a charge if you hit an enemy. Being late or early only grants a charge.
|
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Pulse Wave | |||
Fire a pulse wave forward.
Damage: 6 + 2 * no. of charges Fire rate: 0.9 seconds Range: 20 studs ![]()
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Shielding Amplifier | |||
Fire a soundwave that shields allies and grants haste depending on your charges.
Damage: 5 + 2.5 * no. of charges Shield: 10 * no. of charges (to allies), 5 * no. of charges (to self) Radius: 15 (at 0-2 charges), 20 (at 3 charges), 25 (at 4 charges) Overshield duration: 6 seconds ![]() Cooldown: 8 seconds
There's nothing here yet...
|
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Bass Boost / Beat Drop | |||
Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
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Protecting Overtone | |||
Deploy a forcefield that follows you for 15 seconds or until it is destroyed. Reactivate while the forcefield is up to destroy it and push any enemies back.
Damage: 10 (cast) + 10 (recast) Forcefield health: 175 Hitbox size: 30x10x15 Max. duration: 15 seconds Knockback force: 15 Cooldown: 14 seconds
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Raining Tacos | |||
Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.
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Strategy
Pros |
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Cons |
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Boombox excels when he can consistently hit his Charging Blitz. Not only does it give anyone around him a 25% speed boost, but it also allows him to constantly deal damage and then bring his team's shields back up. Boombox is best played around his team or at least one teammate.
Ability usage
- Charging Blitz
- Charges stay even if you stop hitting Charging Blitz unless you die, so you can use other abilities to create combos with Pulse Wave and Shielding Amplifier.
- Pulse Wave
- At maximum charges, hitting Pulse Wave will deal 14 total damage per hit, which can make enemies lose health quicker than expected.
- Shielding Amplifier
- Even without charges, you can use Shielding Amplifier for 10 shield to escape tricky situations.
- At maximum charges, Shielding Amplifier grants you a whopping 50 shield to your teammates, allowing your team to last longer in battles.
- Bass Boost / Beat Drop
- Bass Boost's and Beat Drop's pull and knockback respectively may disorient enemies if used quickly.
- Use Bass Boost before Raining Tacos to gain additional height and damage for Q2.
- Bass Boost's initial pull can force enemies into killbricks.
- Recasting Bass Boost on a slope will launch the player in the direction of the slope, useful for quick escapes or to close distance rapidly.
- After recasting, Pulse Wave, Shielding Amplifier or Protecting Overtone can be used to squeeze in extra damage.
- Utilizing Raining Tacos at the peak of the first jump will make you harder to hit.
- Protecting Overtone
- Position in front of your teammates to make the most of Forcefield.
- Protecting Overtone can also be utilized to protect ranged Phighters, such as Hyperlaser in ranged exchanges.
- Protecting Overtone's knockback on activation and reactivation is powerful enough to throw Phighters out of bounds on maps such as Rocket Arena and The Iron Cafe when given the opportunity.
- Pulse, Sound Wave and Protecting Overtone can be used during the end-lag of the reactivation. Use it to squeeze in additional damage.
- Raining Tacos
- It is not recommended to use Raining Tacos at low health as there is a large risk of dying and wasting the Phinisher.
- Similarly to Divine Resurrection, this can be used to save your team from dangerous situations (such as Subspace's Noxious Void).
Counterplay against Boombox
Ranged Phighters with any source of mobility can outrun a Boombox. Maintaining distance from Boombox prevents him from gaining charges for Sound Wave and doing damage with Pulse and Jump Smash Move. On smaller maps, the player should be mindful to avoid backing themselves into a corner/dead-end.
A significant weakness to Protecting Overtone is its lack of aerial coverage and semi-cylinder shape. Ranged Phighters such as Rocket or Slingshot can take up a higher elevation and damage Boombox and his teammates without issue. In addition, shield piercing and AoE damage can pass through the forcefield. Without Protecting Overtone, Boombox is frail and can be taken out from the fight with ease. Furthermore, recasting Bass Boost / Beat Drop leaves Boombox vulnerable on the ground for a few seconds, giving opportunities for other Phighters to land powerful attacks during the downtime such as Sword's Lunge or Skateboard's BASH 'EM!!.
Raining Tacos is extremely telegraphed and risky to use in the middle of a teamfight. The player should take a moment to kill any Boombox attempting to use it at low health. Ranged Phighters with hitscan projectiles such as Hyperlaser and Slingshot have the opportunity to shoot down the mid-air Boombox. If Boombox is too healthy to kill in this state, the best option is to back out or seek high-ground to avoid the damage.
Badge
Name | Icon | Description | Reward |
---|---|---|---|
bass drop | ![]() |
land directly on an enemy during your phinisher and kill them | Title - Jammer Sticker - GG ![]() |
Trivia
General:
- Boombox is based on the Boombox Gear 3.0 gear.
- Raining Tacos is a reference to the default song played on ROBLOX's Boombox gears.
- Bass Drop used to require staying in the air for 3 seconds when using Raining Tacos
- During April Fools' 2023, Boombox was renamed to oooxxx_musiclovr_xxxooo.
- During April Fools' 2024, Boombox was renamed to sonic the hedgehog's right leg, and remodeled to reference Sonic from the Sonic the Hedgehog franchise.
Development:
- Raining Tacos's visual was inspired by Kazuha's burst from Genshin Impact.[1]
Skins:
- Cooler Boombox is a community contributed skin created by ebobebo4.
- The skin placed 3rd in the 2022 Summer Skin Contest.
- Eggsquerade Boombox is a community contributed skin created by meridiancities.
- The skin was one of three winners of the 2023 Easter Skin Contest.
- The sound effects for the skin were created by Key After Key.
- Rainbox is a community contributed skin created by Baylabi.
- The skin won the Community Choice category of the 2023 Easter Skin Contest.
- Speaking to the Rainbox NPC after purchasing the skin will cause it to rain in Crossroads. Speaking to Rainbox again will stop the rain.
- The boombox he holds is based on waterproof speakers.
Version history
v0.5.0 - 8 April 2023
The Voice Line Update - 1 April 2023
v0.4.5 - 31 December 2022
19 May 2022
15 May 2022
18 April 2022
17 April 2022
16 April 2022
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References
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Phighters
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Other
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