![](http://static.miraheze.org/phightingwiki/thumb/b/b7/Wireframe.png/15px-Wireframe.png)
m well uh sorry to the guy who uploaded demonstrations before me lol |
redid the ref |
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{{PhighterNav}} |
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{{Character |
{{Character |
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| name = Hyperlaser |
| name = Hyperlaser |
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| image = |
| image = Classrenderhyperlaser1.png |
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| imagecaption = "I'll see you in Hell." |
| imagecaption = "I'll see you in Hell." |
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| class = Ranged |
| class = Ranged |
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| shield = 100 |
| shield = 100 |
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| addedin = [[V0.3.0]] |
| addedin = [[V0.3.0]] |
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| chatcolor = {{Color|{{ClassColor|Hyperlaser}}}} |
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}} |
}} |
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'''{{PAGENAME}}''' is a [[:Category:Ranged|ranged]] Phighter. He was released on 26 August 2022 with [[v0.3.0]] and the [[Sun vs. Moon]] [[Phestivals|Phestival]]. |
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'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 26 August 2022 with [[V0.3.0]] and the [[Vanilla vs. Chocolate]] [[Phestivals|Phestival]]. |
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==Overview== |
==Overview== |
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Hyperlaser is a ranged Phighter that specializes in dealing high burst damage at long ranges and supporting his team with his utility. |
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'''Hyperlaser''' is a ranged Phighter that specializes in dealing high burst damage at mid to long ranges. His [[Hyperlaser#Hyper Ray|Hyper Ray]] and [[Hyperlaser#Pierce Ray|Pierce Ray]] put out consistent damage across the map. Hyperlaser has limited instant mobility options with high cooldowns, making him slow to take positions on the map or to escape from faster Phighters. His Phinisher, [[Hyperlaser#Eviscerating Ray|Eviscerating Ray]] can fire up to 3 instant-kill shots if Hyperlaser lands the shots consecutively, giving a match-winning advantage. |
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Hyperlaser is able to dish out consistent damage with his {{Abilitylink|HyperlaserPrimary}} and {{Abilitylink|HyperlaserSecondary}}, high damaging moves that can be comboed into each other. His {{Abilitylink|HyperlaserQ}} acts as both an offensive and defensive tool, giving Hyperlaser and his teammates {{Status|Haste}} while simultaneously limiting the ability for an enemy fight back with {{Status|Wireframe}}. When used correctly, it can give the upper hand to his teammates, assisting them in team-fights and 1v1 situations. Hyperlaser's {{Abilitylink|HyperlaserE}} allows for swift movement with its ability to teleport to long distances, and its ability to grant haste for instant mobility. His Phinisher, {{Abilitylink|HyperlaserPhinisher}}, can fire up to 3 instant-kill shots if Hyperlaser lands the shots consecutively, capable of giving a match-winning advantage. |
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==Abilities== |
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{{Abilitytable |
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|Locked and Loaded |
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|[[File:placeholder.png|150x150px]] |
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|Passive |
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|N/A |
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|Headshotting an enemy with your primary deals double damage and creates an AOE around the enemy that deals 15 damage. Your third bullet wireframes. |
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|'''Slow:''' 33% for 2 seconds<br>'''Area of effect damage:''' 30<br>'''Area of effect range:''' 30x10x30<br>'''Wireframe duration:''' 1 second |
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|[[File:Demonstration HyperlaserPassive.webm]] |
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''Details:'' |
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He excels at far range, being able to maintain his life while providing passive damage output. Despite that, he is a flexible Phighter who is able to be played at a variety of different positions. If done correctly, Hyperlaser at close range is a viable option to help his team contest objectives and aid during crucial team fights. Hyperlaser at middle range allows for him to maintain a safer position, where passive damage output can be provided while being able support his team better. |
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* |
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{{Clear|both}} |
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==Abilities== |
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{{AbilityNew |
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|color = #{{ClassColor|Hyperlaser}} |
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|tabclass = Hyperlaser |
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|ability = Locked and Loaded |
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|icon = placeholder.png |
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|type = Passive |
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|description = Headshotting an enemy with your primary deals double damage and creates an AoE around the enemy hit. Your third bullet applies {{Status|Wireframe}}. |
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|details = '''Damage:''' 40 (headshot), 30 (AoE)<br>'''{{Status|Wireframe}} duration:''' 1 second<br>'''Hitbox size:''' 30x10x30 (AoE)<br> |
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|notes = {{ListFix}} |
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* Plays a critical hit indicator on headshot. |
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|demo = [[File:Demonstration HyperlaserPassive.webm]] |
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}} |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Hyperlaser}} |
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|Hyper Ray |
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|tabclass = Hyperlaser |
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|[[File:placeholder.png|150x150px]] |
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|ability = Hyper Ray |
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|Primary |
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|icon = placeholder.png |
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|Hitscan |
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|type = Primary |
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|Fire a long distance ray. |
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|description = Fire a long distance ray. |
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|'''Damage:''' 20<br>'''Self slow:''' 75%<br>'''Bound penalty:''' 100%<br>'''Range:''' 1200 studs<br>'''Hitbox size:''' 2x2 studs<br>'''Fire rate:''' 0.8 shots per second<br>'''Ammo:''' 3<br>'''Reload time:''' 1 second |
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|details = '''Damage:''' 25<br>'''Fire rate:''' 1.25 seconds<br>'''Range:''' 1200 studs<br>'''Hitbox size:''' 2x2 studs<br>'''Ammo:''' 3<br>'''Reload time:''' 1 second<br>'''{{Status|Slow}} penalty:''' 75%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Penalty duration:''' 1.6 seconds |
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|[[File:Demonstration HyperlaserM1.webm]] |
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|notes = {{ListFix}} |
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''Details:'' |
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* {{Status|Slow}} and {{Status|Bound}} penalties are applied until the player stops firing. |
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* Because of the slow cap, the slow penalty for Hyper Ray is 50% {{Status|Slow}} |
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|demo = [[File:Demonstration HyperlaserPrimary.webm]] |
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}} |
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{{AbilityNew |
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* The slow and jump height penalty are applied until the player stops firing. |
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|color = #{{ClassColor|Hyperlaser}} |
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|tabclass = Hyperlaser |
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|ability = Piercing Ray |
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|icon = HyperlaserM2.png |
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|type = Secondary |
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|description = Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter. |
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|details = '''Damage:''' 20 (small ray) + 20 (large ray)<br>'''Range:''' 800 studs <br>'''{{Status|Slow}} inflicted:''' 50% for .75 seconds (small ray)<br>'''Cooldown:''' 12 seconds |
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|demo = [[File:Demonstration HyperlaserSecondary.webm]] |
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}} |
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{{AbilityNew |
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|color = #{{ClassColor|Hyperlaser}} |
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|tabclass = Hyperlaser |
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|ability = Voltaic Grenade |
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|icon = HyperlaserQ.png |
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|type = Q Ability |
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|description = Throw a grenade that explodes after a delay when hitting the ground or explodes instantly when hitting an enemy. Allies hit by the explosion are given haste. |
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|details = '''Damage:''' 10 (direct) + 15 (explosion)<br>'''{{Status|Wireframe}} duration:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 35x10x35<br>'''Knockback force:''' 15<br>'''Casting time:''' 0.5 seconds<br>'''{{Status|Slow}} inflicted:''' 20% for 1.75 seconds<br>'''{{Status|Haste}}:''' 50%<br>'''Cooldown:''' 10 seconds |
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|notes = {{ListFix}} |
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* Projectile is affected by gravity. |
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* {{Status|Haste}} can stack with {{Abilitylink|HyperlaserE}}. |
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|demo = [[File:Demonstration HyperlaserQ.webm]] |
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}} |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Hyperlaser}} |
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|Piercing Ray |
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|tabclass = Hyperlaser |
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|[[File:placeholder.png|150x150px]] |
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|ability = Voltaic Phase |
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|Ability |
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|icon = HyperlaserE.png |
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|Hitscan |
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|type = E Ability |
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|Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter. |
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|description = Hold E to teleport to a location after a short delay, cancelling if you take any damage. Tap to create an explosion around you. Your ammo will reload and your next primary will be instant. |
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|'''Damage:''' 20 (small ray) + 30 (large ray) <br>'''Slow:''' 25% for 3 seconds (small ray only) <br>'''Stun duration:''' 0.5 seconds (large ray only)<br>'''Range:''' 800 studs <br>'''Cooldown:''' 15 seconds |
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|details = '''Damage:''' 15<br>'''Radius:''' 15 studs<br>'''Endlag:''' 0.2 seconds<br>'''Teleporting:'''<br>Knockback: 20<br>Teleport range: 200 studs<br>Casting time: 1.5 seconds<br>{{Status|Slow}} penalty: 100%<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 18 seconds<br>Damage threshold: 10 damage<br>'''Teleporting (Interrupted):'''<br>Knockback: 10<br>Cooldown: 12 seconds<br>'''Tap:'''<br>Knockback: 20<br>Casting time: 0.5 seconds<br>{{Status|Haste}}: 50%<br>{{Status|Slow}} penalty: 25%<br>Cooldown: 12 seconds |
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|[[File:Demonstration HyperlaserM2.webm]] |
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|notes = {{ListFix}} |
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''Details:'' |
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* Holding E shows an indicator for possible areas to teleport. |
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* Can only teleport onto valid floors. |
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{{Abilitytable |
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|Voltaic Grenade |
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|[[File:placeholder.png|150x150px]] |
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|Ability |
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|Projectile/Aoe |
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|Throw a grenade that explodes after a delay upon the ground. If you hit a player it will explode immediately. Enemies hit by the explosion are wireframed, slowed, and knocked back. Allies hit by the explosion are given haste. |
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|'''Damage:''' 10 (direct hit) + 15 (explosion)<br>'''Knockback force:''' 15<br>'''Wireframe duration:''' 1 second<br>'''Casting time:''' 0.5 seconds <br>'''Haste:''' 50% <br>'''Slow:''' 25% for 1.5 seconds<<br>'''Range:''' 20 studs<br>'''Size:''' 35x10x35<br>'''Cooldown:''' 10 seconds |
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|[[File:Demonstration HyperlaserQ.webm]] |
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''Details:'' |
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{{Abilitytable |
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|Voltaic Phase |
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|[[File:placeholder.png|150x150px]] |
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|Ability |
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|AoE/CC |
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| Hold and release to teleport to a location after a short delay and create an explosion at the location. The teleport cancels if you take any damage. Your ammo reloads and your next shot will be instant. Tapping E causes the explosion to occur instantly. |
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|'''Damage:''' 15<br>'''Radius:''' 20 studs<br>'''Endlag:''' 0.2 seconds<br>'''Teleporting:'''<br>Windup: 1.5 seconds<br>Cooldown: 18 seconds<br>Knockback: 20<br>Maximum teleport distance: 200 studs<br>Slow: 25% for 2 seconds<br>Cooldown: 18 seconds<br>'''Teleporting (Interrupted):'''<br>Slow: 25% for 1 second<br>Knockback: 10<br>Cooldown: 12 seconds<br>'''Tap:'''<br>Windup: 0.5 seconds<br>Slow penalty: 25% for duration of windup<br>Knockback: 20<br>Cooldown: 12 seconds |
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|[[File:Demonstration HyperlaserE.webm]] |
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''Details:'' |
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* The player can hold down the E key to show an indicator for possible areas to teleport. |
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* The player can only teleport onto floors. |
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* Enemies can only be damaged by one explosion. |
* Enemies can only be damaged by one explosion. |
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* {{Status|Haste}} can stack with {{Abilitylink|HyperlaserQ}}. |
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* Despite not applying a disabling effect, the explosion will force [[Skateboard]] off board. |
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|demo = [[File:Demonstration HyperlaserE.webm]] |
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}} |
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{{AbilityNew |
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{{Abilitytable |
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|color = #{{ClassColor|Hyperlaser}} |
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|Eviscerating Ray |
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|tabclass = Hyperlaser |
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|[[File:placeholder.png|150x150px]] |
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|ability = Eviscerating Ray |
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|[[Phinisher]] |
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|icon = HyperlaserUlt.png |
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|Hitscan |
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|type = Phinisher |
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|Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet. |
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|description = Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet. |
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|'''Damage:''' 999<br>'''Range:''' TBA<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 2 seconds <br>'''Max. shots:''' 3<br>'''Phinisher points:''' 150 |
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|details = '''Damage:''' 999<br>'''Max. shots:''' 3<br>'''Range:''' infinite<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 1.5 seconds<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Phinisher points:''' 150 |
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|[[File:Demonstration HyperlaserUlt.webm]] |
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|notes = {{ListFix}} |
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''Details:'' |
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* Phinisher points cannot be gained while Eviscerating Ray is active. |
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* The sound before |
* The sound before {{PAGENAME}} fires Eviscerating Ray can be heard by all players regardless of distance. |
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* If {{PAGENAME}} receives {{Status|Stun}} or {{Status|Wireframe}} during the windup, the shot will be canceled. |
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* Eviscerating Ray is not able to pierce enemies or {{Abilitylink|BoomboxE}}. The hitbox is large enough to kill multiple people in one shot. |
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* Not able to pierce enemies or {{Abilitylink|BoomboxE}}, though the hitbox is large enough to kill multiple enemies in one shot. |
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** Shooting |
** Shooting [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}} instantly destroys it and grants another shot. |
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** Shooting [[Vine Staff|Vine Staff's]] sprouts pierces and destroys them, granting another shot. |
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* Hyperlaser cannot gain Phinisher points until the Phinisher's effects end. |
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** Shooting [[Venomshank|Venomshank's]] zombies instantly kills them and grants another shot. |
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* Will always trigger {{Abilitylink|HyperlaserPassive}}'s AoE damage on hit. |
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* Reloads ammo to full upon cast. |
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* Hit enemies have their ragdoll immediately destroyed and leave behind a {{Status|Wireframe}} outline. |
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|demo = [[File:Demonstration HyperlaserUlt.webm]] |
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}} |
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==Strategy== |
==Strategy== |
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{{Phighterproscons |
{{Phighterproscons |
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|* High hitpoints and shield for a ranged Phighter, shield gives self |
|* High hitpoints and shield for a ranged Phighter, shield gives self-sustainability. |
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* Access to an insta-kill ability through Eviscerating Ray. |
* Access to an insta-kill ability through Eviscerating Ray. |
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* Hitscan weaponry, don't have to lead shots. |
* Hitscan weaponry, don't have to lead shots. |
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* Teleport that allows him to position virtually anywhere |
* Teleport that allows him to position virtually anywhere. |
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* Excels at picking off low |
* Excels at picking off low HP enemies. |
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* Poor ability to fight at close ranges |
* Poor ability to fight at close ranges. |
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* Drastically reduced mobility while firing |
* Drastically reduced mobility while firing. |
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* High skill floor and ceiling |
* High skill floor and ceiling. |
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* Long ability cooldowns |
* Long ability cooldowns. |
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}}Hyperlaser is a ranged Phighter who specializes in dealing high DPS from mid to long-range distances. Left unchecked, a Hyperlaser can get consistent picks and keep the enemy team second guessing themselves. He also has a very high HP/Shield split, letting him be more self reliant than other ranged Phighters. However, his slow and bound from his {{Abilitylink|HyperlaserPrimary}} can make him an easy target. |
}}Hyperlaser is a ranged Phighter who specializes in dealing high DPS from mid to long-range distances. Left unchecked, a Hyperlaser can get consistent picks and keep the enemy team second guessing themselves. He also has a very high HP/Shield split, letting him be more self reliant than other ranged Phighters. However, his slow and bound from his {{Abilitylink|HyperlaserPrimary}} can make him an easy target. |
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Although Hyperlaser isn't meant to be played close range, his abilities can still allow him to stand a chance. His Voltaic Shift can be used to knock off enemies and gain the haste needed to put distance, and the instant shot can scare off close range Phighters if aimed well. Voltaic Grenade gives him just enough time to hit |
Although Hyperlaser isn't meant to be played close range, his abilities can still allow him to stand a chance. His Voltaic Shift can be used to knock off enemies and gain the haste needed to put distance, and the instant shot can scare off close range Phighters if aimed well. Voltaic Grenade gives him just enough time to hit a shot while the enemy is wireframed. His frontline is very limited alone as he is too slow to maintain his HP while dealing fast enough, widespread damage, so a Hyperlaser should only play on the frontline if his team has established a strong enough frontline to support him in taking the focus off of him or to pick off low HP targets. You should only be playing close range in certain circumstances, such as: |
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*To get a good angle to secure kills |
*To get a good angle to secure kills. |
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*On [[Conquer]]: going on point to help your team contest it. |
*On [[Conquer]]: going on point to help your team contest it. |
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** Even then, be behind your team or constantly moving. |
** Even then, be behind your team or constantly moving. |
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*To aid in the frontline, assuming a well-established frontline exists. |
*To aid in the frontline, assuming a well-established frontline exists. |
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*As a last resort against melee Phighters. |
*As a last resort against melee Phighters. |
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*You're very confident in your aim and you can hit enough headshots to threaten opponents. |
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Hyperlaser's role is to deal major damage on key Phighters (such as |
Hyperlaser's role is to deal major damage on key Phighters (such as supports or other pesky ranged characters), preventing them from getting the value they would otherwise get and forcing them to move their crosshair to you. Headshotting Hyper Ray or hitting Piercing Ray can scare and disorient opponents, while Voltaic Grenade can be used to break apart groups for better single target hitting. |
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Hyperlaser's Phinisher, Eviscerating Ray, is one of the most powerful Phinishers, |
Hyperlaser's Phinisher, Eviscerating Ray, is one of the most powerful Phinishers, establishing a major threat to the enemy team as well as instilling fear. It allows for the Hyperlaser to instantly kill 3 or more enemies if he hits all his shots, so it should be used to: |
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* Cancel Phinishers |
* Cancel Phinishers from enemies. |
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* Pick off stationary backline Phighters |
* Pick off stationary backline Phighters, such as [[Vine Staff]], [[Rocket]], another Hyperlaser or [[Slingshot]]. |
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* Pick off a high |
* Pick off a high HP character that would otherwise be annoying to kill, such as [[Banhammer]] or [[Katana]]. |
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* Kill a support |
* Kill a support, such as [[Vine Staff]], [[Medkit]] or [[Subspace]]. |
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The enemy team must play around cover or attack the Hyperlaser directly to prevent him from getting too much value out of his Phinisher, which often means they are disoriented and out of position for other teammates to attack. If he is stunned or wireframed during the startup, the shot won't go out |
The enemy team must play around cover or attack the Hyperlaser directly to prevent him from getting too much value out of his Phinisher, which often means they are disoriented and out of position for other teammates to attack. If he is stunned or wireframed during the startup, the shot won't go out. However, it will not use up the shot either. A Hyperlaser has to be very careful of other Phighters while using his Phinisher as many abilities can disorient him, likely causing him to miss. A few examples are: |
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* [[Sword|Sword's]] {{Abilitylink|SwordQ}} |
* [[Sword|Sword's]] {{Abilitylink|SwordQ}}, which also stuns. |
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* [[Subspace|Subspace's]] {{Abilitylink|SubspaceSecondary}} or {{Abilitylink|SubspaceQ}} |
* [[Subspace|Subspace's]] {{Abilitylink|SubspaceSecondary}} or {{Abilitylink|SubspaceQ}}. |
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* [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotQ}} |
* [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotQ}}. |
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While his Phinisher is very useful, it costs 150 Phinisher points to cast |
While his Phinisher is very useful, it costs 150 Phinisher points to cast. This means that, on average, he only gets to use it 2-3 times per match. It's also easy to waste his Phinisher, since if you miss, you won't be granted any more bullets, forcing you to wait until it is ready again. For this reason, it's important to be patient with your shots and to wait for a good angle, ideally when an enemy is not looking at you or jumping around. |
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For teammates playing with a Hyperlaser, having a strong frontline or being very aggressive can secure Hyperlaser's backline position from being threatened by certain ranged and melee Phighters, as well as taking the focus off of him. This will enable him to focus on outputting damage without issue. [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}} can lead the frontline, |
For teammates playing with a Hyperlaser, having a strong frontline or being very aggressive can secure Hyperlaser's backline position from being threatened by certain ranged and melee Phighters, as well as taking the focus off of him. This will enable him to focus on outputting damage without issue. [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}} can lead the frontline, and Phighters like [[Katana]], [[Banhammer]] and [[Sword]] can deter the enemy's frontline from advancing to Hyperlaser's position, thanks to their bulk. Phighters like [[Skateboard]] or [[Shuriken]] can disorient enemies and force them to divert their attention towards them, away from Hyperlaser. |
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Hyperlaser can also combo his Phinisher with other Phighters. |
Hyperlaser can also combo his Phinisher with other Phighters. Most notably, {{Abilitylink|SubspacePhinisher}} can trap multiple people in one area, allowing for Hyperlaser to get easy pickings. [[Katana|Katana's]] abilities and Phinisher apply slow to enemies, allowing them to be hit easily. [[Subspace|Subspace's]] {{Abilitylink|SubspaceSecondary}} keeps enemies in the air and immobile allowing the Hyperlaser to get an easy shot off. However, Fallen Star can also be to the Hyperlaser's detriment if Subspace decides to slam the enemy onto the ground. Characters with stun abilities like [[Slingshot|Slingshot's]] {{Abilitylink|SlingshotQ}}, [[Medkit|Medkit's]] {{Abilitylink|MedkitSecondary}} or any of [[Skateboard|Skateboard's]] abilities can also be taken advantage of. |
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Hyperlaser can also take advantage of enemies who are using their Phinishers. For example, an enemy [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardPhinisher}} allows for Hyperlaser to get easy shots in, since the enemy stays stationary for an extended period of time. |
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An important note is to be wary of using your Phinisher on Phighters close to a teammate [[Banhammer]], as he may be saving his Phinisher, {{Abilitylink|BanhammerPhinisher}}, for when they are low enough to kill them. |
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It's important to be wary of using your Phinisher on enemies that are close to a teammate [[Banhammer]], as he may be saving his Phinisher, {{Abilitylink|BanHammerPhinisher}}, for when they are low enough to kill them. |
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Hyperlaser is effective on open maps, such as [[Protect Telamon]], [[King of the Hill]] and [[Banland]]. [[Annihilate]] is an exceptional game mode for Hyperlaser, as it allows him to pick off enemies who are alone very easily. |
Hyperlaser is effective on open maps, such as [[Protect Telamon]], [[King of the Hill]] and [[Banland]]. [[Annihilate]] is an exceptional game mode for Hyperlaser, as it allows him to pick off enemies who are alone very easily. |
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All-in-all, Hyperlaser's high DPS and powerful Phinisher can make him a very strong Phighter in the right hands. However, his |
All-in-all, Hyperlaser's high DPS and powerful Phinisher can make him a very strong Phighter in the right hands. However, his lack of instant mobility and patience makes him a very difficult Phighter for a new player to learn. |
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===Ability usage=== |
===Ability usage=== |
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* {{Abilitylink|HyperlaserPassive}} |
* {{Abilitylink|HyperlaserPassive}} |
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** Always try to aim for headshots. Dealing double damage with Hyper Ray and the AOE is far more valuable, even if you miss a little more. |
** Always try to aim for headshots. Dealing double damage with Hyper Ray and the AOE is far more valuable, even if you miss a little more. |
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*** The AOE can be useful for groups of |
*** The AOE can be useful for groups of enemies. |
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** Keep track of your ammo, don't be tempted to always reload. The wireframe on the third shot removes the enemy's ability to attack for a short period. This is useful against targets with little mobility such as Katana, Medkit, and |
** Keep track of your ammo, and don't be tempted to always reload. The wireframe on the third shot removes the enemy's ability to attack for a short period. This is useful against targets with little mobility such as Katana, Medkit, and Vine Staff. |
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*** It also lets teammates attack easier. |
*** It also lets teammates attack easier. |
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** However, when playing |
** However, when playing close-mid range, consider reloading after 1-2 shots instead of using wireframe. This will ensure you are on the move while still dealing good damage. |
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* {{Abilitylink|HyperlaserPrimary}} |
* {{Abilitylink|HyperlaserPrimary}} |
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** Be aware of the movement |
** Be aware of the movement slowdown, since it makes you an easy target. |
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** Use the charge time to try and predict where the enemy will be; this will help you land more consistent blows. |
** Use the charge time to try and predict where the enemy will be; this will help you land more consistent blows. |
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* {{Abilitylink|HyperlaserSecondary}} |
* {{Abilitylink|HyperlaserSecondary}} |
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** Save this ability to pick off low |
** Save this ability to pick off low HP targets. It has a long cooldown. |
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*** For example, combining Piercing Ray and Hyper Ray produces a massive burst of damage to secure kills. |
*** For example, combining Piercing Ray and Hyper Ray produces a massive burst of damage to secure kills. |
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*** Utilizing Piercing Ray and then Voltaic Shift’s instant shot will make it easier to net that high damage combo. |
*** Utilizing Piercing Ray and then Voltaic Shift’s instant shot will make it easier to net that high damage combo. |
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* {{Abilitylink|HyperlaserQ}} |
* {{Abilitylink|HyperlaserQ}} |
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** If an enemy gets close, throw it on the ground to force them to move. If they don't move, they'll be knocked back with slow/wireframe while you have haste. Use the buff to back behind cover and |
** If an enemy gets close, throw it on the ground to force them to move. If they don't move, they'll be knocked back with slow/wireframe while you have haste. Use the buff to back behind cover and continue to shoot them. |
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***Throw it behind you so you move into it as well. |
***Throw it behind you so you move into it as well. |
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** The cooldown for Voltaic Grenade is not very long, which allows for aggressive plays. Use it whenever available, no need to hold onto it as long as you have your E. |
** The cooldown for Voltaic Grenade is not very long, which allows for aggressive plays. Use it whenever available, as there's no need to hold onto it as long as you have your E. |
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*** However, be meaningful in how you use it. Don't just throw it into a group of people for basic damage when no teammates are around to |
*** However, be meaningful in how you use it. Don't just throw it into a group of people for basic damage when no teammates are around to capitalize on it. Use it to break people apart, or on a team fight where characters like [[Katana]] could benefit from the extra speed. |
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** Throwing Voltaic Grenade to nearby teammates increases their speed, which is useful on a group of people. |
** Throwing Voltaic Grenade to nearby teammates increases their speed, which is useful on a group of people. |
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** At the start of a match, throwing the grenade will allow your team rotate into maps faster, immediately giving your team the advantage. |
** At the start of a match, throwing the grenade will allow your team rotate into maps faster, immediately giving your team the advantage. |
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*** This also works when you are dead and are going back to contested areas. |
*** This also works when you are dead and are going back to contested areas. |
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* {{Abilitylink| |
* {{Abilitylink|HyperlaserE}} |
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** Use E as a flanking tool. Combine with Eviscerating Ray to catch enemies off guard. |
** Use E as a flanking tool. Combine with Eviscerating Ray to catch enemies off guard. |
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*** Or any position where enemies aren't looking at you/won't see you. |
*** Or any position where enemies aren't looking at you/won't see you. |
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*** This offers some protection at the cost of not being with your team, so watch out for characters like [[Sword]], [[Biograft]] or [[Shuriken]] who can quickly rush you. |
*** This offers some protection at the cost of not being with your team, so watch out for characters like [[Sword]], [[Biograft]] or [[Shuriken]] who can quickly rush you. |
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** If enemies are getting too close, tap E to push them off and instantly shoot them. |
** If enemies are getting too close, tap E to push them off and instantly shoot them. |
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** Don't forget about |
** Don't forget about this ability. You can always use it to reposition and to catch enemies off guard. |
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* {{Abilitylink|HyperlaserPhinisher}} |
* {{Abilitylink|HyperlaserPhinisher}} |
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** Make sure you aren't too close to |
** Make sure you aren't too close to enemies or in the open when you use it. The second you use your Phinisher, you become a target. |
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*** If you're worried about being attacked |
*** If you're worried about being attacked during the animation, use it behind cover and then peek out. |
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*** Close range Phighters like [[Biograft]] may rush you, while Phighters like [[Rocket]] or [[Shuriken]] may hide behind cover and harass with you their projectiles. |
*** Close range Phighters like [[Biograft]] may rush you, while Phighters like [[Rocket]] or [[Shuriken]] may hide behind cover and harass with you their projectiles. |
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** Be patient. Watch for Phighters who are distracted and won't be able to react. |
** Be patient. Watch for Phighters who are distracted and won't be able to react. |
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Rushdown Phighters such as Skateboard, Biograft, Sword and Shuriken can easily close into Hyperlaser's position and exploit his inability to fight at close quarters. Utilize cover or approach Hyperlaser while his attention is on another part of the map to to minimize damage while getting into close range. |
Rushdown Phighters such as Skateboard, Biograft, Sword and Shuriken can easily close into Hyperlaser's position and exploit his inability to fight at close quarters. Utilize cover or approach Hyperlaser while his attention is on another part of the map to to minimize damage while getting into close range. |
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Boombox's Forcefield can absorb multiple shots from Hyperlaser and block his |
Boombox's Forcefield can absorb multiple shots from Hyperlaser and block his Phinisher. The player should be aware that Piercing Ray can still damage allies through the shield. |
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== [[Badges|Badge]]== |
== [[Badges|Badge]]== |
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<table class=" |
<table class="phtable" width="70%" style="text-align:center;"> |
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<tr> |
<tr> |
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<th>Name</th> |
<th>Name</th> |
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==Trivia== |
==Trivia== |
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'''General:''' |
'''General:''' |
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* {{PAGENAME}} is based on the [https://web.roblox.com/catalog/130113146/Hyperlaser-Gun Hyperlaser Gun] gear. |
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** {{Abilitylink|HyperlaserPhinisher}} takes after the gear's instant-kill trait. |
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* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to hi. |
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** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to hyperlaser (unmasked). The glass of the helmet was removed to reveal a pink head with the ROBLOX [https://www.roblox.com/bundles/949/Man-Face Man Face]. |
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'''Development:''' |
'''Development:''' |
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* {{PAGENAME}}'s character design is largely based on [https://en.wikipedia.org/wiki/Guy-Manuel_de_Homem-Christo Guy-Manuel de Homem-Christo] from [https://en.wikipedia.org/wiki/Daft_Punk Daft Punk], and [https://en.wikipedia.org/wiki/Spike_Spiegel Spike Spiegel] from [https://en.wikipedia.org/wiki/Cowboy_Bebop Cowboy Bebop]. |
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*Hyperlaser is based on the [https://web.roblox.com/catalog/130113146/Hyperlaser-Gun Hyperlaser Gun] gear. |
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* {{PAGENAME}}'s character design and abilities took one week to complete. |
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**Eviscerating Ray takes after the gear's instant kill trait. |
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* His abilities are inspired by various media. <ref name="aidn";>'''aidn in boggio community, 17 August 2022''' ([https://discord.com/channels/933210573297057812/964708430508077126/1009411311194619924 Link]| [[:Media:Discord Aidn Hyperlaser Inspiration.jpeg|Image]]) - "fun phact one of the new classes has an ability based off of chamber's ultimate from valorant" "one of his abilities is based off of one of bard's abilities from league of legends" "another one of his abilities is kinda???? based off of cole cassidy's roll from overwatch" "their other ability is inspired by guardians from botw"</ref> |
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*The character design of Hyperlaser is largely based on [https://en.wikipedia.org/wiki/Guy-Manuel_de_Homem-Christo Guy-Manuel de Homem-Christo] from [https://en.wikipedia.org/wiki/Daft_Punk Daft Punk], and [https://en.wikipedia.org/wiki/Spike_Spiegel Spike Spiegel] from [https://en.wikipedia.org/wiki/Cowboy_Bebop Cowboy Bebop]. |
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** {{Abilitylink|HyperlaserE}} took inspiration from Overwatch's Hero [https://overwatch.blizzard.com/heroes/cassidy Cassidy]'s Combat Roll. |
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*Hyperlaser's character design and abilities took one week to complete. |
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** {{Abilitylink|HyperlaserQ}} was inspired by League of Legends Champion [https://www.leagueoflegends.com/en-gb/champions/bard/ Bard]'s ability Tempered Fate. |
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** {{Abilitylink|HyperlaserPhinisher}} was based on the Valorant Agent [https://playvalorant.com/en-us/agents/chamber/ Chamber]'s ultimate, Tour De Force. |
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* In an old reload animation, {{PAGENAME}} instead spun his gun in place. |
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'''Skins:''' |
'''Skins:''' |
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* |
* Seraphlaser's sound effects were created by Key After Key. |
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* Witchlaser is a community contributed skin created by ebobebo4. |
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**The skin was one of the selected winners for the 2022 Halloween Skin Contest. |
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** The skin was one of three winners of the 2022 Halloween Skin Contest. |
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*Seraphlaser's sound effects was created by Key After Key. |
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* Yulaser is a community contributed skin created by wokensign. |
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** The skin was one of three winners of the 2023 Festive Skin Contest. |
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** The sound effects for the skin were created by CRABLOOSHI. |
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==References== |
==References== |
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{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/> |
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'''[[V0.5.0/Additional Versions#18 June 2023|18 June 2023]]''' |
'''[[V0.5.0/Additional Versions#18 June 2023|18 June 2023]]''' |
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* {{Abilitylink| |
* {{Abilitylink|HyperlaserE}} |
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** Removed more exploit spots. |
** Removed more exploit spots. |
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'''[[V0.5.0/Additional Versions#9 June 2023|9 June 2023]]''' |
'''[[V0.5.0/Additional Versions#9 June 2023|9 June 2023]]''' |
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* {{Abilitylink| |
* {{Abilitylink|HyperlaserE}} |
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** '''REWORK:''' After a 1.5 second cast time, Hyperlaser teleports onto an area highlighted by the player's crosshair (up to 200 studs), creating an explosion on arrival, reloading {{Abilitylink|HyperlaserPrimary}} and making the next shot instant. The teleport is cancelled if Hyperlaser takes damage during the cast time. |
** '''REWORK:''' After a 1.5 second cast time, Hyperlaser teleports onto an area highlighted by the player's crosshair (up to 200 studs), creating an explosion on arrival, reloading {{Abilitylink|HyperlaserPrimary}} and making the next shot instant. The teleport is cancelled if Hyperlaser takes damage during the cast time. |
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** The explosion occurs at Hyperlaser's location if the teleport is cancelled. |
** The explosion occurs at Hyperlaser's location if the teleport is cancelled. |
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'''[[V0.5.0/Additional Versions#25 May 2023|25 May 2023]]''' |
'''[[V0.5.0/Additional Versions#25 May 2023|25 May 2023]]''' |
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* {{Abilitylink| |
* {{Abilitylink|HyperlaserEOld}} |
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** '''REMOVED:''' No longer wireframes self. |
** '''REMOVED:''' No longer wireframes self. |
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** Endlag reduced from 0.5 seconds to 0.2 seconds. |
** Endlag reduced from 0.5 seconds to 0.2 seconds. |
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* {{Abilitylink|HyperlaserQ}} |
* {{Abilitylink|HyperlaserQ}} |
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** Cooldown reduced from 15 seconds to 10 seconds. |
** Cooldown reduced from 15 seconds to 10 seconds. |
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* {{Abilitylink| |
* {{Abilitylink|HyperlaserEOld}} |
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** '''NEW EFFECT:''' Using {{Abilitylink| |
** '''NEW EFFECT:''' Using {{Abilitylink|HyperlaserEOld}} makes Hyperlaser's next {{Abilitylink|HyperlaserPrimary}} have no cast time. |
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** '''REMOVED:''' No longer guarantees the next {{Abilitylink|HyperlaserPrimary}} to be a headshot. |
** '''REMOVED:''' No longer guarantees the next {{Abilitylink|HyperlaserPrimary}} to be a headshot. |
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* Hyperlaser was revealed to the public. |
* Hyperlaser was revealed to the public. |
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}} |
}} |
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---- |
---- |
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{{NavboxCharacters}} |
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{{PhightersNavbox}} |
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[[Category:Phighters]] |
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]] |
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[[Category:Ranged]] |
Hyperlaser is a ranged Phighter. He was released on 26 August 2022 with V0.3.0 and the Vanilla vs. Chocolate Phestival.
Hyperlaser is a ranged Phighter that specializes in dealing high burst damage at long ranges and supporting his team with his utility.
Hyperlaser is able to dish out consistent damage with his Hyper Ray and Piercing Ray, high damaging moves that can be comboed into each other. His Voltaic Grenade acts as both an offensive and defensive tool, giving Hyperlaser and his teammates Haste while simultaneously limiting the ability for an enemy fight back with
Wireframe. When used correctly, it can give the upper hand to his teammates, assisting them in team-fights and 1v1 situations. Hyperlaser's Voltaic Phase allows for swift movement with its ability to teleport to long distances, and its ability to grant haste for instant mobility. His Phinisher, Eviscerating Ray, can fire up to 3 instant-kill shots if Hyperlaser lands the shots consecutively, capable of giving a match-winning advantage.
He excels at far range, being able to maintain his life while providing passive damage output. Despite that, he is a flexible Phighter who is able to be played at a variety of different positions. If done correctly, Hyperlaser at close range is a viable option to help his team contest objectives and aid during crucial team fights. Hyperlaser at middle range allows for him to maintain a safer position, where passive damage output can be provided while being able support his team better.
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Locked and Loaded | |||
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Hyper Ray | |||
Fire a long distance ray.
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Piercing Ray | |||
Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter.
Damage: 20 (small ray) + 20 (large ray) Range: 800 studs ![]() Cooldown: 12 seconds
There's nothing here yet...
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Voltaic Grenade | |||
Throw a grenade that explodes after a delay when hitting the ground or explodes instantly when hitting an enemy. Allies hit by the explosion are given haste.
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Voltaic Phase | |||
Hold E to teleport to a location after a short delay, cancelling if you take any damage. Tap to create an explosion around you. Your ammo will reload and your next primary will be instant.
Damage: 15 Radius: 15 studs Endlag: 0.2 seconds Teleporting: Knockback: 20 Teleport range: 200 studs Casting time: 1.5 seconds ![]() ![]() Cooldown: 18 seconds Damage threshold: 10 damage Teleporting (Interrupted): Knockback: 10 Cooldown: 12 seconds Tap: Knockback: 20 Casting time: 0.5 seconds ![]() ![]() Cooldown: 12 seconds
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Eviscerating Ray | |||
Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet.
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Pros |
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Cons |
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Hyperlaser is a ranged Phighter who specializes in dealing high DPS from mid to long-range distances. Left unchecked, a Hyperlaser can get consistent picks and keep the enemy team second guessing themselves. He also has a very high HP/Shield split, letting him be more self reliant than other ranged Phighters. However, his slow and bound from his Hyper Ray can make him an easy target.
Although Hyperlaser isn't meant to be played close range, his abilities can still allow him to stand a chance. His Voltaic Shift can be used to knock off enemies and gain the haste needed to put distance, and the instant shot can scare off close range Phighters if aimed well. Voltaic Grenade gives him just enough time to hit a shot while the enemy is wireframed. His frontline is very limited alone as he is too slow to maintain his HP while dealing fast enough, widespread damage, so a Hyperlaser should only play on the frontline if his team has established a strong enough frontline to support him in taking the focus off of him or to pick off low HP targets. You should only be playing close range in certain circumstances, such as:
Hyperlaser's role is to deal major damage on key Phighters (such as supports or other pesky ranged characters), preventing them from getting the value they would otherwise get and forcing them to move their crosshair to you. Headshotting Hyper Ray or hitting Piercing Ray can scare and disorient opponents, while Voltaic Grenade can be used to break apart groups for better single target hitting.
Hyperlaser's Phinisher, Eviscerating Ray, is one of the most powerful Phinishers, establishing a major threat to the enemy team as well as instilling fear. It allows for the Hyperlaser to instantly kill 3 or more enemies if he hits all his shots, so it should be used to:
The enemy team must play around cover or attack the Hyperlaser directly to prevent him from getting too much value out of his Phinisher, which often means they are disoriented and out of position for other teammates to attack. If he is stunned or wireframed during the startup, the shot won't go out. However, it will not use up the shot either. A Hyperlaser has to be very careful of other Phighters while using his Phinisher as many abilities can disorient him, likely causing him to miss. A few examples are:
While his Phinisher is very useful, it costs 150 Phinisher points to cast. This means that, on average, he only gets to use it 2-3 times per match. It's also easy to waste his Phinisher, since if you miss, you won't be granted any more bullets, forcing you to wait until it is ready again. For this reason, it's important to be patient with your shots and to wait for a good angle, ideally when an enemy is not looking at you or jumping around.
For teammates playing with a Hyperlaser, having a strong frontline or being very aggressive can secure Hyperlaser's backline position from being threatened by certain ranged and melee Phighters, as well as taking the focus off of him. This will enable him to focus on outputting damage without issue. Boombox's Protecting Overtone can lead the frontline, and Phighters like Katana, Banhammer and Sword can deter the enemy's frontline from advancing to Hyperlaser's position, thanks to their bulk. Phighters like Skateboard or Shuriken can disorient enemies and force them to divert their attention towards them, away from Hyperlaser.
Hyperlaser can also combo his Phinisher with other Phighters. Most notably, Noxious Void can trap multiple people in one area, allowing for Hyperlaser to get easy pickings. Katana's abilities and Phinisher apply slow to enemies, allowing them to be hit easily. Subspace's Fallen Star keeps enemies in the air and immobile allowing the Hyperlaser to get an easy shot off. However, Fallen Star can also be to the Hyperlaser's detriment if Subspace decides to slam the enemy onto the ground. Characters with stun abilities like Slingshot's Scattershot, Medkit's Fan the Hammer or any of Skateboard's abilities can also be taken advantage of.
Hyperlaser can also take advantage of enemies who are using their Phinishers. For example, an enemy Skateboard's THE COOL, RAD, COFFIN!! allows for Hyperlaser to get easy shots in, since the enemy stays stationary for an extended period of time.
It's important to be wary of using your Phinisher on enemies that are close to a teammate Banhammer, as he may be saving his Phinisher, Judgement, for when they are low enough to kill them.
Hyperlaser is effective on open maps, such as Protect Telamon, King of the Hill and Banland. Annihilate is an exceptional game mode for Hyperlaser, as it allows him to pick off enemies who are alone very easily.
All-in-all, Hyperlaser's high DPS and powerful Phinisher can make him a very strong Phighter in the right hands. However, his lack of instant mobility and patience makes him a very difficult Phighter for a new player to learn.
The sound effect before Hyperlaser fires Eviscerating Ray is extremely loud and telegraphed. The player is advised to look for cover before he fires.
Rushdown Phighters such as Skateboard, Biograft, Sword and Shuriken can easily close into Hyperlaser's position and exploit his inability to fight at close quarters. Utilize cover or approach Hyperlaser while his attention is on another part of the map to to minimize damage while getting into close range.
Boombox's Forcefield can absorb multiple shots from Hyperlaser and block his Phinisher. The player should be aware that Piercing Ray can still damage allies through the shield.
Name | Icon | Description | Reward |
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bounty collected | ![]() |
successfully kill two enemies with a single shot of your phinisher | Title - 360 Noscoper |
General:
Development:
Skins:
The Voice Line Update - 1 April 2023
Playtest 4 - 28 October 2022
V0.3.0 - 26 August 2022
16 August 2022
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Phighters
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Other
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