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{{PhighterNav}}
{{Character Simple Information Box|title1=Slingshot|image1=<gallery>
{{Character
File:slingshot.png|Normal
| name = {{PAGENAME}}
File:catshot.png|Catshot
| image = Classrenderslingshot1.png
</gallery>|caption1=me getting fucking hit by a plane|health=100|shield=150|type=Range}}
| imagecaption = "Can't catch me!"
| class = Ranged
| faction = [[Thieves' Den]]
| health = 100
| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Slingshot}}}}
}}


'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
== Slingshot is the 4th Phighter in PHIGHTING! ==
'''Slingshot is a very straightforward class to play as in Phighting''', as the skills you would need would be basic predictability (the ability to predict where people would go) and decent aiming. Slingshot acts like a semi close-range sniper, as their abilities force slingshot to act like a sniper, but LMB make slingshot move closer to the Phight than a more contemporary sniper. Its ultimate is where you need slight prediction skills as you cannot aim during when you shoot your ultimate, but in some smaller maps, EX: Dodgeball or Sword Fight On The Heights, can show amazing crowd control potential.


==Overview==
{| class="fandom-table"
'''Slingshot''' is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. {{Abilitylink|SlingshotPassive}} ensures he's speeding across the map after every ability combo, and {{Abilitylink|SlingshotE}} lets him flit out of harm's way (or into it!). His primary damage source, {{Abilitylink|SlingshotPrimary}} can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. {{Abilitylink|SlingshotSecondary}}, a delayed shot that stuns targets and pierces their shields and {{Abilitylink|Slingshotq}}Scattershot, which fires 3 projectiles that ricochet off walls. Using his Phinisher, {{Abilitylink|SlingshotPhinisher}}, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.
!<center>'''List of Abilities'''</center>
|'''Descriptions'''
|-
|'''Passive'''
|Can double jump and skywalk for around 2 seconds after double jumping. Using an ability grants you a movement speed boost for a short duration.
|-
|'''LMB'''
|Slings a projectile that travels instantly. Does 13 damage at base. Damage falls off over distance.
|-
|'''RMB'''
|The player holds still for a moment, and slings a projectile that does 50 damage on hit. This projectile can pierce enemies. If used in the air, the player will levitate for the cast-time.
|-
|'''Q'''
|Performs a short hop, then fires a volley of 3 arrows doing 12 damage each. These arrows can ricochet off terrain and can only hit each enemy once. Similarly, using this while airborne will levitate the player for the cast-time.
|-
|'''E'''
|Performs a lunge in the direction the player is facing in Dealing no damage to the enemy unlike Sword's lunge. The lunge may also act as the first jump when used to move slingshot from a state of standing on the ground into midair without jumping to do so.
|-
|'''F'''
| Gain a huge movement speed increase for 30 seconds. The player's LMB is replaced with three long-range lasers that deals 60 damage and ignores walls. The player cannot use other abilities except E for the duration or until all lasers are fired, or 30 seconds pass without all lasers being used.
'''NOTE:'''


A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
'''During when you are shooting the lasers the player stays in place and the laser will not move alongside the cursor when fired therefore making you unable to aim the laser.'''
|}


== Gallery ==
== Abilities ==
{{AbilityNew
<gallery>
File:Slingshot full body.png|Slingshot
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
File:Image 2022-04-23 153410350.png|Catshot
|ability = Quick Feet
</gallery>
|icon = placeholder.png
|type = Passive
|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
|notes = {{ListFix}}
* Double jump and hover cooldown only starts upon the player making contact with the ground.
* {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} need to hit an enemy before {{Status|Haste}} is applied.
* Each instance of {{Status|Haste}} gained has its own duration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
|demo = [[File:Demonstration SlingshotPassive.webm]]
}}


{{AbilityNew
== <big>Trivia</big> ==
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Sling Shot
|icon = placeholder.png
|type = Primary
|description = Hold to charge a shot and release to fire.
|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
|notes = {{ListFix}}
* Can be charged and fired while hovering and in mid-air.
* Plays a sound indicator and a small particle effect upon reaching full charge.
|demo = [[File:Demonstration SlingshotPrimary.webm]]
}}


{{AbilityNew
* The Catshot Skin was made for one of Bog Com's (Discord server) Admins, and Phighting! Character designer, @sodakettle, or just Soda
|color = #{{ClassColor|Slingshot}}
* The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event, which would be 150.
|tabclass = Slingshot
* Like all other classes, the Slingshot class is based off of an old Roblox gear, which would be quite simply the [https://roblox.fandom.com/wiki/Slingshot slingshot weapon] which is one of the original brickbattle weapons, and there is also a [https://roblox.fandom.com/wiki/Catalog:Slingshot slingshot gear] from 2010 too.[https://roblox.fandom.com/wiki/Slingshot]
|ability = Heavy Hurler
{{PhightersNavbox}}
|icon = SlingshotM2.png
[[Category:Characters]]
|type = Secondary
|description = Charge up a large shot that roots enemies.
|details = '''Damage:''' 40<br>'''Root duration:''' 1 second<br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|notes = {{ListFix}}
* The player's position is suspended while casting.
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|demo = [[File:Demonstration SlingshotSecondary.webm]]
}}

{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Scattershot
|icon = SlingshotQ.png
|type = Q Ability
|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If not moving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
|demo = [[File:Demonstration SlingshotQ.webm]]
}}

{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Sidestep
|icon = SlingshotE.png
|type = E Ability
|description = Dodge in the direction you're moving.
|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
* Cooldown will only start once {{PAGENAME}} touches the ground.
* Cannot be casted while using other abilities.
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
|demo = [[File:Demonstration SlingshotE.webm]]
}}

{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Leg Day
|icon = SlingshotUlt.png
|type = Phinisher
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|notes = {{ListFix}}
* Phinisher points cannot be gained while Leg Day is active.
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|demo = [[File:Demonstration SlingshotUlt.webm]]
}}

== Strategy ==
{{Phighterproscons
|* High poke damage across all ranges.
* Exceptional mobility can be used to reposition or avoid damage.
* Extremely flexible playstyles, can be played aggressively, passively or defensively.
* Low skill floor, easy to pick up due to hitscan projectiles and straight-forward kit.
|
* Slingshot's damaging abilities slow down or hold him in place for a few moments, making him susceptible to taking significant damage if the player is not careful.
* 50 shield.
* High skill ceiling.
}}

Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as [[Katana]] can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility.

Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer.

A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rush down Phighters such as [[Skateboard]] or [[Biograft]] can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard. Characters such as [[Hyperlaser]] can abuse him being suspended to dish out consistent large damage.

In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:
* Passive backliner - Outputs damage from a long distance combined with the safety of a team's frontline.
* Midrange poker - Plays more aggressive to actively look for picks onto specific Phighters.
* Flanker - Slingshot can take up a position from a different angle to draw the enemy's attention away and pressure the backline.
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.

Maps that use narrow hallways and chokepoints such as [[DODGEBALL!]] or larger maps such as [[King of the Hill]] benefit Slingshot greatly. The former can turn Slingshot's Phinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.


===Ability usage===
* {{Abilitylink|SlingshotPassive}}
** The double jump can be used to gain access to high ground.
** The double jump can also be utilized to avoid damage or juke enemies.
* {{Abilitylink|SlingshotPrimary}}
** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenation timer on Phighters with innate shield.
** It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use fully-charged shots.
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]].
* {{Abilitylink|SlingshotSecondary}}
** Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up.
** Try to remain hovering as much as possible to greatly increase your DPS.
* {{Abilitylink|SlingshotQ}}
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
** Scattershot's damage output can be maximized if the player is closer to their enemies.
* {{Abilitylink|SlingshotE}}
** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
* {{Abilitylink|SlingshotPhinisher}}
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher.

===Counterplay against {{PAGENAME}}===
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.

Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at vulnerable positions.

==[[Badges|Badge]]==
<table class="phtable" width="70%" style="text-align:center;">
<tr>
<th>Name</th>
<th>Icon</th>
<th>Description</th>
<th>Reward</th>
</tr>
<tr>
<td> ''sharp shooter'' </td>
<td> [[File:Badgesharpshooter.png|150x150px]] </td>
<td> kill an enemy with Q after it bounces </td>
<td> [[Titles|Title]] - '''Mosquito'''<br>[[Stickers|Sticker]] - '''Woah'''<br>[[File:Slingshotwoah.png|150x150px]] </td>
</tr>
</table>

== Trivia ==
'''General:'''
* {{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Slingshot Slingshot] gear from [https://roblox.fandom.com/wiki/Brickbattling brickbattling] games.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steven.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to classic cat, and remodeled to reference old 'cat' free models from the ROBLOX Marketplace.

'''Development:'''
* {{PAGENAME}}'s Phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on boggio community Discord]</ref>
* When being designed by Sodakettle, {{PAGENAME}} was intentionally designed with cat ear-esque horns.

'''Skins:'''
* Catshot was made as a birthday gift for the character designer of PHIGHTING!, Sodakettle.
** Catshot required the most amount of eggs during the Easter event, which was 150.

==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#11 July 2023|11 July 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' Passive indicator no longer displays unusual values.

'''[[V0.5.0/Additional Versions#10 July 2023|10 July 2023]]'''
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECT:''' Slingshot can only hold a charged shot for a maximum of 5 seconds.
* {{Abilitylink|SlingshotSecondary}}
** '''NEW EFFECT:''' Now applies a root instead of stun.
* {{Abilitylink|SlingshotQ}}
** '''NEW EFFECT:''' Projectiles spread out at further distances.
** Projectile formation adjusted.
** Damage per projectile reduced from 12 to 10.
** Number of projectiles increased from 3 to 5.
** Number of bounces increased from 4 to 8.
** Cooldown increased from 6 seconds to 8 seconds.
* {{Abilitylink|SlingshotE}}
** Cooldown increased from 7 seconds to 8 seconds.

'''[[V0.5.0/Additional Versions#21 June 2023|21 June 2023]]'''
* {{Abilitylink|SlingshotPrimary}}
** Slow penalty reduced from 50% to 30%.
** Slow and bound duration reduced from 0.75 seconds to 0.5 seconds.

'''[[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** Cooldown adjusted from 0.5 + hover duration (max. 2) to 0.75 + hover duration/2 (max. 1.5).
* {{Abilitylink|SlingshotPhinisher}}
** Phinisher points increased from 100 to 125.

'''[[V0.5.0/Additional Versions#8 April 2023|8 April 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' No longer performs a small jump when starting to hover.

'''[[V0.5.0]] - 8 April 2023'''
* Any changes made to {{PAGENAME}} during [[The Voice Line Update]] were reverted.
* {{Abilitylink|SlingshotSecondary}}
** Hitbox changed from server to client.

'''[[The Voice Line Update]] - 1 April 2023'''
* Renamed from Slingshot to steven.
* Dialogue reworked.
* {{Abilitylink|SlingshotPhinisher}}
** Now plays a voiceline provided by mcxnoah.

'''[[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]'''
* {{Abilitylink|SlingshotSecondary}}
** Hitbox size reduced from 6x6 to 2x2.

'''[[V0.4.5/Additional Versions#1 January 2023|1 January 2023]]'''
* The "Cozyshot" skin was added to the game.

'''[[v0.4.5]] - 31 December 2022'''
* {{Abilitylink|SlingshotPassive}}
** Cooldown increased from 0.25 seconds + hover duration to 0.75 seconds + hover duration.
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECTS:'''
*** Fully charging Sling Shot changes the damage falloff from 1 damage per 3 studs to 1 damage per 5 studs.
*** Fully charging Sling Shot changes the minimum damage from 2 to 15.
** Maximum damage reduced from 25 to 20.
** Charge time reduced from 1.5 seconds to 1 second.
** Damage falloff increased from 50 studs to 75 studs.
* {{Abilitylink|SlingshotE}}
** Cooldown increased from 5 seconds to 7 seconds.

'''[[Playtest 4/Additional Versions#27 December 2022|27 December 2022]]'''
* {{Abilitylink|SlingshotSecondary}}
** Renamed from Heavy Sling Shot.
* {{Abilitylink|SlingshotE}}
** Renamed from Dodge.

'''[[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]'''
* Added new kill dialogue.
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' Can no longer "triple jump" by hovering.

'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' The hover no longer starts late.

'''[[Playtest 4/Additional Versions#28 November 2022|28 November 2022]]'''
* {{Abilitylink|SlingshotPhinisher}}
** '''BUG FIX:''' Slingshot can now use his abilities if he damages enemies with his ultimate.

'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIXES:'''
*** Slingshot can no longer triple jump by using the hover.
*** The player can no longer get stuck when hovering.
* {{Abilitylink|SlingshotPhinisher}}
** Damage reduced from 60 to 50.
** Hitbox size increased from 10x10x500 to 15x15x500.

'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]'''
* {{Abilitylink|SlingshotPassive}}
** '''NEW EFFECT:''' Double jumping no longer locks Slingshot out of abilities for 0.2 seconds.
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECT:''' Can now charge and fire shots while airbourne.

'''[[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECT:''' Damage is not reduced for the first 50 studs the projectile travels.
** Damage falloff increased from 1 damage per 5 studs to 1 damage per 3 studs.

'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECT:''' Now loses 1 damage for every 5 studs travelled down to 2 damage minimum.

'''[[Playtest 4]] - 28 October 2022'''
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECT:''' Projectile goes through ally players.
* {{Abilitylink|SlingshotSecondary}}
** '''NEW EFFECT:''' Projectile goes through ally players.
* {{Abilitylink|SlingshotQ}}
** '''NEW EFFECT:''' Projectile goes through ally players.

'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]'''
* {{Abilitylink|SlingshotSecondary}}
** Stun duration increased from 0.5 seconds to 1 second.
** '''REMOVED:''' Damage no longer pierces shields.

'''[[v0.3.0/Additional Versions#5 September 2022|5 September 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
** Damage changed from 10-25 to 5-30.
** Charge time decreased from 2 seconds to 1.5 seconds.

'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
** Damage increased from 3-25 to 10-25 (based on charge time).

'''[[v0.3.0/Additional Versions#2 September 2022|2 September 2022]]'''
* Unknown bug fixes.

'''[[v0.3.0/Additional Versions#29 August 2022|29 August 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
** Hitbox changed from server-side to client-side.

'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]'''
* {{Abilitylink|SlingshotPassive}}
** Double jump cooldown reduced from 1 second + hover duration to 0.25 seconds + hover duration.

'''[[v0.3.0]] - 26 August 2022'''
* {{Abilitylink|SlingshotPassive}}
** '''NEW EFFECT:''' Double jump now has a 1 second cooldown on use. The cooldown is extended if the user hovers (based on hover duration). The cooldown does not start until the player lands.
* {{Abilitylink|SlingshotPrimary}}
** '''REWORKED:''' Damage no longer falls off based on distance. Can now hold M1 to charge up for damage, max. 25.
* {{Abilitylink|SlingshotSecondary}}
** '''NEW EFFECTS:''' Now stuns damaged enemies for 0.5 seconds. Now pierces Boombox's forcefields and [[Health and Shields#Shields|shields]].
** Damage reduced from 50 to 40.
* {{Abilitylink|SlingshotQ}}
** Number of ricochets increased from 1 to 2.
* {{Abilitylink|SlingshotPhinisher}}
** Phinisher cost increased from 75 to 100.
** '''NEW EFFECT:''' Now shows a player trail while the Phinisher is active.

'''[[Playtest 2/Additional Versions#18 April 2022|18 April 2022]]'''
* {{Abilitylink|SlingshotPassive}}
** Hover duration reduced from 2 seconds to 1.5 seconds.
** '''BUG FIX:''' Double jump no longer breaks in [[Fractured Space]].

'''[[Playtest 2/Additional Versions#17 April 2022|17 April 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
** '''BUG FIX:''' Slingshot primary now properly registers damage.

'''[[Playtest 2/Additional Versions#16 April 2022|16 April 2022]]'''
* The Sharp Shooter badge was added to the game.

'''[[Playtest 2]] - 15 April 2022'''
* The Catshot skin was added to the game.

'''[[Playtest 1#20 February 2022|20 February 2022]]'''
* General additions and changes
** Slingshot received other unknown nerfs.
* {{Abilitylink|SlingshotSecondary}}
** Cooldown increased from 6 to 8 seconds.
* {{Abilitylink|SlingshotQ}}
** Damage per projectile reduced from 10 * 3 to 8 * 3.
}}

== References ==
<references />

----
{{NavboxCharacters}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]]

Revision as of 06:41, 29 June 2024

Slingshot is a ranged Phighter. He was released on 19 February 2022 with Playtest 1.

Overview

Slingshot is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. Quick Feet ensures he's speeding across the map after every ability combo, and Sidestep lets him flit out of harm's way (or into it!). His primary damage source, Sling Shot can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. Heavy Hurler, a delayed shot that stuns targets and pierces their shields and Scattershot, which fires 3 projectiles that ricochet off walls. Using his Phinisher, Leg Day, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.

A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.

Abilities

Type
Passive
Quick Feet
Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain Haste.
Max. hover duration: 2 seconds
Double jump height: 15
Haste: 20% for 6 seconds
Double jump and hover cooldown: 1 second + (hover duration/2) (max. 2 seconds)
  • Double jump and hover cooldown only starts upon the player making contact with the ground.
  • Heavy Hurler and Scattershot need to hit an enemy before Haste is applied.
  • Each instance of Haste gained has its own duration.
  • While hovering, Sling Shot charges 50% faster.


Type
Primary
Sling Shot
Hold to charge a shot and release to fire.
Damage: 1-20
Min. fire rate: 0.05 seconds
Charge time: 0.05-1 second
Range: 125 studs
Slow penalty: 25%
Bound penalty: 100%
  • Can be charged and fired while hovering and in mid-air.
  • Plays a sound indicator and a small particle effect upon reaching full charge.


Type
Secondary
Heavy Hurler
Charge up a large shot that roots enemies.
Damage: 40
Root duration: 1 second
Range: 200 studs
Hitbox: 2x2
Slow penalty: 100%
Bound penalty: 100%
Casting time: 1 second
Cooldown: 10 seconds


Type
Q Ability
Scattershot
Shoot multiple ricocheting shots. Spread increases depending on distance.
Damage: 8 per shot
Projectile speed: ---
Shots: 5
Max. ricochets: 8 per shot
Range: Infinite
Hop height: 5 studs
Slow penalty: 100%
Bound penalty: 100%
Casting time: 1 second
Cooldown: 8 seconds
  • Can pierce through enemies, but will ricochet off Boombox's Protecting Overtone.
  • On cast, Slingshot will perform a short hop in the movement direction of the player.
    • If not moving, the hop will only travel upwards.
  • Each shot can only hit an enemy once.


Type
E Ability
Sidestep
Dodge in the direction you're moving.
Dodge distance: 30 studs
Cooldown: 8 seconds
  • Cooldown will only start once Slingshot touches the ground.
  • Cannot be casted while using other abilities.
  • If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.


Type
Phinisher
Leg Day
Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
Damage: 50
Max recasts: 3
Range: 500 studs
Hitbox size: 15x15
Max. duration: 20 seconds
Slow inflicted: 10% for 2 seconds
Haste: 100%
Phinisher cost: 125


Strategy

Pros
  • High poke damage across all ranges.
  • Exceptional mobility can be used to reposition or avoid damage.
  • Extremely flexible playstyles, can be played aggressively, passively or defensively.
  • Low skill floor, easy to pick up due to hitscan projectiles and straight-forward kit.
Cons
  • Slingshot's damaging abilities slow down or hold him in place for a few moments, making him susceptible to taking significant damage if the player is not careful.
  • 50 shield.
  • High skill ceiling.

Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as Katana can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility.

Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer.

A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rush down Phighters such as Skateboard or Biograft can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard. Characters such as Hyperlaser can abuse him being suspended to dish out consistent large damage.

In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:

  • Passive backliner - Outputs damage from a long distance combined with the safety of a team's frontline.
  • Midrange poker - Plays more aggressive to actively look for picks onto specific Phighters.
  • Flanker - Slingshot can take up a position from a different angle to draw the enemy's attention away and pressure the backline.

Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.

Maps that use narrow hallways and chokepoints such as DODGEBALL! or larger maps such as King of the Hill benefit Slingshot greatly. The former can turn Slingshot's Phinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.


Ability usage

  • Quick Feet
    • The double jump can be used to gain access to high ground.
    • The double jump can also be utilized to avoid damage or juke enemies.
  • Sling Shot
    • Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenation timer on Phighters with innate shield.
    • It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use fully-charged shots.
    • Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a Hyperlaser.
  • Heavy Hurler
    • Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up.
    • Try to remain hovering as much as possible to greatly increase your DPS.
  • Scattershot
    • Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
    • Scattershot's damage output can be maximized if the player is closer to their enemies.
  • Sidestep
    • Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
  • Leg Day
    • To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
    • Since other moves can be used during Leg Day, you can use Heavy Hurler to stun enemies and guarantee landing one shot of your Phinisher.

Counterplay against Slingshot

While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.

Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at vulnerable positions.

Badge

Name Icon Description Reward
sharp shooter kill an enemy with Q after it bounces Title - Mosquito
Sticker - Woah

Trivia

General:

Development:

  • Slingshot's Phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".[1]
  • When being designed by Sodakettle, Slingshot was intentionally designed with cat ear-esque horns.

Skins:

  • Catshot was made as a birthday gift for the character designer of PHIGHTING!, Sodakettle.
    • Catshot required the most amount of eggs during the Easter event, which was 150.

Version history


11 July 2023

  • Quick Feet
    • BUG FIX: Passive indicator no longer displays unusual values.

10 July 2023

  • Sling Shot
    • NEW EFFECT: Slingshot can only hold a charged shot for a maximum of 5 seconds.
  • Heavy Hurler
    • NEW EFFECT: Now applies a root instead of stun.
  • Scattershot
    • NEW EFFECT: Projectiles spread out at further distances.
    • Projectile formation adjusted.
    • Damage per projectile reduced from 12 to 10.
    • Number of projectiles increased from 3 to 5.
    • Number of bounces increased from 4 to 8.
    • Cooldown increased from 6 seconds to 8 seconds.
  • Sidestep
    • Cooldown increased from 7 seconds to 8 seconds.

21 June 2023

  • Sling Shot
    • Slow penalty reduced from 50% to 30%.
    • Slow and bound duration reduced from 0.75 seconds to 0.5 seconds.

4 June 2023

  • Quick Feet
    • Cooldown adjusted from 0.5 + hover duration (max. 2) to 0.75 + hover duration/2 (max. 1.5).
  • Leg Day
    • Phinisher points increased from 100 to 125.

8 April 2023

  • Quick Feet
    • BUG FIX: No longer performs a small jump when starting to hover.

V0.5.0 - 8 April 2023

The Voice Line Update - 1 April 2023

  • Renamed from Slingshot to steven.
  • Dialogue reworked.
  • Leg Day
    • Now plays a voiceline provided by mcxnoah.

8 January 2023

1 January 2023

  • The "Cozyshot" skin was added to the game.

v0.4.5 - 31 December 2022

  • Quick Feet
    • Cooldown increased from 0.25 seconds + hover duration to 0.75 seconds + hover duration.
  • Sling Shot
    • NEW EFFECTS:
      • Fully charging Sling Shot changes the damage falloff from 1 damage per 3 studs to 1 damage per 5 studs.
      • Fully charging Sling Shot changes the minimum damage from 2 to 15.
    • Maximum damage reduced from 25 to 20.
    • Charge time reduced from 1.5 seconds to 1 second.
    • Damage falloff increased from 50 studs to 75 studs.
  • Sidestep
    • Cooldown increased from 5 seconds to 7 seconds.

27 December 2022

13 December 2022

  • Added new kill dialogue.
  • Quick Feet
    • BUG FIX: Can no longer "triple jump" by hovering.

5 December 2022

  • Quick Feet
    • BUG FIX: The hover no longer starts late.

28 November 2022

  • Leg Day
    • BUG FIX: Slingshot can now use his abilities if he damages enemies with his ultimate.

27 November 2022

  • Quick Feet
    • BUG FIXES:
      • Slingshot can no longer triple jump by using the hover.
      • The player can no longer get stuck when hovering.
  • Leg Day
    • Damage reduced from 60 to 50.
    • Hitbox size increased from 10x10x500 to 15x15x500.

16 November 2022

  • Quick Feet
    • NEW EFFECT: Double jumping no longer locks Slingshot out of abilities for 0.2 seconds.
  • Sling Shot
    • NEW EFFECT: Can now charge and fire shots while airbourne.

1 November 2022

  • Sling Shot
    • NEW EFFECT: Damage is not reduced for the first 50 studs the projectile travels.
    • Damage falloff increased from 1 damage per 5 studs to 1 damage per 3 studs.

30 October 2022

  • Sling Shot
    • NEW EFFECT: Now loses 1 damage for every 5 studs travelled down to 2 damage minimum.

Playtest 4 - 28 October 2022

  • Sling Shot
    • NEW EFFECT: Projectile goes through ally players.
  • Heavy Hurler
    • NEW EFFECT: Projectile goes through ally players.
  • Scattershot
    • NEW EFFECT: Projectile goes through ally players.

24 September 2022

  • Heavy Hurler
    • Stun duration increased from 0.5 seconds to 1 second.
    • REMOVED: Damage no longer pierces shields.

5 September 2022

  • Sling Shot
    • Damage changed from 10-25 to 5-30.
    • Charge time decreased from 2 seconds to 1.5 seconds.

3 September 2022

  • Sling Shot
    • Damage increased from 3-25 to 10-25 (based on charge time).

2 September 2022

  • Unknown bug fixes.

29 August 2022

  • Sling Shot
    • Hitbox changed from server-side to client-side.

26 August 2022

  • Quick Feet
    • Double jump cooldown reduced from 1 second + hover duration to 0.25 seconds + hover duration.

v0.3.0 - 26 August 2022

  • Quick Feet
    • NEW EFFECT: Double jump now has a 1 second cooldown on use. The cooldown is extended if the user hovers (based on hover duration). The cooldown does not start until the player lands.
  • Sling Shot
    • REWORKED: Damage no longer falls off based on distance. Can now hold M1 to charge up for damage, max. 25.
  • Heavy Hurler
    • NEW EFFECTS: Now stuns damaged enemies for 0.5 seconds. Now pierces Boombox's forcefields and shields.
    • Damage reduced from 50 to 40.
  • Scattershot
    • Number of ricochets increased from 1 to 2.
  • Leg Day
    • Phinisher cost increased from 75 to 100.
    • NEW EFFECT: Now shows a player trail while the Phinisher is active.

18 April 2022

17 April 2022

  • Sling Shot
    • BUG FIX: Slingshot primary now properly registers damage.

16 April 2022

  • The Sharp Shooter badge was added to the game.

Playtest 2 - 15 April 2022

  • The Catshot skin was added to the game.

20 February 2022

  • General additions and changes
    • Slingshot received other unknown nerfs.
  • Heavy Hurler
    • Cooldown increased from 6 to 8 seconds.
  • Scattershot
    • Damage per projectile reduced from 10 * 3 to 8 * 3.

References


Characters
Phighters
Melee
SwordSkateboardBiograftKatanaBan Hammer
Ranged
RocketSlingshotHyperlaserShurikenScythe
Support
MedkitBoomboxSubspaceVine Staff
Other
Swords
DarkheartFirebrandGhostwalkerIcedaggerIlluminaVenomshankWindforce
NPCs
Broker DollDomGhosdeeriGraffitiLightbloxLord Pwnatious "Moneybags" the IIIMx. BotPaint BuckétRainbeauRogerSpray PaintThe BrokerThe DollmakerTrafficValkVoid StarZuka
Miscellaneous
CarnageDuckyGravSparklesWarp